some work on zones

This commit is contained in:
aap 2020-05-06 12:23:26 +02:00
parent edd9301d7f
commit cbfc45b3f7
11 changed files with 90 additions and 86 deletions

View file

@ -987,7 +987,7 @@ void CReplay::FinishPlayback(void)
Mode = MODE_RECORD;
if (bDoLoadSceneWhenDone){
CVector v_ls(LoadSceneX, LoadSceneY, LoadSceneZ);
CGame::currLevel = CTheZones::GetLevelFromPosition(v_ls);
CGame::currLevel = CTheZones::GetLevelFromPosition(&v_ls);
CCollision::SortOutCollisionAfterLoad();
CStreaming::LoadScene(v_ls);
}
@ -1101,7 +1101,7 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca
LoadSceneZ = TheCamera.GetPosition().z;
CVector ff_coord;
FindFirstFocusCoordinate(&ff_coord);
CGame::currLevel = CTheZones::GetLevelFromPosition(ff_coord);
CGame::currLevel = CTheZones::GetLevelFromPosition(&ff_coord);
CCollision::SortOutCollisionAfterLoad();
CStreaming::LoadScene(ff_coord);
}