escalator fix

This commit is contained in:
aap 2021-01-12 23:28:13 +01:00
parent 2088dfb3b3
commit d68d1d9999

View file

@ -936,7 +936,7 @@ CEscalator::AddThisOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, b
m_lowerEnd = magnitudes[0] / length; m_lowerEnd = magnitudes[0] / length;
m_upperEnd = (magnitudes[0] + magnitudes[1]) / length; m_upperEnd = (magnitudes[0] + magnitudes[1]) / length;
m_stepsCount = Max(24.0f, length / 0.6f); m_stepsCount = Min(24.0f, length / 0.6f);
CVector direction(m_pos0.x - m_pos1.x, m_pos0.y - m_pos1.y, 0.0f); CVector direction(m_pos0.x - m_pos1.x, m_pos0.y - m_pos1.y, 0.0f);
direction.Normalise(); direction.Normalise();