SetPosition, part 1

This commit is contained in:
Sergeanur 2020-04-30 13:48:01 +03:00
commit d23b2c423e
25 changed files with 62 additions and 54 deletions

View file

@ -18,7 +18,7 @@ CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uin
z = car->GetDistanceFromCentreOfMassToBaseOfModel() + CWorld::FindGroundZFor3DCoord(x, y, z + 2.0f, &found);
car->GetMatrix().SetRotateZOnly(rot);
car->GetPosition() = CVector(x, y, z);
car->SetPosition(x, y, z);
car->SetStatus(STATUS_PLAYER_REMOTE);
car->bIsLocked = true;