mirror of
https://github.com/GTAmodding/re3.git
synced 2025-10-13 07:30:34 +00:00
Merge branch 'master' of https://github.com/GTAmodding/re3 into erorcun
This commit is contained in:
commit
cb813bd1ab
21 changed files with 254 additions and 228 deletions
|
@ -208,7 +208,10 @@ void CControllerConfigManager::InitDefaultControlConfiguration()
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SetControllerKeyAssociatedWithAction (PED_FIREWEAPON, rsPADINS, KEYBOARD);
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SetControllerKeyAssociatedWithAction (PED_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA);
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#ifdef BIND_VEHICLE_FIREWEAPON
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SetControllerKeyAssociatedWithAction (VEHICLE_FIREWEAPON, rsPADINS, KEYBOARD);
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SetControllerKeyAssociatedWithAction (VEHICLE_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA);
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#endif
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SetControllerKeyAssociatedWithAction (PED_CYCLE_WEAPON_LEFT, rsPADDEL, KEYBOARD);
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SetControllerKeyAssociatedWithAction (PED_CYCLE_WEAPON_RIGHT, rsPADENTER, OPTIONAL_EXTRA); // BUG: must be KEYBOARD ?
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@ -276,6 +279,9 @@ void CControllerConfigManager::InitDefaultControlConfigMouse(CMouseControllerSta
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{
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m_bMouseAssociated = true;
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SetMouseButtonAssociatedWithAction(PED_FIREWEAPON, 1);
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#ifdef BIND_VEHICLE_FIREWEAPON
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SetMouseButtonAssociatedWithAction(VEHICLE_FIREWEAPON, 1);
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#endif
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}
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if (availableButtons.RMB)
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@ -361,6 +367,9 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
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SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 3, JOYSTICK);
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case 2:
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SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 2, JOYSTICK);
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#ifdef BIND_VEHICLE_FIREWEAPON
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SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 2, JOYSTICK);
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#endif
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case 1:
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SetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, 1, JOYSTICK);
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/*******************************************************************************************/
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@ -411,6 +420,9 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
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SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 2, JOYSTICK);
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case 1:
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SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 1, JOYSTICK);
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#ifdef BIND_VEHICLE_FIREWEAPON
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SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 1, JOYSTICK);
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#endif
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/*******************************************************************************************/
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}
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}
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@ -449,6 +461,9 @@ void CControllerConfigManager::InitialiseControllerActionNameArray()
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SETACTIONNAME(SHOW_MOUSE_POINTER_TOGGLE);
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SETACTIONNAME(CAMERA_CHANGE_VIEW_ALL_SITUATIONS);
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SETACTIONNAME(PED_FIREWEAPON);
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#ifdef BIND_VEHICLE_FIREWEAPON
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SETACTIONNAME(VEHICLE_FIREWEAPON);
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#endif
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SETACTIONNAME(VEHICLE_ENTER_EXIT);
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SETACTIONNAME(GO_LEFT);
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SETACTIONNAME(GO_RIGHT);
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@ -644,6 +659,10 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown(int32 button,
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void CControllerConfigManager::AffectControllerStateOn_ButtonDown_Driving(int32 button, eControllerType type, CControllerState &state)
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{
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#ifdef BIND_VEHICLE_FIREWEAPON
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if (button == GetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, type))
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state.Circle = 255;
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#endif
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if (button == GetControllerKeyAssociatedWithAction(VEHICLE_LOOKBEHIND, type))
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{
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state.LeftShoulder2 = 255;
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@ -788,7 +807,11 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_ThirdPersonOnl
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void CControllerConfigManager::AffectControllerStateOn_ButtonDown_FirstAndThirdPersonOnly(int32 button, eControllerType type, CControllerState &state)
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{
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CPad *pad = CPad::GetPad(PAD1);
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#ifdef BIND_VEHICLE_FIREWEAPON
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if (button == GetControllerKeyAssociatedWithAction(PED_FIREWEAPON, type))
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state.Circle = 255;
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#endif
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if (button == GetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, type))
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state.RightShoulder1 = 255;
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@ -870,8 +893,11 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_AllStates(int3
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{
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if (button == GetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, type))
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state.Select = 255;
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#ifndef BIND_VEHICLE_FIREWEAPON
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if (button == GetControllerKeyAssociatedWithAction(PED_FIREWEAPON, type))
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state.Circle = 255;
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#endif
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if (button == GetControllerKeyAssociatedWithAction(GO_LEFT, type))
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{
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@ -1587,28 +1613,25 @@ bool CControllerConfigManager::GetIsMouseButtonUp(RsKeyCodes keycode)
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return false;
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}
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#define CLEAR_ACTION_IF_NEEDED(action) \
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if (key == GetControllerKeyAssociatedWithAction(action, type))\
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ClearSettingsAssociatedWithAction(action, type);
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void CControllerConfigManager::DeleteMatchingCommonControls(e_ControllerAction action, int32 key, eControllerType type)
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{
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if (!GetIsKeyBlank(key, type))
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{
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if (key == GetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS,type))
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ClearSettingsAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, type);
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if (key == GetControllerKeyAssociatedWithAction(PED_FIREWEAPON, type))
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ClearSettingsAssociatedWithAction(PED_FIREWEAPON, type);
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if (key == GetControllerKeyAssociatedWithAction(GO_LEFT, type))
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ClearSettingsAssociatedWithAction(GO_LEFT, type);
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if (key == GetControllerKeyAssociatedWithAction(GO_RIGHT, type))
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ClearSettingsAssociatedWithAction(GO_RIGHT, type);
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if (key == GetControllerKeyAssociatedWithAction(NETWORK_TALK, type))
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ClearSettingsAssociatedWithAction(NETWORK_TALK, type);
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if (key == GetControllerKeyAssociatedWithAction(SWITCH_DEBUG_CAM_ON, type))
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ClearSettingsAssociatedWithAction(SWITCH_DEBUG_CAM_ON, type);
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if (key == GetControllerKeyAssociatedWithAction(TOGGLE_DPAD, type))
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ClearSettingsAssociatedWithAction(TOGGLE_DPAD, type);
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if (key == GetControllerKeyAssociatedWithAction(TAKE_SCREEN_SHOT, type))
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ClearSettingsAssociatedWithAction(TAKE_SCREEN_SHOT, type);
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if (key == GetControllerKeyAssociatedWithAction(SHOW_MOUSE_POINTER_TOGGLE, type))
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ClearSettingsAssociatedWithAction(SHOW_MOUSE_POINTER_TOGGLE, type);
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CLEAR_ACTION_IF_NEEDED(CAMERA_CHANGE_VIEW_ALL_SITUATIONS);
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#ifndef BIND_VEHICLE_FIREWEAPON
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CLEAR_ACTION_IF_NEEDED(PED_FIREWEAPON);
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#endif
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CLEAR_ACTION_IF_NEEDED(GO_LEFT);
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CLEAR_ACTION_IF_NEEDED(GO_RIGHT);
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CLEAR_ACTION_IF_NEEDED(NETWORK_TALK);
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CLEAR_ACTION_IF_NEEDED(SWITCH_DEBUG_CAM_ON);
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CLEAR_ACTION_IF_NEEDED(TOGGLE_DPAD);
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CLEAR_ACTION_IF_NEEDED(TAKE_SCREEN_SHOT);
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CLEAR_ACTION_IF_NEEDED(SHOW_MOUSE_POINTER_TOGGLE);
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}
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}
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@ -1616,25 +1639,17 @@ void CControllerConfigManager::DeleteMatching3rdPersonControls(e_ControllerActio
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{
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if (!GetIsKeyBlank(key, type))
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{
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if (key == GetControllerKeyAssociatedWithAction(PED_LOOKBEHIND, type))
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ClearSettingsAssociatedWithAction(PED_LOOKBEHIND, type);
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if (key == GetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, type))
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ClearSettingsAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, type);
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if (key == GetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, type))
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ClearSettingsAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, type);
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if (key == GetControllerKeyAssociatedWithAction(PED_JUMPING, type))
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ClearSettingsAssociatedWithAction(PED_JUMPING, type);
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if (key == GetControllerKeyAssociatedWithAction(PED_SPRINT, type))
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ClearSettingsAssociatedWithAction(PED_SPRINT, type);
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CLEAR_ACTION_IF_NEEDED(PED_LOOKBEHIND);
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CLEAR_ACTION_IF_NEEDED(PED_CYCLE_WEAPON_LEFT);
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CLEAR_ACTION_IF_NEEDED(PED_CYCLE_WEAPON_RIGHT);
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CLEAR_ACTION_IF_NEEDED(PED_JUMPING);
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CLEAR_ACTION_IF_NEEDED(PED_SPRINT);
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if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC)
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{
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if (key == GetControllerKeyAssociatedWithAction(PED_CYCLE_TARGET_LEFT, type))
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ClearSettingsAssociatedWithAction(PED_CYCLE_TARGET_LEFT, type);
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if (key == GetControllerKeyAssociatedWithAction(PED_CYCLE_TARGET_RIGHT, type))
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ClearSettingsAssociatedWithAction(PED_CYCLE_TARGET_RIGHT, type);
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if (key == GetControllerKeyAssociatedWithAction(PED_CENTER_CAMERA_BEHIND_PLAYER, type))
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ClearSettingsAssociatedWithAction(PED_CENTER_CAMERA_BEHIND_PLAYER, type);
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CLEAR_ACTION_IF_NEEDED(PED_CYCLE_TARGET_LEFT);
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CLEAR_ACTION_IF_NEEDED(PED_CYCLE_TARGET_RIGHT);
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CLEAR_ACTION_IF_NEEDED(PED_CENTER_CAMERA_BEHIND_PLAYER);
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}
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}
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}
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@ -1643,23 +1658,19 @@ void CControllerConfigManager::DeleteMatching1rst3rdPersonControls(e_ControllerA
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{
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if (!GetIsKeyBlank(key, type))
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{
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if (key == GetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, type))
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ClearSettingsAssociatedWithAction(PED_LOCK_TARGET, type);
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if (key == GetControllerKeyAssociatedWithAction(GO_FORWARD, type))
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ClearSettingsAssociatedWithAction(GO_FORWARD, type);
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if (key == GetControllerKeyAssociatedWithAction(GO_BACK, type))
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ClearSettingsAssociatedWithAction(GO_BACK, type);
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#ifdef BIND_VEHICLE_FIREWEAPON
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CLEAR_ACTION_IF_NEEDED(PED_FIREWEAPON);
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#endif
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CLEAR_ACTION_IF_NEEDED(PED_LOCK_TARGET);
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CLEAR_ACTION_IF_NEEDED(GO_FORWARD);
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CLEAR_ACTION_IF_NEEDED(GO_BACK);
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if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC)
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{
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if (key == GetControllerKeyAssociatedWithAction(PED_1RST_PERSON_LOOK_LEFT, type))
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ClearSettingsAssociatedWithAction(PED_1RST_PERSON_LOOK_LEFT, type);
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if (key == GetControllerKeyAssociatedWithAction(PED_1RST_PERSON_LOOK_RIGHT, type))
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ClearSettingsAssociatedWithAction(PED_1RST_PERSON_LOOK_RIGHT, type);
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if (key == GetControllerKeyAssociatedWithAction(PED_1RST_PERSON_LOOK_DOWN, type))
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ClearSettingsAssociatedWithAction(PED_1RST_PERSON_LOOK_DOWN, type);
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if (key == GetControllerKeyAssociatedWithAction(PED_1RST_PERSON_LOOK_UP, type))
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ClearSettingsAssociatedWithAction(PED_1RST_PERSON_LOOK_UP, type);
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CLEAR_ACTION_IF_NEEDED(PED_1RST_PERSON_LOOK_LEFT);
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CLEAR_ACTION_IF_NEEDED(PED_1RST_PERSON_LOOK_RIGHT);
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CLEAR_ACTION_IF_NEEDED(PED_1RST_PERSON_LOOK_DOWN);
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CLEAR_ACTION_IF_NEEDED(PED_1RST_PERSON_LOOK_UP);
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}
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}
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}
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@ -1668,34 +1679,23 @@ void CControllerConfigManager::DeleteMatchingVehicleControls(e_ControllerAction
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{
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if (!GetIsKeyBlank(key, type))
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{
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if (key == GetControllerKeyAssociatedWithAction(VEHICLE_LOOKBEHIND, type))
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ClearSettingsAssociatedWithAction(VEHICLE_LOOKBEHIND, type);
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if (key == GetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, type))
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ClearSettingsAssociatedWithAction(VEHICLE_LOOKLEFT, type);
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if (key == GetControllerKeyAssociatedWithAction(VEHICLE_LOOKRIGHT, type))
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ClearSettingsAssociatedWithAction(VEHICLE_LOOKRIGHT, type);
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if (key == GetControllerKeyAssociatedWithAction(VEHICLE_LOOKBEHIND, type)) // note: dublicate
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ClearSettingsAssociatedWithAction(VEHICLE_LOOKBEHIND, type);
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if (key == GetControllerKeyAssociatedWithAction(VEHICLE_HORN, type))
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ClearSettingsAssociatedWithAction(VEHICLE_HORN, type);
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if (key == GetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, type))
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ClearSettingsAssociatedWithAction(VEHICLE_HANDBRAKE, type);
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if (key == GetControllerKeyAssociatedWithAction(VEHICLE_ACCELERATE, type))
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ClearSettingsAssociatedWithAction(VEHICLE_ACCELERATE, type);
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if (key == GetControllerKeyAssociatedWithAction(VEHICLE_BRAKE, type))
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ClearSettingsAssociatedWithAction(VEHICLE_BRAKE, type);
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if (key == GetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, type))
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ClearSettingsAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, type);
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if (key == GetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, type))
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ClearSettingsAssociatedWithAction(TOGGLE_SUBMISSIONS, type);
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if (key == GetControllerKeyAssociatedWithAction(VEHICLE_TURRETLEFT, type))
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ClearSettingsAssociatedWithAction(VEHICLE_TURRETLEFT, type);
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if (key == GetControllerKeyAssociatedWithAction(VEHICLE_TURRETRIGHT, type))
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ClearSettingsAssociatedWithAction(VEHICLE_TURRETRIGHT, type);
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if (key == GetControllerKeyAssociatedWithAction(VEHICLE_TURRETUP, type))
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ClearSettingsAssociatedWithAction(VEHICLE_TURRETUP, type);
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if (key == GetControllerKeyAssociatedWithAction(VEHICLE_TURRETDOWN, type))
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ClearSettingsAssociatedWithAction(VEHICLE_TURRETDOWN, type);
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#ifdef BIND_VEHICLE_FIREWEAPON
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CLEAR_ACTION_IF_NEEDED(VEHICLE_FIREWEAPON);
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#endif
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CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKBEHIND);
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CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKLEFT);
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CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKRIGHT);
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CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKBEHIND); // note: duplicate
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CLEAR_ACTION_IF_NEEDED(VEHICLE_HORN);
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CLEAR_ACTION_IF_NEEDED(VEHICLE_HANDBRAKE);
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CLEAR_ACTION_IF_NEEDED(VEHICLE_ACCELERATE);
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CLEAR_ACTION_IF_NEEDED(VEHICLE_BRAKE);
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CLEAR_ACTION_IF_NEEDED(VEHICLE_CHANGE_RADIO_STATION);
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CLEAR_ACTION_IF_NEEDED(TOGGLE_SUBMISSIONS);
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CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETLEFT);
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CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETRIGHT);
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CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETUP);
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CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETDOWN);
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}
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}
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|
@ -1703,8 +1703,7 @@ void CControllerConfigManager::DeleteMatchingVehicle_3rdPersonControls(e_Control
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{
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if (!GetIsKeyBlank(key, type))
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{
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if (key == GetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, type))
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ClearSettingsAssociatedWithAction(VEHICLE_ENTER_EXIT, type);
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CLEAR_ACTION_IF_NEEDED(VEHICLE_ENTER_EXIT);
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}
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}
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|
@ -1712,13 +1711,13 @@ void CControllerConfigManager::DeleteMatching1rstPersonControls(e_ControllerActi
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{
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if (!GetIsKeyBlank(key, type))
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{
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if (key == GetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_IN, type))
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ClearSettingsAssociatedWithAction(PED_SNIPER_ZOOM_IN, type);
|
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if (key == GetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, type))
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ClearSettingsAssociatedWithAction(PED_SNIPER_ZOOM_OUT, type);
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CLEAR_ACTION_IF_NEEDED(PED_SNIPER_ZOOM_IN);
|
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CLEAR_ACTION_IF_NEEDED(PED_SNIPER_ZOOM_OUT);
|
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}
|
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}
|
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|
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#undef CLEAR_ACTION_IF_NEEDED
|
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|
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void CControllerConfigManager::DeleteMatchingActionInitiators(e_ControllerAction action, int32 key, eControllerType type)
|
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{
|
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if (!GetIsKeyBlank(key, type))
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||||
|
@ -1797,7 +1796,9 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio
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switch (action)
|
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{
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||||
case CAMERA_CHANGE_VIEW_ALL_SITUATIONS:
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||||
#ifndef BIND_VEHICLE_FIREWEAPON
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case PED_FIREWEAPON:
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#endif
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||||
case GO_LEFT:
|
||||
case GO_RIGHT:
|
||||
case NETWORK_TALK:
|
||||
|
@ -1819,6 +1820,9 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio
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return ACTIONTYPE_3RDPERSON;
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break;
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||||
#ifdef BIND_VEHICLE_FIREWEAPON
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case VEHICLE_FIREWEAPON:
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#endif
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case VEHICLE_LOOKBEHIND:
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||||
case VEHICLE_LOOKLEFT:
|
||||
case VEHICLE_LOOKRIGHT:
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||||
|
@ -1839,6 +1843,9 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio
|
|||
return ACTIONTYPE_VEHICLE_3RDPERSON;
|
||||
break;
|
||||
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
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case PED_FIREWEAPON:
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||||
#endif
|
||||
case PED_LOCK_TARGET:
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||||
case GO_FORWARD:
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case GO_BACK:
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||||
|
|
|
@ -32,6 +32,9 @@ enum e_ControllerAction
|
|||
PED_JUMPING,
|
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PED_SPRINT,
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PED_LOOKBEHIND,
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||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
VEHICLE_FIREWEAPON,
|
||||
#endif
|
||||
VEHICLE_ACCELERATE,
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||||
VEHICLE_BRAKE,
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VEHICLE_CHANGE_RADIO_STATION,
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||||
|
|
|
@ -1721,7 +1721,11 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
|
|||
} else if (column == CONTSETUP_VEHICLE_COLUMN) {
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||||
switch (optionIdx) {
|
||||
case 0:
|
||||
controllerAction = PED_FIREWEAPON;
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
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||||
controllerAction = VEHICLE_FIREWEAPON;
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||||
#else
|
||||
controllerAction = PED_FIREWEAPON;
|
||||
#endif
|
||||
break;
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||||
case 1:
|
||||
case 2:
|
||||
|
|
|
@ -273,8 +273,12 @@ CStreaming::Shutdown(void)
|
|||
{
|
||||
RwFreeAlign(ms_pStreamingBuffer[0]);
|
||||
ms_streamingBufferSize = 0;
|
||||
if(ms_pExtraObjectsDir)
|
||||
if(ms_pExtraObjectsDir){
|
||||
delete ms_pExtraObjectsDir;
|
||||
#ifdef FIX_BUGS
|
||||
ms_pExtraObjectsDir = nil;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -1191,7 +1195,7 @@ found:
|
|||
if(id == -1)
|
||||
return false; // still no luck
|
||||
ms_lastVehicleDeleted = id;
|
||||
// this is more that we wanted actually
|
||||
// this is more than we wanted actually
|
||||
ms_numVehiclesLoaded++;
|
||||
}else
|
||||
RemoveModel(id);
|
||||
|
@ -1384,18 +1388,17 @@ CStreaming::StreamZoneModels(const CVector &pos)
|
|||
// unload pevious group
|
||||
if(ms_currentPedGrp != -1)
|
||||
for(i = 0; i < NUMMODELSPERPEDGROUP; i++){
|
||||
if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] == -1)
|
||||
break;
|
||||
SetModelIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]);
|
||||
SetModelTxdIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]);
|
||||
if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != -1){
|
||||
SetModelIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]);
|
||||
SetModelTxdIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]);
|
||||
}
|
||||
}
|
||||
|
||||
ms_currentPedGrp = info.pedGroup;
|
||||
|
||||
for(i = 0; i < NUMMODELSPERPEDGROUP; i++){
|
||||
if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] == -1)
|
||||
break;
|
||||
RequestModel(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i], STREAMFLAGS_DONT_REMOVE);
|
||||
if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != -1)
|
||||
RequestModel(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i], STREAMFLAGS_DONT_REMOVE);
|
||||
}
|
||||
}
|
||||
RequestModel(MI_MALE01, STREAMFLAGS_DONT_REMOVE);
|
||||
|
@ -1593,8 +1596,6 @@ CStreaming::GetNextFileOnCd(int32 lastPosn, bool priority)
|
|||
* Files larger than the buffer size can only be loaded by channel 0,
|
||||
* which then uses both buffers, while channel 1 is idle.
|
||||
* ms_bLoadingBigModel is set to true to indicate this state.
|
||||
*
|
||||
* TODO: two-part files
|
||||
*/
|
||||
|
||||
// Make channel read from disc
|
||||
|
@ -1935,7 +1936,7 @@ CStreaming::UpdateMemoryUsed(void)
|
|||
// empty
|
||||
}
|
||||
|
||||
#define STREAM_DIST (2*SECTOR_SIZE_X)
|
||||
#define STREAM_DIST 80.0f
|
||||
|
||||
void
|
||||
CStreaming::AddModelsToRequestList(const CVector &pos)
|
||||
|
@ -2232,7 +2233,7 @@ CStreaming::DeleteRwObjectsBehindCamera(size_t mem)
|
|||
assert(ymin <= ymax);
|
||||
|
||||
// Delete a block of sectors that we know is behind the camera
|
||||
if(TheCamera.GetForward().x > 0){
|
||||
if(TheCamera.GetForward().x > 0.0f){
|
||||
// looking east
|
||||
xmax = Max(ix - 2, 0);
|
||||
xmin = Max(ix - 10, 0);
|
||||
|
@ -2254,7 +2255,7 @@ CStreaming::DeleteRwObjectsBehindCamera(size_t mem)
|
|||
}
|
||||
|
||||
// Now a block that intersects with the camera's frustum
|
||||
if(TheCamera.GetForward().x > 0){
|
||||
if(TheCamera.GetForward().x > 0.0f){
|
||||
// looking east
|
||||
xmax = Max(ix + 10, 0);
|
||||
xmin = Max(ix - 2, 0);
|
||||
|
@ -2296,7 +2297,7 @@ CStreaming::DeleteRwObjectsBehindCamera(size_t mem)
|
|||
assert(xmin <= xmax);
|
||||
|
||||
// Delete a block of sectors that we know is behind the camera
|
||||
if(TheCamera.GetForward().y > 0){
|
||||
if(TheCamera.GetForward().y > 0.0f){
|
||||
// looking north
|
||||
ymax = Max(iy - 2, 0);
|
||||
ymin = Max(iy - 10, 0);
|
||||
|
@ -2318,7 +2319,7 @@ CStreaming::DeleteRwObjectsBehindCamera(size_t mem)
|
|||
}
|
||||
|
||||
// Now a block that intersects with the camera's frustum
|
||||
if(TheCamera.GetForward().y > 0){
|
||||
if(TheCamera.GetForward().y > 0.0f){
|
||||
// looking north
|
||||
ymax = Max(iy + 10, 0);
|
||||
ymin = Max(iy - 2, 0);
|
||||
|
|
|
@ -231,6 +231,7 @@ enum Config {
|
|||
#define ALLCARSHELI_CHEAT
|
||||
#define ALT_DODO_CHEAT
|
||||
#define REGISTER_START_BUTTON
|
||||
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
|
||||
|
||||
// Hud, frontend and radar
|
||||
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
|
||||
|
|
|
@ -20,6 +20,9 @@ extern bool gbShowTimebars;
|
|||
|
||||
class CSprite2d;
|
||||
|
||||
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
|
||||
bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
|
||||
void DoRWStuffEndOfFrame(void);
|
||||
void InitialiseGame(void);
|
||||
void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);
|
||||
void LoadingIslandScreen(const char *levelName);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue