Reverse unused audio functions from mobile

# Conflicts:
#	src/audio/AudioManager.h
This commit is contained in:
Sergeanur 2021-07-29 00:40:32 +03:00
commit cce97588fe
4 changed files with 34 additions and 2 deletions

View file

@ -25,6 +25,7 @@ public:
int32 CreateEntity(eAudioType type, void *UID);
void DestroyEntity(int32 audioEntity);
bool8 GetEntityStatus(int32 audioEntity);
void SetEntityStatus(int32 audioEntity, bool8 status);
void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
void DestroyAllGameCreatedEntities(void);
@ -57,7 +58,8 @@ public:
char GetCDAudioDriveLetter(void);
bool8 IsAudioInitialised(void);
void ResetPoliceRadio();
void ReportCrime(eCrimeType crime, CVector const &pos);
int32 CreateLoopingScriptObject(cAudioScriptObject *scriptObject);