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Little CPed fixes & Peddebug
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82dc813ab3
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5 changed files with 197 additions and 128 deletions
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@ -574,12 +574,12 @@ public:
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void StartFightAttack(uint8);
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void SetWaitState(eWaitState, void*);
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bool FightStrike(CVector&);
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int GetLocalDirection(CVector2D&);
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int GetLocalDirection(CVector2D const &);
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void StartFightDefend(uint8, uint8, uint8);
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void PlayHitSound(CPed*);
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void SetFall(int, AnimationId, uint8);
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void SetFlee(CEntity*, int);
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void SetFlee(CVector2D&, int);
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void SetFlee(CVector2D const &, int);
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void RemoveInCarAnims(void);
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void CollideWithPed(CPed*);
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void SetDirectionToWalkAroundObject(CEntity*);
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@ -698,7 +698,9 @@ public:
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static CVector2D &ms_vec2DFleePosition;
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static CPedAudioData (&CommentWaitTime)[38];
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#ifndef FINAL
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#ifndef MASTER
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static void SwitchDebugDisplay(void);
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void DebugRenderOnePedText(void);
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static bool bUnusedFightThingOnPlayer;
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#endif
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};
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