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removed cpuid stuff from glfw as they caused a crash by clobbering registers. what to do about win.cpp?
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1180cc2947
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1 changed files with 0 additions and 79 deletions
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@ -245,83 +245,6 @@ psNativeTextureSupport(void)
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return true;
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}
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/*
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*****************************************************************************
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*/
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static char cpuvendor[16] = "UnknownVendr";
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__declspec(naked) const char * _psGetCpuVendr()
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{
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__asm
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{
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push ebx
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xor eax, eax
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cpuid
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mov dword ptr [cpuvendor+0], ebx
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mov dword ptr [cpuvendor+4], edx
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mov dword ptr [cpuvendor+8], ecx
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mov eax, offset cpuvendor
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pop ebx
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retn
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}
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}
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/*
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*****************************************************************************
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*/
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__declspec(naked) RwUInt32 _psGetCpuFeatures()
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{
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__asm
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{
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mov eax, 1
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cpuid
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mov eax, edx
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retn
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}
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}
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/*
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*****************************************************************************
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*/
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__declspec(naked) RwUInt32 _psGetCpuFeaturesEx()
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{
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__asm
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{
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mov eax, 80000000h
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cpuid
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cmp eax, 80000000h
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jbe short _NOEX
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mov eax, 80000001h
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cpuid
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mov eax, edx
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jmp short _RETEX
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_NOEX:
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xor eax, eax
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mov eax, eax
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_RETEX:
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retn
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}
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}
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void _psPrintCpuInfo()
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{
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RwUInt32 features = _psGetCpuFeatures();
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RwUInt32 FeaturesEx = _psGetCpuFeaturesEx();
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debug("Running on a %s", _psGetCpuVendr());
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if ( features & 0x800000 )
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debug("with MMX");
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if ( features & 0x2000000 )
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debug("with SSE");
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if ( FeaturesEx & 0x80000000 )
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debug("with 3DNow");
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}
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/*
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*****************************************************************************
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*/
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@ -357,8 +280,6 @@ psInitialise(void)
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gGameState = GS_START_UP;
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TRACE("gGameState = GS_START_UP");
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_psPrintCpuInfo();
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OSVERSIONINFO verInfo;
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verInfo.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
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