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Fix ridiculously accurate bullets when you shoot behind with enabled free camera
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1 changed files with 10 additions and 0 deletions
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@ -592,6 +592,16 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
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{
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{
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CVector src, trgt;
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CVector src, trgt;
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TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, src, trgt);
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TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, src, trgt);
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#ifdef FREE_CAM
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CPed *shooterPed = (CPed *)shooter;
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if((shooterPed->m_pedIK.m_flags & CPedIK::GUN_POINTED_SUCCESSFULLY) == 0) {
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trgt.x = info->m_fRange;
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trgt.y = 0.0f;
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trgt.z = 0.0f;
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shooterPed->TransformToNode(trgt, PED_HANDR);
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}
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#endif
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#ifdef FIX_BUGS
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#ifdef FIX_BUGS
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// fix muzzleflash rotation
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// fix muzzleflash rotation
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