some work on zones

This commit is contained in:
aap 2020-05-06 12:23:26 +02:00
parent edd9301d7f
commit cbfc45b3f7
11 changed files with 90 additions and 86 deletions

View file

@ -23,6 +23,8 @@ CZoneInfo CTheZones::ZoneInfoArray[2*NUMZONES];
#define SWAPF(a, b) { float t; t = a; a = b; b = t; }
inline bool IsNormalZone(int type) { return type == ZONE_DEFAULT || type == ZONE_NAVIG || type == ZONE_INFO; }
static void
CheckZoneInfo(CZoneInfo *info)
{
@ -58,6 +60,9 @@ CTheZones::Init(void)
AudioZoneArray[i] = -1;
NumberOfAudioZones = 0;
for(i = 0; i < NUMZONES; i++)
memset(&ZoneArray[i], 0, sizeof(CZone));
CZoneInfo *zonei;
int x = 1000/6;
for(i = 0; i < 2*NUMZONES; i++){
@ -81,10 +86,13 @@ CTheZones::Init(void)
zonei->gangThreshold[8] = zonei->gangThreshold[7];
CheckZoneInfo(zonei);
}
TotalNumberOfZoneInfos = 1; // why 1?
for(i = 0; i < NUMZONES; i++)
memset(&ZoneArray[i], 0, sizeof(CZone));
TotalNumberOfZoneInfos = 1; // why 1?
TotalNumberOfZones = 1;
m_CurrLevel = LEVEL_NONE;
m_pPlayersZone = &ZoneArray[0];
strcpy(ZoneArray[0].name, "CITYZON");
ZoneArray[0].minx = -4000.0f;
ZoneArray[0].miny = -4000.0f;
@ -93,15 +101,14 @@ CTheZones::Init(void)
ZoneArray[0].maxy = 4000.0f;
ZoneArray[0].maxz = 500.0f;
ZoneArray[0].level = LEVEL_NONE;
TotalNumberOfZones = 1;
m_CurrLevel = LEVEL_NONE;
m_pPlayersZone = &ZoneArray[0];
for(i = 0; i < NUMMAPZONES; i++){
memset(&MapZoneArray[i], 0, sizeof(CZone));
MapZoneArray[i].type = ZONE_MAPZONE;
}
TotalNumberOfMapZones = 1;
strcpy(MapZoneArray[0].name, "THEMAP");
MapZoneArray[0].minx = -4000.0f;
MapZoneArray[0].miny = -4000.0f;
@ -110,7 +117,6 @@ CTheZones::Init(void)
MapZoneArray[0].maxy = 4000.0f;
MapZoneArray[0].maxz = 500.0f;
MapZoneArray[0].level = LEVEL_NONE;
TotalNumberOfMapZones = 1;
}
void
@ -119,7 +125,7 @@ CTheZones::Update(void)
CVector pos;
pos = FindPlayerCoors();
m_pPlayersZone = FindSmallestZonePosition(&pos);
m_CurrLevel = GetLevelFromPosition(pos);
m_CurrLevel = GetLevelFromPosition(&pos);
}
void
@ -128,8 +134,8 @@ CTheZones::CreateZone(char *name, eZoneType type,
float maxx, float maxy, float maxz,
eLevelName level)
{
CZone *zone;
char *p;
char tmpname[8];
if(minx > maxx) SWAPF(minx, maxx);
if(miny > maxy) SWAPF(miny, maxy);
@ -139,21 +145,22 @@ CTheZones::CreateZone(char *name, eZoneType type,
for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p);
// add zone
zone = &ZoneArray[TotalNumberOfZones++];
strncpy(zone->name, name, 7);
zone->name[7] = '\0';
zone->type = type;
zone->minx = minx;
zone->miny = miny;
zone->minz = minz;
zone->maxx = maxx;
zone->maxy = maxy;
zone->maxz = maxz;
zone->level = level;
if(type == ZONE_AUDIO || type == ZONE_TYPE1 || type == ZONE_TYPE2){
zone->zoneinfoDay = TotalNumberOfZoneInfos++;
zone->zoneinfoNight = TotalNumberOfZoneInfos++;
strncpy(tmpname, name, 7);
tmpname[7] = '\0';
strcpy(ZoneArray[TotalNumberOfZones].name, tmpname);
ZoneArray[TotalNumberOfZones].type = type;
ZoneArray[TotalNumberOfZones].minx = minx;
ZoneArray[TotalNumberOfZones].miny = miny;
ZoneArray[TotalNumberOfZones].minz = minz;
ZoneArray[TotalNumberOfZones].maxx = maxx;
ZoneArray[TotalNumberOfZones].maxy = maxy;
ZoneArray[TotalNumberOfZones].maxz = maxz;
ZoneArray[TotalNumberOfZones].level = level;
if(IsNormalZone(type)){
ZoneArray[TotalNumberOfZones].zoneinfoDay = TotalNumberOfZoneInfos++;
ZoneArray[TotalNumberOfZones].zoneinfoNight = TotalNumberOfZoneInfos++;
}
TotalNumberOfZones++;
}
void
@ -259,11 +266,11 @@ CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
inner->minz < outer->minz ||
inner->maxz > outer->maxz){
CVector vmin(inner->minx, inner->miny, inner->minz);
if(PointLiesWithinZone(vmin, outer))
if(PointLiesWithinZone(&vmin, outer))
sprintf(tmp, "Overlapping zones %s and %s\n",
inner->name, outer->name);
CVector vmax(inner->maxx, inner->maxy, inner->maxz);
if(PointLiesWithinZone(vmax, outer))
if(PointLiesWithinZone(&vmax, outer))
sprintf(tmp, "Overlapping zones %s and %s\n",
inner->name, outer->name);
return false;
@ -272,15 +279,15 @@ CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
}
bool
CTheZones::PointLiesWithinZone(const CVector &v, CZone *zone)
CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone)
{
return zone->minx <= v.x && v.x <= zone->maxx &&
zone->miny <= v.y && v.y <= zone->maxy &&
zone->minz <= v.z && v.z <= zone->maxz;
return zone->minx <= v->x && v->x <= zone->maxx &&
zone->miny <= v->y && v->y <= zone->maxy &&
zone->minz <= v->z && v->z <= zone->maxz;
}
eLevelName
CTheZones::GetLevelFromPosition(CVector const &v)
CTheZones::GetLevelFromPosition(CVector const *v)
{
int i;
// char tmp[116];
@ -300,7 +307,7 @@ CTheZones::FindSmallestZonePosition(const CVector *v)
CZone *zone = ZoneArray[0].child;
while(zone)
// if in zone, descent into children
if(PointLiesWithinZone(*v, zone)){
if(PointLiesWithinZone(v, zone)){
best = zone;
zone = zone->child;
// otherwise try next zone
@ -319,7 +326,7 @@ CTheZones::FindSmallestZonePositionType(const CVector *v, eZoneType type)
CZone *zone = ZoneArray[0].child;
while(zone)
// if in zone, descent into children
if(PointLiesWithinZone(*v, zone)){
if(PointLiesWithinZone(v, zone)){
if(zone->type == type)
best = zone;
zone = zone->child;
@ -333,18 +340,14 @@ CZone*
CTheZones::FindSmallestZonePositionILN(const CVector *v)
{
CZone *best = nil;
if(ZoneArray[0].type == ZONE_AUDIO ||
ZoneArray[0].type == ZONE_TYPE1 ||
ZoneArray[0].type == ZONE_TYPE2)
if(IsNormalZone(ZoneArray[0].type))
best = &ZoneArray[0];
// zone to test next
CZone *zone = ZoneArray[0].child;
while(zone)
// if in zone, descent into children
if(PointLiesWithinZone(*v, zone)){
if(zone->type == ZONE_AUDIO ||
zone->type == ZONE_TYPE1 ||
zone->type == ZONE_TYPE2)
if(PointLiesWithinZone(v, zone)){
if(IsNormalZone(zone->type))
best = zone;
zone = zone->child;
// otherwise try next zone
@ -532,7 +535,7 @@ CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity)
{
CZone *zone;
zone = GetZone(zoneid);
if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2)
if(IsNormalZone(zone->type))
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity;
}
@ -541,7 +544,7 @@ CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity)
{
CZone *zone;
zone = GetZone(zoneid);
if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2)
if(IsNormalZone(zone->type))
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity;
}
@ -550,7 +553,7 @@ CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup)
{
CZone *zone;
zone = GetZone(zoneid);
if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2)
if(IsNormalZone(zone->type))
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup;
}
@ -560,7 +563,7 @@ CTheZones::FindAudioZone(CVector *pos)
int i;
for(i = 0; i < NumberOfAudioZones; i++)
if(PointLiesWithinZone(*pos, GetZone(AudioZoneArray[i])))
if(PointLiesWithinZone(pos, GetAudioZone(i)))
return i;
return -1;
}
@ -568,11 +571,11 @@ CTheZones::FindAudioZone(CVector *pos)
eLevelName
CTheZones::FindZoneForPoint(const CVector &pos)
{
if(PointLiesWithinZone(pos, GetZone(FindZoneByLabelAndReturnIndex("IND_ZON"))))
if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("IND_ZON"))))
return LEVEL_INDUSTRIAL;
if(PointLiesWithinZone(pos, GetZone(FindZoneByLabelAndReturnIndex("COM_ZON"))))
if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("COM_ZON"))))
return LEVEL_COMMERCIAL;
if(PointLiesWithinZone(pos, GetZone(FindZoneByLabelAndReturnIndex("SUB_ZON"))))
if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("SUB_ZON"))))
return LEVEL_SUBURBAN;
return LEVEL_NONE;
}
@ -582,7 +585,7 @@ CTheZones::AddZoneToAudioZoneArray(CZone *zone)
{
int i, z;
if(zone->type != ZONE_AUDIO)
if(zone->type != ZONE_DEFAULT)
return;
/* This is a bit stupid */