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Reverse unused audio functions from mobile
# Conflicts: # src/audio/AudioManager.h
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4 changed files with 34 additions and 2 deletions
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@ -25,6 +25,7 @@ public:
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int32 CreateEntity(eAudioType type, void *UID);
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void DestroyEntity(int32 audioEntity);
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bool8 GetEntityStatus(int32 audioEntity);
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void SetEntityStatus(int32 audioEntity, bool8 status);
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void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
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void DestroyAllGameCreatedEntities(void);
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@ -57,7 +58,8 @@ public:
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char GetCDAudioDriveLetter(void);
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bool8 IsAudioInitialised(void);
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void ResetPoliceRadio();
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void ReportCrime(eCrimeType crime, CVector const &pos);
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int32 CreateLoopingScriptObject(cAudioScriptObject *scriptObject);
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