Kill obj. fix & style change

This commit is contained in:
erorcun 2020-12-12 20:35:54 +03:00
parent 3038fba9ca
commit c74f03b180

View file

@ -1015,14 +1015,14 @@ CPed::ProcessObjective(void)
// I hope so
CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f);
CVector maxShotPos = vehOfTarget->GetPosition() - ourHead;
maxShotPos.Normalise();
maxShotPos = maxShotPos * wepInfo->m_fRange + ourHead;
maxShotPos *= wepInfo->m_fRange / maxShotPos.Magnitude();
maxShotPos += ourHead;
CWorld::bIncludeDeadPeds = true;
CColPoint foundCol;
CEntity *foundEnt;
CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt,
true, true, true, true, false, true, false);
CWorld::bIncludeDeadPeds = true;
CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt, true, true, true, true, false, true, false);
CWorld::bIncludeDeadPeds = false;
if (foundEnt == vehOfTarget) {
SetAttack(vehOfTarget);
@ -1038,8 +1038,7 @@ CPed::ProcessObjective(void)
SetAttackTimer(CGeneral::GetRandomNumberInRange(2000, 5000));
}
}
}
else if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace && !killPlayerInNoPoliceZone) {
} else if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace && !killPlayerInNoPoliceZone) {
if (vehOfTarget) {
if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) {
GoToNearestDoor(vehOfTarget);
@ -1152,17 +1151,15 @@ CPed::ProcessObjective(void)
target = m_pedInObjective->GetPosition();
target -= ourHead;
target.Normalise();
target = target * wepInfo->m_fRange + ourHead;
target *= wepInfo->m_fRange / target.Magnitude();
target += ourHead;
CColPoint foundCol;
CEntity *foundEnt = nil;
CWorld::bIncludeDeadPeds = true;
CEntity *foundEnt = nil;
CColPoint foundCol;
CWorld::ProcessLineOfSight(
ourHead, target, foundCol, foundEnt,
true, true, true, false, true, false);
CWorld::bIncludeDeadPeds = 0;
CWorld::ProcessLineOfSight(ourHead, target, foundCol, foundEnt, true, true, true, true, false, true, false);
CWorld::bIncludeDeadPeds = false;
if (foundEnt == m_pedInObjective) {
SetAttack(m_pedInObjective);
m_pPointGunAt = m_pedInObjective;
@ -1180,25 +1177,27 @@ CPed::ProcessObjective(void)
SetAttackTimer(time);
bObstacleShowedUpDuringKillObjective = false;
} else if (foundEnt) {
if (foundEnt->IsPed()) {
SetAttackTimer(CGeneral::GetRandomNumberInRange(500.0f, 1000.0f));
bObstacleShowedUpDuringKillObjective = false;
} else {
if (foundEnt->IsObject()) {
SetAttackTimer(CGeneral::GetRandomNumberInRange(200.0f, 400.0f));
bObstacleShowedUpDuringKillObjective = true;
} else if (foundEnt->IsVehicle()) {
SetAttackTimer(CGeneral::GetRandomNumberInRange(400.0f, 600.0f));
bObstacleShowedUpDuringKillObjective = true;
} else {
if (foundEnt) {
if (foundEnt->IsPed()) {
SetAttackTimer(CGeneral::GetRandomNumberInRange(500.0f, 1000.0f));
bObstacleShowedUpDuringKillObjective = false;
} else {
SetAttackTimer(CGeneral::GetRandomNumberInRange(700.0f, 1200.0f));
bObstacleShowedUpDuringKillObjective = true;
if (foundEnt->IsObject()) {
SetAttackTimer(CGeneral::GetRandomNumberInRange(200.0f, 400.0f));
bObstacleShowedUpDuringKillObjective = true;
} else if (foundEnt->IsVehicle()) {
SetAttackTimer(CGeneral::GetRandomNumberInRange(400.0f, 600.0f));
bObstacleShowedUpDuringKillObjective = true;
} else {
SetAttackTimer(CGeneral::GetRandomNumberInRange(700.0f, 1200.0f));
bObstacleShowedUpDuringKillObjective = true;
}
}
}
m_fleeFrom = foundEnt;
m_fleeFrom->RegisterReference((CEntity**) &m_fleeFrom);
m_fleeFrom = foundEnt;
m_fleeFrom->RegisterReference((CEntity**) &m_fleeFrom);
}
SetPointGunAt(m_pedInObjective);
}
}
@ -1541,14 +1540,14 @@ CPed::ProcessObjective(void)
// I hope so
CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f);
CVector maxShotPos = m_carInObjective->GetPosition() - ourHead;
maxShotPos.Normalise();
maxShotPos = maxShotPos * wepInfo->m_fRange + ourHead;
maxShotPos *= wepInfo->m_fRange / maxShotPos.Magnitude();
maxShotPos += ourHead;
CWorld::bIncludeDeadPeds = true;
CColPoint foundCol;
CEntity *foundEnt;
CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt,
true, true, true, true, false, true, false);
CWorld::bIncludeDeadPeds = true;
CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt, true, true, true, true, false, true, false);
CWorld::bIncludeDeadPeds = false;
if (foundEnt == m_carInObjective) {
SetAttack(m_carInObjective);