CPed merge fixes

Signed-off-by: eray orçunus <erayorcunus@gmail.com>
This commit is contained in:
eray orçunus 2019-06-18 15:55:39 +03:00
parent 886db44936
commit c9f6e7bf83
6 changed files with 96 additions and 108 deletions

View file

@ -1,31 +0,0 @@
#include "common.h"
#include "patcher.h"
#include "PedType.h"
CPedType* (&CPedType::ms_apPedType)[23] = *(CPedType * (*)[23]) * (int*)0x941594;
WRAPPER void CPedType::LoadPedData(void) { EAXJMP(0x4EE8D0); }
void
CPedType::Initialise()
{
debug("Initialising CPedType...\n");
for(int i = 0; i < 23; i++) {
ms_apPedType[i] = new CPedType;
ms_apPedType[i]->m_Type.IntValue = 1;
ms_apPedType[i]->field_4 = 0;
ms_apPedType[i]->field_8 = 0;
// Why field_C not initialized?
ms_apPedType[i]->field_10 = 0;
ms_apPedType[i]->field_14 = 0;
ms_apPedType[i]->m_Threat.IntValue = 0;
ms_apPedType[i]->m_Avoid.IntValue = 0;
}
debug("Loading ped data...\n");
LoadPedData();
debug("CPedType ready\n");
}
STARTPATCHES
InjectHook(0x4EE7E0, &CPedType::Initialise, PATCH_JUMP);
ENDPATCHES

View file

@ -1,61 +0,0 @@
#pragma once
#include "common.h"
#include "templates.h"
#include "Lists.h"
class CPedType {
public:
union tPedTypeFlags
{
uint32 IntValue;
struct
{
uint8 bPlayer1 : 1;
uint8 bPlayer2 : 1;
uint8 bPlayer3 : 1;
uint8 bPlayer4 : 1;
uint8 bCivmale : 1;
uint8 bCivfemale : 1;
uint8 bCop : 1;
uint8 bGang1 : 1;
uint8 bGang2 : 1;
uint8 bGang3 : 1;
uint8 bGang4 : 1;
uint8 bGang5 : 1;
uint8 bGang6 : 1;
uint8 bGang7 : 1;
uint8 bGang8 : 1;
uint8 bGang9 : 1;
uint8 bEmergency : 1;
uint8 bProstitute : 1;
uint8 bCriminal : 1;
uint8 bSpecial : 1;
uint8 bGun : 1;
uint8 bCop_car : 1;
uint8 bFast_car : 1;
uint8 bExplosion : 1;
uint8 bFireman : 1;
uint8 bDeadpeds : 1;
};
};
tPedTypeFlags m_Type;
float field_4;
float field_8;
float field_C;
float field_10;
float field_14;
tPedTypeFlags m_Threat;
tPedTypeFlags m_Avoid;
static CPedType* (&ms_apPedType)[23];
static void Initialise();
static void LoadPedData();
};
static_assert(sizeof(CPedType) == 0x20, "CPedType: error");

View file

@ -2,4 +2,31 @@
#include "patcher.h" #include "patcher.h"
#include "PedType.h" #include "PedType.h"
WRAPPER int32 CPedType::FindPedType(char *type) { EAXJMP(0x4EEC10); } CPedType* (&CPedType::ms_apPedType)[23] = *(CPedType * (*)[23]) * (int*)0x941594;
WRAPPER void CPedType::LoadPedData(void) { EAXJMP(0x4EE8D0); }
WRAPPER int32 CPedType::FindPedType(char* type) { EAXJMP(0x4EEC10); }
void
CPedType::Initialise()
{
debug("Initialising CPedType...\n");
for (int i = 0; i < 23; i++) {
ms_apPedType[i] = new CPedType;
ms_apPedType[i]->m_Type.IntValue = 1;
ms_apPedType[i]->field_4 = 0;
ms_apPedType[i]->field_8 = 0;
// Why field_C not initialized?
ms_apPedType[i]->field_10 = 0;
ms_apPedType[i]->field_14 = 0;
ms_apPedType[i]->m_Threat.IntValue = 0;
ms_apPedType[i]->m_Avoid.IntValue = 0;
}
debug("Loading ped data...\n");
LoadPedData();
debug("CPedType ready\n");
}
STARTPATCHES
InjectHook(0x4EE7E0, &CPedType::Initialise, PATCH_JUMP);
ENDPATCHES

View file

@ -1,7 +1,62 @@
#pragma once #pragma once
class CPedType #include "common.h"
{ #include "templates.h"
#include "Lists.h"
class CPedType {
public: public:
static int32 FindPedType(char *type); union tPedTypeFlags
{
uint32 IntValue;
struct
{
uint8 bPlayer1 : 1;
uint8 bPlayer2 : 1;
uint8 bPlayer3 : 1;
uint8 bPlayer4 : 1;
uint8 bCivmale : 1;
uint8 bCivfemale : 1;
uint8 bCop : 1;
uint8 bGang1 : 1;
uint8 bGang2 : 1;
uint8 bGang3 : 1;
uint8 bGang4 : 1;
uint8 bGang5 : 1;
uint8 bGang6 : 1;
uint8 bGang7 : 1;
uint8 bGang8 : 1;
uint8 bGang9 : 1;
uint8 bEmergency : 1;
uint8 bProstitute : 1;
uint8 bCriminal : 1;
uint8 bSpecial : 1;
uint8 bGun : 1;
uint8 bCop_car : 1;
uint8 bFast_car : 1;
uint8 bExplosion : 1;
uint8 bFireman : 1;
uint8 bDeadpeds : 1;
};
};
tPedTypeFlags m_Type;
float field_4;
float field_8;
float field_C;
float field_10;
float field_14;
tPedTypeFlags m_Threat;
tPedTypeFlags m_Avoid;
static CPedType* (&ms_apPedType)[23];
static void Initialise();
static void LoadPedData();
static int32 FindPedType(char* type);
}; };
static_assert(sizeof(CPedType) == 0x20, "CPedType: error");

View file

@ -401,7 +401,7 @@ CPed::Avoid(void) {
int8 temper; int8 temper;
int moveState; int moveState;
CPed* nearestPed; CPed* nearestPed;
float rate; float walkAngle;
float distance; float distance;
temper = m_pedStats->m_temper; temper = m_pedStats->m_temper;
@ -416,19 +416,17 @@ CPed::Avoid(void) {
&& (CPedType::ms_apPedType[nearestPed->m_nPedType]->m_Type.IntValue && (CPedType::ms_apPedType[nearestPed->m_nPedType]->m_Type.IntValue
& CPedType::ms_apPedType[this->m_nPedType]->m_Avoid.IntValue)) { & CPedType::ms_apPedType[this->m_nPedType]->m_Avoid.IntValue)) {
CVector2D pedAngleRatio(
cos(RADTODEG(m_fRotationCur) / RADTODEG(1)),
-sin(RADTODEG(m_fRotationCur) / RADTODEG(1))
);
// sin^2 + cos^2 must always return 1, and it does return... so what's the point?
rate = 1.0f / pedAngleRatio.Magnitude();
// Further codes checks whether the distance between us and ped will be equal or below 1.0, if we walk up to him by 1.25 meters. // Further codes checks whether the distance between us and ped will be equal or below 1.0, if we walk up to him by 1.25 meters.
// If so, we want to avoid it, so we turn our body 45 degree and look to somewhere else. // If so, we want to avoid it, so we turn our body 45 degree and look to somewhere else.
walkAngle = RADTODEG(m_fRotationCur) / RADTODEG(1);
// Original code was multiplying sin/cos with the number below, which is pointless because it's always 1.
// ratio = 1.0f / sqrt(sin*sin + cos*cos);
CVector2D walkedUpToPed( CVector2D walkedUpToPed(
nearestPed->GetPosition().x - (1.25 * (pedAngleRatio.y * rate) + GetPosition().x), nearestPed->GetPosition().x - (1.25 * -sin(walkAngle) + GetPosition().x),
nearestPed->GetPosition().y - (1.25 * (pedAngleRatio.x * rate) + GetPosition().y) nearestPed->GetPosition().y - (1.25 * cos(walkAngle) + GetPosition().y)
); );
distance = walkedUpToPed.Magnitude(); distance = walkedUpToPed.Magnitude();

View file

@ -3,10 +3,10 @@
#include "Physical.h" #include "Physical.h"
#include "Weapon.h" #include "Weapon.h"
#include "PedIK.h" #include "PedIK.h"
#include "PedStats.h"
#include "AnimManager.h" #include "AnimManager.h"
#include "AnimBlendClumpData.h" #include "AnimBlendClumpData.h"
struct PedStat;
struct CPathNode; struct CPathNode;
enum { enum {