Fixed random sound volume

This commit is contained in:
Sergeanur 2020-02-07 21:38:38 +02:00
parent a3e5ccde47
commit d1700b3257

View file

@ -8141,7 +8141,7 @@ cAudioManager::AdjustSamplesVolume()
for(int i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; i++) { for(int i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; i++) {
tSound* pSample = &m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] + 1]; tSound* pSample = &m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] + 1];
if(!pSample->m_bBankIndex) // all non-speech sounds on PC if(!pSample->m_bIsDistant)
pSample->m_bEmittingVolume = ComputeEmittingVolume( pSample->m_bEmittingVolume = ComputeEmittingVolume(
pSample->m_bEmittingVolume, pSample->m_fSoundIntensity, pSample->m_fDistance); pSample->m_bEmittingVolume, pSample->m_fSoundIntensity, pSample->m_fDistance);
} }