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https://github.com/GTAmodding/re3.git
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Detect joystick menu for XInput
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parent
c002dd6cba
commit
c7ba01b034
10 changed files with 112 additions and 14 deletions
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@ -354,6 +354,11 @@ uint32 CControllerConfigManager::ms_padButtonsInited = 0;
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void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
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{
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#ifdef XINPUT
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// No manual bindings for you, honey.
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return;
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#endif
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m_bFirstCapture = true;
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uint32 btn = buttons;
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@ -243,7 +243,7 @@ enum eMenuScreen
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#ifdef GRAPHICS_MENU_OPTIONS
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MENUPAGE_GRAPHICS_SETTINGS,
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#endif
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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#ifdef DETECT_JOYSTICK_MENU
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MENUPAGE_DETECT_JOYSTICK,
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#endif
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@ -1,4 +1,13 @@
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#include "common.h"
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#if defined DETECT_JOYSTICK_MENU && defined XINPUT
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#include <windows.h>
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#include <xinput.h>
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#if !defined(PSAPI_VERSION) || (PSAPI_VERSION > 1)
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#pragma comment( lib, "Xinput9_1_0.lib" )
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#else
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#pragma comment( lib, "Xinput.lib" )
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#endif
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#endif
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#include "platform.h"
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#include "crossplatform.h"
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#include "Renderer.h"
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@ -297,11 +306,13 @@ void ScreenModeAfterChange(int8 before, int8 after)
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#endif
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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#ifdef DETECT_JOYSTICK_MENU
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wchar selectedJoystickUnicode[128];
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int cachedButtonNum = -1;
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wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
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#if defined RW_GL3 && !defined LIBRW_SDL2
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int numButtons;
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int found = -1;
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const char *joyname;
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@ -332,6 +343,40 @@ wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
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}
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}
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if (PSGLOBAL(joy1id) == -1)
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#elif defined XINPUT
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int found = -1;
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XINPUT_STATE xstate;
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memset(&xstate, 0, sizeof(XINPUT_STATE));
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if (userHovering) {
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for (int i = 0; i <= 3; i++) {
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if (XInputGetState(i, &xstate) == ERROR_SUCCESS) {
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if (xstate.Gamepad.bLeftTrigger || xstate.Gamepad.bRightTrigger) {
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found = i;
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break;
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}
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for (int j = XINPUT_GAMEPAD_DPAD_UP; j != XINPUT_GAMEPAD_Y << 1; j = (j << 1)) {
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if (xstate.Gamepad.wButtons & j) {
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found = i;
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break;
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}
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}
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if (found != -1)
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break;
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}
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}
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if (found != -1 && CPad::XInputJoy1 != found) {
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if (CPad::XInputJoy1 != -1 && CPad::XInputJoy1 != found)
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CPad::XInputJoy2 = CPad::XInputJoy1;
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else
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CPad::XInputJoy2 = -1;
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CPad::XInputJoy1 = found;
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cachedButtonNum = 0; // fake too, because xinput bypass CControllerConfig
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}
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}
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sprintf(gSelectedJoystickName, "%d", CPad::XInputJoy1); // fake, on xinput we only store gamepad ids(thanks MS) so this is a temp variable to be used below
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if (CPad::XInputJoy1 == -1)
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#endif
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AsciiToUnicode("Not found", selectedJoystickUnicode);
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else
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AsciiToUnicode(gSelectedJoystickName, selectedJoystickUnicode);
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@ -666,7 +711,7 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
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#ifdef GAMEPAD_MENU
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MENUACTION_CHANGEMENU, "FET_AGS", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
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#endif
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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#ifdef DETECT_JOYSTICK_MENU
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MENUACTION_CHANGEMENU, "FEC_JOD", { nil, SAVESLOT_NONE, MENUPAGE_DETECT_JOYSTICK },
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#endif
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MENUACTION_CHANGEMENU, "FET_AMS", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS },
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@ -873,7 +918,7 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
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},
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#endif
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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#ifdef DETECT_JOYSTICK_MENU
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// MENUPAGE_DETECT_JOYSTICK
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{ "FEC_JOD", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC,
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new CCustomScreenLayout({MENUSPRITE_MAINMENU, 40, 60, 20, FONT_BANK, FESCREEN_LEFT_ALIGN, false, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), DetectJoystickGoBack,
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@ -1028,8 +1028,14 @@ void CPad::AddToPCCheatString(char c)
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}
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#ifdef XINPUT
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int CPad::XInputJoy1 = 0;
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int CPad::XInputJoy2 = 1;
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void CPad::AffectFromXinput(uint32 pad)
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{
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pad = pad == 0 ? XInputJoy1 : XInputJoy2;
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if (pad == -1) // LoadINIControllerSettings can set it to -1
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return;
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XINPUT_STATE xstate;
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memset(&xstate, 0, sizeof(XINPUT_STATE));
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if (XInputGetState(pad, &xstate) == ERROR_SUCCESS)
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@ -263,6 +263,8 @@ public:
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static int32 *EditCodesForControls(int32 *pRsKeys, int32 nSize);
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#ifdef XINPUT
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static int XInputJoy1;
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static int XInputJoy2;
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void AffectFromXinput(uint32 pad);
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#endif
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@ -287,8 +287,8 @@ enum Config {
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#if !defined(RW_GL3) && defined(_WIN32)
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#define XINPUT
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#endif
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#if !defined(_WIN32) && !defined(__SWITCH__)
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#define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and expect user to enter Controller->Detect joysticks if his joystick isn't on that list.
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#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined __SWITCH__)
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#define DETECT_JOYSTICK_MENU // Then we'll expect user to enter Controller->Detect joysticks if his joystick isn't detected at the start.
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#endif
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#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
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#define KANGAROO_CHEAT
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@ -1,6 +1,14 @@
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#include <csignal>
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#define WITHWINDOWS
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#include "common.h"
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#if defined DETECT_JOYSTICK_MENU && defined XINPUT
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#include <xinput.h>
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#if !defined(PSAPI_VERSION) || (PSAPI_VERSION > 1)
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#pragma comment( lib, "Xinput9_1_0.lib" )
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#else
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#pragma comment( lib, "Xinput.lib" )
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#endif
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#endif
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#include "Renderer.h"
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#include "Credits.h"
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#include "Camera.h"
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@ -34,7 +42,7 @@
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#include "MBlur.h"
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#include "ControllerConfig.h"
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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#ifdef DETECT_JOYSTICK_MENU
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#include "crossplatform.h"
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#endif
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@ -244,8 +252,32 @@ const char *iniKeyboardButtons[] = {"ESC","F1","F2","F3","F4","F5","F6","F7","F8
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void LoadINIControllerSettings()
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{
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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#ifdef DETECT_JOYSTICK_MENU
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#ifdef XINPUT
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int storedJoy1 = -1;
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if (ReadIniIfExists("Controller", "JoystickName", &storedJoy1)) {
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CPad::XInputJoy1 = -1;
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CPad::XInputJoy2 = -1;
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XINPUT_STATE xstate;
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memset(&xstate, 0, sizeof(XINPUT_STATE));
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// Firstly confirm & set joy 1
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if (XInputGetState(storedJoy1, &xstate) == ERROR_SUCCESS) {
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CPad::XInputJoy1 = storedJoy1;
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}
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for (int i = 0; i <= 3; i++) {
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if (XInputGetState(i, &xstate) == ERROR_SUCCESS) {
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if (CPad::XInputJoy1 == -1)
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CPad::XInputJoy1 = i;
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else if (CPad::XInputJoy2 == -1 && i != CPad::XInputJoy1)
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CPad::XInputJoy2 = i;
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}
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}
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}
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#else
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ReadIniIfExists("Controller", "JoystickName", gSelectedJoystickName, 128);
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#endif
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#endif
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// force to default GTA behaviour (never overwrite bindings on joy change/initialization) if user init'ed/set bindings before we introduced that
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if (!ReadIniIfExists("Controller", "PadButtonsInited", &ControlsManager.ms_padButtonsInited)) {
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@ -343,8 +375,12 @@ void SaveINIControllerSettings()
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StoreIni("Bindings", iniControllerActions[i], value, 128);
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}
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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#ifdef DETECT_JOYSTICK_MENU
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#ifdef XINPUT
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StoreIni("Controller", "JoystickName", CPad::XInputJoy1);
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#else
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StoreIni("Controller", "JoystickName", gSelectedJoystickName, 128);
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#endif
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#endif
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StoreIni("Controller", "PadButtonsInited", ControlsManager.ms_padButtonsInited);
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cfg.write_file("re3.ini");
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@ -71,7 +71,7 @@ void CapturePad(RwInt32 padID);
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void joysChangeCB(int jid, int event);
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#endif
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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#ifdef DETECT_JOYSTICK_MENU
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extern char gSelectedJoystickName[128];
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#endif
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@ -81,7 +81,7 @@ static psGlobalType PsGlobal;
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size_t _dwMemAvailPhys;
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RwUInt32 gGameState;
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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#ifdef DETECT_JOYSTICK_MENU
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char gSelectedJoystickName[128] = "";
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#endif
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@ -841,7 +841,7 @@ void joysChangeCB(int jid, int event);
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bool IsThisJoystickBlacklisted(int i)
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{
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#ifndef DONT_TRUST_RECOGNIZED_JOYSTICKS
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#ifndef DETECT_JOYSTICK_MENU
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return false;
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#else
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if (glfwJoystickIsGamepad(i))
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@ -906,7 +906,7 @@ void _InputInitialiseJoys()
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if (PSGLOBAL(joy1id) != -1) {
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int count;
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glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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#ifdef DETECT_JOYSTICK_MENU
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strcpy(gSelectedJoystickName, glfwGetJoystickName(PSGLOBAL(joy1id)));
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#endif
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ControlsManager.InitDefaultControlConfigJoyPad(count);
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@ -2150,7 +2150,7 @@ void joysChangeCB(int jid, int event)
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if (event == GLFW_CONNECTED && !IsThisJoystickBlacklisted(jid)) {
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if (PSGLOBAL(joy1id) == -1) {
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PSGLOBAL(joy1id) = jid;
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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#ifdef DETECT_JOYSTICK_MENU
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strcpy(gSelectedJoystickName, glfwGetJoystickName(jid));
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#endif
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// This is behind LOAD_INI_SETTINGS, because otherwise the Init call below will destroy/overwrite your bindings.
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@ -121,6 +121,10 @@ DWORD _dwOperatingSystemVersion;
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RwUInt32 gGameState;
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CJoySticks AllValidWinJoys;
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#ifdef DETECT_JOYSTICK_MENU
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char gSelectedJoystickName[128] = "";
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#endif
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// What is that for anyway?
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#ifndef IMPROVED_VIDEOMODE
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static RwBool defaultFullscreenRes = TRUE;
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