Little CPed fixes & Peddebug

This commit is contained in:
eray orçunus 2019-08-16 19:25:02 +03:00
commit cf8b27c453
5 changed files with 197 additions and 128 deletions

View file

@ -574,12 +574,12 @@ public:
void StartFightAttack(uint8);
void SetWaitState(eWaitState, void*);
bool FightStrike(CVector&);
int GetLocalDirection(CVector2D&);
int GetLocalDirection(CVector2D const &);
void StartFightDefend(uint8, uint8, uint8);
void PlayHitSound(CPed*);
void SetFall(int, AnimationId, uint8);
void SetFlee(CEntity*, int);
void SetFlee(CVector2D&, int);
void SetFlee(CVector2D const &, int);
void RemoveInCarAnims(void);
void CollideWithPed(CPed*);
void SetDirectionToWalkAroundObject(CEntity*);
@ -698,7 +698,9 @@ public:
static CVector2D &ms_vec2DFleePosition;
static CPedAudioData (&CommentWaitTime)[38];
#ifndef FINAL
#ifndef MASTER
static void SwitchDebugDisplay(void);
void DebugRenderOnePedText(void);
static bool bUnusedFightThingOnPlayer;
#endif
};