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https://github.com/GTAmodding/re3.git
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fixes for 64 bit build
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parent
b21f49ad6b
commit
c54d3ba2ab
4 changed files with 40 additions and 11 deletions
36
premake5.lua
36
premake5.lua
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@ -23,6 +23,22 @@ else
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Librw = os.getenv("LIBRW") or "librw"
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end
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function getsys(a)
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if a == 'windows' then
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return 'win'
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end
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return a
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end
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function getarch(a)
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if a == 'x86_64' then
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return 'amd64'
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elseif a == 'ARM' then
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return 'arm'
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end
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return a
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end
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workspace "re3"
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language "C++"
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configurations { "Debug", "Release" }
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@ -40,6 +56,8 @@ workspace "re3"
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filter { "system:linux" }
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platforms {
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"linux-x86-librw_gl3_glfw-oal",
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"linux-amd64-librw_gl3_glfw-oal",
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"linux-arm-librw_gl3_glfw-oal",
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}
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filter "configurations:Debug"
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@ -58,6 +76,12 @@ workspace "re3"
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filter { "platforms:*x86*" }
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architecture "x86"
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filter { "platforms:*amd64*" }
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architecture "amd64"
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filter { "platforms:*arm*" }
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architecture "ARM"
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filter { "platforms:*librw_d3d9*" }
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defines { "RW_D3D9" }
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if(not _OPTIONS["with-librw"]) then
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@ -68,17 +92,12 @@ workspace "re3"
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defines { "RW_GL3" }
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includedirs { path.join(_OPTIONS["glfwdir"], "include") }
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includedirs { path.join(_OPTIONS["glewdir"], "include") }
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if(not _OPTIONS["with-librw"]) then
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libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") }
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end
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filter "platforms:win*librw_gl3_glfw*"
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defines { "GLEW_STATIC" }
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if(not _OPTIONS["with-librw"]) then
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libdirs { path.join(Librw, "lib/win-x86-gl3/%{cfg.buildcfg}") }
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end
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filter "platforms:linux*librw_gl3_glfw*"
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if(not _OPTIONS["with-librw"]) then
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libdirs { path.join(Librw, "lib/linux-x86-gl3/%{cfg.buildcfg}") }
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end
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filter {}
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@ -181,7 +200,6 @@ project "re3"
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targetextension ".exe"
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filter "platforms:linux*"
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targetextension ".elf"
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defines { "OPENAL" }
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links { "openal", "mpg123", "sndfile", "pthread" }
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@ -506,7 +506,7 @@ void CRunningScript::Init()
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#ifdef USE_DEBUG_SCRIPT_LOADER
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int open_script()
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{
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static int scriptToLoad = 0;
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static int scriptToLoad = 1;
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#ifdef _WIN32
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if (GetAsyncKeyState('G') & 0x8000)
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@ -470,7 +470,7 @@ RwBool RwRenderStateSet(RwRenderState state, void *value)
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uint32 uival = (uintptr)value;
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uint32 fog;
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switch(state){
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case rwRENDERSTATETEXTURERASTER: SetRenderState(TEXTURERASTER, uival); return true;
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case rwRENDERSTATETEXTURERASTER: SetRenderStatePtr(TEXTURERASTER, value); return true;
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case rwRENDERSTATETEXTUREADDRESS: SetRenderState(TEXTUREADDRESS, uival); return true;
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case rwRENDERSTATETEXTUREADDRESSU: SetRenderState(TEXTUREADDRESSU, uival); return true;
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case rwRENDERSTATETEXTUREADDRESSV: SetRenderState(TEXTUREADDRESSV, uival); return true;
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@ -59,6 +59,16 @@ void FlushObrsPrintfs()
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void *
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RwMallocAlign(RwUInt32 size, RwUInt32 align)
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{
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#ifdef FIX_BUGS
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uintptr ptralign = align-1;
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void *mem = (void *)malloc(size + sizeof(uintptr) + ptralign);
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ASSERT(mem != nil);
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void *addr = (void *)((((uintptr)mem) + sizeof(uintptr) + ptralign) & ~ptralign);
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ASSERT(addr != nil);
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#else
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void *mem = (void *)malloc(size + align);
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ASSERT(mem != nil);
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@ -66,6 +76,7 @@ RwMallocAlign(RwUInt32 size, RwUInt32 align)
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void *addr = (void *)((((uintptr)mem) + align) & ~(align - 1));
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ASSERT(addr != nil);
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#endif
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*(((void **)addr) - 1) = mem;
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