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Less invasive red tint on Delete Game page
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1 changed files with 5 additions and 34 deletions
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@ -2972,40 +2972,11 @@ CMenuManager::DrawFrontEndNormal()
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#ifdef RED_DELETE_BACKGROUND
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if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT || m_nCurrScreen == MENUPAGE_DELETE_SLOT_CONFIRM) {
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CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(18.0f), MENU_Y(8.0f),
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SCREEN_WIDTH - SCREEN_STRETCH_X(20.0f), MENU_Y(8.0f),
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SCREEN_STRETCH_X(12.0f), MENU_Y(11.0f),
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SCREEN_WIDTH - SCREEN_STRETCH_X(14.0f), MENU_Y(11.0f),
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CRGBA(150, 0, 0, 140));
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CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(12.0f), MENU_Y(11.0f),
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SCREEN_WIDTH - SCREEN_STRETCH_X(14.0f), MENU_Y(11.0f),
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SCREEN_STRETCH_X(10.0f), MENU_Y(16.0f),
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SCREEN_WIDTH - SCREEN_STRETCH_X(12.0f), MENU_Y(16.0f),
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CRGBA(150, 0, 0, 140));
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CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(10.0f), MENU_Y(16.0f),
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SCREEN_WIDTH - SCREEN_STRETCH_X(12.0f), MENU_Y(16.0f),
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SCREEN_STRETCH_X(10.0f), SCREEN_SCALE_Y(431.0f),
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SCREEN_WIDTH - SCREEN_STRETCH_X(12.0f), SCREEN_SCALE_Y(431.0f),
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CRGBA(150, 0, 0, 140));
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CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(10.0f), SCREEN_SCALE_Y(431.0f),
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SCREEN_WIDTH - SCREEN_STRETCH_X(12.0f), SCREEN_SCALE_Y(431.0f),
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SCREEN_STRETCH_X(12.0f), SCREEN_SCALE_Y(435.0f),
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SCREEN_WIDTH - SCREEN_STRETCH_X(14.0f), SCREEN_SCALE_Y(435.0f),
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CRGBA(150, 0, 0, 140));
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CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(12.0f), SCREEN_SCALE_Y(435.0f),
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SCREEN_WIDTH - SCREEN_STRETCH_X(14.0f), SCREEN_SCALE_Y(435.0f),
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SCREEN_STRETCH_X(18.0f), SCREEN_SCALE_Y(438.0f),
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SCREEN_WIDTH - SCREEN_STRETCH_X(20.0f), SCREEN_SCALE_Y(438.0f),
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CRGBA(150, 0, 0, 140));
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// yellow bar
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CSprite2d::DrawRect(CRect(MENU_X(13.0f), SCREEN_STRETCH_FROM_BOTTOM(96.0f),
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SCREEN_STRETCH_FROM_RIGHT(11.0f), SCREEN_STRETCH_FROM_BOTTOM(59.0f)),
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CRGBA(235, 170, 50, 255));
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CSprite2d::Draw2DPolygon(0.0f, 0.0f,
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SCREEN_WIDTH, 0.0f,
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0.0f, SCREEN_HEIGHT,
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SCREEN_WIDTH, SCREEN_HEIGHT,
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CRGBA(150, 0, 0, 80));
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}
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#endif
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