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SetPosition, part 1
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25 changed files with 62 additions and 54 deletions
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@ -1020,7 +1020,7 @@ void CReplay::ProcessReplayCamera(void)
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switch (CameraMode) {
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case REPLAYCAMMODE_TOPDOWN:
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{
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TheCamera.GetPosition() = CVector(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f);
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TheCamera.SetPosition(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f);
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TheCamera.GetForward() = CVector(0.0f, 0.0f, -1.0f);
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TheCamera.GetUp() = CVector(0.0f, 1.0f, 0.0f);
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TheCamera.GetRight() = CVector(1.0f, 0.0f, 0.0f);
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@ -1539,7 +1539,7 @@ void CReplay::ProcessLookAroundCam(void)
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TheCamera.GetForward() = forward;
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TheCamera.GetUp() = up;
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TheCamera.GetRight() = right;
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TheCamera.GetPosition() = camera_pt;
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TheCamera.SetPosition(camera_pt);
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RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
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pm->pos = *(RwV3d*)&TheCamera.GetPosition();
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pm->at = *(RwV3d*)&TheCamera.GetForward();
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