Reverse unused audio functions from mobile

# Conflicts:
#	src/audio/AudioManager.h
This commit is contained in:
Sergeanur 2021-07-29 00:40:32 +03:00
commit cce97588fe
4 changed files with 34 additions and 2 deletions

View file

@ -51,7 +51,7 @@ public:
eAudioType m_nType;
void *m_pEntity;
bool8 m_bIsUsed;
uint8 m_bStatus;
bool8 m_bStatus;
int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS];
float m_afVolume[NUM_AUDIOENTITY_EVENTS];
uint8 m_AudioEvents;
@ -255,7 +255,9 @@ public:
void Service();
int32 CreateEntity(eAudioType type, void *entity);
void DestroyEntity(int32 id); // inlined in vc
bool8 GetEntityStatus(int32 id);
void SetEntityStatus(int32 id, bool8 status);
void *GetEntityPointer(int32 id);
void PlayOneShot(int32 index, uint16 sound, float vol);
void SetEffectsMasterVolume(uint8 volume);
void SetMusicMasterVolume(uint8 volume);