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Merge branch 'master' into miami
# Conflicts: # src/control/CarAI.cpp # src/control/Phones.cpp # src/control/Phones.h # src/control/Record.cpp # src/control/Restart.cpp # src/control/Script.cpp # src/core/Collision.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.h # src/core/Streaming.cpp # src/core/TempColModels.cpp # src/core/Wanted.cpp # src/core/Zones.cpp # src/core/config.h # src/core/main.cpp # src/core/re3.cpp # src/entities/Entity.cpp # src/entities/Physical.cpp # src/extras/frontendoption.cpp # src/modelinfo/ModelInfo.cpp # src/modelinfo/PedModelInfo.cpp # src/peds/CivilianPed.cpp # src/peds/CopPed.cpp # src/peds/EmergencyPed.cpp # src/peds/Ped.cpp # src/peds/Ped.h # src/peds/Population.cpp # src/render/Renderer.cpp # src/save/GenericGameStorage.cpp # src/skel/win/win.cpp # src/vehicles/Automobile.cpp # src/vehicles/Boat.cpp # src/vehicles/Boat.h # src/vehicles/Vehicle.cpp
This commit is contained in:
commit
d0f5464200
30 changed files with 140 additions and 60 deletions
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@ -170,7 +170,7 @@ static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flyi
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void PrintElementsInPtrList(void)
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{
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for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_NONE).first; node; node = node->next) {
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for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_GENERIC).first; node; node = node->next) {
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/* Most likely debug print was present here */
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}
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}
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@ -1143,7 +1143,7 @@ void CReplay::StoreStuffInMem(void)
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pWorld1 = new uint8[sizeof(CSector) * NUMSECTORS_X * NUMSECTORS_Y];
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memcpy(pWorld1, CWorld::GetSector(0, 0), NUMSECTORS_X * NUMSECTORS_Y * sizeof(CSector));
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WorldPtrList = CWorld::GetMovingEntityList().first; // why
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BigBuildingPtrList = CWorld::GetBigBuildingList(LEVEL_NONE).first;
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BigBuildingPtrList = CWorld::GetBigBuildingList(LEVEL_GENERIC).first;
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pPickups = new uint8[sizeof(CPickup) * NUMPICKUPS];
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memcpy(pPickups, CPickups::aPickUps, NUMPICKUPS * sizeof(CPickup));
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pReferences = new uint8[(sizeof(CReference) * NUMREFERENCES)];
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@ -1189,7 +1189,7 @@ void CReplay::RestoreStuffFromMem(void)
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delete[] pWorld1;
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pWorld1 = nil;
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CWorld::GetMovingEntityList().first = WorldPtrList;
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CWorld::GetBigBuildingList(LEVEL_NONE).first = BigBuildingPtrList;
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CWorld::GetBigBuildingList(LEVEL_GENERIC).first = BigBuildingPtrList;
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memcpy(CPickups::aPickUps, pPickups, sizeof(CPickup) * NUMPICKUPS);
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delete[] pPickups;
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pPickups = nil;
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