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Merge branch 'master' into miami
# Conflicts: # src/control/CarAI.cpp # src/control/Phones.cpp # src/control/Phones.h # src/control/Record.cpp # src/control/Restart.cpp # src/control/Script.cpp # src/core/Collision.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.h # src/core/Streaming.cpp # src/core/TempColModels.cpp # src/core/Wanted.cpp # src/core/Zones.cpp # src/core/config.h # src/core/main.cpp # src/core/re3.cpp # src/entities/Entity.cpp # src/entities/Physical.cpp # src/extras/frontendoption.cpp # src/modelinfo/ModelInfo.cpp # src/modelinfo/PedModelInfo.cpp # src/peds/CivilianPed.cpp # src/peds/CopPed.cpp # src/peds/EmergencyPed.cpp # src/peds/Ped.cpp # src/peds/Ped.h # src/peds/Population.cpp # src/render/Renderer.cpp # src/save/GenericGameStorage.cpp # src/skel/win/win.cpp # src/vehicles/Automobile.cpp # src/vehicles/Boat.cpp # src/vehicles/Boat.h # src/vehicles/Vehicle.cpp
This commit is contained in:
commit
d0f5464200
30 changed files with 140 additions and 60 deletions
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@ -93,7 +93,7 @@ CTheZones::Init(void)
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InfoZoneArray[0].maxx = 1600.0f;
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InfoZoneArray[0].maxy = 2000.0f;
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InfoZoneArray[0].maxz = 500.0f;
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InfoZoneArray[0].level = LEVEL_NONE;
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InfoZoneArray[0].level = LEVEL_GENERIC;
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InfoZoneArray[0].type = ZONE_INFO;
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strcpy(NavigationZoneArray[0].name, "VICE_C");
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@ -103,10 +103,10 @@ CTheZones::Init(void)
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NavigationZoneArray[0].maxx = 1600.0f;
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NavigationZoneArray[0].maxy = 2000.0f;
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NavigationZoneArray[0].maxz = 500.0f;
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NavigationZoneArray[0].level = LEVEL_NONE;
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NavigationZoneArray[0].level = LEVEL_GENERIC;
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NavigationZoneArray[0].type = ZONE_NAVIG;
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m_CurrLevel = LEVEL_NONE;
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m_CurrLevel = LEVEL_GENERIC;
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for(i = 0; i < NUMMAPZONES; i++){
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memset(&MapZoneArray[i], 0, sizeof(CZone));
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@ -120,7 +120,7 @@ CTheZones::Init(void)
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MapZoneArray[0].maxx = 1600.0f;
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MapZoneArray[0].maxy = 2000.0f;
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MapZoneArray[0].maxz = 500.0f;
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MapZoneArray[0].level = LEVEL_NONE;
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MapZoneArray[0].level = LEVEL_GENERIC;
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}
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//--MIAMI: done
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