mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-26 06:45:41 +00:00
killing peds increase chaos level
This commit is contained in:
parent
cc60ad1946
commit
d6a853bd60
2 changed files with 9 additions and 6 deletions
|
@ -146,6 +146,8 @@ CPlayerInfo::Clear(void)
|
|||
m_bDriveByAllowed = true;
|
||||
m_nPreviousTimeRewardedForExplosion = 0;
|
||||
m_nExplosionsSinceLastReward = 0;
|
||||
m_nHavocLevel = 0;
|
||||
m_fMediaAttention = 0;
|
||||
m_nCurrentBustedAudio = 1;
|
||||
m_nBustedAudioStatus = BUSTEDAUDIO_NONE;
|
||||
}
|
||||
|
|
|
@ -4069,7 +4069,8 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
|
|||
bool willLinger = false;
|
||||
int random;
|
||||
|
||||
// TODO(Miami): PlayerInfo thingies here
|
||||
if (damagedBy == FindPlayerPed() && damagedBy != this && damage > 3.0f)
|
||||
++CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel;
|
||||
|
||||
if (player == this) {
|
||||
if (!player->m_bCanBeDamaged)
|
||||
|
@ -4535,11 +4536,11 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
|
|||
m_pMyVehicle->SetStatus(STATUS_ABANDONED);
|
||||
}
|
||||
SetDie(dieAnim, dieDelta, dieSpeed);
|
||||
/*
|
||||
|
||||
if (damagedBy == FindPlayerPed() && damagedBy != this) {
|
||||
// TODO(Miami): PlayerInfo stuff
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 10;
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention += 5.f;
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < ARRAY_SIZE(pVehicle->pPassengers); i++) {
|
||||
|
@ -4575,9 +4576,9 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
|
|||
SetDie(dieAnim, dieDelta, dieSpeed);
|
||||
|
||||
if (damagedBy == player || damagedBy && damagedBy == FindPlayerVehicle()) {
|
||||
|
||||
// TODO(Miami): PlayerInfo stuff
|
||||
CDarkel::RegisterKillByPlayer(this, method, headShot);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 10;
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention += 5.f;
|
||||
m_threatEntity = player;
|
||||
} else {
|
||||
CDarkel::RegisterKillNotByPlayer(this, method);
|
||||
|
|
Loading…
Reference in a new issue