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fixed firetruck crash
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1 changed files with 1 additions and 1 deletions
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@ -4328,7 +4328,7 @@ CAutomobile::RemoveBonnetInPedCollision(void)
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{
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{
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CObject *obj;
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CObject *obj;
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if(Damage.GetDoorStatus(DOOR_BONNET) != DOOR_STATUS_SWINGING &&
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if(Damage.GetDoorStatus(DOOR_BONNET) == DOOR_STATUS_SWINGING &&
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Doors[DOOR_BONNET].RetAngleWhenOpen()*0.4f < Doors[DOOR_BONNET].m_fAngle){
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Doors[DOOR_BONNET].RetAngleWhenOpen()*0.4f < Doors[DOOR_BONNET].m_fAngle){
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// BUG? why not COMPGROUP_BONNET?
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// BUG? why not COMPGROUP_BONNET?
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obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_DOOR);
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obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_DOOR);
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