Control updates

This commit is contained in:
Nikolay Korolev 2020-10-11 12:56:33 +03:00
commit c4d4821327
26 changed files with 849 additions and 509 deletions

View file

@ -23,7 +23,8 @@ private:
static int32 WeaponType;
static int32 AmmoInterruptedWeapon;
static int32 KillsNeeded;
static int8 InterruptedWeapon;
static int32 InterruptedWeaponType;
static int32 InterruptedWeaponSelected;
static bool bStandardSoundAndMessages;
static bool bNeedHeadShot;
static bool bProperKillFrenzy;
@ -49,5 +50,6 @@ public:
static void ResetOnPlayerDeath();
static void StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
static void Update();
static void DealWithWeaponChangeAtEndOfFrenzy();
};