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Merge branch 'master' into miami
# Conflicts: # src/control/CarAI.cpp # src/control/Phones.cpp # src/control/Phones.h # src/control/Record.cpp # src/control/Restart.cpp # src/control/Script.cpp # src/core/Collision.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.h # src/core/Streaming.cpp # src/core/TempColModels.cpp # src/core/Wanted.cpp # src/core/Zones.cpp # src/core/config.h # src/core/main.cpp # src/core/re3.cpp # src/entities/Entity.cpp # src/entities/Physical.cpp # src/extras/frontendoption.cpp # src/modelinfo/ModelInfo.cpp # src/modelinfo/PedModelInfo.cpp # src/peds/CivilianPed.cpp # src/peds/CopPed.cpp # src/peds/EmergencyPed.cpp # src/peds/Ped.cpp # src/peds/Ped.h # src/peds/Population.cpp # src/render/Renderer.cpp # src/save/GenericGameStorage.cpp # src/skel/win/win.cpp # src/vehicles/Automobile.cpp # src/vehicles/Boat.cpp # src/vehicles/Boat.h # src/vehicles/Vehicle.cpp
This commit is contained in:
commit
d0f5464200
30 changed files with 140 additions and 60 deletions
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@ -359,8 +359,8 @@ CEntity::SetupBigBuilding(void)
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if(mi->m_lodDistances[0] <= 2000.0f)
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bStreamBIGBuilding = true;
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if(mi->m_lodDistances[0] > 2500.0f || mi->m_ignoreDrawDist)
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m_level = LEVEL_NONE;
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else if(m_level == LEVEL_NONE)
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m_level = LEVEL_GENERIC;
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else if(m_level == LEVEL_GENERIC)
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printf("%s isn't in a level\n", mi->GetName());
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}
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