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Merge branch 'miami' into lcs
# Conflicts: # src/control/Script.cpp # src/control/Script3.cpp # src/extras/custompipes_d3d9.cpp # src/extras/custompipes_gl.cpp
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commit
cb4b4d584c
25 changed files with 194 additions and 56 deletions
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@ -254,6 +254,7 @@ enum Config {
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// Rendering/display
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#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
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#define PROPER_SCALING // use original DEFAULT_SCREEN_WIDTH/DEFAULT_SCREEN_HEIGHT from PS2 instead of PC(R* changed HEIGHT here to make radar look better, but broke other hud elements aspect ratio).
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#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
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#define USE_TXD_CDIMAGE // generate and load textures from txd.img
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#define PS2_ALPHA_TEST // emulate ps2 alpha test
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@ -268,6 +269,8 @@ enum Config {
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#define NEW_RENDERER // leeds-like world rendering, needs librw
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#endif
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#define FIX_SPRITES // fix sprites aspect ratio(moon, coronas, particle etc)
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#ifndef EXTENDED_COLOURFILTER
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#undef SCREEN_DROPLETS // we need the backbuffer for this effect
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#endif
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@ -298,6 +301,8 @@ enum Config {
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// Hud, frontend and radar
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#define PC_MENU
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#define FIX_RADAR // use radar size from early version before R* broke it
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#ifndef PC_MENU
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# define PS2_MENU
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//# define PS2_MENU_USEALLPAGEICONS
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