fixes to HUD and sprite2d

This commit is contained in:
aap 2020-08-13 18:47:39 +02:00
parent 0d8fcb41ee
commit cdebea71f3
3 changed files with 133 additions and 160 deletions

View file

@ -205,7 +205,8 @@ void CHud::Draw()
rect.right = f3rdX + SCREEN_SCALE_X(32.0f * 0.6f);
rect.bottom = f3rdY + SCREEN_SCALE_Y(32.0f * 0.6f);
Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);
}
else {
rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.4f);
@ -213,7 +214,8 @@ void CHud::Draw()
rect.right = f3rdX + SCREEN_SCALE_X(32.0f * 0.4f);
rect.bottom = f3rdY + SCREEN_SCALE_Y(32.0f * 0.4f);
Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);
}
} else {
if (Mode == CCam::MODE_M16_1STPERSON ||
@ -223,7 +225,8 @@ void CHud::Draw()
rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(32.0f);
rect.right = (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(32.0f);
rect.bottom = (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(32.0f);
Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);
}
else if (Mode == CCam::MODE_1STPERSON_RUNABOUT) {
rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f * 0.7f);
@ -231,7 +234,8 @@ void CHud::Draw()
rect.right = (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(32.0f * 0.7f);
rect.bottom = (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(32.0f * 0.7f);
Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);
}
else if (Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT) {
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
@ -248,29 +252,33 @@ void CHud::Draw()
// TODO(Miami)
// Sniper
rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(210.0f);
rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(210.0f);
rect.right = SCREEN_WIDTH / 2;
rect.bottom = SCREEN_HEIGHT / 2;
Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f);
rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f);
rect.right = SCREEN_WIDTH/2;
rect.bottom = SCREEN_HEIGHT/2;
Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
0.01f, 0.01f, 1.0f, 0.0f, 0.01f, 1.0f, 1.0f, 1.0f);
rect.right = (SCREEN_WIDTH / 2);
rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(210.0f);
rect.left = SCREEN_SCALE_X(210.0f) + (SCREEN_WIDTH / 2);
rect.bottom = SCREEN_HEIGHT / 2;
Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
rect.left = SCREEN_WIDTH/2;
rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f);
rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f);
rect.bottom = SCREEN_HEIGHT/2;
Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
0.99f, 0.0f, 0.01f, 0.01f, 0.99f, 1.0f, 0.01f, 1.0f);
rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(210.0f);
rect.bottom = (SCREEN_HEIGHT / 2);
rect.right = (SCREEN_WIDTH / 2);
rect.top = SCREEN_SCALE_Y(210.0f) + (SCREEN_HEIGHT / 2);
Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f);
rect.top = SCREEN_HEIGHT/2;
rect.right = SCREEN_WIDTH/2;
rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f);
Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
0.01f, 0.99f, 1.0f, 0.99f, 0.01f, 0.01f, 1.0f, 0.01f);
rect.right = (SCREEN_WIDTH / 2);
rect.bottom = (SCREEN_HEIGHT / 2);
rect.left = SCREEN_SCALE_X(210.0f) + (SCREEN_WIDTH / 2);
rect.top = SCREEN_SCALE_Y(210.0f) + (SCREEN_HEIGHT / 2);
Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
rect.left = SCREEN_WIDTH/2;
rect.top = SCREEN_HEIGHT/2;
rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f);
rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f);
Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
0.99f, 0.99f, 0.01f, 0.99f, 0.99f, 0.01f, 0.1f, 0.01f);
}
}
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);