mirror of
https://github.com/GTAmodding/re3.git
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premake stuff
This commit is contained in:
parent
b32eedc230
commit
d5256f74e5
2 changed files with 102 additions and 95 deletions
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@ -3,24 +3,21 @@ image: Visual Studio 2019
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configuration:
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- Debug
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- Release
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platform: Win32
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platform:
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- win-x86-librw_d3d9-mss
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environment:
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APPVEYOR_SAVE_CACHE_ON_ERROR: true
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install:
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- cmd: >-
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git submodule update --init --recursive
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copy premake5.exe "librw/premake5.exe"
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cd "librw" && premake5 vs2019 && msbuild "build/librw.sln" /property:Configuration=%CONFIGURATION% /property:Platform="win-x86-d3d9"
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cd "%APPVEYOR_BUILD_FOLDER%" && premake5 vs2019
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premake5 vs2019
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build:
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project: build/re3.sln
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verbosity: minimal
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artifacts:
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- path: bin/%CONFIGURATION%/re3.exe
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- path: bin/%PLATFORM%/%CONFIGURATION%/re3.exe
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name: re3.exe
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- path: bin/%CONFIGURATION%/re3.pdb
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- path: bin/%PLATFORM%/%CONFIGURATION%/re3.pdb
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name: re3.pdb
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184
premake5.lua
184
premake5.lua
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@ -1,8 +1,85 @@
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Librw = os.getenv("LIBRW") or "librw"
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workspace "re3"
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configurations { "Debug", "Release", "ReleaseFH", "DebugRW", "ReleaseRW", "ReleaseGLFW" }
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language "C++"
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configurations { "Debug", "Release" }
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location "build"
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symbols "Full"
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staticruntime "off"
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filter { "system:windows" }
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platforms {
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"win-x86-RW33_d3d8-mss",
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"win-x86-librw_d3d9-mss",
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"win-x86-librw_gl3_glfw-mss",
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}
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filter "configurations:Debug"
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defines { "DEBUG" }
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filter "configurations:Release"
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defines { "NDEBUG" }
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optimize "On"
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filter { "platforms:win*" }
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system "windows"
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filter { "platforms:*x86*" }
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architecture "x86"
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filter { "platforms:*librw_d3d9*" }
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defines { "RW_D3D9" }
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filter "platforms:*librw_gl3_glfw*"
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defines { "RW_GL3" }
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defines { "GLEW_STATIC" }
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includedirs { "glfw-3.3.2.bin.WIN32/include" }
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includedirs { "glew-2.1.0/include" }
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filter {}
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pbcommands = {
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"setlocal EnableDelayedExpansion",
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"set file=$(TargetPath)",
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"FOR %%i IN (\"%file%\") DO (",
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"set filename=%%~ni",
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"set fileextension=%%~xi",
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"set target=!path!!filename!!fileextension!",
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"copy /y \"!file!\" \"!target!\"",
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")" }
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function setpaths (gamepath, exepath, scriptspath)
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scriptspath = scriptspath or ""
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if (gamepath) then
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cmdcopy = { "set \"path=" .. gamepath .. scriptspath .. "\"" }
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table.insert(cmdcopy, pbcommands)
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postbuildcommands (cmdcopy)
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debugdir (gamepath)
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if (exepath) then
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debugcommand (gamepath .. exepath)
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dir, file = exepath:match'(.*/)(.*)'
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debugdir (gamepath .. (dir or ""))
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end
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end
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--targetdir ("bin/%{prj.name}/" .. scriptspath)
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end
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project "librw"
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kind "StaticLib"
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targetname "rw"
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targetdir "lib/%{cfg.platform}/%{cfg.buildcfg}"
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files { path.join(Librw, "src/*.*") }
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files { path.join(Librw, "src/*/*.*") }
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filter "platforms:*RW33*"
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flags { "ExcludeFromBuild" }
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filter {}
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project "re3"
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kind "WindowedApp"
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targetname "re3"
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targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}"
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targetextension ".exe"
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characterset ("MBCS")
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linkoptions "/SAFESEH:NO"
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files { "src/*.*" }
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files { "src/animation/*.*" }
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@ -48,105 +125,38 @@ workspace "re3"
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includedirs { "src/extras" }
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includedirs { "eax" }
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includedirs { "dxsdk/include" }
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includedirs { "milessdk/include" }
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includedirs { "eax" }
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libdirs { "dxsdk/lib" }
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libdirs { "milessdk/lib" }
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filter "configurations:Debug or Release"
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files { "src/fakerw/*.*" }
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includedirs { "src/fakerw" }
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includedirs { Librw }
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libdirs { path.join(Librw, "lib/win-x86-d3d9/%{cfg.buildcfg}") }
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links { "rw", "d3d9" }
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filter {}
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filter "configurations:DebugRW or ReleaseRW"
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setpaths("$(GTA_III_RE_DIR)/", "$(TargetFileName)", "")
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filter "platforms:*RW33*"
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staticruntime "on"
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includedirs { "rwsdk/include/d3d8" }
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libdirs { "rwsdk/lib/d3d8/release" }
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links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtcharse" }
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filter {}
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filter "configurations:ReleaseGLFW"
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defines { "GLEW_STATIC", "GLFW_DLL" }
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defines { "RWLIBS" }
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linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text"
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filter "platforms:*librw*"
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defines { "LIBRW" }
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files { "src/fakerw/*.*" }
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includedirs { "src/fakerw" }
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includedirs { Librw }
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includedirs { "glfw-3.3.2.bin.WIN32/include" }
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includedirs { "glew-2.1.0/include" }
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libdirs { path.join(Librw, "lib/win-x86-gl3/Release") }
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libdirs { "glew-2.1.0/lib/Release/Win32" }
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libdirs { "glfw-3.3.2.bin.WIN32/lib-vc2015" }
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links { "opengl32" }
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links { "glew32s" }
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links { "glfw3dll" }
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libdirs { "lib/%{cfg.platform}/%{cfg.buildcfg}" }
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links { "rw" }
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filter {}
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pbcommands = {
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"setlocal EnableDelayedExpansion",
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"set file=$(TargetPath)",
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"FOR %%i IN (\"%file%\") DO (",
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"set filename=%%~ni",
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"set fileextension=%%~xi",
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"set target=!path!!filename!!fileextension!",
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"copy /y \"!file!\" \"!target!\"",
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")" }
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function setpaths (gamepath, exepath, scriptspath)
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scriptspath = scriptspath or ""
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if (gamepath) then
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cmdcopy = { "set \"path=" .. gamepath .. scriptspath .. "\"" }
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table.insert(cmdcopy, pbcommands)
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postbuildcommands (cmdcopy)
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debugdir (gamepath)
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if (exepath) then
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debugcommand (gamepath .. exepath)
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dir, file = exepath:match'(.*/)(.*)'
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debugdir (gamepath .. (dir or ""))
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end
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end
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--targetdir ("bin/%{prj.name}/" .. scriptspath)
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end
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project "re3"
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kind "WindowedApp"
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language "C++"
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targetname "re3"
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targetdir "bin/%{cfg.buildcfg}"
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targetextension ".exe"
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characterset ("MBCS")
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linkoptions "/SAFESEH:NO"
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setpaths("$(GTA_III_RE_DIR)/", "$(TargetFileName)", "")
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symbols "Full"
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staticruntime "off"
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filter "configurations:Debug or Release or ReleaseFH"
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prebuildcommands { "cd \"../librw\" && premake5 " .. _ACTION .. " && msbuild \"build/librw.sln\" /property:Configuration=%{cfg.longname} /property:Platform=\"win-x86-d3d9\"" }
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defines { "LIBRW", "RW_D3D9" }
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filter "configurations:*RW"
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defines { "RWLIBS" }
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staticruntime "on"
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linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text"
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filter "platforms:*d3d*"
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includedirs { "dxsdk/include" }
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libdirs { "dxsdk/lib" }
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filter "configurations:*GLFW"
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prebuildcommands { "cd \"../librw\" && premake5 " .. _ACTION .. " && msbuild \"build/librw.sln\" /property:Configuration=Release /property:Platform=\"win-x86-gl3\"" }
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defines { "LIBRW", "RW_GL3" }
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filter "platforms:*d3d9*"
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links { "d3d9" }
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filter "configurations:Debug*"
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defines { "DEBUG" }
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filter "configurations:Release*"
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defines { "NDEBUG" }
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optimize "On"
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filter "configurations:ReleaseFH"
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prebuildcommands {}
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optimize "off"
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staticruntime "on"
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filter "platforms:*gl3_glfw*"
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libdirs { "glew-2.1.0/lib/Release/Win32" }
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libdirs { "glfw-3.3.2.bin.WIN32/lib-" .. string.gsub(_ACTION, "vs", "vc") }
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links { "opengl32", "glew32s", "glfw3" }
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