mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 18:39:00 +00:00
Reverse unused audio functions from mobile
# Conflicts: # src/audio/AudioManager.h
This commit is contained in:
parent
2aa37813d2
commit
cce97588fe
4 changed files with 34 additions and 2 deletions
|
@ -160,6 +160,14 @@ cAudioManager::DestroyEntity(int32 id)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool8
|
||||||
|
cAudioManager::GetEntityStatus(int32 id)
|
||||||
|
{
|
||||||
|
if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed)
|
||||||
|
return m_asAudioEntities[id].m_bStatus;
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
cAudioManager::SetEntityStatus(int32 id, bool8 status)
|
cAudioManager::SetEntityStatus(int32 id, bool8 status)
|
||||||
{
|
{
|
||||||
|
@ -167,6 +175,14 @@ cAudioManager::SetEntityStatus(int32 id, bool8 status)
|
||||||
m_asAudioEntities[id].m_bStatus = status;
|
m_asAudioEntities[id].m_bStatus = status;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void *
|
||||||
|
cAudioManager::GetEntityPointer(int32 id)
|
||||||
|
{
|
||||||
|
if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed)
|
||||||
|
return m_asAudioEntities[id].m_pEntity;
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
|
cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
|
||||||
{
|
{
|
||||||
|
|
|
@ -51,7 +51,7 @@ public:
|
||||||
eAudioType m_nType;
|
eAudioType m_nType;
|
||||||
void *m_pEntity;
|
void *m_pEntity;
|
||||||
bool8 m_bIsUsed;
|
bool8 m_bIsUsed;
|
||||||
uint8 m_bStatus;
|
bool8 m_bStatus;
|
||||||
int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS];
|
int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS];
|
||||||
float m_afVolume[NUM_AUDIOENTITY_EVENTS];
|
float m_afVolume[NUM_AUDIOENTITY_EVENTS];
|
||||||
uint8 m_AudioEvents;
|
uint8 m_AudioEvents;
|
||||||
|
@ -255,7 +255,9 @@ public:
|
||||||
void Service();
|
void Service();
|
||||||
int32 CreateEntity(eAudioType type, void *entity);
|
int32 CreateEntity(eAudioType type, void *entity);
|
||||||
void DestroyEntity(int32 id); // inlined in vc
|
void DestroyEntity(int32 id); // inlined in vc
|
||||||
|
bool8 GetEntityStatus(int32 id);
|
||||||
void SetEntityStatus(int32 id, bool8 status);
|
void SetEntityStatus(int32 id, bool8 status);
|
||||||
|
void *GetEntityPointer(int32 id);
|
||||||
void PlayOneShot(int32 index, uint16 sound, float vol);
|
void PlayOneShot(int32 index, uint16 sound, float vol);
|
||||||
void SetEffectsMasterVolume(uint8 volume);
|
void SetEffectsMasterVolume(uint8 volume);
|
||||||
void SetMusicMasterVolume(uint8 volume);
|
void SetMusicMasterVolume(uint8 volume);
|
||||||
|
|
|
@ -38,6 +38,12 @@ cDMAudio::DestroyEntity(int32 audioEntity)
|
||||||
AudioManager.DestroyEntity(audioEntity);
|
AudioManager.DestroyEntity(audioEntity);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool8
|
||||||
|
cDMAudio::GetEntityStatus(int32 audioEntity)
|
||||||
|
{
|
||||||
|
return AudioManager.GetEntityStatus(audioEntity);
|
||||||
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
cDMAudio::SetEntityStatus(int32 audioEntity, bool8 status)
|
cDMAudio::SetEntityStatus(int32 audioEntity, bool8 status)
|
||||||
{
|
{
|
||||||
|
@ -184,6 +190,12 @@ cDMAudio::IsAudioInitialised(void)
|
||||||
return AudioManager.IsAudioInitialised();
|
return AudioManager.IsAudioInitialised();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::ResetPoliceRadio()
|
||||||
|
{
|
||||||
|
AudioManager.ResetPoliceRadio();
|
||||||
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
cDMAudio::ReportCrime(eCrimeType crime, const CVector &pos)
|
cDMAudio::ReportCrime(eCrimeType crime, const CVector &pos)
|
||||||
{
|
{
|
||||||
|
|
|
@ -25,6 +25,7 @@ public:
|
||||||
|
|
||||||
int32 CreateEntity(eAudioType type, void *UID);
|
int32 CreateEntity(eAudioType type, void *UID);
|
||||||
void DestroyEntity(int32 audioEntity);
|
void DestroyEntity(int32 audioEntity);
|
||||||
|
bool8 GetEntityStatus(int32 audioEntity);
|
||||||
void SetEntityStatus(int32 audioEntity, bool8 status);
|
void SetEntityStatus(int32 audioEntity, bool8 status);
|
||||||
void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
|
void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
|
||||||
void DestroyAllGameCreatedEntities(void);
|
void DestroyAllGameCreatedEntities(void);
|
||||||
|
@ -58,6 +59,7 @@ public:
|
||||||
char GetCDAudioDriveLetter(void);
|
char GetCDAudioDriveLetter(void);
|
||||||
bool8 IsAudioInitialised(void);
|
bool8 IsAudioInitialised(void);
|
||||||
|
|
||||||
|
void ResetPoliceRadio();
|
||||||
void ReportCrime(eCrimeType crime, CVector const &pos);
|
void ReportCrime(eCrimeType crime, CVector const &pos);
|
||||||
|
|
||||||
int32 CreateLoopingScriptObject(cAudioScriptObject *scriptObject);
|
int32 CreateLoopingScriptObject(cAudioScriptObject *scriptObject);
|
||||||
|
|
Loading…
Reference in a new issue