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Add GetTranslatedName to CZone
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8ec8c0c5db
commit
c95f1ce2ce
2 changed files with 12 additions and 2 deletions
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@ -1,9 +1,12 @@
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#include "common.h"
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#include "patcher.h"
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#include "World.h"
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#include "Clock.h"
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#include "Zones.h"
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#include "Clock.h"
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#include "Text.h"
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#include "World.h"
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eLevelName &CTheZones::m_CurrLevel = *(eLevelName*)0x8F2BC8;
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CZone *&CTheZones::m_pPlayersZone = *(CZone**)0x8F254C;
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int16 &CTheZones::FindIndex = *(int16*)0x95CC40;
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@ -40,6 +43,10 @@ CheckZoneInfo(CZoneInfo *info)
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assert(info->gangThreshold[7] <= info->gangThreshold[8]);
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}
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wchar* CZone::GetTranslatedName() {
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return TheText.Get(name);
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}
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void
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CTheZones::Init(void)
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{
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@ -615,6 +622,7 @@ CTheZones::InitialiseAudioZoneArray(void)
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}
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STARTPATCHES
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InjectHook(0x4B5DD0, &CZone::GetTranslatedName, PATCH_JUMP);
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InjectHook(0x4B5DE0, CTheZones::Init, PATCH_JUMP);
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InjectHook(0x4B61D0, CTheZones::Update, PATCH_JUMP);
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InjectHook(0x4B6210, CTheZones::CreateZone, PATCH_JUMP);
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@ -27,6 +27,8 @@ public:
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CZone *child;
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CZone *parent;
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CZone *next;
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wchar *GetTranslatedName();
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};
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class CZoneInfo
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