Audio: small refactoring

This commit is contained in:
Sergeanur 2021-09-02 18:30:15 +03:00
parent 3bc6aa85da
commit d23c045d11

View file

@ -203,7 +203,7 @@ cAudioManager::DestroyEntity(int32 id)
for (uint32 i = 0; i < m_nAudioEntitiesCount; i++) { for (uint32 i = 0; i < m_nAudioEntitiesCount; i++) {
if (id == m_aAudioEntityOrderList[i]) { if (id == m_aAudioEntityOrderList[i]) {
if (i < NUM_AUDIOENTITIES - 1) if (i < NUM_AUDIOENTITIES - 1)
memmove(&m_aAudioEntityOrderList[i], &m_aAudioEntityOrderList[i + 1], NUM_AUDIOENTITY_EVENTS * (m_nAudioEntitiesCount - (i + 1))); memmove(&m_aAudioEntityOrderList[i], &m_aAudioEntityOrderList[i + 1], sizeof(uint32) * (m_nAudioEntitiesCount - (i + 1)));
m_aAudioEntityOrderList[--m_nAudioEntitiesCount] = NUM_AUDIOENTITIES; m_aAudioEntityOrderList[--m_nAudioEntitiesCount] = NUM_AUDIOENTITIES;
return; return;
} }
@ -234,15 +234,17 @@ cAudioManager::GetEntityPointer(int32 id)
return NULL; return NULL;
} }
static Const uint8 OneShotPriority[] = {
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 4, 4, 3, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9,
2, 2, 0, 0, 0, 0, 3, 3, 5, 1, 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3,
1, 1, 1, 0, 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
void void
cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol) cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
{ {
static const uint8 OneShotPriority[] = {3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 4, 4, 3, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9,
2, 2, 0, 0, 0, 0, 3, 3, 5, 1, 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3,
1, 1, 1, 0, 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
if (m_bIsInitialised) { if (m_bIsInitialised) {
if (index >= 0 && index < NUM_AUDIOENTITIES) { if (index >= 0 && index < NUM_AUDIOENTITIES) {
tAudioEntity &entity = m_asAudioEntities[index]; tAudioEntity &entity = m_asAudioEntities[index];
@ -258,7 +260,7 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
int32 i = 0; int32 i = 0;
while (TRUE) { while (TRUE) {
if (i >= entity.m_AudioEvents) { if (i >= entity.m_AudioEvents) {
if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) { if (entity.m_AudioEvents < NUM_AUDIOENTITY_EVENTS) {
entity.m_awAudioEvent[i] = sound; entity.m_awAudioEvent[i] = sound;
entity.m_afVolume[i] = vol; entity.m_afVolume[i] = vol;
entity.m_AudioEvents++; entity.m_AudioEvents++;
@ -270,12 +272,12 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
i++; i++;
} }
if (i < NUM_AUDIOENTITY_EVENTS - 1) { if (i < NUM_AUDIOENTITY_EVENTS - 1) {
memmove(&entity.m_awAudioEvent[i + 1], &entity.m_awAudioEvent[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS / 2); memmove(&entity.m_awAudioEvent[i + 1], &entity.m_awAudioEvent[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * sizeof(int16));
memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS); memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * sizeof(float));
} }
entity.m_awAudioEvent[i] = sound; entity.m_awAudioEvent[i] = sound;
entity.m_afVolume[i] = vol; entity.m_afVolume[i] = vol;
if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) if (entity.m_AudioEvents < NUM_AUDIOENTITY_EVENTS)
entity.m_AudioEvents++; entity.m_AudioEvents++;
} }
} }
@ -467,17 +469,15 @@ cAudioManager::IsMP3RadioChannelAvailable()
void void
cAudioManager::ReleaseDigitalHandle() cAudioManager::ReleaseDigitalHandle()
{ {
if (m_bIsInitialised) { if (m_bIsInitialised)
SampleManager.ReleaseDigitalHandle(); SampleManager.ReleaseDigitalHandle();
}
} }
void void
cAudioManager::ReacquireDigitalHandle() cAudioManager::ReacquireDigitalHandle()
{ {
if (m_bIsInitialised) { if (m_bIsInitialised)
SampleManager.ReacquireDigitalHandle(); SampleManager.ReacquireDigitalHandle();
}
} }
#ifdef AUDIO_REFLECTIONS #ifdef AUDIO_REFLECTIONS
@ -590,7 +590,7 @@ cAudioManager::ComputePan(float dist, CVector *vec)
Const static uint8 PanTable[64] = {0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, Const static uint8 PanTable[64] = {0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53,
54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63}; 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
int32 index = vec->x / (dist / 64.f); int32 index = vec->x / (dist / 64.0f);
index = Min(63, ABS(index)); index = Min(63, ABS(index));
if (vec->x > 0.f) if (vec->x > 0.f)
@ -623,15 +623,15 @@ cAudioManager::RandomDisplacement(uint32 seed)
static bool8 bPos = TRUE; static bool8 bPos = TRUE;
static uint32 Adjustment = 0; static uint32 Adjustment = 0;
if (!seed) if (seed == 0)
return 0; return 0;
value = m_anRandomTable[(Adjustment + seed) % 5] % seed; value = m_anRandomTable[(Adjustment + seed) % 5] % seed;
Adjustment += value; Adjustment += value;
if (value % 2) { if (value % 2)
bPos = !bPos; bPos = !bPos;
}
if (!bPos) if (!bPos)
value = -value; value = -value;
return value; return value;
@ -723,20 +723,20 @@ cAudioManager::AddReflectionsToRequestedQueue()
{ {
float reflectionDistance; float reflectionDistance;
int32 noise; int32 noise;
uint8 emittingVolume = (m_sQueueSample.m_nVolume / 2) + (m_sQueueSample.m_nVolume / 8); uint8 emittingVolume = (m_sQueueSample.m_nVolume >> 1) + (m_sQueueSample.m_nVolume >> 3);
for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) { for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
reflectionDistance = m_afReflectionsDistances[i]; reflectionDistance = m_afReflectionsDistances[i];
if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_MaxDistance) { if (reflectionDistance > 0.0f && reflectionDistance < 100.0f && reflectionDistance < m_sQueueSample.m_MaxDistance) {
m_sQueueSample.m_nReflectionDelay = (reflectionDistance * 500.f / 1029.f); m_sQueueSample.m_nReflectionDelay = (reflectionDistance * 500.0f / 1029.0f);
if (m_sQueueSample.m_nReflectionDelay > 5) { if (m_sQueueSample.m_nReflectionDelay > 5) {
m_sQueueSample.m_fDistance = m_afReflectionsDistances[i]; m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
SET_EMITTING_VOLUME(emittingVolume); SET_EMITTING_VOLUME(emittingVolume);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > emittingVolume / 16) { if (m_sQueueSample.m_nVolume > emittingVolume >> 4) {
m_sQueueSample.m_nCounter += (i + 1) * 256; m_sQueueSample.m_nCounter += (i + 1) << 8;
if (m_sQueueSample.m_nLoopCount > 0) { if (m_sQueueSample.m_nLoopCount > 0) {
noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32); noise = RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
if (noise > 0) if (noise > 0)
m_sQueueSample.m_nFrequency -= noise; m_sQueueSample.m_nFrequency -= noise;
else else