script 400-499 start

This commit is contained in:
Nikolay Korolev 2019-10-12 22:00:31 +03:00
parent a34870645a
commit c78fff8d54
6 changed files with 421 additions and 10 deletions

View file

@ -534,7 +534,7 @@ void CTheScripts::Init()
FailCurrentMission = 0;
CountdownToMakePlayerUnsafe = 0;
DbgFlag = 0;
DelayMakingPlayerUnsafeThisTime = 0;
DelayMakingPlayerUnsafeThisTime = 1;
NumScriptDebugLines = 0;
for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++){
ScriptSphereArray[i].m_bInUse = false;
@ -3543,6 +3543,394 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
}
#endif
#if 0
WRAPPER int8 CRunningScript::ProcessCommandsFrom400To499(int32 command) { EAXJMP(0x440CB0); }
#else
int8 CRunningScript::ProcessCommandsFrom400To499(int32 command)
{
switch (command) {
case COMMAND_ADD_UPSIDEDOWN_CAR_CHECK:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
CTheScripts::UpsideDownCars.AddCarToCheck(ScriptParams[0]);
return 0;
}
case COMMAND_REMOVE_UPSIDEDOWN_CAR_CHECK:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
CTheScripts::UpsideDownCars.RemoveCarFromCheck(ScriptParams[0]);
return 0;
}
case COMMAND_SET_CHAR_OBJ_WAIT_ON_FOOT:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->bObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_IDLE);
return 0;
}
case COMMAND_SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->bObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE);
return 0;
}
case COMMAND_SET_CHAR_OBJ_GUARD_SPOT:
{
CollectParameters(&m_nIp, 4);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pPed->bObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_GUARD_SPOT, pos);
return 0;
}
case COMMAND_SET_CHAR_OBJ_GUARD_AREA:
{
CollectParameters(&m_nIp, 5);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
float infX = *(float*)ScriptParams[1];
float infY = *(float*)ScriptParams[2];
float supX = *(float*)ScriptParams[3];
float supY = *(float*)ScriptParams[4];
if (infX > supX){
infX = *(float*)ScriptParams[3];
supX = *(float*)ScriptParams[1];
}
if (infY > supY) {
infY = *(float*)ScriptParams[4];
supY = *(float*)ScriptParams[2];
}
CVector pos;
pos.x = (infX + supX) / 2;
pos.y = (infY + supY) / 2;
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float radius = max(pos.x - infX, pos.y - infY);
pPed->bObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_GUARD_SPOT, pos, radius);
return 0;
}
case COMMAND_SET_CHAR_OBJ_WAIT_IN_CAR:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->bObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_WAIT_IN_CAR);
return 0;
}
case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D:
case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D:
PlayerInAreaCheckCommand(command, &m_nIp);
return 0;
case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_CHAR_IN_AREA_IN_CAR_2D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_2D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D:
case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D:
CharInAreaCheckCommand(command, &m_nIp);
return 0;
case COMMAND_IS_CAR_STOPPED_IN_AREA_2D:
case COMMAND_IS_CAR_STOPPED_IN_AREA_3D:
CarInAreaCheckCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_CAR_2D:
case COMMAND_LOCATE_STOPPED_CAR_2D:
case COMMAND_LOCATE_CAR_3D:
case COMMAND_LOCATE_STOPPED_CAR_3D:
LocateCarCommand(command, &m_nIp);
return 0;
case COMMAND_GIVE_WEAPON_TO_PLAYER:
{
CollectParameters(&m_nIp, 3);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
pPed->m_nSelectedWepSlot = pPed->GiveWeapon((eWeaponType)ScriptParams[1], ScriptParams[2]);
}
case COMMAND_GIVE_WEAPON_TO_CHAR:
{
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->GiveWeapon((eWeaponType)ScriptParams[1], ScriptParams[2]);
if (pPed->bInVehicle)
pPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType)->m_nModelId);
return 0;
}
/* Not implemented */
//case COMMAND_GIVE_WEAPON_TO_CAR:
case COMMAND_SET_PLAYER_CONTROL:
{
CollectParameters(&m_nIp, 2);
CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
if (ScriptParams[1]){
if (CReplay::IsPlayingBack() || CTheScripts::DelayMakingPlayerUnsafeThisTime){
CTheScripts::CountdownToMakePlayerUnsafe = 50;
if (CTheScripts::DelayMakingPlayerUnsafeThisTime)
CTheScripts::DelayMakingPlayerUnsafeThisTime--;
}else{
pPlayer->MakePlayerSafe(false);
}
}else{
pPlayer->MakePlayerSafe(true);
if (strcmp(m_abScriptName, "camera") == 0){
pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
pPlayer->m_pPed->SetTurnSpeed(0.0f, 0.0f, 0.0f);
CAnimManager::BlendAnimation((RpClump*)pPlayer->m_pPed->m_rwObject, pPlayer->m_pPed->m_animGroup, ANIM_IDLE_STANCE, 1000.0f);
}
}
return 0;
}
case COMMAND_FORCE_WEATHER:
CollectParameters(&m_nIp, 1);
CWeather::ForceWeather(ScriptParams[0]);
return 0;
case COMMAND_FORCE_WEATHER_NOW:
CollectParameters(&m_nIp, 1);
CWeather::ForceWeatherNow(ScriptParams[0]);
return 0;
case COMMAND_RELEASE_WEATHER:
CWeather::ReleaseWeather();
return 0;
case COMMAND_SET_CURRENT_PLAYER_WEAPON:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++){
if (pPed->m_weapons[i].m_eWeaponType == ScriptParams[1])
pPed->m_currentWeapon = i;
}
return 0;
}
case COMMAND_SET_CURRENT_CHAR_WEAPON:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) {
if (pPed->m_weapons[i].m_eWeaponType == ScriptParams[1])
pPed->m_currentWeapon = i;
}
return 0;
}
/* Not implemented */
//case COMMAND_SET_CURRENT_CAR_WEAPON:
case COMMAND_GET_OBJECT_COORDINATES:
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
*(CVector*)&ScriptParams[0] = pObject->GetPosition();
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_SET_OBJECT_COORDINATES:
{
CollectParameters(&m_nIp, 4);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pObject->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, pObject);
return 0;
}
case COMMAND_GET_GAME_TIMER:
ScriptParams[0] = CTimer::GetTimeInMilliseconds();
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_TURN_CHAR_TO_FACE_COORD:
{
CollectParameters(&m_nIp, 4);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CVehicle* pVehicle;
CVector pos;
if (pPed->bInVehicle)
pVehicle = pPed->m_pMyVehicle;
else
pVehicle = nil;
if (pVehicle)
pos = pVehicle->GetPosition();
else
pos = pPed->GetPosition();
float heading = CGeneral::GetATanOfXY(pos.x - *(float*)ScriptParams[1], pos.y - *(float*)ScriptParams[2]);
heading += HALFPI;
if (heading > TWOPI)
heading -= TWOPI;
if (!pVehicle){
pPed->m_fRotationCur = heading;
pPed->m_fRotationDest = heading;
pPed->SetHeading(heading);
}
return 0;
}
case COMMAND_TURN_PLAYER_TO_FACE_COORD:
{
CollectParameters(&m_nIp, 4);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
CVehicle* pVehicle;
CVector pos;
if (pPed->bInVehicle)
pVehicle = pPed->m_pMyVehicle;
else
pVehicle = nil;
if (pVehicle)
pos = pVehicle->GetPosition();
else
pos = pPed->GetPosition();
float heading = CGeneral::GetATanOfXY(pos.x - *(float*)ScriptParams[1], pos.y - *(float*)ScriptParams[2]);
heading += HALFPI;
if (heading > TWOPI)
heading -= TWOPI;
if (!pVehicle) {
pPed->m_fRotationCur = heading;
pPed->m_fRotationDest = heading;
pPed->SetHeading(heading);
}
return 0;
}
case COMMAND_STORE_WANTED_LEVEL:
{
CollectParameters(&m_nIp, 1);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
ScriptParams[0] = pPed->m_pWanted->m_nWantedLevel;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_IS_CAR_STOPPED:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
UpdateCompareFlag(CTheScripts::IsVehicleStopped(pVehicle));
return 0;
}
case COMMAND_MARK_CHAR_AS_NO_LONGER_NEEDED:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
CTheScripts::CleanUpThisPed(pPed);
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_MARK_CAR_AS_NO_LONGER_NEEDED:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
CTheScripts::CleanUpThisVehicle(pVehicle);
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
return 0;
}
case COMMAND_MARK_OBJECT_AS_NO_LONGER_NEEDED:
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
CTheScripts::CleanUpThisObject(pObject);
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
return 0;
}
case COMMAND_DONT_REMOVE_CHAR:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_DONT_REMOVE_CAR:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
return 0;
}
case COMMAND_DONT_REMOVE_OBJECT:
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
return 0;
}
case COMMAND_CREATE_CHAR_AS_PASSENGER:
case COMMAND_SET_CHAR_OBJ_KILL_CHAR_ON_FOOT:
case COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT:
case COMMAND_SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS:
case COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS:
case COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE:
case COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE:
case COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS:
case COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS:
case COMMAND_SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT:
case COMMAND_SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT:
case COMMAND_SET_CHAR_OBJ_LEAVE_CAR:
case COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER:
case COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER:
case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR:
case COMMAND_SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE:
case COMMAND_SET_CHAR_OBJ_DESTROY_OBJECT:
case COMMAND_SET_CHAR_OBJ_DESTROY_CAR:
case COMMAND_SET_CHAR_OBJ_GOTO_AREA_ON_FOOT:
case COMMAND_SET_CHAR_OBJ_GOTO_AREA_IN_CAR:
case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET:
case COMMAND_SET_CHAR_OBJ_GUARD_ATTACK:
case COMMAND_SET_CHAR_AS_LEADER:
case COMMAND_SET_PLAYER_AS_LEADER:
case COMMAND_LEAVE_GROUP:
case COMMAND_SET_CHAR_OBJ_FOLLOW_ROUTE:
case COMMAND_ADD_ROUTE_POINT:
case COMMAND_PRINT_WITH_NUMBER_BIG:
case COMMAND_PRINT_WITH_NUMBER:
case COMMAND_PRINT_WITH_NUMBER_NOW:
case COMMAND_PRINT_WITH_NUMBER_SOON:
case COMMAND_SWITCH_ROADS_ON:
case COMMAND_SWITCH_ROADS_OFF:
case COMMAND_GET_NUMBER_OF_PASSENGERS:
case COMMAND_GET_MAXIMUM_NUMBER_OF_PASSENGERS:
case COMMAND_SET_CAR_DENSITY_MULTIPLIER:
case COMMAND_SET_CAR_HEAVY:
case COMMAND_CLEAR_CHAR_THREAT_SEARCH:
case COMMAND_ACTIVATE_CRANE:
case COMMAND_DEACTIVATE_CRANE:
case COMMAND_SET_MAX_WANTED_LEVEL:
case COMMAND_SAVE_VAR_INT:
case COMMAND_SAVE_VAR_FLOAT:
case COMMAND_IS_CAR_IN_AIR_PROPER:
default:
assert(0);
}
return -1;
}
#endif
int16 CRunningScript::GetPadState(uint16 pad, uint16 button)
{
CPad* pPad = CPad::GetPad(pad);
@ -3572,7 +3960,11 @@ int16 CRunningScript::GetPadState(uint16 pad, uint16 button)
return 0;
}
WRAPPER int8 CRunningScript::ProcessCommandsFrom400To499(int32 command) { EAXJMP(0x440CB0); }
bool CTheScripts::IsVehicleStopped(CVehicle* pVehicle)
{
return 0.01f * CTimer::GetTimeStep() >= pVehicle->m_fDistanceTravelled;
}
WRAPPER int8 CRunningScript::ProcessCommandsFrom500To599(int32 command) { EAXJMP(0x4429C0); }
WRAPPER int8 CRunningScript::ProcessCommandsFrom600To699(int32 command) { EAXJMP(0x444B20); }
WRAPPER int8 CRunningScript::ProcessCommandsFrom700To799(int32 command) { EAXJMP(0x4458A0); }
@ -3590,10 +3982,10 @@ WRAPPER void CRunningScript::LocateCharCarCommand(int32, uint32*) { EAXJMP(0x450
WRAPPER void CRunningScript::LocateCharObjectCommand(int32, uint32*) { EAXJMP(0x451260); }
WRAPPER void CRunningScript::LocateCarCommand(int32, uint32*) { EAXJMP(0x451590); }
WRAPPER void CRunningScript::LocateSniperBulletCommand(int32, uint32*) { EAXJMP(0x4518A0); }
WRAPPER void CRunningScript::LocatePlayerInAreaCheckCommand(int32, uint32*) { EAXJMP(0x451A60); }
WRAPPER void CRunningScript::LocatePlayerInAngledAreaCheckCommand(int32, uint32*) { EAXJMP(0x451E50); }
WRAPPER void CRunningScript::LocateCharInAreaCheckCommand(int32, uint32*) { EAXJMP(0x4523B0); }
WRAPPER void CRunningScript::LocateCharInAngledAreaCheckCommand(int32, uint32*) { EAXJMP(0x452750); }
WRAPPER void CRunningScript::PlayerInAreaCheckCommand(int32, uint32*) { EAXJMP(0x451A60); }
WRAPPER void CRunningScript::PlayerInAngledAreaCheckCommand(int32, uint32*) { EAXJMP(0x451E50); }
WRAPPER void CRunningScript::CharInAreaCheckCommand(int32, uint32*) { EAXJMP(0x4523B0); }
WRAPPER void CRunningScript::CarInAreaCheckCommand(int32, uint32*) { EAXJMP(0x452750); }
WRAPPER void CTheScripts::DrawScriptSpheres() { EAXJMP(0x44FAC0); }
WRAPPER void CRunningScript::DoDeatharrestCheck() { EAXJMP(0x452A30); }

View file

@ -124,10 +124,10 @@ public:
void LocateCharObjectCommand(int32, uint32*);
void LocateCarCommand(int32, uint32*);
void LocateSniperBulletCommand(int32, uint32*);
void LocatePlayerInAreaCheckCommand(int32, uint32*);
void LocatePlayerInAngledAreaCheckCommand(int32, uint32*);
void LocateCharInAreaCheckCommand(int32, uint32*);
void LocateCharInAngledAreaCheckCommand(int32, uint32*);
void PlayerInAreaCheckCommand(int32, uint32*);
void PlayerInAngledAreaCheckCommand(int32, uint32*);
void CharInAreaCheckCommand(int32, uint32*);
void CarInAreaCheckCommand(int32, uint32*);
private:
enum {
ANDOR_NONE = 0,
@ -348,6 +348,7 @@ public:
static void HighlightImportantArea(uint32, float, float, float, float, float);
static void DrawDebugSquare(float, float, float, float);
static void DrawDebugCube(float, float, float, float, float, float);
static bool IsVehicleStopped(CVehicle*);
static int32 Read4BytesFromScript(uint32* pIp){
int32 retval = 0;

View file

@ -63,6 +63,8 @@ WRAPPER int CPed::ScanForThreats(void) { EAXJMP(0x4C5FE0); }
WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); }
WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); }
WRAPPER void CPed::SetExitCar(CVehicle*, uint32) { EAXJMP(0x4E1010); }
WRAPPER void CPed::SetObjective(eObjective, CVector) { EAXJMP(0x4D8A90); }
WRAPPER void CPed::SetObjective(eObjective, CVector, float) { EAXJMP(0x4D8770); }
#define FEET_OFFSET 1.04f

View file

@ -553,6 +553,8 @@ public:
void SetObjective(eObjective, void*);
void SetObjective(eObjective);
void SetObjective(eObjective, int16, int16);
void SetObjective(eObjective, CVector);
void SetObjective(eObjective, CVector, float);
void ClearChat(void);
void InformMyGangOfAttack(CEntity*);
void ReactToAttack(CEntity*);

View file

@ -33,3 +33,15 @@ void CWeather::ReleaseWeather()
{
ForcedWeatherType = -1;
}
void CWeather::ForceWeather(int16 weather)
{
ForcedWeatherType = weather;
}
void CWeather::ForceWeatherNow(int16 weather)
{
OldWeatherType = weather;
NewWeatherType = weather;
ForcedWeatherType = weather;
}

View file

@ -36,4 +36,6 @@ public:
static void RenderRainStreaks(void);
static void ReleaseWeather();
static void ForceWeather(int16);
static void ForceWeatherNow(int16);
};