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rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
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f8297df9c5
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41 changed files with 189 additions and 189 deletions
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@ -989,8 +989,8 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params)
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freq = 25000;
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}
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if (isPlayerVeh) {
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volume = clamp2(volume, prevVolume, 7);
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freq = clamp2(freq, prevFreq, 800);
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volume = Clamp2(volume, prevVolume, 7);
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freq = Clamp2(freq, prevFreq, 800);
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}
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if (volume > 0) {
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CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
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@ -1038,8 +1038,8 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params)
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freq = Min(22000, (8000 * acceletateState / 255 + 14000) * 3.0f * Abs(params.m_fVelocityChange));
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}
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if (isPlayerVeh && !vehSlowdown) {
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volume = clamp2(volume, prevVolume, 7);
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freq = clamp2(freq, prevFreq, 800);
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volume = Clamp2(volume, prevVolume, 7);
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freq = Clamp2(freq, prevFreq, 800);
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}
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if (!vehSlowdown)
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#ifdef THIS_IS_STUPID
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@ -1118,7 +1118,7 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params)
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}
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if (acceletateState < brakeState)
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acceletateState = brakeState;
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freq = clamp2(5 * acceletateState + 22050, prevFreq, 30);
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freq = Clamp2(5 * acceletateState + 22050, prevFreq, 30);
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CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(70, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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@ -1658,8 +1658,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
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bHandbrakeOnLastFrame = FALSE;
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}
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if (CReplay::IsPlayingBack()) {
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accelerateState = (255.0f * clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f));
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brakeState = (255.0f * clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f));
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accelerateState = (255.0f * Clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f));
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brakeState = (255.0f * Clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f));
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} else {
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accelerateState = Pads[0].GetAccelerate();
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brakeState = Pads[0].GetBrake();
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@ -1810,7 +1810,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
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}
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}
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relativeVelocityChange = 2.0f * params.m_fVelocityChange / params.m_pTransmission->fMaxVelocity;
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accelerationMultipler = clamp(relativeVelocityChange, 0.0f, 1.0f);
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accelerationMultipler = Clamp(relativeVelocityChange, 0.0f, 1.0f);
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gasPedalAudio = accelerationMultipler;
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switch (engineSoundType) {
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case SFX_BANK_MOPED:
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@ -3585,7 +3585,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
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m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
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if (propellerSpeed < 1.0f)
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m_sQueueSample.m_nFrequency = (propellerSpeed + 1.0f) * (m_sQueueSample.m_nFrequency / 2.0f);
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m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqFrontPrev, 197);
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m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqFrontPrev, 197);
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freqFrontPrev = m_sQueueSample.m_nFrequency;
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m_sQueueSample.m_bIs2D = FALSE;
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@ -3641,7 +3641,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
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if (propellerSpeed < 1.0f)
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m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2);
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m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqPropellerPrev, 98);
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m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqPropellerPrev, 98);
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freqPropellerPrev = m_sQueueSample.m_nFrequency;
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} else {
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m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2;
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@ -3710,7 +3710,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
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m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
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if (propellerSpeed < 1.0f)
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m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2.0f);
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m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197);
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m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197);
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freqSkimmerPrev = m_sQueueSample.m_nFrequency;
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m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
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