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SetPosition, part 1
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commit
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25 changed files with 62 additions and 54 deletions
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@ -461,7 +461,7 @@ CCarCtrl::GenerateOneRandomCar()
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return;
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}
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finalPosition.z = groundZ + pCar->GetHeightAboveRoad();
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pCar->GetPosition() = finalPosition;
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pCar->SetPosition(finalPosition);
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pCar->SetMoveSpeed(directionIncludingCurve / GAME_SPEED_TO_CARAI_SPEED);
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CVector2D speedDifferenceWithTarget = (CVector2D)pCar->GetMoveSpeed() - vecPlayerSpeed;
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CVector2D distanceToTarget = positionIncludingCurve - vecTargetPos;
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@ -1964,9 +1964,8 @@ void CCarCtrl::DragCarToPoint(CVehicle* pVehicle, CVector* pPoint)
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pVehicle->GetRight() = CVector(posTarget.y - midPos.y, -(posTarget.x - midPos.x), 0.0f) / 3;
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pVehicle->GetForward() = CVector(-cosZ * pVehicle->GetRight().y, cosZ * pVehicle->GetRight().x, sinZ);
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pVehicle->GetUp() = CrossProduct(pVehicle->GetRight(), pVehicle->GetForward());
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pVehicle->GetPosition() = (CVector(midPos.x, midPos.y, actualBehindZ)
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+ CVector(posTarget.x, posTarget.y, actualAheadZ)) / 2;
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pVehicle->GetPosition().z += pVehicle->GetHeightAboveRoad();
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pVehicle->SetPosition((CVector(midPos.x, midPos.y, actualBehindZ) + CVector(posTarget.x, posTarget.y, actualAheadZ)) / 2);
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pVehicle->GetMatrix().GetPosition().z += pVehicle->GetHeightAboveRoad();
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}
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float CCarCtrl::FindSpeedMultiplier(float angleChange, float minAngle, float maxAngle, float coef)
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@ -2647,7 +2646,7 @@ bool CCarCtrl::GenerateOneEmergencyServicesCar(uint32 mi, CVector vecPos)
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return nil;
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CAutomobile* pVehicle = new CAutomobile(mi, RANDOM_VEHICLE);
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pVehicle->AutoPilot.m_vecDestinationCoors = vecPos;
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pVehicle->GetPosition() = spawnPos;
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pVehicle->SetPosition(spawnPos);
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pVehicle->AutoPilot.m_nCarMission = (JoinCarWithRoadSystemGotoCoors(pVehicle, vecPos, false)) ? MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS;
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pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed = 25;
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
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@ -2672,7 +2671,7 @@ bool CCarCtrl::GenerateOneEmergencyServicesCar(uint32 mi, CVector vecPos)
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return false;
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}
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spawnPos.z = groundZ + pVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
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pVehicle->GetPosition() = spawnPos;
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pVehicle->SetPosition(spawnPos);
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pVehicle->SetMoveSpeed(CVector(0.0f, 0.0f, 0.0f));
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pVehicle->SetStatus(STATUS_PHYSICS);
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switch (mi){
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