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PreAllocateRwObjects
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@ -29,6 +29,7 @@ class CSprite2d;
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bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
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bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
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void DoRWStuffEndOfFrame(void);
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void PreAllocateRwObjects(void);
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void InitialiseGame(void);
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void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);
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void LoadingIslandScreen(const char *levelName);
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