Fix cAudioManager::ProcessVehicleEngine return type, rename Sound Intensity

This commit is contained in:
Sergeanur 2021-08-16 10:00:10 +03:00
commit c7e05c74b9
4 changed files with 380 additions and 379 deletions

View file

@ -27,10 +27,12 @@ public:
uint8 m_nEmittingVolume;
#endif
float m_fSpeedMultiplier;
float m_fSoundIntensity;
float m_SoundIntensity;
bool8 m_bReleasingSoundFlag;
CVector m_vecPos;
bool8 m_bReverbFlag;
#ifndef GTA_PS2
bool8 m_bReverbFlag; // TODO: ifdef all the occurrences
#endif
uint8 m_nLoopsRemaining;
bool8 m_bRequireReflection; // Used for oneshots
uint8 m_nOffset;
@ -219,10 +221,8 @@ public:
tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES];
int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES];
int32 m_nAudioEntitiesTotal;
#ifdef GTA_PC
CVector m_avecReflectionsPos[NUM_AUDIO_REFLECTIONS];
float m_afReflectionsDistances[NUM_AUDIO_REFLECTIONS];
#endif
cAudioScriptObjectManager m_sAudioScriptObjectManager;
// miami
@ -301,10 +301,8 @@ public:
void InterrogateAudioEntities(); // inlined
void AddSampleToRequestedQueue();
void AddDetailsToRequestedOrderList(uint8 sample); // inlined in vc
#ifdef GTA_PC
void AddReflectionsToRequestedQueue();
void UpdateReflections();
#endif
void AddReleasingSounds();
void ProcessActiveQueues();
void ClearRequestedQueue(); // inlined in vc
@ -341,7 +339,7 @@ public:
void ProcessVehicleFlatTyre(cVehicleParams &params);
bool8 ProcessVehicleRoadNoise(cVehicleParams &params);
bool8 ProcessWetRoadNoise(cVehicleParams &params);
void ProcessVehicleEngine(cVehicleParams &params);
bool8 ProcessVehicleEngine(cVehicleParams &params);
void UpdateGasPedalAudio(CVehicle *veh, int vehType);
void PlayerJustGotInCar();
void PlayerJustLeftCar();