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Small CPedModelInfo fixes
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parent
281e45ce01
commit
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1 changed files with 8 additions and 19 deletions
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@ -78,7 +78,6 @@ ColNodeInfo m_pColNodeInfos[NUMPEDINFONODES] = {
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void
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CPedModelInfo::CreateHitColModelSkinned(RpClump *clump)
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{
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CVector center;
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RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump);
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CColModel *colmodel = new CColModel;
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CColSphere *spheres = (CColSphere*)RwMalloc(NUMPEDINFONODES*sizeof(CColSphere));
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@ -97,23 +96,17 @@ CPedModelInfo::CreateHitColModelSkinned(RpClump *clump)
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RwV3d pos = { 0.0f, 0.0f, 0.0f };
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RwV3dTransformPoints(&pos, &pos, 1, mat);
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center.x = pos.x + m_pColNodeInfos[i].x;
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center.y = pos.y + 0.0f;
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center.z = pos.z + m_pColNodeInfos[i].z;
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spheres[i].Set(m_pColNodeInfos[i].radius, center, SURFACE_PED, m_pColNodeInfos[i].pieceType);
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spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z);
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spheres[i].radius = m_pColNodeInfos[i].radius;
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spheres[i].surface = SURFACE_PED;
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spheres[i].piece = m_pColNodeInfos[i].pieceType;
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}
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RwMatrixDestroy(invmat);
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RwMatrixDestroy(mat);
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colmodel->spheres = spheres;
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colmodel->numSpheres = NUMPEDINFONODES;
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center.x = center.y = center.z = 0.0f;
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colmodel->boundingSphere.Set(2.0f, center);
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CVector min, max;
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min.x = min.y = -0.5f;
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min.z = -1.2f;
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max.x = max.y = 0.5f;
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max.z = 1.2f;
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colmodel->boundingBox.Set(min, max);
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colmodel->boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
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colmodel->boundingBox.Set(CVector(-0.5f, -0.5f, -1.2f), CVector(0.5f, 0.5f, 1.2f));
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colmodel->level = LEVEL_GENERIC;
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m_hitColModel = colmodel;
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}
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@ -141,9 +134,7 @@ CPedModelInfo::AnimatePedColModelSkinned(RpClump *clump)
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RwV3d pos = { 0.0f, 0.0f, 0.0f };
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RwV3dTransformPoints(&pos, &pos, 1, mat);
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spheres[i].center.x = pos.x + m_pColNodeInfos[i].x;
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spheres[i].center.y = pos.y + 0.0f;
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spheres[i].center.z = pos.z + m_pColNodeInfos[i].z;
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spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z);
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}
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RwMatrixDestroy(invmat);
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RwMatrixDestroy(mat);
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@ -167,9 +158,7 @@ CPedModelInfo::AnimatePedColModelSkinnedWorld(RpClump *clump)
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RwV3d pos = { 0.0f, 0.0f, 0.0f };
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RwV3dTransformPoints(&pos, &pos, 1, mat);
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spheres[i].center.x = pos.x + m_pColNodeInfos[i].x;
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spheres[i].center.y = pos.y + 0.0f;
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spheres[i].center.z = pos.z + m_pColNodeInfos[i].z;
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spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z);
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}
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return m_hitColModel;
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}
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