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Merge branch 'master' into miami
# Conflicts: # src/control/CarAI.cpp # src/control/Phones.cpp # src/control/Phones.h # src/control/Record.cpp # src/control/Restart.cpp # src/control/Script.cpp # src/core/Collision.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.h # src/core/Streaming.cpp # src/core/TempColModels.cpp # src/core/Wanted.cpp # src/core/Zones.cpp # src/core/config.h # src/core/main.cpp # src/core/re3.cpp # src/entities/Entity.cpp # src/entities/Physical.cpp # src/extras/frontendoption.cpp # src/modelinfo/ModelInfo.cpp # src/modelinfo/PedModelInfo.cpp # src/peds/CivilianPed.cpp # src/peds/CopPed.cpp # src/peds/EmergencyPed.cpp # src/peds/Ped.cpp # src/peds/Ped.h # src/peds/Population.cpp # src/render/Renderer.cpp # src/save/GenericGameStorage.cpp # src/skel/win/win.cpp # src/vehicles/Automobile.cpp # src/vehicles/Boat.cpp # src/vehicles/Boat.h # src/vehicles/Vehicle.cpp
This commit is contained in:
commit
d0f5464200
30 changed files with 140 additions and 60 deletions
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@ -354,7 +354,7 @@ bool CGame::Initialise(const char* datFile)
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LoadingScreen("Loading the Game", "Setup streaming", nil);
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CStreaming::LoadInitialVehicles();
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CStreaming::LoadInitialPeds();
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CStreaming::RequestBigBuildings(LEVEL_NONE);
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CStreaming::RequestBigBuildings(LEVEL_GENERIC);
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CStreaming::LoadAllRequestedModels(false);
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printf("Streaming uses %dK of its memory", CStreaming::ms_memoryUsed / 1024);
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LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
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@ -505,7 +505,7 @@ void CGame::ReInitGameObjectVariables(void)
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CTimeCycle::Initialise();
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CDraw::SetFOV(120.0f);
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CDraw::ms_fLODDistance = 500.0f;
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CStreaming::RequestBigBuildings(LEVEL_NONE);
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CStreaming::RequestBigBuildings(LEVEL_GENERIC);
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CStreaming::LoadAllRequestedModels(false);
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CPed::Initialise();
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CEventList::Initialise();
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@ -643,7 +643,7 @@ void CGame::InitialiseWhenRestarting(void)
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CTimer::Initialise();
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FrontEndMenuManager.m_bWantToLoad = false;
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ReInitGameObjectVariables();
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currLevel = LEVEL_NONE;
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currLevel = LEVEL_GENERIC;
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CCollision::SortOutCollisionAfterLoad();
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}
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}
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