mirror of
https://github.com/GTAmodding/re3.git
synced 2025-07-13 23:34:09 +00:00
rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
This commit is contained in:
parent
f8297df9c5
commit
d17d437de3
41 changed files with 189 additions and 189 deletions
|
@ -179,10 +179,10 @@ CWaterLevel::Initialise(Const char *pWaterDat)
|
|||
int32 t = WATER_HUGE_Y(ms_aWaterRects[i].top);
|
||||
int32 b = WATER_HUGE_Y(ms_aWaterRects[i].bottom) + 1.0f;
|
||||
|
||||
l = clamp(l, 0, MAX_SMALL_SECTORS - 1);
|
||||
r = clamp(r, 0, MAX_SMALL_SECTORS - 1);
|
||||
t = clamp(t, 0, MAX_SMALL_SECTORS - 1);
|
||||
b = clamp(b, 0, MAX_SMALL_SECTORS - 1);
|
||||
l = Clamp(l, 0, MAX_SMALL_SECTORS - 1);
|
||||
r = Clamp(r, 0, MAX_SMALL_SECTORS - 1);
|
||||
t = Clamp(t, 0, MAX_SMALL_SECTORS - 1);
|
||||
b = Clamp(b, 0, MAX_SMALL_SECTORS - 1);
|
||||
|
||||
for (int32 x = l; x <= r; x++)
|
||||
{
|
||||
|
@ -991,10 +991,10 @@ CWaterLevel::RenderWater()
|
|||
if ( bUseCamEndY )
|
||||
nEndY = WATER_TO_HUGE_SECTOR_Y(camPos.y);
|
||||
|
||||
nStartX = clamp(nStartX, 0, MAX_HUGE_SECTORS - 1);
|
||||
nEndX = clamp(nEndX, 0, MAX_HUGE_SECTORS - 1);
|
||||
nStartY = clamp(nStartY, 0, MAX_HUGE_SECTORS - 1);
|
||||
nEndY = clamp(nEndY, 0, MAX_HUGE_SECTORS - 1);
|
||||
nStartX = Clamp(nStartX, 0, MAX_HUGE_SECTORS - 1);
|
||||
nEndX = Clamp(nEndX, 0, MAX_HUGE_SECTORS - 1);
|
||||
nStartY = Clamp(nStartY, 0, MAX_HUGE_SECTORS - 1);
|
||||
nEndY = Clamp(nEndY, 0, MAX_HUGE_SECTORS - 1);
|
||||
|
||||
for ( int32 x = nStartX; x <= nEndX; x++ )
|
||||
{
|
||||
|
@ -1259,10 +1259,10 @@ CWaterLevel::RenderTransparentWater(void)
|
|||
if ( bUseCamEndY )
|
||||
nEndY = WATER_TO_HUGE_SECTOR_Y(camPos.y );
|
||||
|
||||
nStartX = clamp(nStartX, 0, MAX_HUGE_SECTORS - 1);
|
||||
nEndX = clamp(nEndX, 0, MAX_HUGE_SECTORS - 1);
|
||||
nStartY = clamp(nStartY, 0, MAX_HUGE_SECTORS - 1);
|
||||
nEndY = clamp(nEndY, 0, MAX_HUGE_SECTORS - 1);
|
||||
nStartX = Clamp(nStartX, 0, MAX_HUGE_SECTORS - 1);
|
||||
nEndX = Clamp(nEndX, 0, MAX_HUGE_SECTORS - 1);
|
||||
nStartY = Clamp(nStartY, 0, MAX_HUGE_SECTORS - 1);
|
||||
nEndY = Clamp(nEndY, 0, MAX_HUGE_SECTORS - 1);
|
||||
|
||||
|
||||
for ( int32 x = nStartX; x <= nEndX; x++ )
|
||||
|
@ -2161,10 +2161,10 @@ CWaterLevel::PreCalcWaterGeometry(void)
|
|||
float signX = CamFwdDir.x * 1.4144272f;
|
||||
float signY = CamFwdDir.y * 1.4144272f;
|
||||
|
||||
signX = clamp(signX, -1.0f, 1.0f);
|
||||
signX = Clamp(signX, -1.0f, 1.0f);
|
||||
fCamX += 0.4f * signX * float(SMALL_SECTOR_SIZE * 2.0f);
|
||||
|
||||
signY = clamp(signY, -1.0f, 1.0f);
|
||||
signY = Clamp(signY, -1.0f, 1.0f);
|
||||
fCamY += 0.4f * signY * float(SMALL_SECTOR_SIZE * 2.0f);
|
||||
|
||||
int32 nBlock;
|
||||
|
@ -2578,7 +2578,7 @@ CWaterLevel::RenderBoatWakes(void)
|
|||
float val = 500.0f - (CBoat::WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[wake])
|
||||
* 600.0f / CBoat::WAKE_LIFETIME;
|
||||
|
||||
fAplhaB = clamp(val, 0.0f, 255.0f);
|
||||
fAplhaB = Clamp(val, 0.0f, 255.0f);
|
||||
}
|
||||
|
||||
CVector2D vecDistB = pBoat->m_avec2dWakePoints[wake - 1] - pBoat->m_avec2dWakePoints[wake];
|
||||
|
@ -2888,10 +2888,10 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY)
|
|||
int32 nStartY = WATER_TO_SMALL_SECTOR_Y(fY - fSectorMaxRenderDist) - 1;
|
||||
int32 nEndY = WATER_TO_SMALL_SECTOR_Y(fY + fSectorMaxRenderDist) + 1;
|
||||
|
||||
nStartX = clamp(nStartX, 0, MAX_SMALL_SECTORS - 1);
|
||||
nEndX = clamp(nEndX, 0, MAX_SMALL_SECTORS - 1);
|
||||
nStartY = clamp(nStartY, 0, MAX_SMALL_SECTORS - 1);
|
||||
nEndY = clamp(nEndY, 0, MAX_SMALL_SECTORS - 1);
|
||||
nStartX = Clamp(nStartX, 0, MAX_SMALL_SECTORS - 1);
|
||||
nEndX = Clamp(nEndX, 0, MAX_SMALL_SECTORS - 1);
|
||||
nStartY = Clamp(nStartY, 0, MAX_SMALL_SECTORS - 1);
|
||||
nEndY = Clamp(nEndY, 0, MAX_SMALL_SECTORS - 1);
|
||||
|
||||
float fDistSqr = 1.0e10f;
|
||||
|
||||
|
@ -2915,7 +2915,7 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY)
|
|||
}
|
||||
}
|
||||
|
||||
return clamp(Sqrt(fDistSqr) - 23.0f, 0.0f, fSectorMaxRenderDist);
|
||||
return Clamp(Sqrt(fDistSqr) - 23.0f, 0.0f, fSectorMaxRenderDist);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue