mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-25 08:33:43 +00:00
GTA_VERSION define and some config.h cleanup
This commit is contained in:
parent
566282057a
commit
d5bc382cb5
25 changed files with 96 additions and 86 deletions
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@ -65,7 +65,7 @@ uint32 _CurMP3Index;
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int32 _CurMP3Pos;
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bool _bIsMp3Active;
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#if defined(GTA3_1_1_PATCH) || defined(GTA3_STEAM_PATCH) || defined(NO_CDCHECK)
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#if GTA_VERSION >= GTA3_PC_11 || defined(NO_CDCHECK)
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bool _bUseHDDAudio;
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char _aHDDPath[MAX_PATH];
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#endif
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@ -1043,7 +1043,7 @@ cSampleManager::Initialise(void)
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if ( !m_bInitialised )
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{
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#if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK)
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#if GTA_VERSION < GTA3_PC_STEAM && !defined(NO_CDCHECK)
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FrontEndMenuManager.WaitForUserCD();
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if ( FrontEndMenuManager.m_bQuitGameNoCD )
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{
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@ -1060,7 +1060,7 @@ cSampleManager::Initialise(void)
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}
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}
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#if defined(GTA3_1_1_PATCH) || defined(GTA3_STEAM_PATCH) || defined(NO_CDCHECK)
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#if GTA_VERSION >= GTA3_PC_11 || defined(NO_CDCHECK)
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// hddaudio
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/**
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Option for user to play audio files directly from hard disk.
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@ -1297,17 +1297,17 @@ cSampleManager::Terminate(void)
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bool
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cSampleManager::CheckForAnAudioFileOnCD(void)
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{
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#if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK)
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#if GTA_VERSION < GTA3_PC_STEAM && !defined(NO_CDCHECK)
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char filepath[MAX_PATH];
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#if defined(GTA3_1_1_PATCH)
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#if GTA_VERSION >= GTA3_PC_11
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if (_bUseHDDAudio)
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strcpy(filepath, _aHDDPath);
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else
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strcpy(filepath, m_szCDRomRootPath);
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#else
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strcpy(filepath, m_szCDRomRootPath);
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#endif // #if defined(GTA3_1_1_PATCH)
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#endif // #if GTA_VERSION >= GTA3_PC_11
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strcat(filepath, StreamedNameTable[AudioManager.GetRandomNumber(1) % TOTAL_STREAMED_SOUNDS]);
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@ -1324,13 +1324,13 @@ cSampleManager::CheckForAnAudioFileOnCD(void)
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#else
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return true;
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#endif // #if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK)
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#endif // #if GTA_VERSION < GTA3_PC_STEAM && !defined(NO_CDCHECK)
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}
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char
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cSampleManager::GetCDAudioDriveLetter(void)
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{
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#if defined(GTA3_1_1_PATCH) || defined(GTA3_STEAM_PATCH) || defined(NO_CDCHECK)
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#if GTA_VERSION >= GTA3_PC_11 || defined(NO_CDCHECK)
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if (_bUseHDDAudio)
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{
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if ( strlen(_aHDDPath) != 0 )
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@ -1273,7 +1273,7 @@ const tScriptCommandData commands[] = {
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REGISTER_COMMAND(COMMAND_IS_CHAR_LYING_DOWN, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""),
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REGISTER_COMMAND(COMMAND_CAN_CHAR_SEE_DEAD_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""),
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REGISTER_COMMAND(COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
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#ifndef GTA3_1_1_PATCH
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#if GTA_VERSION < GTA3_PC_11
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REGISTER_COMMAND(COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
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#endif
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#endif
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@ -1326,7 +1326,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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#endif
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return 0;
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#endif
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#ifndef GTA3_1_1_PATCH
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#if GTA_VERSION < GTA3_PC_11
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case COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER:
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CollectParameters(&m_nIp, 1);
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#ifdef FIX_BUGS
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@ -1156,7 +1156,7 @@ enum {
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COMMAND_IS_CHAR_LYING_DOWN,
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COMMAND_CAN_CHAR_SEE_DEAD_CHAR,
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COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER,
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#ifndef GTA3_1_1_PATCH
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#if GTA_VERSION < GTA3_PC_11
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COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER,
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#endif
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#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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@ -2570,7 +2570,7 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
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ResetStatics = false;
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}
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#ifndef GTA3_1_1_PATCH
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#if GTA_VERSION < GTA3_PC_11
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((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
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Source = HeadPos;
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Source.z += 0.1f;
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@ -2605,7 +2605,7 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
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if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
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else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
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#ifdef GTA3_1_1_PATCH
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#if GTA_VERSION >= GTA3_PC_11
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HeadPos.x = 0.0f;
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HeadPos.y = 0.0f;
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HeadPos.z = 0.0f;
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@ -74,7 +74,7 @@ bool bDidWeProcessAnyCinemaCam;
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CCamera::CCamera(void)
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{
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#if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS)
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#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
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m_fMouseAccelHorzntl = 0.0025f;
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m_fMouseAccelVertical = 0.003f;
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#endif
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@ -88,7 +88,7 @@ CCamera::CCamera(float)
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void
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CCamera::Init(void)
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{
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#if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS)
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#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
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float fMouseAccelHorzntl = m_fMouseAccelHorzntl;
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float fMouseAccelVertical = m_fMouseAccelVertical;
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#endif
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@ -104,7 +104,7 @@ CCamera::Init(void)
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memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh?
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#endif
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#if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS)
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#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
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m_fMouseAccelHorzntl = fMouseAccelHorzntl;
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m_fMouseAccelVertical = fMouseAccelVertical;
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#endif
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@ -237,7 +237,7 @@ CCamera::Init(void)
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m_uiTransitionState = 0;
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m_uiTimeTransitionStart = 0;
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m_bLookingAtPlayer = true;
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#if !defined(GTA3_1_1_PATCH) && !defined(FIX_BUGS)
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#if GTA_VERSION < GTA3_PC_11 && !defined(FIX_BUGS)
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m_fMouseAccelHorzntl = 0.0025f;
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m_fMouseAccelVertical = 0.003f;
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#endif
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@ -1009,7 +1009,7 @@ CMenuManager::Draw()
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CFont::SetCentreOff();
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CFont::SetJustifyOn();
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CFont::SetBackGroundOnlyTextOn();
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#ifdef GTA3_1_1_PATCH
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#if GTA_VERSION >= GTA3_PC_11
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#ifdef DRAW_MENU_VERSION_TEXT
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CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
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CFont::SetRightJustifyOn();
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@ -3538,7 +3538,7 @@ CMenuManager::LoadAllTextures()
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CTxdStore::LoadTxd(frontendTxdSlot, "MODELS/FRONTEND.TXD");
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CTxdStore::AddRef(frontendTxdSlot);
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CTxdStore::SetCurrentTxd(frontendTxdSlot);
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#ifndef GTA3_1_1_PATCH
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#if GTA_VERSION < GTA3_PC_11
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CStreaming::IHaveUsedStreamingMemory();
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CTimer::Update();
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#endif
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@ -3568,7 +3568,7 @@ CMenuManager::LoadAllTextures()
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m_aMapSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
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}
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#endif
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#ifdef GTA3_1_1_PATCH
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#if GTA_VERSION >= GTA3_PC_11
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CStreaming::IHaveUsedStreamingMemory();
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CTimer::Update();
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#endif
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@ -3583,7 +3583,7 @@ CMenuManager::LoadSettings()
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int fileHandle = CFileMgr::OpenFile("gta3.set", "r");
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int32 prevLang = m_PrefsLanguage;
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#ifdef GTA3_1_1_PATCH
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#if GTA_VERSION >= GTA3_PC_11
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CMBlur::BlurOn = (_dwOperatingSystemVersion != OS_WIN98);
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#else
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CMBlur::BlurOn = true;
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@ -3882,7 +3882,7 @@ void
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CMenuManager::PrintStats()
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{
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int rowNum = ConstructStatLine(99999);
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#ifdef GTA3_1_1_PATCH
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#if GTA_VERSION >= GTA3_PC_11
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CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
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#endif
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CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why
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@ -4936,7 +4936,7 @@ CMenuManager::ProcessButtonPresses(void)
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m_PrefsUseWideScreen = false;
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m_PrefsShowSubtitles = true;
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m_nDisplayVideoMode = m_nPrefsVideoMode;
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#ifdef GTA3_1_1_PATCH
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#if GTA_VERSION >= GTA3_PC_11
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if (_dwOperatingSystemVersion == OS_WIN98) {
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CMBlur::BlurOn = false;
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CMBlur::MotionBlurClose();
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@ -5588,7 +5588,7 @@ CMenuManager::WaitForUserCD()
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CSprite2d *splash;
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char *splashscreen = nil;
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#if (!(defined RANDOMSPLASH) && !(defined GTA3_1_1_PATCH))
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#if (!(defined RANDOMSPLASH) && GTA_VERSION < GTA3_PC_11)
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if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
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splashscreen = "mainsc2";
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else
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@ -115,7 +115,7 @@ void RestoreDefGraphics(int8 action) {
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CMenuManager::m_PrefsVsync = true;
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CMenuManager::m_PrefsUseWideScreen = false;
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FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode;
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#ifdef GTA3_1_1_PATCH
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#if GTA_VERSION >= GTA3_PC_11
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if (_dwOperatingSystemVersion == OS_WIN98) {
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CMBlur::BlurOn = false;
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CMBlur::MotionBlurClose();
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@ -937,7 +937,7 @@ void CPad::AddToPCCheatString(char c)
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if ( !_CHEATCMP("GNIROOOOOB") )
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SlowTimeCheat();
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#ifndef GTA3_1_1_PATCH
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#if GTA_VERSION < GTA3_PC_11
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// "TURTOISE"
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if ( !_CHEATCMP("ESIOTRUT") )
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ArmourCheat();
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@ -135,10 +135,6 @@ enum Config {
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NUM_EXPLOSIONS = 48,
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};
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// We'll use this once we're ready to become independent of the game
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// Use it to mark bugs in the code that will prevent the game from working then
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//#define STANDALONE
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// We don't expect to compile for PS2 or Xbox
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// but it might be interesting for documentation purposes
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#define GTA_PC
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@ -165,6 +161,16 @@ enum Config {
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#define FINAL
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#endif
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// Version defines
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#define GTA3_PS2_140 300
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#define GTA3_PS2_160 301
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#define GTA3_PC_10 310
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#define GTA3_PC_11 311
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#define GTA3_PC_STEAM 312
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// TODO? maybe something for xbox or android?
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#define GTA_VERSION GTA3_PC_11
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// quality of life fixes that should also be in FINAL
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#define NASTY_GAME // nasty game for all languages
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#define NO_CDCHECK
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#define DRAW_GAME_VERSION_TEXT
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#define DRAW_MENU_VERSION_TEXT
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// Memory allocation and compression
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// #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet
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//#define COMPRESSED_COL_VECTORS // use compressed vectors for collision vertices
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//#define ANIM_COMPRESSION // only keep most recently used anims uncompressed
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#if defined GTA_PS2
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# define GTA_PS2_STUFF
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# define RANDOMSPLASH
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# define USE_CUSTOM_ALLOCATOR
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# define VU_COLLISION
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# define ANIM_COMPRESSION
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#elif defined GTA_PC
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# define GTA3_1_1_PATCH
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//# define GTA3_STEAM_PATCH
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# ifdef GTA_PS2_STUFF
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# define USE_PS2_RAND
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# define RANDOMSPLASH // use random splash as on PS2
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@ -190,7 +200,7 @@ enum Config {
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#endif
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#ifdef VU_COLLISION
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#define COMPRESSED_COL_VECTORS // current need compressed vectors in this code
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#define COMPRESSED_COL_VECTORS // currently need compressed vectors in this code
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#endif
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#ifdef MASTER
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@ -242,7 +252,7 @@ enum Config {
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#endif
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#ifndef EXTENDED_COLOURFILTER
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#undef SCREEN_DROPLETS // we need the frontbuffer for this effect
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#undef SCREEN_DROPLETS // we need the backbuffer for this effect
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#endif
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#ifndef EXTENDED_PIPELINES
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#undef SCREEN_DROPLETS // we need neo.txd
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@ -824,7 +824,7 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV
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normalSpeed = DotProduct(speed, colpoint.normal);
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if(normalSpeed < 0.0f){
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float minspeed = 1.3f*GRAVITY * CTimer::GetTimeStep();
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#ifdef GTA3_1_1_PATCH
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#if GTA_VERSION >= GTA3_PC_11
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if ((IsObject() || IsVehicle() && (GetUp().z < -0.3f || ((CVehicle*)this)->IsBike() && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED))) &&
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#else
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if((IsObject() || IsVehicle() && GetUp().z < -0.3f) &&
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@ -962,7 +962,7 @@ CVehicleModelInfo::DeleteVehicleColourTextures(void)
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for(i = 0; i < 256; i++){
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if(ms_colourTextureTable[i]){
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RwTextureDestroy(ms_colourTextureTable[i]);
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#ifdef GTA3_1_1_PATCH
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#if GTA_VERSION >= GTA3_PC_11
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ms_colourTextureTable[i] = nil;
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#endif
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}
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@ -667,7 +667,7 @@ CCopPed::ProcessControl(void)
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}
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if (bDuckAndCover) {
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#if !defined(GTA3_1_1_PATCH) && !defined(VC_PED_PORTS)
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#if GTA_VERSION < GTA3_PC_11 && !defined(VC_PED_PORTS)
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if (!bNotAllowedToDuck && Seek()) {
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SetMoveState(PEDMOVE_STILL);
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SetMoveAnim();
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@ -78,12 +78,12 @@ public:
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if(type == EFFECT_LIGHT){
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if(light.corona)
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RwTextureDestroy(light.corona);
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#ifdef GTA3_1_1_PATCH
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#if GTA_VERSION >= GTA3_PC_11
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light.corona = nil;
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#endif
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if(light.shadow)
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RwTextureDestroy(light.shadow);
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#ifdef GTA3_1_1_PATCH
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#if GTA_VERSION >= GTA3_PC_11
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light.shadow = nil;
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#endif
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}
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@ -44,23 +44,23 @@ void
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CClouds::Shutdown(void)
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{
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RwTextureDestroy(gpCloudTex[0]);
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#ifdef GTA3_1_1_PATCH
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#if GTA_VERSION >= GTA3_PC_11
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gpCloudTex[0] = nil;
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#endif
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RwTextureDestroy(gpCloudTex[1]);
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#ifdef GTA3_1_1_PATCH
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#if GTA_VERSION >= GTA3_PC_11
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gpCloudTex[1] = nil;
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#endif
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RwTextureDestroy(gpCloudTex[2]);
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#ifdef GTA3_1_1_PATCH
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#if GTA_VERSION >= GTA3_PC_11
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gpCloudTex[2] = nil;
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#endif
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RwTextureDestroy(gpCloudTex[3]);
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#ifdef GTA3_1_1_PATCH
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#if GTA_VERSION >= GTA3_PC_11
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gpCloudTex[3] = nil;
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#endif
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RwTextureDestroy(gpCloudTex[4]);
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#ifdef GTA3_1_1_PATCH
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#if GTA_VERSION >= GTA3_PC_11
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gpCloudTex[4] = nil;
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#endif
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}
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@ -590,7 +590,7 @@ void CParticle::Shutdown()
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for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ )
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{
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RwTextureDestroy(gpSmokeTex[i]);
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#ifdef GTA3_1_1_PATCH
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#if GTA_VERSION >= GTA3_PC_11
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gpSmokeTex[i] = nil;
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#endif
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}
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@ -598,7 +598,7 @@ void CParticle::Shutdown()
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for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ )
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{
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RwTextureDestroy(gpSmoke2Tex[i]);
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#ifdef GTA3_1_1_PATCH
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||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpSmoke2Tex[i] = nil;
|
||||
#endif
|
||||
}
|
||||
|
@ -606,7 +606,7 @@ void CParticle::Shutdown()
|
|||
for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpRubberTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpRubberTex[i] = nil;
|
||||
#endif
|
||||
}
|
||||
|
@ -614,7 +614,7 @@ void CParticle::Shutdown()
|
|||
for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpRainSplashTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpRainSplashTex[i] = nil;
|
||||
#endif
|
||||
}
|
||||
|
@ -622,7 +622,7 @@ void CParticle::Shutdown()
|
|||
for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpWatersprayTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpWatersprayTex[i] = nil;
|
||||
#endif
|
||||
}
|
||||
|
@ -630,7 +630,7 @@ void CParticle::Shutdown()
|
|||
for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpExplosionMediumTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpExplosionMediumTex[i] = nil;
|
||||
#endif
|
||||
}
|
||||
|
@ -638,7 +638,7 @@ void CParticle::Shutdown()
|
|||
for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpGunFlashTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpGunFlashTex[i] = nil;
|
||||
#endif
|
||||
}
|
||||
|
@ -646,7 +646,7 @@ void CParticle::Shutdown()
|
|||
for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpRainDropTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpRainDropTex[i] = nil;
|
||||
#endif
|
||||
}
|
||||
|
@ -654,7 +654,7 @@ void CParticle::Shutdown()
|
|||
for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpRainSplashupTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpRainSplashupTex[i] = nil;
|
||||
#endif
|
||||
}
|
||||
|
@ -662,7 +662,7 @@ void CParticle::Shutdown()
|
|||
for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpBirdfrontTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpBirdfrontTex[i] = nil;
|
||||
#endif
|
||||
}
|
||||
|
@ -670,7 +670,7 @@ void CParticle::Shutdown()
|
|||
for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpCarDebrisTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpCarDebrisTex[i] = nil;
|
||||
#endif
|
||||
}
|
||||
|
@ -678,78 +678,78 @@ void CParticle::Shutdown()
|
|||
for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpCarSplashTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpCarSplashTex[i] = nil;
|
||||
#endif
|
||||
}
|
||||
|
||||
RwTextureDestroy(gpFlame1Tex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpFlame1Tex = nil;
|
||||
#endif
|
||||
|
||||
RwTextureDestroy(gpFlame5Tex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpFlame5Tex = nil;
|
||||
#endif
|
||||
|
||||
RwTextureDestroy(gpRainDropSmallTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpRainDropSmallTex = nil;
|
||||
#endif
|
||||
|
||||
RwTextureDestroy(gpBloodTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpBloodTex = nil;
|
||||
#endif
|
||||
|
||||
RwTextureDestroy(gpLeafTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpLeafTex = nil;
|
||||
#endif
|
||||
|
||||
RwTextureDestroy(gpCloudTex1);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpCloudTex1 = nil;
|
||||
#endif
|
||||
|
||||
RwTextureDestroy(gpCloudTex4);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpCloudTex4 = nil;
|
||||
#endif
|
||||
|
||||
RwTextureDestroy(gpBloodSmallTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpBloodSmallTex = nil;
|
||||
#endif
|
||||
|
||||
RwTextureDestroy(gpGungeTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpGungeTex = nil;
|
||||
#endif
|
||||
|
||||
RwTextureDestroy(gpCollisionSmokeTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpCollisionSmokeTex = nil;
|
||||
#endif
|
||||
|
||||
RwTextureDestroy(gpBulletHitTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpBulletHitTex = nil;
|
||||
#endif
|
||||
|
||||
RwTextureDestroy(gpGunShellTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpGunShellTex = nil;
|
||||
#endif
|
||||
|
||||
RwTextureDestroy(gpWakeOldTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpWakeOldTex = nil;
|
||||
#endif
|
||||
|
||||
RwTextureDestroy(gpPointlightTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpPointlightTex = nil;
|
||||
#endif
|
||||
|
||||
|
|
|
@ -414,19 +414,19 @@ void
|
|||
CRubbish::Shutdown(void)
|
||||
{
|
||||
RwTextureDestroy(gpRubbishTexture[0]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpRubbishTexture[0] = nil;
|
||||
#endif
|
||||
RwTextureDestroy(gpRubbishTexture[1]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpRubbishTexture[1] = nil;
|
||||
#endif
|
||||
RwTextureDestroy(gpRubbishTexture[2]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpRubbishTexture[2] = nil;
|
||||
#endif
|
||||
RwTextureDestroy(gpRubbishTexture[3]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpRubbishTexture[3] = nil;
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -54,15 +54,15 @@ void
|
|||
CSkidmarks::Shutdown(void)
|
||||
{
|
||||
RwTextureDestroy(gpSkidTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpSkidTex = nil;
|
||||
#endif
|
||||
RwTextureDestroy(gpSkidBloodTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpSkidBloodTex = nil;
|
||||
#endif
|
||||
RwTextureDestroy(gpSkidMudTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpSkidMudTex = nil;
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -389,7 +389,7 @@ psInitialize(void)
|
|||
|
||||
InitialiseLanguage();
|
||||
|
||||
#ifndef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION < GTA3_PC_11
|
||||
FrontEndMenuManager.LoadSettings();
|
||||
#endif
|
||||
|
||||
|
@ -443,7 +443,7 @@ psInitialize(void)
|
|||
|
||||
#ifndef PS2_MENU
|
||||
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
FrontEndMenuManager.LoadSettings();
|
||||
#endif
|
||||
|
||||
|
|
|
@ -651,7 +651,7 @@ psInitialize(void)
|
|||
C_PcSave::SetSaveDirectory(_psGetUserFilesFolder());
|
||||
|
||||
InitialiseLanguage();
|
||||
#ifndef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
FrontEndMenuManager.LoadSettings();
|
||||
#endif
|
||||
|
||||
|
@ -703,7 +703,7 @@ psInitialize(void)
|
|||
|
||||
#ifndef PS2_MENU
|
||||
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
FrontEndMenuManager.LoadSettings();
|
||||
#endif
|
||||
|
||||
|
|
|
@ -405,7 +405,7 @@ CVehicle::FlyingControl(eFlightModel flightModel)
|
|||
else
|
||||
fThrust = fThrustVar * (CPad::GetPad(0)->GetAccelerate() - 2 * CPad::GetPad(0)->GetBrake()) / 255.0f + 0.95f;
|
||||
fThrust -= fRotorFallOff * DotProduct(m_vecMoveSpeed, GetUp());
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
if (fThrust > 0.9f && GetPosition().z > 80.0f)
|
||||
fThrust = 0.9f;
|
||||
#endif
|
||||
|
|
|
@ -46,7 +46,7 @@ void
|
|||
CWeaponEffects::Shutdown(void)
|
||||
{
|
||||
RwTextureDestroy(gpCrossHairTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
gpCrossHairTex = nil;
|
||||
#endif
|
||||
}
|
||||
|
|
2
vendor/ogg
vendored
2
vendor/ogg
vendored
|
@ -1 +1 @@
|
|||
Subproject commit 31bd3f2707fb7dbae539a7093ba1fc4b2b37d84e
|
||||
Subproject commit 684c73773e7e2683245ffd6aa75f04115b51123a
|
2
vendor/opus
vendored
2
vendor/opus
vendored
|
@ -1 +1 @@
|
|||
Subproject commit 841d57b82a516ccc6e90d1d4aee8d4a7f0d00010
|
||||
Subproject commit 6bae366f9fef25191fc812c430e8abd40a13a233
|
2
vendor/opusfile
vendored
2
vendor/opusfile
vendored
|
@ -1 +1 @@
|
|||
Subproject commit 4174c26e0aaab19d01afdea0a46f7f95fdc6b3e6
|
||||
Subproject commit 6452e838e68e8f4fc0b3599523c760ac6276ce89
|
Loading…
Reference in a new issue