mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-29 05:13:43 +00:00
Merge branch 'miami' into lcs
# Conflicts: # README.md # premake5.lua
This commit is contained in:
commit
d781db6c0f
12 changed files with 67 additions and 47 deletions
9
.github/workflows/build-cmake-conan.yml
vendored
9
.github/workflows/build-cmake-conan.yml
vendored
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@ -27,7 +27,7 @@ jobs:
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platform: 'gl3'
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gl3_gfxlib: 'glfw'
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audio: 'openal'
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# - os: 'ubuntu-latest'
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# - os: 'ubuntu-18.04'
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# platform: 'gl3'
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# gl3_gfxlib: 'sdl2'
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# audio: 'openal'
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@ -63,8 +63,9 @@ jobs:
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python -m pip install conan
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conan config init
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conan config set log.print_run_commands=True
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conan remote add bincrafters https://api.bintray.com/conan/bincrafters/public-conan
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conan remote add madebr_ps2dev https://api.bintray.com/conan/madebr/ps2dev
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conan config set general.revisions_enabled=1
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conan remote add bincrafters https://bincrafters.jfrog.io/artifactory/api/conan/public-conan
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# conan remote add madebr_ps2dev https://api.bintray.com/conan/madebr/ps2dev
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- name: "Add os=playstation2 + gcc.version=3.2 to .conan/settings.yml"
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shell: python
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run: |
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@ -85,7 +86,7 @@ jobs:
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fi
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- name: "Export Playstation 2 CMake toolchain conan recipe"
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run: |
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conan export vendor/librw/cmake/ps2toolchain ps2dev-cmaketoolchain/master@
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conan export vendor/librw/cmake/ps2/cmaketoolchain ps2dev-cmaketoolchain/master@
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- name: "Export librw conan recipe"
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run: |
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conan export vendor/librw librw/master@
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@ -1,6 +1,6 @@
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# reLCS
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[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dlcs&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=lcs)
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<a href="https://discord.gg/ERYg58ttcE"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
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<a href="https://discord.gg/RFNbjsUMGg"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
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## Intro
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40
premake5.lua
40
premake5.lua
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@ -154,12 +154,18 @@ workspace "reLCS"
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filter { "platforms:*arm*" }
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architecture "ARM"
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filter { "platforms:macosx-arm64-*" }
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filter { "platforms:macosx-arm64-*", "files:**.cpp"}
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buildoptions { "-target", "arm64-apple-macos11", "-std=gnu++14" }
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filter { "platforms:macosx-amd64-*" }
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filter { "platforms:macosx-arm64-*", "files:**.c"}
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buildoptions { "-target", "arm64-apple-macos11" }
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filter { "platforms:macosx-amd64-*", "files:**.cpp"}
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buildoptions { "-target", "x86_64-apple-macos10.12", "-std=gnu++14" }
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filter { "platforms:macosx-amd64-*", "files:**.c"}
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buildoptions { "-target", "x86_64-apple-macos10.12" }
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filter { "platforms:*librw_d3d9*" }
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defines { "RW_D3D9" }
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if(not _OPTIONS["with-librw"]) then
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@ -219,13 +225,19 @@ project "librw"
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includedirs { "/usr/local/include" }
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libdirs { "/usr/local/lib" }
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filter "platforms:macosx*"
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-- Support MacPorts and Homebrew
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-- Support MacPorts and Homebrew
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filter "platforms:macosx-arm64-*"
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includedirs { "/opt/local/include" }
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includedirs {"/opt/homebrew/include" }
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libdirs { "/opt/local/lib" }
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libdirs { "/opt/homebrew/lib" }
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filter "platforms:macosx-amd64-*"
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includedirs { "/opt/local/include" }
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includedirs {"/usr/local/include" }
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libdirs { "/opt/local/lib" }
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libdirs { "/usr/local/lib" }
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filter "platforms:*gl3_glfw*"
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staticruntime "off"
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@ -386,6 +398,12 @@ project "reLCS"
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filter "platforms:macosx*oal"
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links { "openal", "mpg123", "sndfile", "pthread" }
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filter "platforms:macosx-arm64-*oal"
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includedirs { "/opt/homebrew/opt/openal-soft/include" }
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libdirs { "/opt/homebrew/opt/openal-soft/lib" }
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filter "platforms:macosx-amd64-*oal"
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includedirs { "/usr/local/opt/openal-soft/include" }
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libdirs { "/usr/local/opt/openal-soft/lib" }
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@ -437,10 +455,18 @@ project "reLCS"
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includedirs { "/usr/local/include" }
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libdirs { "/usr/local/lib" }
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filter "platforms:macosx*gl3_glfw*"
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filter "platforms:macosx-arm64-*gl3_glfw*"
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links { "glfw" }
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linkoptions { "-framework OpenGL" }
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includedirs { "/opt/local/include" }
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includedirs { "/usr/local/include" }
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includedirs {"/opt/homebrew/include" }
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libdirs { "/opt/local/lib" }
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libdirs { "/opt/homebrew/lib" }
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filter "platforms:macosx-amd64-*gl3_glfw*"
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links { "glfw" }
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linkoptions { "-framework OpenGL" }
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includedirs { "/opt/local/include" }
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includedirs {"/usr/local/include" }
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libdirs { "/opt/local/lib" }
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libdirs { "/usr/local/lib" }
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20
printHash.sh
20
printHash.sh
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@ -1,12 +1,14 @@
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#!/usr/bin/env bash
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#!/usr/bin/env sh
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if [ -z "${1}" ]
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then
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printf "%s\n" "Input the path to the file for writing the commit hash to."
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else
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printf "%s" "#define GIT_SHA1 \"" > $1
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> $1
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if (command -v "git" >/dev/null) then
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git rev-parse --short HEAD | tr -d '\n' >> $1
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fi
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echo -n "#define GIT_SHA1 \"" > $1
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if (command -v "git" >/dev/null) then
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git rev-parse --short HEAD | tr -d '\n' >> $1
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printf "%s\n" "\"" >> $1
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printf "%s\n" "const char* g_GIT_SHA1 = GIT_SHA1;" >> $1
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fi
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echo "\"" >> $1
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echo "const char* g_GIT_SHA1 = GIT_SHA1;" >> $1
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@ -1,3 +1,4 @@
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#define WITHWINDOWS
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#include "common.h"
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#ifdef AUDIO_MSS
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@ -114,7 +114,7 @@ cSampleManager::SetMusicMasterVolume(uint8 nVolume)
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}
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void
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cSampleManager::SetMusicMasterVolume(uint8 nVolume)
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cSampleManager::SetMP3BoostVolume(uint8 nVolume)
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{
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}
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void
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cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
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{
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ASSERT( nChannel != CHANNEL2D );
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ASSERT( nChannel < MAXCHANNELS );
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ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
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}
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void
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cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float fZ)
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{
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ASSERT( nChannel != CHANNEL2D );
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ASSERT( nChannel < MAXCHANNELS );
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ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
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}
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void
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cSampleManager::SetChannel3DDistances(uint32 nChannel, float fMax, float fMin)
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{
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ASSERT( nChannel != CHANNEL2D );
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ASSERT( nChannel < MAXCHANNELS );
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ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
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}
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void
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cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
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{
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ASSERT( nChannel == CHANNEL2D );
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ASSERT( nChannel >= MAXCHANNELS );
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ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
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}
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void
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cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
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{
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ASSERT(nChannel == CHANNEL2D);
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ASSERT( nChannel >= MAXCHANNELS );
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ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
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}
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@ -2573,20 +2573,16 @@ void CTheScripts::Shutdown()
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int scriptToLoad = 0;
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const char *scriptfile = "main.scm";
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#ifdef _WIN32
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#include <Windows.h>
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#endif
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int open_script()
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{
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// glfwGetKey doesn't work because of CGame::Initialise is blocking
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#ifdef _WIN32
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if (GetAsyncKeyState('G') & 0x8000)
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// glfwGetKey doesn't work because of CGame::Initialise is blocking
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CPad::UpdatePads();
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if (CPad::GetPad(0)->GetChar('G'))
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scriptToLoad = 0;
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if (GetAsyncKeyState('R') & 0x8000)
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if (CPad::GetPad(0)->GetChar('R'))
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scriptToLoad = 1;
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if (GetAsyncKeyState('D') & 0x8000)
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if (CPad::GetPad(0)->GetChar('D'))
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scriptToLoad = 2;
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#endif
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switch (scriptToLoad) {
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case 0: scriptfile = "main.scm"; break;
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case 1: scriptfile = "freeroam_lcs.scm"; break;
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@ -13,6 +13,7 @@
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#include <fcntl.h>
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#include <sys/resource.h>
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#include <stdarg.h>
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#include <limits.h>
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#ifdef __linux__
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#include <sys/syscall.h>
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@ -4575,19 +4575,11 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
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#ifdef USE_DEBUG_SCRIPT_LOADER
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if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) {
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#ifdef RW_GL3
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if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS) {
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if (CPad::GetPad(0)->GetChar('R')) {
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scriptToLoad = 1;
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DoSettingsBeforeStartingAGame();
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return;
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}
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#elif defined _WIN32
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if (GetAsyncKeyState('R') & 0x8000) {
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scriptToLoad = 1;
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DoSettingsBeforeStartingAGame();
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return;
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}
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#endif
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}
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#endif
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@ -387,7 +387,7 @@ DoRWStuffEndOfFrame(void)
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}
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#else
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if (CPad::GetPad(1)->GetLeftShockJustDown() || CPad::GetPad(0)->GetFJustDown(11)) {
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sprintf(s, "screen_0%11lld.png", time(nil));
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sprintf(s, "screen_%011lld.png", time(nil));
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RwGrabScreen(Scene.camera, s);
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}
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#endif
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@ -1,4 +1,5 @@
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#include <time.h>
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#include <limits.h>
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// This is the common include for platform/renderer specific skeletons(glfw.cpp, win.cpp etc.) and using cross platform things (like Windows directories wrapper, platform specific global arrays etc.)
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// Functions that's different on glfw and win but have same signature, should be located on platform.h.
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2
vendor/librw
vendored
2
vendor/librw
vendored
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@ -1 +1 @@
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Subproject commit af20de45226f5152a035866da32517466e81142d
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Subproject commit a5bc97232293250ae1bbd6ef6642532a541034ca
|
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Reference in a new issue