Weapon flags changed from bit fields to bit mask (R* vision)

This commit is contained in:
Sergeanur 2020-12-26 14:21:45 +02:00
commit d459ef8820
7 changed files with 43 additions and 53 deletions

View file

@ -3,8 +3,22 @@
#include "AnimationId.h"
#include "WeaponType.h"
enum
{
WEAPONFLAG_USE_GRAVITY = 1,
WEAPONFLAG_SLOWS_DOWN = 1 << 1,
WEAPONFLAG_DISSIPATES = 1 << 2,
WEAPONFLAG_RAND_SPEED = 1 << 3,
WEAPONFLAG_EXPANDS = 1 << 4,
WEAPONFLAG_EXPLODES = 1 << 5,
WEAPONFLAG_CANAIM = 1 << 6,
WEAPONFLAG_CANAIM_WITHARM = 1 << 7,
WEAPONFLAG_1ST_PERSON = 1 << 8,
WEAPONFLAG_HEAVY = 1 << 9,
WEAPONFLAG_THROW = 1 << 10,
};
class CWeaponInfo {
// static CWeaponInfo(&ms_apWeaponInfos)[14];
static CWeaponInfo ms_apWeaponInfos[WEAPONTYPE_LAST_WEAPONTYPE];
public:
eWeaponFire m_eWeaponFire;
@ -25,18 +39,7 @@ public:
float m_fAnimFrameFire;
float m_fAnim2FrameFire;
int32 m_nModelId;
// flags
uint8 m_bUseGravity : 1;
uint8 m_bSlowsDown : 1;
uint8 m_bDissipates : 1;
uint8 m_bRandSpeed : 1;
uint8 m_bExpands : 1;
uint8 m_bExplodes : 1;
uint8 m_bCanAim : 1;
uint8 m_bCanAimWithArm : 1;
uint8 m_b1stPerson : 1;
uint8 m_bHeavy : 1;
uint8 m_bThrow : 1;
uint32 m_Flags;
static void Initialise(void);
static void LoadWeaponData(void);
@ -44,6 +47,7 @@ public:
static eWeaponFire FindWeaponFireType(char *name);
static eWeaponType FindWeaponType(char *name);
static void Shutdown(void);
bool IsFlagSet(uint32 flag) const { return (m_Flags & flag) != 0; }
};
VALIDATE_SIZE(CWeaponInfo, 0x54);