mirror of
https://github.com/GTAmodding/re3.git
synced 2025-07-13 04:54:09 +00:00
PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
This commit is contained in:
parent
2903ebe296
commit
cfda5eb148
30 changed files with 449 additions and 482 deletions
|
@ -1218,10 +1218,10 @@ void CReplay::ProcessReplayCamera(void)
|
|||
TheCamera.GetUp() = CVector(0.0f, 1.0f, 0.0f);
|
||||
TheCamera.GetRight() = CVector(1.0f, 0.0f, 0.0f);
|
||||
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
|
||||
pm->pos = *(RwV3d*)&TheCamera.GetPosition();
|
||||
pm->at = *(RwV3d*)&TheCamera.GetForward();
|
||||
pm->up = *(RwV3d*)&TheCamera.GetUp();
|
||||
pm->right = *(RwV3d*)&TheCamera.GetRight();
|
||||
pm->pos = TheCamera.GetPosition();
|
||||
pm->at = TheCamera.GetForward();
|
||||
pm->up = TheCamera.GetUp();
|
||||
pm->right = TheCamera.GetRight();
|
||||
break;
|
||||
}
|
||||
case REPLAYCAMMODE_FIXED:
|
||||
|
@ -1237,10 +1237,10 @@ void CReplay::ProcessReplayCamera(void)
|
|||
TheCamera.GetMatrix().GetUp() = up;
|
||||
TheCamera.GetMatrix().GetRight() = right;
|
||||
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
|
||||
pm->pos = *(RwV3d*)&TheCamera.GetMatrix().GetPosition();
|
||||
pm->at = *(RwV3d*)&TheCamera.GetMatrix().GetForward();
|
||||
pm->up = *(RwV3d*)&TheCamera.GetMatrix().GetUp();
|
||||
pm->right = *(RwV3d*)&TheCamera.GetMatrix().GetRight();
|
||||
pm->pos = TheCamera.GetMatrix().GetPosition();
|
||||
pm->at = TheCamera.GetMatrix().GetForward();
|
||||
pm->up = TheCamera.GetMatrix().GetUp();
|
||||
pm->right = TheCamera.GetMatrix().GetRight();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
@ -1840,10 +1840,10 @@ void CReplay::ProcessLookAroundCam(void)
|
|||
TheCamera.GetRight() = right;
|
||||
TheCamera.SetPosition(camera_pt);
|
||||
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
|
||||
pm->pos = *(RwV3d*)&TheCamera.GetPosition();
|
||||
pm->at = *(RwV3d*)&TheCamera.GetForward();
|
||||
pm->up = *(RwV3d*)&TheCamera.GetUp();
|
||||
pm->right = *(RwV3d*)&TheCamera.GetRight();
|
||||
pm->pos = TheCamera.GetPosition();
|
||||
pm->at = TheCamera.GetForward();
|
||||
pm->up = TheCamera.GetUp();
|
||||
pm->right = TheCamera.GetRight();
|
||||
TheCamera.CalculateDerivedValues();
|
||||
RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
|
||||
RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue