some cutscene opcodes and heli guns

This commit is contained in:
eray orçunus 2020-06-16 01:38:26 +03:00
parent 3a600b4684
commit c6bb1f5d0d
7 changed files with 237 additions and 99 deletions

View file

@ -699,41 +699,51 @@ CPickups::DoPickUpEffects(CEntity *entity)
int16 colorId;
bool doInnerGlow = false;
bool doOuterGlow = true;
if (entity->GetModelIndex() == MI_PICKUP_ADRENALINE || entity->GetModelIndex() == MI_PICKUP_CAMERA)
if (entity->GetModelIndex() == MI_PICKUP_ADRENALINE || entity->GetModelIndex() == MI_PICKUP_CAMERA) {
colorId = WEAPONTYPE_TOTALWEAPONS;
else if (entity->GetModelIndex() == MI_PICKUP_BODYARMOUR || entity->GetModelIndex() == MI_PICKUP_BRIBE)
doInnerGlow = true;
doOuterGlow = false;
} else if (entity->GetModelIndex() == MI_PICKUP_BODYARMOUR) {
colorId = WEAPONTYPE_TOTALWEAPONS + 1;
else if (entity->GetModelIndex() == MI_PICKUP_INFO || entity->GetModelIndex() == MI_PICKUP_KILLFRENZY)
} else if (entity->GetModelIndex() == MI_PICKUP_BRIBE) {
doInnerGlow = true;
doOuterGlow = false;
} else if (entity->GetModelIndex() == MI_PICKUP_INFO || entity->GetModelIndex() == MI_PICKUP_KILLFRENZY) {
colorId = WEAPONTYPE_TOTALWEAPONS + 2;
else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS)
colorId = WEAPONTYPE_TOTALWEAPONS + 3;
else
doInnerGlow = true;
doOuterGlow = false;
} else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS) {
colorId = WEAPONTYPE_TOTALWEAPONS;
doInnerGlow = true;
doOuterGlow = false;
} else
colorId = WeaponForModel(entity->GetModelIndex());
assert(colorId >= 0);
const CVector& pos = entity->GetPosition();
if (doOuterGlow) {
float colorModifier = ((CGeneral::GetRandomNumber() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f;
CShadows::StoreStaticShadow(
(uintptr)entity,
SHADOWTYPE_ADDITIVE,
gpShadowExplosionTex,
&pos,
2.0f, 0.0f, 0.0f, -2.0f,
255, // this is 0 on PC which results in no shadow
aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier,
4.0f, 1.0f, 40.0f, false, 0.0f);
const CVector &pos = entity->GetPosition();
float colorModifier = ((CGeneral::GetRandomNumber() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f;
CShadows::StoreStaticShadow(
(uintptr)entity,
SHADOWTYPE_ADDITIVE,
gpShadowExplosionTex,
&pos,
2.0f, 0.0f, 0.0f, -2.0f,
255, // this is 0 on PC which results in no shadow
aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier,
4.0f, 1.0f, 40.0f, false, 0.0f);
float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f;
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true);
float size = (CGeneral::GetRandomNumber() & 0xF) * 0.0005f + 0.6f;
CCoronas::RegisterCorona( (uintptr)entity,
aWeaponReds[colorId] * modifiedSin / 2.0f, aWeaponGreens[colorId] * modifiedSin / 2.0f, aWeaponBlues[colorId] * modifiedSin / 2.0f,
255,
pos,
size, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f;
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true);
float size = (CGeneral::GetRandomNumber() & 0xF) * 0.0005f + 0.6f;
CCoronas::RegisterCorona((uintptr)entity,
aWeaponReds[colorId] * modifiedSin / 2.0f, aWeaponGreens[colorId] * modifiedSin / 2.0f, aWeaponBlues[colorId] * modifiedSin / 2.0f,
255,
pos,
size, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
CObject *object = (CObject*)entity;
if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue) {
@ -761,6 +771,10 @@ CPickups::DoPickUpEffects(CEntity *entity)
}
entity->GetMatrix().SetRotateZOnlyScaled((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800), aWeaponScale[colorId]);
if (doInnerGlow)
CCoronas::RegisterCorona((uintptr)entity + 1, 126, 69, 121, 255, entity->GetPosition(), 1.2f, 50.0f,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.f, false);
}
}