mirror of
https://github.com/GTAmodding/re3.git
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Merge remote-tracking branch 'origin/master' into miami
# Conflicts: # src/core/Radar.h # src/core/World.cpp # src/core/config.h # src/entities/Entity.cpp # src/modelinfo/ModelIndices.h # src/modelinfo/PedModelInfo.cpp # src/peds/Population.cpp # src/render/Clouds.cpp # src/render/Hud.cpp # src/vehicles/HandlingMgr.h
This commit is contained in:
commit
c53b23cff0
10 changed files with 466 additions and 80 deletions
15
.travis.yml
Normal file
15
.travis.yml
Normal file
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@ -0,0 +1,15 @@
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|||
language: cpp
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os: linux
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dist: focal
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matrix:
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include:
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- env: TARGET=release_linux-amd64-librw_gl3_glfw-oal
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- env: TARGET=debug_linux-amd64-librw_gl3_glfw-oal
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script:
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- sudo apt-get update
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- sudo apt-get -y install linux-libc-dev libopenal-dev libglew-dev libglfw3-dev libsndfile1-dev libmpg123-dev gcc-8-multilib g++-8-multilib
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- mkdir -p "$TRAVIS_BUILD_DIR/build"
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- cd "$TRAVIS_BUILD_DIR"
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- ./premake5Linux --with-librw gmake2
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- cd build
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- CC=gcc-8 CXX=g++-8 make config=$TARGET -j4 verbose=1
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2
librw
2
librw
|
@ -1 +1 @@
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Subproject commit 661feeabf4a4f0a8b0bee23b53ba557a14352d00
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Subproject commit 3971dda001cba9c7dc67e86bc0b54a2c7568578f
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@ -41,7 +41,6 @@
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const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
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const int policeChannel = channels + 1;
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const int allChannels = channels + 2;
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const int maxVolume = 127;
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uint32 gPornNextTime;
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uint32 gSawMillNextTime;
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@ -207,8 +206,8 @@ cAudioManager::ProcessSpecial()
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if (m_nUserPause) {
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if (!m_nPreviousUserPause) {
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MusicManager.ChangeMusicMode(MUSICMODE_FRONTEND);
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SampleManager.SetEffectsFadeVolume(maxVolume);
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SampleManager.SetMusicFadeVolume(maxVolume);
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SampleManager.SetEffectsFadeVolume(MAX_VOLUME);
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SampleManager.SetMusicFadeVolume(MAX_VOLUME);
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}
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} else {
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if (m_nPreviousUserPause) {
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@ -2646,7 +2645,7 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
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float dist;
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float baseDist;
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int32 emittingVol;
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static const tHelicopterSampleData gHeliSfxRanges[3] = {{400.f, 380.f, 100}, {100.f, 70.f, maxVolume}, {60.f, 30.f, maxVolume}};
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static const tHelicopterSampleData gHeliSfxRanges[3] = {{400.f, 380.f, 100}, {100.f, 70.f, MAX_VOLUME}, {60.f, 30.f, MAX_VOLUME}};
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if (gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= params->m_fDistance)
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return false;
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@ -2771,15 +2770,15 @@ cAudioManager::ProcessJumboAccel(CPlane *plane)
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modificator = (plane->m_fSpeed - 0.10334f) * 1.676f;
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if (modificator > 1.0f)
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modificator = 1.0f;
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if (SetupJumboRumbleSound(maxVolume * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
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if (SetupJumboRumbleSound(MAX_VOLUME * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
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if (modificator < 0.2f) {
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whineSoundFreq = modificator * 5.f * 14600.0f + 29500;
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vol = modificator * 5.f * maxVolume;
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vol = modificator * 5.f * MAX_VOLUME;
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engineFreq = modificator * 5.f * 6050.f + 16000;
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} else {
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whineSoundFreq = 44100;
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engineFreq = 22050;
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vol = maxVolume;
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vol = MAX_VOLUME;
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}
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SetupJumboEngineSound(vol, engineFreq);
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SetupJumboWhineSound(18, whineSoundFreq);
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@ -2792,8 +2791,8 @@ cAudioManager::ProcessJumboTakeOff(CPlane *plane)
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{
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const float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f;
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if (SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(maxVolume * (1.f - modificator))) {
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if (SetupJumboEngineSound(maxVolume, 22050))
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if (SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(MAX_VOLUME * (1.f - modificator))) {
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if (SetupJumboEngineSound(MAX_VOLUME, 22050))
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SetupJumboWhineSound(18.f * (1.f - modificator), 44100);
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}
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}
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|
@ -2801,7 +2800,7 @@ cAudioManager::ProcessJumboTakeOff(CPlane *plane)
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|||
void
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cAudioManager::ProcessJumboFlying()
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{
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if (SetupJumboFlySound(maxVolume))
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if (SetupJumboFlySound(MAX_VOLUME))
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SetupJumboEngineSound(63, 22050);
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}
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@ -2811,7 +2810,7 @@ cAudioManager::ProcessJumboLanding(CPlane *plane)
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const float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f;
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if (SetupJumboFlySound(107.f * modificator + 20)) {
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if (SetupJumboTaxiSound(75.f * (1.f - modificator))) {
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SetupJumboEngineSound(maxVolume, 22050);
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SetupJumboEngineSound(MAX_VOLUME, 22050);
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SetupJumboWhineSound(18.f * (1.f - modificator), 14600.f * modificator + 29500);
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||||
}
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}
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|
@ -2822,7 +2821,7 @@ cAudioManager::ProcessJumboDecel(CPlane *plane)
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{
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if (SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) {
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const float modificator = Min(1.f, (plane->m_fSpeed - 0.10334f) * 1.676f);
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SetupJumboEngineSound(maxVolume * modificator, 6050.f * modificator + 16000);
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SetupJumboEngineSound(MAX_VOLUME * modificator, 6050.f * modificator + 16000);
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SetupJumboWhineSound(18, 29500);
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}
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}
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@ -2986,7 +2985,7 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
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m_sQueueSample.m_nCounter = 6;
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m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
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m_sQueueSample.m_nFrequency += 200;
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m_sQueueSample.m_nOffset = maxVolume;
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m_sQueueSample.m_nOffset = MAX_VOLUME;
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AddSampleToRequestedQueue();
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}
|
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return true;
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@ -3822,11 +3821,11 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
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case SOUND_AMMUNATION_WELCOME_1:
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case SOUND_AMMUNATION_WELCOME_2:
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case SOUND_AMMUNATION_WELCOME_3:
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emittingVol = maxVolume;
|
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emittingVol = MAX_VOLUME;
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break;
|
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default:
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if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, true, false, false, false, false, false))
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emittingVol = maxVolume;
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emittingVol = MAX_VOLUME;
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else
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emittingVol = 31;
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break;
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@ -3930,7 +3929,7 @@ cPedComments::Process()
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AudioManager.m_sQueueSample.m_nLoopCount = 1;
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AudioManager.m_sQueueSample.m_nLoopStart = 0;
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AudioManager.m_sQueueSample.m_nLoopEnd = -1;
|
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AudioManager.m_sQueueSample.m_nEmittingVolume = maxVolume;
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AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
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AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
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switch (sampleIndex) {
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case SFX_POLICE_HELI_1:
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||||
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@ -4041,7 +4040,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
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|||
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
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if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
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m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
m_sQueueSample.m_nCounter = i;
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m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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|
@ -4049,7 +4048,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
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m_sQueueSample.m_nLoopCount = 1;
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m_sQueueSample.m_bReleasingSoundFlag = true;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_nEmittingVolume = maxVolume;
|
||||
m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
|
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m_sQueueSample.m_nLoopStart = 0;
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m_sQueueSample.m_nLoopEnd = -1;
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m_sQueueSample.m_bReverbFlag = true;
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@ -4245,7 +4244,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE;
|
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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emittingVolume = maxVolume;
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emittingVolume = MAX_VOLUME;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE);
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m_sQueueSample.m_nReleasingVolumeModificator = 0;
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m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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||||
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@ -4442,7 +4441,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
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m_sQueueSample.m_fSoundIntensity = 30.0f;
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m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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emittingVolume = maxVolume;
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emittingVolume = MAX_VOLUME;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
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||||
|
@ -4452,7 +4451,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
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|||
m_sQueueSample.m_fSoundIntensity = 80.0f;
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||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
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||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
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||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4462,7 +4461,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
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|||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4472,7 +4471,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4482,7 +4481,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4492,7 +4491,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4502,7 +4501,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4512,7 +4511,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4522,7 +4521,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4532,7 +4531,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4542,7 +4541,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4552,7 +4551,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4562,7 +4561,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4572,7 +4571,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4582,7 +4581,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4592,7 +4591,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4602,7 +4601,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4612,7 +4611,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4622,7 +4621,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4632,7 +4631,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4642,7 +4641,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4652,7 +4651,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4662,7 +4661,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4672,7 +4671,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4682,7 +4681,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4692,7 +4691,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4702,7 +4701,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4712,7 +4711,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4722,7 +4721,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4732,7 +4731,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4874,7 +4873,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_PIANO_BAR_1;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PIANO_BAR_1);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4884,7 +4883,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4924,7 +4923,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4934,7 +4933,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4944,7 +4943,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4954,7 +4953,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4969,7 +4968,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4980,7 +4979,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -4990,7 +4989,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -5000,7 +4999,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -5094,7 +5093,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
|
|||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
if (sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) {
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nCounter = 0;
|
||||
|
@ -5103,7 +5102,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
|
|||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
m_sQueueSample.m_nEmittingVolume = maxVolume;
|
||||
m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
|
@ -5820,7 +5819,7 @@ cAudioManager::ProcessFrontEnd()
|
|||
if (stereo) {
|
||||
++m_sQueueSample.m_nSampleIndex;
|
||||
m_sQueueSample.m_nCounter = counter++;
|
||||
m_sQueueSample.m_nOffset = maxVolume - m_sQueueSample.m_nOffset;
|
||||
m_sQueueSample.m_nOffset = MAX_VOLUME - m_sQueueSample.m_nOffset;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
|
@ -5889,7 +5888,7 @@ cAudioManager::ProcessProjectiles()
|
|||
if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) {
|
||||
switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) {
|
||||
case WEAPONTYPE_ROCKETLAUNCHER:
|
||||
emittingVol = maxVolume;
|
||||
emittingVol = MAX_VOLUME;
|
||||
m_sQueueSample.m_fSoundIntensity = rocketLauncherIntensity;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
|
@ -6163,7 +6162,7 @@ void
|
|||
cAudioManager::ProcessBridgeMotor()
|
||||
{
|
||||
if (m_sQueueSample.m_fDistance < bridgeIntensity) {
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
m_sQueueSample.m_nCounter = 1;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name
|
||||
|
@ -6172,7 +6171,7 @@ cAudioManager::ProcessBridgeMotor()
|
|||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_nFrequency = 5500;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = maxVolume;
|
||||
m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
|
@ -6205,7 +6204,7 @@ cAudioManager::ProcessBridgeOneShots()
|
|||
}
|
||||
}
|
||||
if (m_sQueueSample.m_fDistance < bridgeIntensity) {
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
m_sQueueSample.m_nCounter = 2;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
|
@ -6213,7 +6212,7 @@ cAudioManager::ProcessBridgeOneShots()
|
|||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nEmittingVolume = maxVolume;
|
||||
m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
|
|
|
@ -16,7 +16,6 @@ cAudioManager AudioManager;
|
|||
const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
|
||||
const int policeChannel = channels + 1;
|
||||
const int allChannels = channels + 2;
|
||||
const int maxVolume = 127;
|
||||
|
||||
cAudioManager::cAudioManager()
|
||||
{
|
||||
|
@ -548,7 +547,7 @@ cAudioManager::AddSampleToRequestedQueue()
|
|||
bool bReflections;
|
||||
|
||||
if (m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) {
|
||||
calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (maxVolume - m_sQueueSample.m_nVolume);
|
||||
calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (MAX_VOLUME - m_sQueueSample.m_nVolume);
|
||||
sampleIndex = m_SampleRequestQueuesStatus[m_nActiveSampleQueue];
|
||||
if (sampleIndex >= m_nActiveSamples) {
|
||||
sampleIndex = m_abSampleQueueIndexTable[m_nActiveSampleQueue][m_nActiveSamples - 1];
|
||||
|
@ -942,7 +941,7 @@ void
|
|||
cAudioManager::GenerateIntegerRandomNumberTable()
|
||||
{
|
||||
for (int32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++) {
|
||||
m_anRandomTable[i] = rand();
|
||||
m_anRandomTable[i] = myrand();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -21,8 +21,6 @@ int32 gNumRetunePresses;
|
|||
int32 gRetuneCounter;
|
||||
bool bHasStarted;
|
||||
|
||||
const int maxVolume = 127;
|
||||
|
||||
cMusicManager::cMusicManager()
|
||||
{
|
||||
m_bIsInitialised = false;
|
||||
|
@ -376,7 +374,7 @@ cMusicManager::Service()
|
|||
if (!m_bIsInitialised || m_bDisabled) return;
|
||||
|
||||
if (m_nMusicMode == MUSICMODE_CUTSCENE) {
|
||||
SampleManager.SetStreamedVolumeAndPan(maxVolume, 63, 1, 0);
|
||||
SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -677,7 +675,7 @@ cMusicManager::PreloadCutSceneMusic(uint8 track)
|
|||
while (SampleManager.IsStreamPlaying(0))
|
||||
SampleManager.StopStreamedFile(0);
|
||||
SampleManager.PreloadStreamedFile(track, 0);
|
||||
SampleManager.SetStreamedVolumeAndPan(maxVolume, 63, 1, 0);
|
||||
SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 0);
|
||||
m_nCurrentStreamedSound = track;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,7 +14,6 @@
|
|||
#include "Zones.h"
|
||||
#include "sampman.h"
|
||||
|
||||
const int maxVolume = 127;
|
||||
const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
|
||||
const int policeChannel = channels + 1;
|
||||
|
||||
|
@ -227,7 +226,7 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
|
|||
}
|
||||
} else if (!SampleManager.GetChannelUsedFlag(policeChannel)) {
|
||||
SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1);
|
||||
SampleManager.SetStreamedVolumeAndPan(maxVolume, 63, 1, 1);
|
||||
SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 1);
|
||||
SampleManager.StartPreloadedStreamedFile(1);
|
||||
g_nMissionAudioPlayingStatus = 1;
|
||||
bMissionAudioPhysicalPlayingStatus = 0;
|
||||
|
|
|
@ -73,7 +73,7 @@ ALDeviceList::ALDeviceList()
|
|||
if ((bNewName) && (actualDeviceName != NULL) && (strlen(actualDeviceName) > 0)) {
|
||||
memset(&ALDeviceInfo, 0, sizeof(ALDEVICEINFO));
|
||||
ALDeviceInfo.bSelected = true;
|
||||
ALDeviceInfo.strDeviceName.assign(actualDeviceName, strlen(actualDeviceName));
|
||||
ALDeviceInfo.strDeviceName = actualDeviceName;
|
||||
alcGetIntegerv(device, ALC_MAJOR_VERSION, sizeof(int), &ALDeviceInfo.iMajorVersion);
|
||||
alcGetIntegerv(device, ALC_MINOR_VERSION, sizeof(int), &ALDeviceInfo.iMinorVersion);
|
||||
|
||||
|
|
368
src/audio/sampman_null.cpp
Normal file
368
src/audio/sampman_null.cpp
Normal file
|
@ -0,0 +1,368 @@
|
|||
#include "common.h"
|
||||
#if !defined(AUDIO_OAL) && !defined(AUDIO_MSS)
|
||||
#include "sampman.h"
|
||||
#include "AudioManager.h"
|
||||
|
||||
cSampleManager SampleManager;
|
||||
bool _bSampmanInitialised = false;
|
||||
|
||||
uint32 BankStartOffset[MAX_SAMPLEBANKS];
|
||||
uint32 nNumMP3s;
|
||||
|
||||
cSampleManager::cSampleManager(void)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
cSampleManager::~cSampleManager(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void cSampleManager::SetSpeakerConfig(int32 nConfig)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
uint32 cSampleManager::GetMaximumSupportedChannels(void)
|
||||
{
|
||||
return MAXCHANNELS;
|
||||
}
|
||||
|
||||
uint32 cSampleManager::GetNum3DProvidersAvailable()
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
void cSampleManager::SetNum3DProvidersAvailable(uint32 num)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
char *cSampleManager::Get3DProviderName(uint8 id)
|
||||
{
|
||||
static char name[64] = "NULL";
|
||||
return name;
|
||||
}
|
||||
|
||||
void cSampleManager::Set3DProviderName(uint8 id, char *name)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
int8 cSampleManager::GetCurrent3DProviderIndex(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int8 cSampleManager::SetCurrent3DProvider(uint8 nProvider)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool
|
||||
cSampleManager::IsMP3RadioChannelAvailable(void)
|
||||
{
|
||||
return nNumMP3s != 0;
|
||||
}
|
||||
|
||||
|
||||
void cSampleManager::ReleaseDigitalHandle(void)
|
||||
{
|
||||
}
|
||||
|
||||
void cSampleManager::ReacquireDigitalHandle(void)
|
||||
{
|
||||
}
|
||||
|
||||
bool
|
||||
cSampleManager::Initialise(void)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::Terminate(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool cSampleManager::CheckForAnAudioFileOnCD(void)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
char cSampleManager::GetCDAudioDriveLetter(void)
|
||||
{
|
||||
return '\0';
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::UpdateEffectsVolume(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetEffectsMasterVolume(uint8 nVolume)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetMusicMasterVolume(uint8 nVolume)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetEffectsFadeVolume(uint8 nVolume)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetMusicFadeVolume(uint8 nVolume)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetMonoMode(uint8 nMode)
|
||||
{
|
||||
}
|
||||
|
||||
bool
|
||||
cSampleManager::LoadSampleBank(uint8 nBank)
|
||||
{
|
||||
ASSERT( nBank < MAX_SAMPLEBANKS );
|
||||
return false;
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::UnloadSampleBank(uint8 nBank)
|
||||
{
|
||||
ASSERT( nBank < MAX_SAMPLEBANKS );
|
||||
}
|
||||
|
||||
bool
|
||||
cSampleManager::IsSampleBankLoaded(uint8 nBank)
|
||||
{
|
||||
ASSERT( nBank < MAX_SAMPLEBANKS );
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool
|
||||
cSampleManager::IsPedCommentLoaded(uint32 nComment)
|
||||
{
|
||||
ASSERT( nComment < TOTAL_AUDIO_SAMPLES );
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
int32
|
||||
cSampleManager::_GetPedCommentSlot(uint32 nComment)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool
|
||||
cSampleManager::LoadPedComment(uint32 nComment)
|
||||
{
|
||||
ASSERT( nComment < TOTAL_AUDIO_SAMPLES );
|
||||
return false;
|
||||
}
|
||||
|
||||
int32
|
||||
cSampleManager::GetBankContainingSound(uint32 offset)
|
||||
{
|
||||
return SAMPLEBANK_INVALID;
|
||||
}
|
||||
|
||||
int32
|
||||
cSampleManager::GetSampleBaseFrequency(uint32 nSample)
|
||||
{
|
||||
ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
|
||||
return 0;
|
||||
}
|
||||
|
||||
int32
|
||||
cSampleManager::GetSampleLoopStartOffset(uint32 nSample)
|
||||
{
|
||||
ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
|
||||
return 0;
|
||||
}
|
||||
|
||||
int32
|
||||
cSampleManager::GetSampleLoopEndOffset(uint32 nSample)
|
||||
{
|
||||
ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint32
|
||||
cSampleManager::GetSampleLength(uint32 nSample)
|
||||
{
|
||||
ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool cSampleManager::UpdateReverb(void)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetChannelReverbFlag(uint32 nChannel, uint8 nReverbFlag)
|
||||
{
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
}
|
||||
|
||||
bool
|
||||
cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
|
||||
{
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
return false;
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
|
||||
{
|
||||
ASSERT( nChannel != CHANNEL2D );
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float fZ)
|
||||
{
|
||||
ASSERT( nChannel != CHANNEL2D );
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetChannel3DDistances(uint32 nChannel, float fMax, float fMin)
|
||||
{
|
||||
ASSERT( nChannel != CHANNEL2D );
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
|
||||
{
|
||||
ASSERT( nChannel == CHANNEL2D );
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
|
||||
{
|
||||
ASSERT(nChannel == CHANNEL2D);
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq)
|
||||
{
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 nLoopEnd)
|
||||
{
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount)
|
||||
{
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
}
|
||||
|
||||
bool
|
||||
cSampleManager::GetChannelUsedFlag(uint32 nChannel)
|
||||
{
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::StartChannel(uint32 nChannel)
|
||||
{
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::StopChannel(uint32 nChannel)
|
||||
{
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream)
|
||||
{
|
||||
ASSERT( nStream < MAX_STREAMS );
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::PauseStream(uint8 nPauseFlag, uint8 nStream)
|
||||
{
|
||||
ASSERT( nStream < MAX_STREAMS );
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::StartPreloadedStreamedFile(uint8 nStream)
|
||||
{
|
||||
ASSERT( nStream < MAX_STREAMS );
|
||||
}
|
||||
|
||||
bool
|
||||
cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
|
||||
{
|
||||
ASSERT( nStream < MAX_STREAMS );
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::StopStreamedFile(uint8 nStream)
|
||||
{
|
||||
ASSERT( nStream < MAX_STREAMS );
|
||||
}
|
||||
|
||||
int32
|
||||
cSampleManager::GetStreamedFilePosition(uint8 nStream)
|
||||
{
|
||||
ASSERT( nStream < MAX_STREAMS );
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream)
|
||||
{
|
||||
ASSERT( nStream < MAX_STREAMS );
|
||||
}
|
||||
|
||||
int32
|
||||
cSampleManager::GetStreamedFileLength(uint8 nStream)
|
||||
{
|
||||
ASSERT( nStream < TOTAL_STREAMED_SOUNDS );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
bool
|
||||
cSampleManager::IsStreamPlaying(uint8 nStream)
|
||||
{
|
||||
ASSERT( nStream < MAX_STREAMS );
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool
|
||||
cSampleManager::InitialiseSampleBanks(void)
|
||||
{
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#endif
|
|
@ -3097,9 +3097,9 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
|
|||
pCarGen->SwitchOff();
|
||||
}else if (ScriptParams[1] <= 100){
|
||||
pCarGen->SwitchOn();
|
||||
pCarGen->SetUsesRemaining(ScriptParams[1]);
|
||||
}else{
|
||||
pCarGen->SwitchOn();
|
||||
pCarGen->SetUsesRemaining(ScriptParams[1]);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -6899,7 +6899,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
|
|||
float heading = LimitAngleOnCircle(
|
||||
RADTODEG(Atan2(-pObject->GetForward().x, pObject->GetForward().y)));
|
||||
float headingTarget = *(float*)&ScriptParams[1];
|
||||
#ifdef FIX_BUGS
|
||||
float rotateBy = *(float*)&ScriptParams[2] * CTimer::GetTimeStepFix();
|
||||
#else
|
||||
float rotateBy = *(float*)&ScriptParams[2];
|
||||
#endif
|
||||
if (headingTarget == heading) { // using direct comparasion here is fine
|
||||
UpdateCompareFlag(true);
|
||||
return 0;
|
||||
|
@ -6948,7 +6952,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
|
|||
assert(pObject);
|
||||
CVector pos = pObject->GetPosition();
|
||||
CVector posTarget = *(CVector*)&ScriptParams[1];
|
||||
#ifdef FIX_BUGS
|
||||
CVector slideBy = *(CVector*)&ScriptParams[4] * CTimer::GetTimeStepFix();
|
||||
#else
|
||||
CVector slideBy = *(CVector*)&ScriptParams[4];
|
||||
#endif
|
||||
if (posTarget == pos) { // using direct comparasion here is fine
|
||||
UpdateCompareFlag(true);
|
||||
return 0;
|
||||
|
|
|
@ -243,7 +243,7 @@ class cHandlingDataMgr
|
|||
{
|
||||
float field_0; // unused it seems
|
||||
public:
|
||||
float fWheelFriction;
|
||||
float fWheelFriction; // wheel related
|
||||
private:
|
||||
float field_8; //
|
||||
float field_C; // unused it seems
|
||||
|
|
Loading…
Add table
Reference in a new issue