mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-24 17:55:42 +00:00
rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
This commit is contained in:
parent
f8297df9c5
commit
d17d437de3
41 changed files with 189 additions and 189 deletions
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@ -989,8 +989,8 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params)
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freq = 25000;
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}
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if (isPlayerVeh) {
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volume = clamp2(volume, prevVolume, 7);
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freq = clamp2(freq, prevFreq, 800);
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volume = Clamp2(volume, prevVolume, 7);
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freq = Clamp2(freq, prevFreq, 800);
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}
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if (volume > 0) {
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CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
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@ -1038,8 +1038,8 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params)
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freq = Min(22000, (8000 * acceletateState / 255 + 14000) * 3.0f * Abs(params.m_fVelocityChange));
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}
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if (isPlayerVeh && !vehSlowdown) {
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volume = clamp2(volume, prevVolume, 7);
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freq = clamp2(freq, prevFreq, 800);
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volume = Clamp2(volume, prevVolume, 7);
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freq = Clamp2(freq, prevFreq, 800);
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}
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if (!vehSlowdown)
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#ifdef THIS_IS_STUPID
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@ -1118,7 +1118,7 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params)
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}
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if (acceletateState < brakeState)
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acceletateState = brakeState;
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freq = clamp2(5 * acceletateState + 22050, prevFreq, 30);
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freq = Clamp2(5 * acceletateState + 22050, prevFreq, 30);
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CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(70, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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@ -1658,8 +1658,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
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bHandbrakeOnLastFrame = FALSE;
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}
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if (CReplay::IsPlayingBack()) {
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accelerateState = (255.0f * clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f));
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brakeState = (255.0f * clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f));
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accelerateState = (255.0f * Clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f));
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brakeState = (255.0f * Clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f));
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} else {
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accelerateState = Pads[0].GetAccelerate();
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brakeState = Pads[0].GetBrake();
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@ -1810,7 +1810,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
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}
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}
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relativeVelocityChange = 2.0f * params.m_fVelocityChange / params.m_pTransmission->fMaxVelocity;
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accelerationMultipler = clamp(relativeVelocityChange, 0.0f, 1.0f);
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accelerationMultipler = Clamp(relativeVelocityChange, 0.0f, 1.0f);
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gasPedalAudio = accelerationMultipler;
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switch (engineSoundType) {
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case SFX_BANK_MOPED:
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@ -3585,7 +3585,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
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m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
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if (propellerSpeed < 1.0f)
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m_sQueueSample.m_nFrequency = (propellerSpeed + 1.0f) * (m_sQueueSample.m_nFrequency / 2.0f);
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m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqFrontPrev, 197);
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m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqFrontPrev, 197);
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freqFrontPrev = m_sQueueSample.m_nFrequency;
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m_sQueueSample.m_bIs2D = FALSE;
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@ -3641,7 +3641,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
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if (propellerSpeed < 1.0f)
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m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2);
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m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqPropellerPrev, 98);
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m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqPropellerPrev, 98);
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freqPropellerPrev = m_sQueueSample.m_nFrequency;
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} else {
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m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2;
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@ -3710,7 +3710,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
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m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
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if (propellerSpeed < 1.0f)
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m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2.0f);
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m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197);
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m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197);
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freqSkimmerPrev = m_sQueueSample.m_nFrequency;
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m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
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@ -331,7 +331,7 @@ cAudioManager::Get3DProviderName(uint8 id) const
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if (!m_bIsInitialised)
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return nil;
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#ifdef AUDIO_OAL
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id = clamp(id, 0, SampleManager.GetNum3DProvidersAvailable() - 1);
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id = Clamp(id, 0, SampleManager.GetNum3DProvidersAvailable() - 1);
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#else
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// We don't want that either since it will crash the game, but skipping for now
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if (id >= SampleManager.GetNum3DProvidersAvailable())
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@ -531,7 +531,7 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1,
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if (dist != 0.0f) {
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float speedOfSource = (dist / m_nTimeSpent) * speedMultiplier;
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if (m_fSpeedOfSound > Abs(speedOfSource)) {
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speedOfSource = clamp2(speedOfSource, 0.0f, 1.5f);
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speedOfSource = Clamp2(speedOfSource, 0.0f, 1.5f);
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newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound);
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}
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}
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@ -895,11 +895,11 @@ cAudioManager::ProcessActiveQueues()
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sample.m_fSpeedMultiplier);
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if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) {
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m_asActiveSamples[j].m_nFrequency = clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000);
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m_asActiveSamples[j].m_nFrequency = Clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000);
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SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency);
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}
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if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) {
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vol = clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10);
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vol = Clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10);
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if (field_4) {
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emittingVol = 2 * Min(63, vol);
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@ -162,7 +162,7 @@ public:
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else
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StepIndex--;
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StepIndex = clamp(StepIndex, 0, 88);
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StepIndex = Clamp(StepIndex, 0, 88);
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int delta = step >> 3;
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if (adpcm & 1) delta += step >> 2;
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@ -171,7 +171,7 @@ public:
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if (adpcm & 8) delta = -delta;
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int newSample = Sample + delta;
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Sample = clamp(newSample, -32768, 32767);
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Sample = Clamp(newSample, -32768, 32767);
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return Sample;
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}
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};
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@ -716,7 +716,7 @@ public:
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static short quantize(double sample)
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{
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int a = int(sample + 0.5);
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return short(clamp(a, -32768, 32767));
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return short(Clamp(a, -32768, 32767));
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}
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void Decode(void* _inbuf, int16* _outbuf, size_t size)
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@ -1448,10 +1448,10 @@ void CStream::SetVolume(uint32 nVol)
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void CStream::SetPan(uint8 nPan)
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{
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m_nPan = clamp((int8)nPan - 63, 0, 63);
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m_nPan = Clamp((int8)nPan - 63, 0, 63);
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SetPosition(0, (m_nPan - 63) / 64.0f, 0.0f, Sqrt(1.0f - SQR((m_nPan - 63) / 64.0f)));
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m_nPan = clamp((int8)nPan + 64, 64, 127);
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m_nPan = Clamp((int8)nPan + 64, 64, 127);
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SetPosition(1, (m_nPan - 63) / 64.0f, 0.0f, Sqrt(1.0f - SQR((m_nPan - 63) / 64.0f)));
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m_nPan = nPan;
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@ -1659,7 +1659,7 @@ cSampleManager::UpdateReverb(void)
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#undef CALCULATE_RATIO
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#undef MIN_DIST
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fRatio = clamp(fRatio, 0.0f, 0.6f);
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fRatio = Clamp(fRatio, 0.0f, 0.6f);
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if ( fRatio == _fPrevEaxRatioDestination )
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return FALSE;
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@ -356,7 +356,7 @@ int8 cSampleManager::SetCurrent3DProvider(uint8 nProvider)
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{
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int savedprovider = curprovider;
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nProvider = clamp(nProvider, 0, m_nNumberOfProviders - 1);
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nProvider = Clamp(nProvider, 0, m_nNumberOfProviders - 1);
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if ( set_new_provider(nProvider) )
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return curprovider;
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@ -1449,7 +1449,7 @@ bool8 cSampleManager::UpdateReverb(void)
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#undef CALCULATE_RATIO
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#undef MIN_DIST
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fRatio = clamp(fRatio, 0.0f, 0.6f);
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fRatio = Clamp(fRatio, 0.0f, 0.6f);
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if ( fRatio == _fPrevEaxRatioDestination )
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return FALSE;
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@ -2575,7 +2575,7 @@ void CCarCtrl::SteerAIBoatWithPhysicsHeadingForTarget(CVehicle* pVehicle, float
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float angleToTarget = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
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float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y);
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float steerAngle = LimitRadianAngle(angleToTarget - angleForward);
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steerAngle = clamp(steerAngle, -DEFAULT_MAX_STEER_ANGLE, DEFAULT_MAX_STEER_ANGLE);
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steerAngle = Clamp(steerAngle, -DEFAULT_MAX_STEER_ANGLE, DEFAULT_MAX_STEER_ANGLE);
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#ifdef FIX_BUGS
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float speedTarget = pVehicle->AutoPilot.GetCruiseSpeed();
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#else
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@ -2735,7 +2735,7 @@ void CCarCtrl::SteerAIPlaneTowardsTargetCoors(CAutomobile* pPlane)
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{
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CVector2D vecToTarget = pPlane->AutoPilot.m_vecDestinationCoors - pPlane->GetPosition();
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float fForwardZ = (pPlane->AutoPilot.m_vecDestinationCoors.z - pPlane->GetPosition().z) / vecToTarget.Magnitude();
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fForwardZ = clamp(fForwardZ, -0.3f, 0.3f);
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fForwardZ = Clamp(fForwardZ, -0.3f, 0.3f);
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float angle = CGeneral::GetATanOfXY(vecToTarget.x, vecToTarget.y);
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while (angle > TWOPI)
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angle -= TWOPI;
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@ -425,9 +425,9 @@ void CReplay::RecordParticle(tParticleType type, const CVector& vecPos, const CV
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pp->pos_x = 4.0f * vecPos.x;
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pp->pos_y = 4.0f * vecPos.y;
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pp->pos_z = 4.0f * vecPos.z;
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pp->dir_x = 120.0f * clamp(vecDir.x, -1.0f, 1.0f);
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pp->dir_y = 120.0f * clamp(vecDir.y, -1.0f, 1.0f);
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pp->dir_z = 120.0f * clamp(vecDir.z, -1.0f, 1.0f);
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pp->dir_x = 120.0f * Clamp(vecDir.x, -1.0f, 1.0f);
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pp->dir_y = 120.0f * Clamp(vecDir.y, -1.0f, 1.0f);
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pp->dir_z = 120.0f * Clamp(vecDir.z, -1.0f, 1.0f);
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pp->size = fSize;
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pp->r = color.red;
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pp->g = color.green;
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@ -463,8 +463,8 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
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CAnimBlendAssociation* main = RpAnimBlendClumpGetMainAssociation((RpClump*)ped->m_rwObject, &second, &blend_amount);
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if (main){
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state->animId = main->animId;
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state->time = 255.0f / 4.0f * clamp(main->currentTime, 0.0f, 4.0f);
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state->speed = 255.0f / 3.0f * clamp(main->speed, 0.0f, 3.0f);
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state->time = 255.0f / 4.0f * Clamp(main->currentTime, 0.0f, 4.0f);
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state->speed = 255.0f / 3.0f * Clamp(main->speed, 0.0f, 3.0f);
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state->groupId = main->groupId;
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}else{
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state->animId = 3;
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@ -474,9 +474,9 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
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}
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if (second) {
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state->secAnimId = second->animId;
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state->secTime = 255.0f / 4.0f * clamp(second->currentTime, 0.0f, 4.0f);
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state->secSpeed = 255.0f / 3.0f * clamp(second->speed, 0.0f, 3.0f);
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state->blendAmount = 255.0f / 2.0f * clamp(blend_amount, 0.0f, 2.0f);
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state->secTime = 255.0f / 4.0f * Clamp(second->currentTime, 0.0f, 4.0f);
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state->secSpeed = 255.0f / 3.0f * Clamp(second->speed, 0.0f, 3.0f);
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state->blendAmount = 255.0f / 2.0f * Clamp(blend_amount, 0.0f, 2.0f);
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state->secGroupId = second->groupId;
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}else{
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state->secAnimId = 0;
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@ -488,9 +488,9 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
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CAnimBlendAssociation* partial = RpAnimBlendClumpGetMainPartialAssociation((RpClump*)ped->m_rwObject);
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if (partial) {
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state->partAnimId = partial->animId;
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state->partAnimTime = 255.0f / 4.0f * clamp(partial->currentTime, 0.0f, 4.0f);
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state->partAnimSpeed = 255.0f / 3.0f * clamp(partial->speed, 0.0f, 3.0f);
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state->partBlendAmount = 255.0f / 2.0f * clamp(partial->blendAmount, 0.0f, 2.0f);
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state->partAnimTime = 255.0f / 4.0f * Clamp(partial->currentTime, 0.0f, 4.0f);
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state->partAnimSpeed = 255.0f / 3.0f * Clamp(partial->speed, 0.0f, 3.0f);
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state->partBlendAmount = 255.0f / 2.0f * Clamp(partial->blendAmount, 0.0f, 2.0f);
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state->partGroupId = partial->groupId;
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}else{
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state->partAnimId = 0;
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@ -507,10 +507,10 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
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CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainAssociation_N((RpClump*)ped->m_rwObject, i);
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if (assoc){
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state->aAnimId[i] = assoc->animId;
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state->aCurTime[i] = 255.0f / 4.0f * clamp(assoc->currentTime, 0.0f, 4.0f);
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state->aSpeed[i] = 255.0f / 3.0f * clamp(assoc->speed, 0.0f, 3.0f);
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state->aBlendAmount[i] = 255.0f / 2.0f * clamp(assoc->blendAmount, 0.0f, 2.0f);
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state->aBlendDelta[i] = 127.0f / 32.0f * clamp(assoc->blendDelta, -16.0f, 16.0f);
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state->aCurTime[i] = 255.0f / 4.0f * Clamp(assoc->currentTime, 0.0f, 4.0f);
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state->aSpeed[i] = 255.0f / 3.0f * Clamp(assoc->speed, 0.0f, 3.0f);
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state->aBlendAmount[i] = 255.0f / 2.0f * Clamp(assoc->blendAmount, 0.0f, 2.0f);
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state->aBlendDelta[i] = 127.0f / 32.0f * Clamp(assoc->blendDelta, -16.0f, 16.0f);
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state->aFlags[i] = assoc->flags;
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state->aGroupId[i] = assoc->groupId;
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if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
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@ -533,10 +533,10 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
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CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainPartialAssociation_N((RpClump*)ped->m_rwObject, i);
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if (assoc) {
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state->aAnimId2[i] = assoc->animId;
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state->aCurTime2[i] = 255.0f / 4.0f * clamp(assoc->currentTime, 0.0f, 4.0f);
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state->aSpeed2[i] = 255.0f / 3.0f * clamp(assoc->speed, 0.0f, 3.0f);
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state->aBlendAmount2[i] = 255.0f / 2.0f * clamp(assoc->blendAmount, 0.0f, 2.0f);
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state->aBlendDelta2[i] = 127.0f / 16.0f * clamp(assoc->blendDelta, -16.0f, 16.0f);
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state->aCurTime2[i] = 255.0f / 4.0f * Clamp(assoc->currentTime, 0.0f, 4.0f);
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state->aSpeed2[i] = 255.0f / 3.0f * Clamp(assoc->speed, 0.0f, 3.0f);
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state->aBlendAmount2[i] = 255.0f / 2.0f * Clamp(assoc->blendAmount, 0.0f, 2.0f);
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state->aBlendDelta2[i] = 127.0f / 16.0f * Clamp(assoc->blendDelta, -16.0f, 16.0f);
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state->aFlags2[i] = assoc->flags;
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state->aGroupId2[i] = assoc->groupId;
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if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
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@ -749,7 +749,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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CollectParameters(&m_nIp, 2);
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CPlayerPed* pPlayerPed = CWorld::Players[ScriptParams[0]].m_pPed;
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script_assert(pPlayerPed);
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pPlayerPed->m_fArmour = clamp(pPlayerPed->m_fArmour + ScriptParams[1], 0.0f, CWorld::Players[ScriptParams[0]].m_nMaxArmour);
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pPlayerPed->m_fArmour = Clamp(pPlayerPed->m_fArmour + ScriptParams[1], 0.0f, CWorld::Players[ScriptParams[0]].m_nMaxArmour);
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return 0;
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}
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case COMMAND_ADD_ARMOUR_TO_CHAR:
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@ -757,7 +757,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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CollectParameters(&m_nIp, 2);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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script_assert(pPed);
|
||||
pPed->m_fArmour = clamp(pPed->m_fArmour + ScriptParams[1], 0.0f, 100.0f);
|
||||
pPed->m_fArmour = Clamp(pPed->m_fArmour + ScriptParams[1], 0.0f, 100.0f);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_OPEN_GARAGE:
|
||||
|
|
|
@ -1183,7 +1183,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
|
|||
|
||||
float ReqSpeed = DeltaBeta * SpeedMultiplier;
|
||||
// this is also added
|
||||
ReqSpeed = clamp(ReqSpeed, -SpeedLimit, SpeedLimit);
|
||||
ReqSpeed = Clamp(ReqSpeed, -SpeedLimit, SpeedLimit);
|
||||
|
||||
// Add or subtract absolute depending on sign, genius!
|
||||
if(ReqSpeed - BetaSpeed > 0.0f)
|
||||
|
@ -1678,7 +1678,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
|
|||
Test.z = TargetCoors.z + 0.2f + Length*Sin(CarAlpha+AlphaOffset) + m_fCloseInCarHeightOffset;
|
||||
if(CWorld::ProcessVerticalLine(Test, CamTargetEntity->GetPosition().z, point, entity, true, false, false, false, false, false, nil)){
|
||||
float sin = (point.point.z - TargetCoors.z - 0.2f - m_fCloseInCarHeightOffset)/Length;
|
||||
CarAlpha = Asin(clamp(sin, -1.0f, 1.0f)) - AlphaOffset;
|
||||
CarAlpha = Asin(Clamp(sin, -1.0f, 1.0f)) - AlphaOffset;
|
||||
if(CarAlpha < 0.0f)
|
||||
AlphaOffset += CarAlpha;
|
||||
}
|
||||
|
@ -1828,7 +1828,7 @@ CCam::Process_Cam_On_A_String(const CVector &CameraTarget, float TargetOrientati
|
|||
if(DeltaBeta > PI) DeltaBeta -= TWOPI;
|
||||
else if(DeltaBeta < -PI) DeltaBeta += TWOPI;
|
||||
float dist = (TargetCoors - Source).Magnitude();
|
||||
dist = FIRETRUCK_TRACKING_MULT*dist*clamp(DeltaBeta, -0.8f, 0.8f);
|
||||
dist = FIRETRUCK_TRACKING_MULT*dist*Clamp(DeltaBeta, -0.8f, 0.8f);
|
||||
Source += dist*CrossProduct(Front, CVector(0.0f, 0.0f, 1.0f));
|
||||
}
|
||||
|
||||
|
@ -2801,7 +2801,7 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
|
|||
if(BetaOffset > PI) BetaOffset -= TWOPI;
|
||||
else if(BetaOffset < PI) BetaOffset += TWOPI;
|
||||
|
||||
BetaOffset = clamp(BetaOffset, -pedTarget->m_attachRotStep, pedTarget->m_attachRotStep);
|
||||
BetaOffset = Clamp(BetaOffset, -pedTarget->m_attachRotStep, pedTarget->m_attachRotStep);
|
||||
Beta = NewBeta + BetaOffset;
|
||||
}
|
||||
|
||||
|
@ -3271,7 +3271,7 @@ CCam::Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, f
|
|||
// useless call
|
||||
//CWaterLevel::GetWaterLevelNoWaves(TargetCoors.x, TargetCoors.y, TargetCoors.z, &Water);
|
||||
Water = (WaterLevel + WATER_Z_ADDITION_MIN - WaterLevelBuffered - WATER_Z_ADDITION)/(BoatDimensions.z/2.0f + MaxHeightUp);
|
||||
TargetAlpha = Asin(clamp(Water, -1.0f, 1.0f));
|
||||
TargetAlpha = Asin(Clamp(Water, -1.0f, 1.0f));
|
||||
}
|
||||
|
||||
if(ResetStatics){
|
||||
|
@ -3457,7 +3457,7 @@ FindSplinePathPositionFloat(float *out, float *spline, uint32 time, uint32 &mark
|
|||
}
|
||||
}
|
||||
float a = ((float)time - (float)MS(spline[marker-4])) / (float)MS(spline[marker] - spline[marker-4]);
|
||||
a = clamp(a, 0.0f, 1.0f);
|
||||
a = Clamp(a, 0.0f, 1.0f);
|
||||
float b = 1.0f - a;
|
||||
*out = b*b*b * spline[marker-3] +
|
||||
3.0f*a*b*b * spline[marker-1] +
|
||||
|
@ -3495,7 +3495,7 @@ FindSplinePathPositionVector(CVector *out, float *spline, uint32 time, uint32 &m
|
|||
}
|
||||
|
||||
float a = ((float)time - (float)MS(spline[marker-10])) / (float)MS(spline[marker] - spline[marker-10]);
|
||||
a = clamp(a, 0.0f, 1.0f);
|
||||
a = Clamp(a, 0.0f, 1.0f);
|
||||
float b = 1.0f - a;
|
||||
out->x =
|
||||
b*b*b * spline[marker-9] +
|
||||
|
@ -4921,7 +4921,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
|
|||
// 0.98f: CAR_FOV_FADE_MULT
|
||||
FOV = Pow(0.98f, CTimer::GetTimeStep()) * (FOV - DefaultFOV) + DefaultFOV;
|
||||
|
||||
FOV = clamp(FOV, DefaultFOV, DefaultFOV + 30.0f);
|
||||
FOV = Clamp(FOV, DefaultFOV, DefaultFOV + 30.0f);
|
||||
}
|
||||
|
||||
// WORKAROUND: I still don't know how looking behind works (m_bCamDirectlyInFront is unused in III, they seem to use m_bUseTransitionBeta)
|
||||
|
@ -5040,7 +5040,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
|
|||
}
|
||||
}
|
||||
|
||||
float targetAlpha = Asin(clamp(Front.z, -1.0f, 1.0f)) - zoomModeAlphaOffset;
|
||||
float targetAlpha = Asin(Clamp(Front.z, -1.0f, 1.0f)) - zoomModeAlphaOffset;
|
||||
if (targetAlpha <= maxAlphaAllowed) {
|
||||
if (targetAlpha < -CARCAM_SET[camSetArrPos][14])
|
||||
targetAlpha = -CARCAM_SET[camSetArrPos][14];
|
||||
|
|
|
@ -347,7 +347,7 @@ CCamera::Process(void)
|
|||
currentTime = m_uiTransitionDuration;
|
||||
float fractionInter = (float) currentTime / m_uiTransitionDuration;
|
||||
float fractionInterTarget = (float) currentTime / m_uiTransitionDurationTargetCoors;
|
||||
fractionInterTarget = clamp(fractionInterTarget, 0.0f, 1.0f);
|
||||
fractionInterTarget = Clamp(fractionInterTarget, 0.0f, 1.0f);
|
||||
|
||||
// Interpolate target separately
|
||||
if(fractionInterTarget <= m_fFractionInterToStopMovingTarget){
|
||||
|
@ -551,7 +551,7 @@ CCamera::Process(void)
|
|||
|
||||
// Process Shake
|
||||
float shakeStrength = m_fCamShakeForce - 0.28f*(CTimer::GetTimeInMilliseconds()-m_uiCamShakeStart)/1000.0f;
|
||||
shakeStrength = clamp(shakeStrength, 0.0f, 2.0f);
|
||||
shakeStrength = Clamp(shakeStrength, 0.0f, 2.0f);
|
||||
int shakeRand = CGeneral::GetRandomNumber();
|
||||
float shakeOffset = shakeStrength*0.1f;
|
||||
GetMatrix().GetPosition().x += shakeOffset * ((shakeRand & 0xF) - 7);
|
||||
|
@ -1913,7 +1913,7 @@ CCamera::CamShake(float strength, float x, float y, float z)
|
|||
|
||||
float curForce = mult*(m_fCamShakeForce - (CTimer::GetTimeInMilliseconds() - m_uiCamShakeStart)/1000.0f);
|
||||
strength = mult*strength;
|
||||
if(clamp(curForce, 0.0f, 2.0f) < strength){
|
||||
if(Clamp(curForce, 0.0f, 2.0f) < strength){
|
||||
m_fCamShakeForce = strength;
|
||||
m_uiCamShakeStart = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
|
@ -1924,7 +1924,7 @@ void
|
|||
CamShakeNoPos(CCamera *cam, float strength)
|
||||
{
|
||||
float curForce = cam->m_fCamShakeForce - (CTimer::GetTimeInMilliseconds() - cam->m_uiCamShakeStart)/1000.0f;
|
||||
if(clamp(curForce, 0.0f, 2.0f) < strength){
|
||||
if(Clamp(curForce, 0.0f, 2.0f) < strength){
|
||||
cam->m_fCamShakeForce = strength;
|
||||
cam->m_uiCamShakeStart = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
|
@ -3985,7 +3985,7 @@ CCamera::Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source,
|
|||
float
|
||||
CCamera::Find3rdPersonQuickAimPitch(void)
|
||||
{
|
||||
float clampedFrontZ = clamp(Cams[ActiveCam].Front.z, -1.0f, 1.0f);
|
||||
float clampedFrontZ = Clamp(Cams[ActiveCam].Front.z, -1.0f, 1.0f);
|
||||
|
||||
float rot = Asin(clampedFrontZ);
|
||||
|
||||
|
|
|
@ -1074,7 +1074,7 @@ CFileLoader::Load2dEffect(const char *line)
|
|||
&probability);
|
||||
effect->attractor.type = flags;
|
||||
#ifdef FIX_BUGS
|
||||
effect->attractor.probability = clamp(probability, 0, 255);
|
||||
effect->attractor.probability = Clamp(probability, 0, 255);
|
||||
#else
|
||||
effect->attractor.probability = probability;
|
||||
#endif
|
||||
|
|
|
@ -697,27 +697,27 @@ CMenuManager::CheckSliderMovement(int value)
|
|||
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
|
||||
case MENUACTION_BRIGHTNESS:
|
||||
m_PrefsBrightness += value * 24.19f;
|
||||
m_PrefsBrightness = clamp(m_PrefsBrightness, 0, 384);
|
||||
m_PrefsBrightness = Clamp(m_PrefsBrightness, 0, 384);
|
||||
break;
|
||||
case MENUACTION_DRAWDIST:
|
||||
if(value > 0)
|
||||
m_PrefsLOD += ((1.8f - 0.925f) / 16.0f);
|
||||
else
|
||||
m_PrefsLOD -= ((1.8f - 0.925f) / 16.0f);
|
||||
m_PrefsLOD = clamp(m_PrefsLOD, 0.925f, 1.8f);
|
||||
m_PrefsLOD = Clamp(m_PrefsLOD, 0.925f, 1.8f);
|
||||
CRenderer::ms_lodDistScale = m_PrefsLOD;
|
||||
break;
|
||||
case MENUACTION_MUSICVOLUME:
|
||||
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
|
||||
m_PrefsMusicVolume += value * (128 / 32);
|
||||
m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 65);
|
||||
m_PrefsMusicVolume = Clamp(m_PrefsMusicVolume, 0, 65);
|
||||
DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
|
||||
}
|
||||
break;
|
||||
case MENUACTION_SFXVOLUME:
|
||||
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
|
||||
m_PrefsSfxVolume += value * (128 / 32);
|
||||
m_PrefsSfxVolume = clamp(m_PrefsSfxVolume, 0, 65);
|
||||
m_PrefsSfxVolume = Clamp(m_PrefsSfxVolume, 0, 65);
|
||||
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
|
||||
}
|
||||
break;
|
||||
|
@ -725,14 +725,14 @@ CMenuManager::CheckSliderMovement(int value)
|
|||
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
|
||||
if (DMAudio.IsMP3RadioChannelAvailable()) {
|
||||
m_PrefsMP3BoostVolume += value * (128 / 32);
|
||||
m_PrefsMP3BoostVolume = clamp(m_PrefsMP3BoostVolume, 0, 65);
|
||||
m_PrefsMP3BoostVolume = Clamp(m_PrefsMP3BoostVolume, 0, 65);
|
||||
DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MENUACTION_MOUSESENS:
|
||||
TheCamera.m_fMouseAccelHorzntl += value * 1.0f/200.0f/15.0f; // ???
|
||||
TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f/3200.0f, 1.0f/200.0f);
|
||||
TheCamera.m_fMouseAccelHorzntl = Clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f/3200.0f, 1.0f/200.0f);
|
||||
#ifdef FIX_BUGS
|
||||
TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f;
|
||||
#endif
|
||||
|
@ -3473,8 +3473,8 @@ CMenuManager::Process(void)
|
|||
break; \
|
||||
\
|
||||
m_fMapSize *= z2; \
|
||||
m_fMapCenterX = clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2); \
|
||||
m_fMapCenterY = clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2); \
|
||||
m_fMapCenterX = Clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2); \
|
||||
m_fMapCenterY = Clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2); \
|
||||
} while(0)
|
||||
|
||||
#endif
|
||||
|
@ -3512,8 +3512,8 @@ CMenuManager::AdditionalOptionInput(bool &goBack)
|
|||
m_fMapCenterX += (SCREEN_WIDTH/2 - m_fMapCenterX) / ((m_fMapSize - MENU_X(MAP_MIN_SIZE)) * 1/15.f);
|
||||
|
||||
m_fMapSize = Max(MENU_Y(MAP_MIN_SIZE), m_fMapSize - MENU_Y(15.f));
|
||||
m_fMapCenterX = clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2);
|
||||
m_fMapCenterY = clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2);
|
||||
m_fMapCenterX = Clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2);
|
||||
m_fMapCenterY = Clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2);
|
||||
} else {
|
||||
m_fMapSize = MENU_Y(MAP_MIN_SIZE);
|
||||
}
|
||||
|
@ -3554,8 +3554,8 @@ CMenuManager::AdditionalOptionInput(bool &goBack)
|
|||
if (!justResetPointer) {
|
||||
m_fMapCenterX += m_nMousePosX - m_nMouseOldPosX;
|
||||
m_fMapCenterY += m_nMousePosY - m_nMouseOldPosY;
|
||||
m_fMapCenterX = clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2);
|
||||
m_fMapCenterY = clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2);
|
||||
m_fMapCenterX = Clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2);
|
||||
m_fMapCenterY = Clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2);
|
||||
}
|
||||
justResetPointer = false;
|
||||
|
||||
|
@ -5050,7 +5050,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
|
|||
case MENUACTION_SPEAKERCONF:
|
||||
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
|
||||
m_PrefsSpeakers -= changeAmount;
|
||||
m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2);
|
||||
m_PrefsSpeakers = Clamp(m_PrefsSpeakers, 0, 2);
|
||||
DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
|
||||
SaveSettings();
|
||||
}
|
||||
|
@ -5661,7 +5661,7 @@ CMenuManager::DrawQuitGameScreen(void)
|
|||
static int32 exitSignalTimer = 0;
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
int alpha = clamp(m_nMenuFadeAlpha, 0, 255);
|
||||
int alpha = Clamp(m_nMenuFadeAlpha, 0, 255);
|
||||
#else
|
||||
int alpha = m_nMenuFadeAlpha;
|
||||
#endif
|
||||
|
|
|
@ -1375,7 +1375,7 @@ CMenuManager::DrawFrontEndNormal(void)
|
|||
if ((m_nStartPauseTimer - CTimer::GetTimeInMillisecondsPauseMode()) <= 1600)
|
||||
alpha = float(m_nStartPauseTimer - CTimer::GetTimeInMillisecondsPauseMode()) / 400.0f;
|
||||
|
||||
m_someAlpha = 255 - clamp(alpha, 0.0f, 1.0f) * 255.0f;
|
||||
m_someAlpha = 255 - Clamp(alpha, 0.0f, 1.0f) * 255.0f;
|
||||
|
||||
switch ( m_nSlidingDir )
|
||||
{
|
||||
|
@ -1392,7 +1392,7 @@ CMenuManager::DrawFrontEndNormal(void)
|
|||
float slide = float(m_nEndPauseTimer - CTimer::GetTimeInMillisecondsPauseMode()) / 800.0f;
|
||||
float alpha = float((int32)(m_nEndPauseTimer - CTimer::GetTimeInMillisecondsPauseMode()) + -266) / 533.0f;
|
||||
|
||||
m_someAlpha = clamp(alpha, 0.0f, 1.0f) * 255.0f;
|
||||
m_someAlpha = Clamp(alpha, 0.0f, 1.0f) * 255.0f;
|
||||
|
||||
switch ( m_nSlidingDir )
|
||||
{
|
||||
|
|
|
@ -56,7 +56,7 @@ public:
|
|||
|
||||
static float LimitRadianAngle(float angle)
|
||||
{
|
||||
float result = clamp(angle, -25.0f, 25.0f);
|
||||
float result = Clamp(angle, -25.0f, 25.0f);
|
||||
|
||||
while (result >= PI) {
|
||||
result -= 2 * PI;
|
||||
|
|
|
@ -299,7 +299,7 @@ CPlayerInfo::Process(void)
|
|||
m_fRoadDensity = ThePaths.CalcRoadDensity(playerPos.x, playerPos.y);
|
||||
}
|
||||
|
||||
m_fRoadDensity = clamp(m_fRoadDensity, 0.5f, 1.45f);
|
||||
m_fRoadDensity = Clamp(m_fRoadDensity, 0.5f, 1.45f);
|
||||
|
||||
// Because vehicle enter/exit use same key binding.
|
||||
bool enterOrExitVeh;
|
||||
|
|
|
@ -150,7 +150,7 @@ CRopes::FindCoorsAlongRope(uintptr id, float t, CVector *coors)
|
|||
float f;
|
||||
for(i = 0; i < ARRAY_SIZE(aRopes); i++)
|
||||
if(aRopes[i].m_bActive && aRopes[i].m_id == id){
|
||||
t = (ARRAY_SIZE(aRopes[0].m_pos)-1)*clamp(t, 0.0f, 0.999f);
|
||||
t = (ARRAY_SIZE(aRopes[0].m_pos)-1)*Clamp(t, 0.0f, 0.999f);
|
||||
j = t;
|
||||
f = t - j;
|
||||
*coors = (1.0f-f)*aRopes[i].m_pos[j] + f*aRopes[i].m_pos[j+1];
|
||||
|
|
|
@ -399,8 +399,8 @@ CWorld::ProcessVerticalLine(const CVector &point1, float z2, CColPoint &point, C
|
|||
CVector point2(point1.x, point1.y, z2);
|
||||
int secX = GetSectorIndexX(point1.x);
|
||||
int secY = GetSectorIndexY(point1.y);
|
||||
secX = clamp(secX, 0, NUMSECTORS_X-1);
|
||||
secY = clamp(secY, 0, NUMSECTORS_Y-1);
|
||||
secX = Clamp(secX, 0, NUMSECTORS_X-1);
|
||||
secY = Clamp(secY, 0, NUMSECTORS_Y-1);
|
||||
return ProcessVerticalLineSector(*GetSector(secX, secY),
|
||||
CColLine(point1, point2), point, entity, checkBuildings, checkVehicles,
|
||||
checkPeds, checkObjects, checkDummies, ignoreSeeThrough, poly);
|
||||
|
|
|
@ -289,9 +289,9 @@ extern int strncasecmp(const char *str1, const char *str2, size_t len);
|
|||
|
||||
extern wchar *AllocUnicode(const char*src);
|
||||
|
||||
#define clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v))
|
||||
#define Clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v))
|
||||
|
||||
#define clamp2(v, center, radius) ((v) < (center) ? Max(v, center - radius) : Min(v, center + radius))
|
||||
#define Clamp2(v, center, radius) ((v) < (center) ? Max(v, center - radius) : Min(v, center + radius))
|
||||
|
||||
inline float sq(float x) { return x*x; }
|
||||
#define SQR(x) ((x) * (x))
|
||||
|
|
|
@ -553,7 +553,7 @@ CPhysical::ApplyGravity(void)
|
|||
surfaceUp = point.normal;
|
||||
else
|
||||
surfaceUp = CVector(0.0f, 0.0f, 1.0f);
|
||||
float t = clamp(CTimer::GetTimeStep() * 0.5f, 0.05f, 0.8f);
|
||||
float t = Clamp(CTimer::GetTimeStep() * 0.5f, 0.05f, 0.8f);
|
||||
gravityUp = gravityUp * (1.0f - t) + surfaceUp * t;
|
||||
if (gravityUp.MagnitudeSqr() < 0.1f)
|
||||
gravityUp = CVector(0.0f, 0.0f, 1.0f);
|
||||
|
|
|
@ -423,7 +423,7 @@ ScreenDroplets::ProcessCameraMovement(void)
|
|||
ms_movingEnabled = !isTopDown && !isLookingInDirection;
|
||||
|
||||
// 0 when looking stright up, 180 when looking up or down
|
||||
ms_camUpAngle = RADTODEG(Acos(clamp(camUp.z, -1.0f, 1.0f)));
|
||||
ms_camUpAngle = RADTODEG(Acos(Clamp(camUp.z, -1.0f, 1.0f)));
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -234,9 +234,9 @@ CObject::Render(void)
|
|||
float green = (0.8f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj()) * 165.75f;
|
||||
float blue = (0.8f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj()) * 165.75f;
|
||||
|
||||
red = clamp(red, 0.0f, 255.0f);
|
||||
green = clamp(green, 0.0f, 255.0f);
|
||||
blue = clamp(blue, 0.0f, 255.0f);
|
||||
red = Clamp(red, 0.0f, 255.0f);
|
||||
green = Clamp(green, 0.0f, 255.0f);
|
||||
blue = Clamp(blue, 0.0f, 255.0f);
|
||||
|
||||
int alpha = CGeneral::GetRandomNumberInRange(196, 225);
|
||||
|
||||
|
|
|
@ -220,7 +220,7 @@ CStinger::Process()
|
|||
float degangle = progress * ARRAY_SIZE(m_vPositions);
|
||||
float angle1 = m_fMax_Z + DEGTORAD(degangle);
|
||||
float angle2 = m_fMax_Z - DEGTORAD(degangle);
|
||||
int pos = clamp(degangle, 0, ARRAY_SIZE(m_vPositions)-1);
|
||||
int pos = Clamp(degangle, 0, ARRAY_SIZE(m_vPositions)-1);
|
||||
|
||||
CVector2D pos2d = m_vPositions[pos];
|
||||
CVector pos3d = m_vPos;
|
||||
|
|
|
@ -3915,7 +3915,7 @@ CPed::DriveVehicle(void)
|
|||
targetLRLean = 0.0f;
|
||||
timeBlend = Pow(0.86f, CTimer::GetTimeStep());
|
||||
} else {
|
||||
targetLRLean = clamp(bike->m_fLeanLRAngle / bike->pBikeHandling->fFullAnimLean, -1.0f, 1.0f);
|
||||
targetLRLean = Clamp(bike->m_fLeanLRAngle / bike->pBikeHandling->fFullAnimLean, -1.0f, 1.0f);
|
||||
timeBlend = Pow(0.86f, CTimer::GetTimeStep());
|
||||
}
|
||||
|
||||
|
@ -4102,7 +4102,7 @@ CPed::DriveVehicle(void)
|
|||
lDriveAssoc->blendAmount = 0.0f;
|
||||
|
||||
if (rDriveAssoc)
|
||||
rDriveAssoc->blendAmount = clamp(steerAngle * -100.0f / 61.0f, 0.0f, 1.0f);
|
||||
rDriveAssoc->blendAmount = Clamp(steerAngle * -100.0f / 61.0f, 0.0f, 1.0f);
|
||||
else if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT))
|
||||
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_DRIVE_RIGHT);
|
||||
else if (m_pMyVehicle->bLowVehicle)
|
||||
|
@ -4115,7 +4115,7 @@ CPed::DriveVehicle(void)
|
|||
rDriveAssoc->blendAmount = 0.0f;
|
||||
|
||||
if (lDriveAssoc)
|
||||
lDriveAssoc->blendAmount = clamp(steerAngle * 100.0f / 61.0f, 0.0f, 1.0f);
|
||||
lDriveAssoc->blendAmount = Clamp(steerAngle * 100.0f / 61.0f, 0.0f, 1.0f);
|
||||
else if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT))
|
||||
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_DRIVE_LEFT);
|
||||
else if (m_pMyVehicle->bLowVehicle)
|
||||
|
|
|
@ -79,7 +79,7 @@ CPedIK::MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, Limb
|
|||
}
|
||||
|
||||
if (limb.yaw > moveInfo.maxYaw || limb.yaw < moveInfo.minYaw) {
|
||||
limb.yaw = clamp(limb.yaw, moveInfo.minYaw, moveInfo.maxYaw);
|
||||
limb.yaw = Clamp(limb.yaw, moveInfo.minYaw, moveInfo.maxYaw);
|
||||
result = ANGLES_SET_TO_MAX;
|
||||
}
|
||||
|
||||
|
@ -97,7 +97,7 @@ CPedIK::MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, Limb
|
|||
}
|
||||
|
||||
if (limb.pitch > moveInfo.maxPitch || limb.pitch < moveInfo.minPitch) {
|
||||
limb.pitch = clamp(limb.pitch, moveInfo.minPitch, moveInfo.maxPitch);
|
||||
limb.pitch = Clamp(limb.pitch, moveInfo.minPitch, moveInfo.maxPitch);
|
||||
result = ANGLES_SET_TO_MAX;
|
||||
}
|
||||
return result;
|
||||
|
@ -122,14 +122,14 @@ CPedIK::LookInDirection(float targetYaw, float targetPitch)
|
|||
m_headOrient.yaw = Atan2(-m->at.y, -m->at.x);
|
||||
m_headOrient.yaw -= m_ped->m_fRotationCur;
|
||||
m_headOrient.yaw = CGeneral::LimitRadianAngle(m_headOrient.yaw);
|
||||
float up = clamp(m->up.z, -1.0f, 1.0f);
|
||||
float up = Clamp(m->up.z, -1.0f, 1.0f);
|
||||
m_headOrient.pitch = Atan2(-up, Sqrt(1.0f - SQR(-up)));
|
||||
}
|
||||
|
||||
// parent of head is neck
|
||||
RwMatrix *m = GetComponentMatrix(m_ped, PED_NECK);
|
||||
yaw = CGeneral::LimitRadianAngle(Atan2(-m->at.y, -m->at.x));
|
||||
float up = clamp(m->up.z, -1.0f, 1.0f);
|
||||
float up = Clamp(m->up.z, -1.0f, 1.0f);
|
||||
pitch = Atan2(-up, Sqrt(1.0f - SQR(-up)));
|
||||
float headYaw = CGeneral::LimitRadianAngle(targetYaw - (yaw + m_torsoOrient.yaw));
|
||||
float headPitch = CGeneral::LimitRadianAngle(targetPitch - pitch) * Cos(Min(Abs(headYaw), HALFPI));
|
||||
|
@ -336,11 +336,11 @@ CPedIK::RestoreLookAt(void)
|
|||
void
|
||||
CPedIK::ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch)
|
||||
{
|
||||
float f = clamp(DotProduct(mat->up, CVector(0.0f, 1.0f, 0.0f)), -1.0f, 1.0f);
|
||||
float f = Clamp(DotProduct(mat->up, CVector(0.0f, 1.0f, 0.0f)), -1.0f, 1.0f);
|
||||
*yaw = Acos(f);
|
||||
if (mat->up.x > 0.0f) *yaw = -*yaw;
|
||||
|
||||
f = clamp(DotProduct(mat->right, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
|
||||
f = Clamp(DotProduct(mat->right, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
|
||||
*pitch = Acos(f);
|
||||
if (mat->up.z > 0.0f) *pitch = -*pitch;
|
||||
}
|
||||
|
@ -348,11 +348,11 @@ CPedIK::ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch)
|
|||
void
|
||||
CPedIK::ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch)
|
||||
{
|
||||
float f = clamp(DotProduct(mat->at, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
|
||||
float f = Clamp(DotProduct(mat->at, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
|
||||
*yaw = Acos(f);
|
||||
if (mat->at.y > 0.0f) *yaw = -*yaw;
|
||||
|
||||
f = clamp(DotProduct(mat->right, CVector(1.0f, 0.0f, 0.0f)), -1.0f, 1.0f);
|
||||
f = Clamp(DotProduct(mat->right, CVector(1.0f, 0.0f, 0.0f)), -1.0f, 1.0f);
|
||||
*pitch = Acos(f);
|
||||
if (mat->up.x > 0.0f) *pitch = -*pitch;
|
||||
}
|
||||
|
|
|
@ -413,7 +413,7 @@ CPopulation::PedCreationDistMultiplier()
|
|||
return 1.0f;
|
||||
|
||||
float vehSpeed = veh->m_vecMoveSpeed.Magnitude2D();
|
||||
return clamp(vehSpeed - 0.1f + 1.0f, 1.0f, 1.5f);
|
||||
return Clamp(vehSpeed - 0.1f + 1.0f, 1.0f, 1.5f);
|
||||
}
|
||||
|
||||
CPed*
|
||||
|
|
|
@ -493,7 +493,7 @@ CCoronas::RenderReflections(void)
|
|||
if(spriteCoors.z < drawDist){
|
||||
float fadeDistance = drawDist / 2.0f;
|
||||
float distanceFade = spriteCoors.z < fadeDistance ? 1.0f : 1.0f - (spriteCoors.z - fadeDistance)/fadeDistance;
|
||||
distanceFade = clamp(distanceFade, 0.0f, 1.0f);
|
||||
distanceFade = Clamp(distanceFade, 0.0f, 1.0f);
|
||||
float recipz = 1.0f/RwCameraGetNearClipPlane(Scene.camera);
|
||||
float heightFade = (20.0f - aCoronas[i].heightAboveRoad)/20.0f;
|
||||
int intensity = distanceFade*heightFade * 230.0 * CWeather::WetRoads;
|
||||
|
|
|
@ -1155,7 +1155,7 @@ void CScriptPath::Update(void) {
|
|||
return;
|
||||
|
||||
m_fPosition += m_fSpeed * CTimer::GetTimeStepInSeconds();
|
||||
m_fPosition = clamp(m_fPosition, 0.0f, m_fTotalLength);
|
||||
m_fPosition = Clamp(m_fPosition, 0.0f, m_fTotalLength);
|
||||
|
||||
if (m_pObjects[0] || m_pObjects[1] || m_pObjects[2] || m_pObjects[3]
|
||||
|| m_pObjects[4] || m_pObjects[5]) {
|
||||
|
|
|
@ -151,9 +151,9 @@ CFallingGlassPane::Render(void)
|
|||
uint8 alpha = CGlass::CalcAlphaWithNormal(&fwdNorm);
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
uint16 time = clamp(CTimer::GetTimeInMilliseconds() > m_nTimer ? CTimer::GetTimeInMilliseconds() - m_nTimer : 0u, 0u, 500u);
|
||||
uint16 time = Clamp(CTimer::GetTimeInMilliseconds() > m_nTimer ? CTimer::GetTimeInMilliseconds() - m_nTimer : 0u, 0u, 500u);
|
||||
#else
|
||||
uint16 time = clamp(CTimer::GetTimeInMilliseconds() - m_nTimer, 0, 500);
|
||||
uint16 time = Clamp(CTimer::GetTimeInMilliseconds() - m_nTimer, 0, 500);
|
||||
#endif
|
||||
|
||||
uint8 color = int32( float(alpha) * (float(time) / 500) );
|
||||
|
|
|
@ -2070,7 +2070,7 @@ float CHud::DrawFadeState(DRAW_FADE_STATE fadingElement, int forceFadingIn)
|
|||
break;
|
||||
}
|
||||
|
||||
return clamp(alpha, 0.0f, 255.0f);
|
||||
return Clamp(alpha, 0.0f, 255.0f);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -283,10 +283,10 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect, RwIm2DVertex *verts
|
|||
v1 = y1/height + v1Off;
|
||||
u2 = x2/width + u2Off;
|
||||
v2 = y2/height + v2Off;
|
||||
u1 = clamp(u1, 0.0f, 1.0f);
|
||||
v1 = clamp(v1, 0.0f, 1.0f);
|
||||
u2 = clamp(u2, 0.0f, 1.0f);
|
||||
v2 = clamp(v2, 0.0f, 1.0f);
|
||||
u1 = Clamp(u1, 0.0f, 1.0f);
|
||||
v1 = Clamp(v1, 0.0f, 1.0f);
|
||||
u2 = Clamp(u2, 0.0f, 1.0f);
|
||||
v2 = Clamp(v2, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
float recipz = 1.0f/z;
|
||||
|
@ -517,7 +517,7 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type,
|
|||
void
|
||||
CMBlur::SetDrunkBlur(float drunkness)
|
||||
{
|
||||
Drunkness = clamp(drunkness, 0.0f, 1.0f);
|
||||
Drunkness = Clamp(drunkness, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -598,9 +598,9 @@ CMBlur::OverlayRenderFx(RwCamera *cam, RwRaster *frontBuf)
|
|||
int red = (0.75f*CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed())*0.55f * 255;
|
||||
int green = (0.75f*CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen())*0.55f * 255;
|
||||
int blue = (0.75f*CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue())*0.55f * 255;
|
||||
red = clamp(red, 0, 255);
|
||||
green = clamp(green, 0, 255);
|
||||
blue = clamp(blue, 0, 255);
|
||||
red = Clamp(red, 0, 255);
|
||||
green = Clamp(green, 0, 255);
|
||||
blue = Clamp(blue, 0, 255);
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
|
@ -695,7 +695,7 @@ CMBlur::OverlayRenderFx(RwCamera *cam, RwRaster *frontBuf)
|
|||
int alpha = FrontEndMenuManager.m_PrefsBrightness > 255 ?
|
||||
FrontEndMenuManager.m_PrefsBrightness - 90 :
|
||||
FrontEndMenuManager.m_PrefsBrightness - 130;
|
||||
alpha = clamp(alpha, 16, 200)/2;
|
||||
alpha = Clamp(alpha, 16, 200)/2;
|
||||
|
||||
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(0, 0, 0, alpha), 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpHeatHazeRaster);
|
||||
|
|
|
@ -971,15 +971,15 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
|
|||
int32 ColorVariation = CGeneral::GetRandomNumberInRange(-psystem->m_InitialColorVariation, psystem->m_InitialColorVariation);
|
||||
//float ColorVariation = CGeneral::GetRandomNumberInRange((float)-psystem->m_InitialColorVariation, (float)psystem->m_InitialColorVariation);
|
||||
|
||||
pParticle->m_Color.red = clamp(pParticle->m_Color.red +
|
||||
pParticle->m_Color.red = Clamp(pParticle->m_Color.red +
|
||||
PERCENT(pParticle->m_Color.red, ColorVariation),
|
||||
0, 255);
|
||||
|
||||
pParticle->m_Color.green = clamp(pParticle->m_Color.green +
|
||||
pParticle->m_Color.green = Clamp(pParticle->m_Color.green +
|
||||
PERCENT(pParticle->m_Color.green, ColorVariation),
|
||||
0, 255);
|
||||
|
||||
pParticle->m_Color.blue = clamp(pParticle->m_Color.blue +
|
||||
pParticle->m_Color.blue = Clamp(pParticle->m_Color.blue +
|
||||
PERCENT(pParticle->m_Color.blue, ColorVariation),
|
||||
0, 255);
|
||||
}
|
||||
|
@ -1385,15 +1385,15 @@ void CParticle::Update()
|
|||
{
|
||||
float colorMul = 1.0f - float(particle->m_nTimeWhenColorWillBeChanged - CTimer::GetTimeInMilliseconds()) / float(psystem->m_ColorFadeTime);
|
||||
|
||||
particle->m_Color.red = clamp(
|
||||
particle->m_Color.red = Clamp(
|
||||
psystem->m_RenderColouring.red + int32(float(psystem->m_FadeDestinationColor.red - psystem->m_RenderColouring.red) * colorMul),
|
||||
0, 255);
|
||||
|
||||
particle->m_Color.green = clamp(
|
||||
particle->m_Color.green = Clamp(
|
||||
psystem->m_RenderColouring.green + int32(float(psystem->m_FadeDestinationColor.green - psystem->m_RenderColouring.green) * colorMul),
|
||||
0, 255);
|
||||
|
||||
particle->m_Color.blue = clamp(
|
||||
particle->m_Color.blue = Clamp(
|
||||
psystem->m_RenderColouring.blue + int32(float(psystem->m_FadeDestinationColor.blue - psystem->m_RenderColouring.blue) * colorMul),
|
||||
0, 255);
|
||||
}
|
||||
|
@ -1703,13 +1703,13 @@ void CParticle::Update()
|
|||
|
||||
if ( particle->m_nFadeToBlackTimer != 0 )
|
||||
{
|
||||
particle->m_nColorIntensity = clamp(particle->m_nColorIntensity - particle->m_nFadeToBlackTimer,
|
||||
particle->m_nColorIntensity = Clamp(particle->m_nColorIntensity - particle->m_nFadeToBlackTimer,
|
||||
0, 255);
|
||||
}
|
||||
|
||||
if ( particle->m_nFadeAlphaTimer != 0 )
|
||||
{
|
||||
particle->m_nAlpha = clamp(particle->m_nAlpha - particle->m_nFadeAlphaTimer,
|
||||
particle->m_nAlpha = Clamp(particle->m_nAlpha - particle->m_nFadeAlphaTimer,
|
||||
0, 255);
|
||||
if ( particle->m_nAlpha == 0 )
|
||||
{
|
||||
|
|
|
@ -401,13 +401,13 @@ CSprite::RenderBufferedOneXLUSprite_Rotate_2Colours(float x, float y, float z, f
|
|||
|
||||
// Colour factors, cx/y is the direction in which colours change from rgb1 to rgb2
|
||||
cf[0] = (cx*(-c-s) + cy*(-c+s))*0.5f + 0.5f;
|
||||
cf[0] = clamp(cf[0], 0.0f, 1.0f);
|
||||
cf[0] = Clamp(cf[0], 0.0f, 1.0f);
|
||||
cf[1] = (cx*(-c+s) + cy*( c+s))*0.5f + 0.5f;
|
||||
cf[1] = clamp(cf[1], 0.0f, 1.0f);
|
||||
cf[1] = Clamp(cf[1], 0.0f, 1.0f);
|
||||
cf[2] = (cx*( c+s) + cy*( c-s))*0.5f + 0.5f;
|
||||
cf[2] = clamp(cf[2], 0.0f, 1.0f);
|
||||
cf[2] = Clamp(cf[2], 0.0f, 1.0f);
|
||||
cf[3] = (cx*( c-s) + cy*(-c-s))*0.5f + 0.5f;
|
||||
cf[3] = clamp(cf[3], 0.0f, 1.0f);
|
||||
cf[3] = Clamp(cf[3], 0.0f, 1.0f);
|
||||
|
||||
float screenz = m_f2DNearScreenZ +
|
||||
(z-CDraw::GetNearClipZ())*(m_f2DFarScreenZ-m_f2DNearScreenZ)*CDraw::GetFarClipZ() /
|
||||
|
|
|
@ -179,10 +179,10 @@ CWaterLevel::Initialise(Const char *pWaterDat)
|
|||
int32 t = WATER_HUGE_Y(ms_aWaterRects[i].top);
|
||||
int32 b = WATER_HUGE_Y(ms_aWaterRects[i].bottom) + 1.0f;
|
||||
|
||||
l = clamp(l, 0, MAX_SMALL_SECTORS - 1);
|
||||
r = clamp(r, 0, MAX_SMALL_SECTORS - 1);
|
||||
t = clamp(t, 0, MAX_SMALL_SECTORS - 1);
|
||||
b = clamp(b, 0, MAX_SMALL_SECTORS - 1);
|
||||
l = Clamp(l, 0, MAX_SMALL_SECTORS - 1);
|
||||
r = Clamp(r, 0, MAX_SMALL_SECTORS - 1);
|
||||
t = Clamp(t, 0, MAX_SMALL_SECTORS - 1);
|
||||
b = Clamp(b, 0, MAX_SMALL_SECTORS - 1);
|
||||
|
||||
for (int32 x = l; x <= r; x++)
|
||||
{
|
||||
|
@ -991,10 +991,10 @@ CWaterLevel::RenderWater()
|
|||
if ( bUseCamEndY )
|
||||
nEndY = WATER_TO_HUGE_SECTOR_Y(camPos.y);
|
||||
|
||||
nStartX = clamp(nStartX, 0, MAX_HUGE_SECTORS - 1);
|
||||
nEndX = clamp(nEndX, 0, MAX_HUGE_SECTORS - 1);
|
||||
nStartY = clamp(nStartY, 0, MAX_HUGE_SECTORS - 1);
|
||||
nEndY = clamp(nEndY, 0, MAX_HUGE_SECTORS - 1);
|
||||
nStartX = Clamp(nStartX, 0, MAX_HUGE_SECTORS - 1);
|
||||
nEndX = Clamp(nEndX, 0, MAX_HUGE_SECTORS - 1);
|
||||
nStartY = Clamp(nStartY, 0, MAX_HUGE_SECTORS - 1);
|
||||
nEndY = Clamp(nEndY, 0, MAX_HUGE_SECTORS - 1);
|
||||
|
||||
for ( int32 x = nStartX; x <= nEndX; x++ )
|
||||
{
|
||||
|
@ -1259,10 +1259,10 @@ CWaterLevel::RenderTransparentWater(void)
|
|||
if ( bUseCamEndY )
|
||||
nEndY = WATER_TO_HUGE_SECTOR_Y(camPos.y );
|
||||
|
||||
nStartX = clamp(nStartX, 0, MAX_HUGE_SECTORS - 1);
|
||||
nEndX = clamp(nEndX, 0, MAX_HUGE_SECTORS - 1);
|
||||
nStartY = clamp(nStartY, 0, MAX_HUGE_SECTORS - 1);
|
||||
nEndY = clamp(nEndY, 0, MAX_HUGE_SECTORS - 1);
|
||||
nStartX = Clamp(nStartX, 0, MAX_HUGE_SECTORS - 1);
|
||||
nEndX = Clamp(nEndX, 0, MAX_HUGE_SECTORS - 1);
|
||||
nStartY = Clamp(nStartY, 0, MAX_HUGE_SECTORS - 1);
|
||||
nEndY = Clamp(nEndY, 0, MAX_HUGE_SECTORS - 1);
|
||||
|
||||
|
||||
for ( int32 x = nStartX; x <= nEndX; x++ )
|
||||
|
@ -2161,10 +2161,10 @@ CWaterLevel::PreCalcWaterGeometry(void)
|
|||
float signX = CamFwdDir.x * 1.4144272f;
|
||||
float signY = CamFwdDir.y * 1.4144272f;
|
||||
|
||||
signX = clamp(signX, -1.0f, 1.0f);
|
||||
signX = Clamp(signX, -1.0f, 1.0f);
|
||||
fCamX += 0.4f * signX * float(SMALL_SECTOR_SIZE * 2.0f);
|
||||
|
||||
signY = clamp(signY, -1.0f, 1.0f);
|
||||
signY = Clamp(signY, -1.0f, 1.0f);
|
||||
fCamY += 0.4f * signY * float(SMALL_SECTOR_SIZE * 2.0f);
|
||||
|
||||
int32 nBlock;
|
||||
|
@ -2578,7 +2578,7 @@ CWaterLevel::RenderBoatWakes(void)
|
|||
float val = 500.0f - (CBoat::WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[wake])
|
||||
* 600.0f / CBoat::WAKE_LIFETIME;
|
||||
|
||||
fAplhaB = clamp(val, 0.0f, 255.0f);
|
||||
fAplhaB = Clamp(val, 0.0f, 255.0f);
|
||||
}
|
||||
|
||||
CVector2D vecDistB = pBoat->m_avec2dWakePoints[wake - 1] - pBoat->m_avec2dWakePoints[wake];
|
||||
|
@ -2888,10 +2888,10 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY)
|
|||
int32 nStartY = WATER_TO_SMALL_SECTOR_Y(fY - fSectorMaxRenderDist) - 1;
|
||||
int32 nEndY = WATER_TO_SMALL_SECTOR_Y(fY + fSectorMaxRenderDist) + 1;
|
||||
|
||||
nStartX = clamp(nStartX, 0, MAX_SMALL_SECTORS - 1);
|
||||
nEndX = clamp(nEndX, 0, MAX_SMALL_SECTORS - 1);
|
||||
nStartY = clamp(nStartY, 0, MAX_SMALL_SECTORS - 1);
|
||||
nEndY = clamp(nEndY, 0, MAX_SMALL_SECTORS - 1);
|
||||
nStartX = Clamp(nStartX, 0, MAX_SMALL_SECTORS - 1);
|
||||
nEndX = Clamp(nEndX, 0, MAX_SMALL_SECTORS - 1);
|
||||
nStartY = Clamp(nStartY, 0, MAX_SMALL_SECTORS - 1);
|
||||
nEndY = Clamp(nEndY, 0, MAX_SMALL_SECTORS - 1);
|
||||
|
||||
float fDistSqr = 1.0e10f;
|
||||
|
||||
|
@ -2915,7 +2915,7 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY)
|
|||
}
|
||||
}
|
||||
|
||||
return clamp(Sqrt(fDistSqr) - 23.0f, 0.0f, fSectorMaxRenderDist);
|
||||
return Clamp(Sqrt(fDistSqr) - 23.0f, 0.0f, fSectorMaxRenderDist);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -281,7 +281,7 @@ void CWeather::Update(void)
|
|||
|
||||
if (SunGlare > 0.0f) {
|
||||
SunGlare *= Min(1.0f, 7.0 * CTimeCycle::GetSunDirection().z);
|
||||
SunGlare = clamp(SunGlare, 0.0f, 1.0f);
|
||||
SunGlare = Clamp(SunGlare, 0.0f, 1.0f);
|
||||
if (!CSpecialFX::bSnapShotActive)
|
||||
SunGlare *= (1.0f - (CGeneral::GetRandomNumber()&0x1F)*0.007f);
|
||||
}
|
||||
|
|
|
@ -2261,7 +2261,7 @@ CAutomobile::PreRender(void)
|
|||
|
||||
// 1.0 if directly behind car, -1.0 if in front
|
||||
float behindness = DotProduct(lookVector, GetForward());
|
||||
behindness = clamp(behindness, -1.0f, 1.0f); // shouldn't be necessary
|
||||
behindness = Clamp(behindness, -1.0f, 1.0f); // shouldn't be necessary
|
||||
// 0.0 if behind car, PI if in front
|
||||
// Abs not necessary
|
||||
float angle = Abs(Acos(behindness));
|
||||
|
@ -2619,7 +2619,7 @@ CAutomobile::PreRender(void)
|
|||
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
|
||||
if(GetModelIndex() == MI_VOODOO)
|
||||
groundOffset *= 0.6f;
|
||||
mat.RotateY(Asin(clamp(-groundOffset, -1.0f, 1.0f)));
|
||||
mat.RotateY(Asin(Clamp(-groundOffset, -1.0f, 1.0f)));
|
||||
}
|
||||
}
|
||||
if(pHandling->Flags & HANDLING_FAT_REARW)
|
||||
|
@ -2660,7 +2660,7 @@ CAutomobile::PreRender(void)
|
|||
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
|
||||
if(GetModelIndex() == MI_VOODOO)
|
||||
groundOffset *= 0.6f;
|
||||
mat.RotateY(Asin(clamp(groundOffset, -1.0f, 1.0f)));
|
||||
mat.RotateY(Asin(Clamp(groundOffset, -1.0f, 1.0f)));
|
||||
}
|
||||
}
|
||||
if(pHandling->Flags & HANDLING_FAT_REARW)
|
||||
|
@ -2693,7 +2693,7 @@ CAutomobile::PreRender(void)
|
|||
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
|
||||
if(GetModelIndex() == MI_VOODOO)
|
||||
groundOffset *= 0.6f;
|
||||
mat.RotateY(Asin(clamp(-groundOffset, -1.0f, 1.0f)));
|
||||
mat.RotateY(Asin(Clamp(-groundOffset, -1.0f, 1.0f)));
|
||||
}
|
||||
}
|
||||
if(pHandling->Flags & HANDLING_FAT_REARW)
|
||||
|
@ -2727,7 +2727,7 @@ CAutomobile::PreRender(void)
|
|||
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
|
||||
if(GetModelIndex() == MI_VOODOO)
|
||||
groundOffset *= 0.6f;
|
||||
mat.RotateY(Asin(clamp(groundOffset, -1.0f, 1.0f)));
|
||||
mat.RotateY(Asin(Clamp(groundOffset, -1.0f, 1.0f)));
|
||||
}
|
||||
}
|
||||
if(pHandling->Flags & HANDLING_FAT_REARW)
|
||||
|
@ -2861,7 +2861,7 @@ CAutomobile::PreRender(void)
|
|||
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
|
||||
if(GetModelIndex() == MI_VOODOO)
|
||||
groundOffset *= 0.6f;
|
||||
mat.RotateY(Asin(clamp(-groundOffset, -1.0f, 1.0f)));
|
||||
mat.RotateY(Asin(Clamp(-groundOffset, -1.0f, 1.0f)));
|
||||
}
|
||||
}
|
||||
if(pHandling->Flags & HANDLING_NARROW_FRONTW)
|
||||
|
@ -2902,7 +2902,7 @@ CAutomobile::PreRender(void)
|
|||
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
|
||||
if(GetModelIndex() == MI_VOODOO)
|
||||
groundOffset *= 0.6f;
|
||||
mat.RotateY(Asin(clamp(groundOffset, -1.0f, 1.0f)));
|
||||
mat.RotateY(Asin(Clamp(groundOffset, -1.0f, 1.0f)));
|
||||
}
|
||||
}
|
||||
if(pHandling->Flags & HANDLING_NARROW_FRONTW)
|
||||
|
@ -3120,7 +3120,7 @@ CAutomobile::ProcessControlInputs(uint8 pad)
|
|||
0.2f*CTimer::GetTimeStep();
|
||||
nLastControlInput = 0;
|
||||
}
|
||||
m_fSteerInput = clamp(m_fSteerInput, -1.0f, 1.0f);
|
||||
m_fSteerInput = Clamp(m_fSteerInput, -1.0f, 1.0f);
|
||||
|
||||
// Accelerate/Brake
|
||||
float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f;
|
||||
|
@ -3239,7 +3239,7 @@ CAutomobile::FireTruckControl(void)
|
|||
m_fCarGunLR += CPad::GetPad(0)->GetCarGunLeftRight() * 0.00025f * CTimer::GetTimeStep();
|
||||
m_fCarGunUD += CPad::GetPad(0)->GetCarGunUpDown() * 0.0001f * CTimer::GetTimeStep();
|
||||
}
|
||||
m_fCarGunUD = clamp(m_fCarGunUD, 0.05f, 0.3f);
|
||||
m_fCarGunUD = Clamp(m_fCarGunUD, 0.05f, 0.3f);
|
||||
|
||||
|
||||
CVector cannonPos(0.0f, 1.5f, 1.9f);
|
||||
|
@ -3664,7 +3664,7 @@ CAutomobile::HydraulicControl(void)
|
|||
float limitDiff = extendedLowerLimit - normalLowerLimit;
|
||||
if(limitDiff != 0.0f && Abs(maxDelta/limitDiff) > 0.01f){
|
||||
float f = (maxDelta + limitDiff)/2.0f/limitDiff;
|
||||
f = clamp(f, 0.0f, 1.0f);
|
||||
f = Clamp(f, 0.0f, 1.0f);
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_3, f);
|
||||
if(f < 0.4f || f > 0.6f)
|
||||
setPrevRatio = true;
|
||||
|
|
|
@ -533,7 +533,7 @@ CBike::ProcessControl(void)
|
|||
m_fWheelAngle += DEGTORAD(1.0f)*CTimer::GetTimeStep();
|
||||
if(bIsStanding){
|
||||
float f = Pow(0.97f, CTimer::GetTimeStep());
|
||||
m_fLeanLRAngle2 = m_fLeanLRAngle2*f - (Asin(clamp(GetRight().z,-1.0f,1.0f))+DEGTORAD(15.0f))*(1.0f-f);
|
||||
m_fLeanLRAngle2 = m_fLeanLRAngle2*f - (Asin(Clamp(GetRight().z,-1.0f,1.0f))+DEGTORAD(15.0f))*(1.0f-f);
|
||||
m_fLeanLRAngle = m_fLeanLRAngle2;
|
||||
}
|
||||
}else{
|
||||
|
@ -1028,9 +1028,9 @@ CBike::ProcessControl(void)
|
|||
lean = DotProduct(m_vecMoveSpeed-initialMoveSpeed, m_vecAvgSurfaceRight);
|
||||
lean /= GRAVITY*Max(CTimer::GetTimeStep(), 0.01f);
|
||||
if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST)
|
||||
lean = clamp(lean, -0.4f*pBikeHandling->fMaxLean, 0.4f*pBikeHandling->fMaxLean);
|
||||
lean = Clamp(lean, -0.4f*pBikeHandling->fMaxLean, 0.4f*pBikeHandling->fMaxLean);
|
||||
else
|
||||
lean = clamp(lean, -pBikeHandling->fMaxLean, pBikeHandling->fMaxLean);
|
||||
lean = Clamp(lean, -pBikeHandling->fMaxLean, pBikeHandling->fMaxLean);
|
||||
float f = Pow(pBikeHandling->fDesLean, CTimer::GetTimeStep());
|
||||
m_fLeanLRAngle2 = (Asin(lean) - idleAngle)*(1.0f-f) + m_fLeanLRAngle2*f;
|
||||
}else{
|
||||
|
@ -1053,11 +1053,11 @@ CBike::ProcessControl(void)
|
|||
if(m_aSuspensionSpringRatio[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatio[BIKESUSP_R2] < 1.0f){
|
||||
// BUG: this clamp makes no sense and the arguments seem swapped too
|
||||
ApplyTurnForce(contactPoints[BIKESUSP_R1],
|
||||
m_fTurnMass*Sin(m_fBrakeDestabilization)*clamp(fwdSpeed, 0.5f, 0.2f)*0.013f*GetRight()*CTimer::GetTimeStep());
|
||||
m_fTurnMass*Sin(m_fBrakeDestabilization)*Clamp(fwdSpeed, 0.5f, 0.2f)*0.013f*GetRight()*CTimer::GetTimeStep());
|
||||
}else{
|
||||
// BUG: this clamp makes no sense and the arguments seem swapped too
|
||||
ApplyTurnForce(contactPoints[BIKESUSP_R1],
|
||||
m_fTurnMass*Sin(m_fBrakeDestabilization)*clamp(fwdSpeed, 0.5f, 0.2f)*0.003f*GetRight()*CTimer::GetTimeStep());
|
||||
m_fTurnMass*Sin(m_fBrakeDestabilization)*Clamp(fwdSpeed, 0.5f, 0.2f)*0.003f*GetRight()*CTimer::GetTimeStep());
|
||||
}
|
||||
}else
|
||||
m_fBrakeDestabilization = 0.0f;
|
||||
|
@ -1220,7 +1220,7 @@ CBike::ProcessControl(void)
|
|||
// Balance bike
|
||||
if(bBalancedByRider || bIsBeingPickedUp || bIsStanding){
|
||||
float onSideness = DotProduct(GetRight(), m_vecAvgSurfaceNormal);
|
||||
onSideness = clamp(onSideness, -1.0f, 1.0f);
|
||||
onSideness = Clamp(onSideness, -1.0f, 1.0f);
|
||||
CVector worldCOM = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
|
||||
// Keep bike upright
|
||||
if(bBalancedByRider){
|
||||
|
@ -1840,7 +1840,7 @@ CBike::ProcessControlInputs(uint8 pad)
|
|||
0.2f*CTimer::GetTimeStep();
|
||||
nLastControlInput = 0;
|
||||
}
|
||||
m_fSteerInput = clamp(m_fSteerInput, -1.0f, 1.0f);
|
||||
m_fSteerInput = Clamp(m_fSteerInput, -1.0f, 1.0f);
|
||||
|
||||
// Lean forward/backward
|
||||
float updown;
|
||||
|
@ -1850,7 +1850,7 @@ CBike::ProcessControlInputs(uint8 pad)
|
|||
#endif
|
||||
updown = -CPad::GetPad(pad)->GetSteeringUpDown()/128.0f + CPad::GetPad(pad)->GetCarGunUpDown()/128.0f;
|
||||
m_fLeanInput += (updown - m_fLeanInput)*0.2f*CTimer::GetTimeStep();
|
||||
m_fLeanInput = clamp(m_fLeanInput, -1.0f, 1.0f);
|
||||
m_fLeanInput = Clamp(m_fLeanInput, -1.0f, 1.0f);
|
||||
|
||||
// Accelerate/Brake
|
||||
float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f;
|
||||
|
|
|
@ -158,9 +158,9 @@ CBoat::ProcessControl(void)
|
|||
r = 127.5f*(CTimeCycle::GetAmbientRed_Obj() + 0.5f*CTimeCycle::GetDirectionalRed());
|
||||
g = 127.5f*(CTimeCycle::GetAmbientGreen_Obj() + 0.5f*CTimeCycle::GetDirectionalGreen());
|
||||
b = 127.5f*(CTimeCycle::GetAmbientBlue_Obj() + 0.5f*CTimeCycle::GetDirectionalBlue());
|
||||
r = clamp(r, 0, 255);
|
||||
g = clamp(g, 0, 255);
|
||||
b = clamp(b, 0, 255);
|
||||
r = Clamp(r, 0, 255);
|
||||
g = Clamp(g, 0, 255);
|
||||
b = Clamp(b, 0, 255);
|
||||
splashColor.red = r;
|
||||
splashColor.green = g;
|
||||
splashColor.blue = b;
|
||||
|
@ -169,9 +169,9 @@ CBoat::ProcessControl(void)
|
|||
r = 229.5f*(CTimeCycle::GetAmbientRed() + 0.85f*CTimeCycle::GetDirectionalRed());
|
||||
g = 229.5f*(CTimeCycle::GetAmbientGreen() + 0.85f*CTimeCycle::GetDirectionalGreen());
|
||||
b = 229.5f*(CTimeCycle::GetAmbientBlue() + 0.85f*CTimeCycle::GetDirectionalBlue());
|
||||
r = clamp(r, 0, 255);
|
||||
g = clamp(g, 0, 255);
|
||||
b = clamp(b, 0, 255);
|
||||
r = Clamp(r, 0, 255);
|
||||
g = Clamp(g, 0, 255);
|
||||
b = Clamp(b, 0, 255);
|
||||
jetColor.red = r;
|
||||
jetColor.green = g;
|
||||
jetColor.blue = b;
|
||||
|
@ -387,7 +387,7 @@ CBoat::ProcessControl(void)
|
|||
if(CPad::GetPad(0)->GetHandBrake())
|
||||
steerLoss *= 0.5f;
|
||||
steerFactor -= steerLoss;
|
||||
steerFactor = clamp(steerFactor, 0.0f, 1.0f);
|
||||
steerFactor = Clamp(steerFactor, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
CVector boundMin = GetColModel()->boundingBox.min;
|
||||
|
@ -771,17 +771,17 @@ CBoat::ProcessControlInputs(uint8 pad)
|
|||
m_nPadID = 3;
|
||||
|
||||
m_fBrake += (CPad::GetPad(pad)->GetBrake()/255.0f - m_fBrake)*0.1f;
|
||||
m_fBrake = clamp(m_fBrake, 0.0f, 1.0f);
|
||||
m_fBrake = Clamp(m_fBrake, 0.0f, 1.0f);
|
||||
|
||||
if(m_fBrake < 0.05f){
|
||||
m_fBrake = 0.0f;
|
||||
m_fAccelerate += (CPad::GetPad(pad)->GetAccelerate()/255.0f - m_fAccelerate)*0.1f;
|
||||
m_fAccelerate = clamp(m_fAccelerate, 0.0f, 1.0f);
|
||||
m_fAccelerate = Clamp(m_fAccelerate, 0.0f, 1.0f);
|
||||
}else
|
||||
m_fAccelerate = -m_fBrake*0.3f;
|
||||
|
||||
m_fSteeringLeftRight += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteeringLeftRight)*0.2f;
|
||||
m_fSteeringLeftRight = clamp(m_fSteeringLeftRight, -1.0f, 1.0f);
|
||||
m_fSteeringLeftRight = Clamp(m_fSteeringLeftRight, -1.0f, 1.0f);
|
||||
|
||||
float steeringSq = m_fSteeringLeftRight < 0.0f ? -SQR(m_fSteeringLeftRight) : SQR(m_fSteeringLeftRight);
|
||||
m_fSteerAngle = pHandling->fSteeringLock * DEGTORAD(steeringSq);
|
||||
|
@ -1064,7 +1064,7 @@ CBoat::PreRender(void)
|
|||
rot = CGeneral::LimitRadianAngle(rot);
|
||||
if(rot > HALFPI) rot = PI;
|
||||
else if(rot < -HALFPI) rot = -PI;
|
||||
rot = clamp(rot, -DEGTORAD(63.0f), DEGTORAD(63.0f));
|
||||
rot = Clamp(rot, -DEGTORAD(63.0f), DEGTORAD(63.0f));
|
||||
m_fMovingSpeed += (0.008f * CWeather::Wind + 0.002f) * rot;
|
||||
m_fMovingSpeed *= Pow(0.9985f, CTimer::GetTimeStep())/(500.0f*SQR(m_fMovingSpeed) + 1.0f);
|
||||
|
||||
|
|
|
@ -52,11 +52,11 @@ CDoor::Process(CVehicle *vehicle)
|
|||
fSpeedDiff = vecSpeedDiff.y - vecSpeedDiff.x;
|
||||
break;
|
||||
}
|
||||
fSpeedDiff = clamp(fSpeedDiff, -0.2f, 0.2f);
|
||||
fSpeedDiff = Clamp(fSpeedDiff, -0.2f, 0.2f);
|
||||
if(Abs(fSpeedDiff) > 0.002f)
|
||||
m_fAngVel += fSpeedDiff;
|
||||
m_fAngVel *= 0.945f;
|
||||
m_fAngVel = clamp(m_fAngVel, -0.3f, 0.3f);
|
||||
m_fAngVel = Clamp(m_fAngVel, -0.3f, 0.3f);
|
||||
|
||||
m_fAngle += m_fAngVel;
|
||||
m_nDoorState = DOORST_SWINGING;
|
||||
|
|
|
@ -260,7 +260,7 @@ CHeli::ProcessControl(void)
|
|||
// Move up if too low
|
||||
if(GetPosition().z - 2.0f < groundZ && m_heliStatus != HELI_STATUS_SHOT_DOWN)
|
||||
m_vecMoveSpeed.z += CTimer::GetTimeStep()*0.01f;
|
||||
m_vecMoveSpeed.z = clamp(m_vecMoveSpeed.z, -0.3f, 0.3f);
|
||||
m_vecMoveSpeed.z = Clamp(m_vecMoveSpeed.z, -0.3f, 0.3f);
|
||||
}
|
||||
|
||||
float fTargetDist = vTargetDist.Magnitude();
|
||||
|
|
|
@ -479,11 +479,11 @@ CVehicle::FlyingControl(eFlightModel flightModel)
|
|||
ApplyMoveForce(GRAVITY * GetUp() * fThrust * m_fMass * CTimer::GetTimeStep());
|
||||
|
||||
if (GetUp().z > 0.0f){
|
||||
float upRight = clamp(GetRight().z, -flyingHandling->fFormLift, flyingHandling->fFormLift);
|
||||
float upRight = Clamp(GetRight().z, -flyingHandling->fFormLift, flyingHandling->fFormLift);
|
||||
float upImpulseRight = -upRight * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
|
||||
ApplyTurnForce(upImpulseRight * GetUp(), GetRight());
|
||||
|
||||
float upFwd = clamp(GetForward().z, -flyingHandling->fFormLift, flyingHandling->fFormLift);
|
||||
float upFwd = Clamp(GetForward().z, -flyingHandling->fFormLift, flyingHandling->fFormLift);
|
||||
float upImpulseFwd = -upFwd * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
|
||||
ApplyTurnForce(upImpulseFwd * GetUp(), GetForward());
|
||||
}else{
|
||||
|
@ -522,8 +522,8 @@ CVehicle::FlyingControl(eFlightModel flightModel)
|
|||
fPitch = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f;
|
||||
if (CPad::GetPad(0)->GetHorn()) {
|
||||
fYaw = 0.0f;
|
||||
fPitch = clamp(flyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f);
|
||||
fRoll = clamp(flyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
|
||||
fPitch = Clamp(flyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f);
|
||||
fRoll = Clamp(flyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
|
||||
}
|
||||
ApplyTurnForce(fPitch * GetUp() * flyingHandling->fPitch * m_fTurnMass * CTimer::GetTimeStep(), GetForward());
|
||||
ApplyTurnForce(fRoll * GetUp() * flyingHandling->fRoll * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
|
||||
|
@ -2162,9 +2162,9 @@ CVehicle::HeliDustGenerate(CEntity *heli, float radius, float ground, int rnd)
|
|||
float red = (0.3*CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj())*255.0f/4.0f;
|
||||
float green = (0.3*CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj())*255.0f/4.0f;
|
||||
float blue = (0.3*CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj())*255.0f/4.0f;
|
||||
r = clamp(red, 0.0f, 255.0f);
|
||||
g = clamp(green, 0.0f, 255.0f);
|
||||
b = clamp(blue, 0.0f, 255.0f);
|
||||
r = Clamp(red, 0.0f, 255.0f);
|
||||
g = Clamp(green, 0.0f, 255.0f);
|
||||
b = Clamp(blue, 0.0f, 255.0f);
|
||||
RwRGBA col1 = { r, g, b, (RwUInt8)CGeneral::GetRandomNumberInRange(8, 32) };
|
||||
RwRGBA col2 = { 255, 255, 255, 32 };
|
||||
|
||||
|
|
|
@ -252,7 +252,7 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
|
|||
else if ( shooter->IsPed() && ((CPed*)shooter)->m_pSeekTarget != nil )
|
||||
{
|
||||
float distToTarget = (shooter->GetPosition() - ((CPed*)shooter)->m_pSeekTarget->GetPosition()).Magnitude();
|
||||
float power = clamp((distToTarget-10.0f)*0.02f, 0.2f, 1.0f);
|
||||
float power = Clamp((distToTarget-10.0f)*0.02f, 0.2f, 1.0f);
|
||||
|
||||
fired = FireProjectile(shooter, source, power);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue