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garage stuff
This commit is contained in:
parent
e9d58b5a90
commit
d7bd0be53e
8 changed files with 173 additions and 50 deletions
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@ -16,6 +16,7 @@
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#include "Particle.h"
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#include "PlayerPed.h"
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#include "Replay.h"
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#include "Script.h"
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#include "Stats.h"
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#include "Streaming.h"
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#include "Text.h"
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@ -43,7 +44,7 @@
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#define RESPRAY_PRICE (100)
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// Distances
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#define DISTANCE_TO_CALL_OFF_CHASE (10.0f)
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#define DISTANCE_TO_CALL_OFF_CHASE (50.0f)
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#define DISTANCE_FOR_MRWHOOP_HACK (0.5f)
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#define DISTANCE_TO_ACTIVATE_GARAGE (8.0f)
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#define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE (17.0f)
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@ -127,6 +128,7 @@ CStoredCar CGarages::aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][NUM_GARAGE_STORED_
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int32 hGarages = AEHANDLE_NONE;
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CGarage CGarages::aGarages[NUM_GARAGES];
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bool CGarages::bCamShouldBeOutisde;
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uint8 CGarages::CrusherRewardMultiplier;
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#ifndef MASTER
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bool bPrintNearestObject;
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@ -137,6 +139,7 @@ void CGarages::Init(void)
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#ifndef MASTER
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VarConsole.Add("Print nearest object", &bPrintNearestObject, true);
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#endif
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CrusherRewardMultiplier = 1;
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CrushedCarId = -1;
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NumGarages = 0;
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MessageEndTime = 0;
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@ -217,7 +220,7 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
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pGarage->m_fSupX = Max(Max(X1, X2), X3);
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pGarage->m_fInfY = Min(Min(Min(Y1, Y2), Y3), Y2 + Y3 - Y1);
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pGarage->m_fSupY = Max(Max(Y1, Y2), Y3);
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pGarage->m_vecCorner1 = CVector(X1, Y1, Z1);
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pGarage->m_vecCorner1 = CVector2D(X1, Y1);
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pGarage->m_fInfZ = Z1;
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pGarage->m_vDir1 = CVector2D(X2 - X1, Y2 - Y1);
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pGarage->m_vDir2 = CVector2D(X3 - X1, Y3 - Y1);
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@ -235,6 +238,22 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
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pGarage->m_bRecreateDoorOnNextRefresh = false;
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pGarage->m_bRotatedDoor = false;
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pGarage->m_bCameraFollowsPlayer = false;
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pGarage->m_nTimeToStartAction = 0;
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pGarage->field_2 = false;
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pGarage->m_nTargetModelIndex = targetId;
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pGarage->m_bCollectedCarsState = 0;
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pGarage->m_bDeactivated = false;
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pGarage->m_bResprayHappened = false;
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pGarage->m_bInitialized = false;
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pGarage->field_F0 = 0;
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pGarage->field_FC = 0;
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pGarage->m_bInitialized = InitDoorGubbins(NumGarages, type);
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return NumGarages++;
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}
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bool CGarages::InitDoorGubbins(uint32 id, uint8 type)
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{
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CGarage* pGarage = &aGarages[id];
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pGarage->RefreshDoorPointers(true);
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if (pGarage->m_pDoor1) {
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pGarage->m_fDoor1Z = pGarage->m_pDoor1->GetPosition().z;
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@ -249,12 +268,6 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
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pGarage->m_fDoorHeight = pGarage->m_pDoor1 ? FindDoorHeightForMI(pGarage->m_pDoor1->GetModelIndex()) : 4.0f;
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pGarage->m_fDoorPos = 0.0f;
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pGarage->m_eGarageState = GS_FULLYCLOSED;
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pGarage->m_nTimeToStartAction = 0;
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pGarage->field_2 = false;
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pGarage->m_nTargetModelIndex = targetId;
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pGarage->m_bCollectedCarsState = 0;
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pGarage->m_bDeactivated = false;
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pGarage->m_bResprayHappened = false;
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switch (type) {
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case GARAGE_MISSION:
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case GARAGE_COLLECTORSITEMS:
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@ -263,7 +276,6 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
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case GARAGE_COLLECTCARS_2:
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case GARAGE_COLLECTCARS_3:
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case GARAGE_FORCARTOCOMEOUTOF:
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case GARAGE_60SECONDS:
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case GARAGE_MISSION_KEEPCAR:
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case GARAGE_FOR_SCRIPT_TO_OPEN:
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case GARAGE_HIDEOUT_ONE:
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@ -290,6 +302,7 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
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case GARAGE_BOMBSHOP2:
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case GARAGE_BOMBSHOP3:
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case GARAGE_RESPRAY:
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case GARAGE_60SECONDS:
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pGarage->m_eGarageState = GS_OPENED;
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pGarage->m_fDoorPos = pGarage->m_fDoorHeight;
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break;
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@ -304,7 +317,16 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
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pGarage->UpdateCrusherAngle();
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else
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pGarage->UpdateDoorsHeight();
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return NumGarages++;
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return pGarage->m_fDoorHeight > 0.0f;
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}
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void CGarages::SetupAnyGaragesForThisIsland(void)
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{
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for (int i = 0; i < NumGarages; i++) {
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CGarage* pGarage = &aGarages[i];
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if (!pGarage->m_bInitialized)
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pGarage->m_bInitialized = InitDoorGubbins(i, pGarage->m_eGarageType);
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}
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}
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void CGarages::ChangeGarageType(int16 garage, uint8 type, int32 mi)
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@ -315,6 +337,21 @@ void CGarages::ChangeGarageType(int16 garage, uint8 type, int32 mi)
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pGarage->m_eGarageState = GS_FULLYCLOSED;
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}
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void CGarages::LockGarage(int16 garage, bool state)
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{
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CGarage* pGarage = &aGarages[garage];
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pGarage->m_bLocked = state;
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if (pGarage->m_bLocked) {
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pGarage->m_fDoorPos = 0.0f;
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pGarage->m_eGarageState = GS_FULLYCLOSED;
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pGarage->m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + 2000;
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pGarage->UpdateDoorsHeight();
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}
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else {
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pGarage->m_eGarageState = GS_OPENING;
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}
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}
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void CGarage::Update()
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{
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if (m_eGarageType != GARAGE_CRUSHER) {
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@ -354,7 +391,7 @@ void CGarage::Update()
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if (m_bDeactivated && m_eGarageState == GS_FULLYCLOSED)
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return;
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if (m_bRotatedDoor) {
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#ifdef GTA_PS2
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#if defined GTA_PS2 || defined GTA_PSP
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if (m_eGarageState == GS_OPENING) {
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if (m_pDoor1) {
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if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor1)
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@ -438,7 +475,10 @@ void CGarage::Update()
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#else
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if (FindPlayerVehicle())
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#endif
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{
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((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
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FindPlayerVehicle()->m_bGarageTurnedLightsOff = true;
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}
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CWorld::CallOffChaseForArea(
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m_fInfX - DISTANCE_TO_CALL_OFF_CHASE,
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m_fInfY - DISTANCE_TO_CALL_OFF_CHASE,
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@ -446,6 +486,7 @@ void CGarage::Update()
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m_fSupY + DISTANCE_TO_CALL_OFF_CHASE);
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break;
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case GS_FULLYCLOSED:
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m_fDoorPos = 0.0f;
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if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) {
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m_eGarageState = GS_OPENING;
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DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1);
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@ -480,11 +521,8 @@ void CGarage::Update()
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FindPlayerVehicle()->GetRight() = -FindPlayerVehicle()->GetRight();
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}
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bChangedColour = false;
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#ifdef FIX_BUGS
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if (!FindPlayerVehicle()->IsCar() || !((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) {
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#else
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if (!((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) {
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#endif
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if ((!FindPlayerVehicle()->IsCar() || !((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) &&
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(!FindPlayerVehicle()->IsBike() || !((CBike*)(FindPlayerVehicle()))->bFixedColour)) {
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uint8 colour1, colour2;
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uint16 attempt;
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FindPlayerVehicle()->GetModelInfo()->ChooseVehicleColour(colour1, colour2);
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@ -497,12 +535,36 @@ void CGarage::Update()
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FindPlayerVehicle()->m_currentColour1 = colour1;
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FindPlayerVehicle()->m_currentColour2 = colour2;
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if (bChangedColour) {
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CVector vCorners[] = {
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CVector(m_fInfX, m_fInfY, 0.0f), CVector(m_fInfX, m_fSupY, 0.0f),
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CVector(m_fSupX, m_fInfY, 0.0f), CVector(m_fSupX, m_fSupY, 0.0f)
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};
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CVector vMiddles[] = {
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CVector(m_fInfX + (m_fSupX - m_fInfX) / 2, m_fInfY, 0.0f), CVector(m_fInfX, m_fInfY + (m_fSupY - m_fInfY) / 2, 0.0f),
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CVector(m_fInfX + (m_fSupX - m_fInfX) / 2, m_fSupY, 0.0f), CVector(m_fSupX, m_fInfY + (m_fSupY - m_fInfY) / 2, 0.0f),
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};
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int nClosestCornerToCamera = 0;
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int nClosestMiddleToCamera = 0;
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for (int i = 1; i < 4; i++) {
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if ((vCorners[nClosestCornerToCamera] - TheCamera.GetPosition()).Magnitude() >
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(vCorners[i] - TheCamera.GetPosition()).Magnitude())
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nClosestCornerToCamera = i;
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if ((vMiddles[nClosestMiddleToCamera] - TheCamera.GetPosition()).Magnitude() >
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(vMiddles[i] - TheCamera.GetPosition()).Magnitude())
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nClosestMiddleToCamera = i;
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}
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CVector vDirectionCenterToMiddle = vMiddles[nClosestMiddleToCamera] - CVector(GetGarageCenterX(), GetGarageCenterY(), 0.0f);
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vDirectionCenterToMiddle.Normalise();
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for (int i = 0; i < NUM_PARTICLES_IN_RESPRAY; i++) {
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CVector pos;
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pos.x = CGeneral::GetRandomNumberInRange(m_fInfX + 0.5f, m_fSupX - 0.5f);
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pos.y = CGeneral::GetRandomNumberInRange(m_fInfY + 0.5f, m_fSupY - 0.5f);
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pos.z = CGeneral::GetRandomNumberInRange(m_fDoor1Z - 3.0f, m_fDoor1Z + 1.0f);
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CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, CVehicleModelInfo::ms_vehicleColourTable[colour1]);
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CVector pos(vMiddles[nClosestMiddleToCamera] - vDirectionCenterToMiddle * 0.5f);
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CVector dir(CrossProduct(vDirectionCenterToMiddle, CVector(0.0f, 0.0f, 1.0f)));
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float fDirMultiplier = (vCorners[nClosestCornerToCamera] - vMiddles[nClosestMiddleToCamera]).Magnitude();
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pos += dir * CGeneral::GetRandomNumberInRange(-1.0f, 1.0f) * fDirMultiplier; // TODO: base::RandomReal?
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pos += vDirectionCenterToMiddle * CGeneral::GetRandomNumberInRange(-6.0f, 0.4f);
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dir = vDirectionCenterToMiddle * 0.04f;
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pos.z = m_fInfZ + CGeneral::GetRandomNumberInRange(-0.4f, 0.0f);
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CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, dir, nil, 0.0f, CVehicleModelInfo::ms_vehicleColourTable[colour1]); // TODO: mspInfo
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}
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}
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}
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@ -512,8 +574,11 @@ void CGarage::Update()
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if (!CGarages::RespraysAreFree) {
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CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - RESPRAY_PRICE);
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CStats::AutoPaintingBudget += RESPRAY_PRICE;
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CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you!
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}
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else {
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CGarages::TriggerMessage("GA_17", -1, 4000, -1);
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}
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CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you!
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}
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else if (bChangedColour) {
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if (CGeneral::GetRandomTrueFalse())
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@ -538,6 +603,8 @@ void CGarage::Update()
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UpdateDoorsHeight();
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break;
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case GS_OPENEDCONTAINSCAR:
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if (FindPlayerVehicle())
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FindPlayerVehicle()->m_bGarageTurnedLightsOff = false;
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if (IsPlayerOutsideGarage())
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m_eGarageState = GS_OPENED;
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break;
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@ -550,9 +617,18 @@ void CGarage::Update()
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case GARAGE_BOMBSHOP1:
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case GARAGE_BOMBSHOP2:
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case GARAGE_BOMBSHOP3:
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if (m_bLocked)
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break;
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switch (m_eGarageState) {
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case GS_OPENED:
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UpdateDoorsHeight();
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if (IsStaticPlayerCarEntirelyInside()) {
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if (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) {
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CGarages::TriggerMessage("GA_22", -1, 4000, -1);
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m_eGarageState = GS_OPENEDCONTAINSCAR;
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DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB_ALREADY_SET, 1);
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break;
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}
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if (!FindPlayerVehicle() || FindPlayerVehicle()->m_bombType) {
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CGarages::TriggerMessage("GA_5", -1, 4000, -1); //"Your car is already fitted with a bomb"
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m_eGarageState = GS_OPENEDCONTAINSCAR;
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@ -579,6 +655,8 @@ void CGarage::Update()
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m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB;
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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}
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if (FindPlayerVehicle())
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FindPlayerVehicle()->m_bGarageTurnedLightsOff = true;
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UpdateDoorsHeight();
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if (m_eGarageType == GARAGE_BOMBSHOP3)
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CStreaming::RequestModel(MI_BOMB, STREAMFLAGS_DONT_REMOVE);
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@ -595,13 +673,25 @@ void CGarage::Update()
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if (!CGarages::BombsAreFree)
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CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE);
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if (FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike())) {
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#if (!defined GTA_PS2 || defined FIX_BUGS)
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#if (!defined GTA_PS2 || defined FIX_BUGS) // <- this remained in CAutomobile in LCS
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FindPlayerVehicle()->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
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FindPlayerVehicle()->m_pBombRigger = FindPlayerPed();
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#else // PS2 version contained a bug: CBike was casted to CAutomobile, but due to coincidence it didn't corrupt memory
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((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
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((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed();
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#endif
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// what is this
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uint32 i = CPools::GetVehiclePool()->GetSize();
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while (i--) {
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
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if (pVehicle) {
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if (pVehicle->IsCar() && pVehicle->GetStatus() == STATUS_WRECKED) {
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CAutomobile* pCar = (CAutomobile*)pVehicle;
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pCar->m_pBombRigger = nil;
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pCar->m_pBlowUpEntity = nil;
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}
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}
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}
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if (m_eGarageType == GARAGE_BOMBSHOP3)
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CGarages::GivePlayerDetonator();
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CStats::KgsOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB;
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@ -640,6 +730,7 @@ void CGarage::Update()
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CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb.
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break;
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}
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CGarages::TriggerMessage(CGarages::BombsAreFree ? "GA_24" : "GA_23", -1, 4000, -1);
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CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
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FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
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}
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@ -657,6 +748,8 @@ void CGarage::Update()
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UpdateDoorsHeight();
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break;
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case GS_OPENEDCONTAINSCAR:
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if (FindPlayerVehicle())
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FindPlayerVehicle()->m_bGarageTurnedLightsOff = false;
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if (IsPlayerOutsideGarage())
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m_eGarageState = GS_OPENED;
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break;
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@ -670,16 +763,12 @@ void CGarage::Update()
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switch (m_eGarageState) {
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case GS_OPENED:
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if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) {
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if ((CTimer::GetFrameCounter() & 0x1F) == 0
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#ifndef GTA_PS2
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&& (!m_pTarget || IsEntityTouching3D(m_pTarget))
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#endif
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) {
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if ((CTimer::GetFrameCounter() & 0x1F) == 0 && !IsAnyOtherCarTouchingGarage(nil)) {
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m_eGarageState = GS_CLOSING;
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m_bClosingWithoutTargetCar = true;
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}
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}
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else if (!FindPlayerVehicle() && m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) &&
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else if (m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) &&
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IsEntityEntirelyOutside(FindPlayerVehicle() ? (CEntity*)FindPlayerVehicle() : (CEntity*)FindPlayerPed(), 2.0f)) {
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CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
|
||||
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
|
||||
|
@ -691,7 +780,11 @@ void CGarage::Update()
|
|||
if (m_pTarget)
|
||||
ThrowCarsNearDoorOutOfGarage(m_pTarget);
|
||||
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
|
||||
if (m_fDoorPos == 0.0f) {
|
||||
if (!IsEntityEntirelyOutside(FindPlayerPed(), 1.0f)) {
|
||||
printf("FIX FOR IE GARAGE TRAPPING PLAYER\n");
|
||||
m_eGarageState = GS_OPENING;
|
||||
}
|
||||
else if (m_fDoorPos == 0.0f) {
|
||||
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
|
||||
if (m_bClosingWithoutTargetCar)
|
||||
m_eGarageState = GS_FULLYCLOSED;
|
||||
|
@ -787,22 +880,21 @@ void CGarage::Update()
|
|||
UpdateDoorsHeight();
|
||||
break;
|
||||
case GS_FULLYCLOSED:
|
||||
if (CTheScripts::IsPlayerOnAMission()) {
|
||||
m_pTarget = nil;
|
||||
break;
|
||||
}
|
||||
if (IsEntityEntirelyOutside(FindPlayerPed(), 0.0f)) {
|
||||
printf("FIX FOR IE GARAGE TRAPPING PLAYER\n");
|
||||
m_eGarageState = GS_OPENING;
|
||||
}
|
||||
if (FindPlayerVehicle() &&
|
||||
CalcSmallestDistToGarageDoorSquared(
|
||||
FindPlayerVehicle()->GetPosition().x,
|
||||
FindPlayerVehicle()->GetPosition().y
|
||||
) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) {
|
||||
if (DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
|
||||
if (FindPlayerVehicle()->VehicleCreatedBy == MISSION_VEHICLE)
|
||||
CGarages::TriggerMessage("GA_1A", -1, 5000, -1); // Come back when you're not so busy...
|
||||
else
|
||||
m_eGarageState = GS_OPENING;
|
||||
}
|
||||
else {
|
||||
if (HasCraigCollectedThisCar(FindPlayerVehicle()->GetModelIndex()))
|
||||
CGarages::TriggerMessage("GA_20", -1, 5000, -1); // We got more of these than we can shift. Sorry man, no deal.
|
||||
else if (FindPlayerSpeed().Magnitude() < MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE)
|
||||
CGarages::TriggerMessage("GA_19", -1, 5000, -1); // We're not interested in that model.
|
||||
m_eGarageState = GS_OPENING;
|
||||
}
|
||||
}
|
||||
m_pTarget = nil;
|
||||
|
@ -838,6 +930,7 @@ void CGarage::Update()
|
|||
m_eGarageState = GS_FULLYCLOSED;
|
||||
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
|
||||
}
|
||||
UpdateDoorsHeight();
|
||||
if (!IsGarageEmpty())
|
||||
m_eGarageState = GS_OPENING;
|
||||
break;
|
||||
|
@ -858,6 +951,7 @@ void CGarage::Update()
|
|||
break;
|
||||
}
|
||||
break;
|
||||
case GARAGE_60SECONDS:
|
||||
case GARAGE_CRUSHER:
|
||||
{
|
||||
// for now version from III
|
||||
|
@ -870,9 +964,10 @@ void CGarage::Update()
|
|||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
|
||||
if (!pVehicle)
|
||||
continue;
|
||||
if (pVehicle->IsCar() && IsEntityEntirelyInside3D(pVehicle, 0.0f)) {
|
||||
m_eGarageState = GS_CLOSING;
|
||||
if ((pVehicle->IsCar() || pVehicle->IsBike()) && IsEntityEntirelyInside3D(pVehicle, 0.0f)) {
|
||||
m_eGarageState = GS_WAITINGFORCAR;
|
||||
m_pTarget = pVehicle;
|
||||
m_nTimeCrusherCraneActivated = CTimer::GetTimeInMilliseconds();
|
||||
m_pTarget->RegisterReference((CEntity**)&m_pTarget);
|
||||
}
|
||||
}
|
||||
|
@ -892,9 +987,10 @@ void CGarage::Update()
|
|||
if (m_fDoorPos == 0.0f) {
|
||||
CGarages::CrushedCarId = CPools::GetVehiclePool()->GetIndex(m_pTarget);
|
||||
float reward = Min(CRUSHER_MAX_REWARD, CRUSHER_MIN_REWARD + m_pTarget->pHandling->nMonetaryValue * m_pTarget->m_fHealth * CRUSHER_REWARD_COEFFICIENT);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward;
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward * CGarages::CrusherRewardMultiplier;
|
||||
CMessages::AddMessageWithNumber(TheText.Get("CRUSHED"), 5000, 1, reward* CGarages::CrusherRewardMultiplier, -1, -1, -1, -1, -1);
|
||||
DestroyVehicleAndDriverAndPassengers(m_pTarget);
|
||||
//++CStats::CarsCrushed;
|
||||
//++CStats::CarsCrushed; // TODO
|
||||
m_pTarget = nil;
|
||||
m_eGarageState = GS_AFTERDROPOFF;
|
||||
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_CRUSH_CAR;
|
||||
|
@ -922,9 +1018,12 @@ void CGarage::Update()
|
|||
}
|
||||
UpdateCrusherAngle();
|
||||
break;
|
||||
//case GS_FULLYCLOSED:
|
||||
//case GS_CLOSEDCONTAINSCAR:
|
||||
//case GS_OPENEDCONTAINSCAR:
|
||||
case GS_WAITINGFORCAR:
|
||||
if (m_pTarget) {
|
||||
if (CTimer::GetTimeInMilliseconds() - m_nTimeCrusherCraneActivated > 3000)
|
||||
m_eGarageState = GS_CLOSING;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -1089,7 +1188,10 @@ void CGarage::Update()
|
|||
break;
|
||||
case GS_FULLYCLOSED:
|
||||
{
|
||||
float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y);
|
||||
float distance = INFINITY;
|
||||
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed) {
|
||||
distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y);
|
||||
}
|
||||
if (distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT) ||
|
||||
distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) {
|
||||
if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= FindMaxNumStoredCarsForGarage()) {
|
||||
|
@ -1273,6 +1375,7 @@ bool CGarage::IsPointInsideGarage(CVector pos, float m_fMargin)
|
|||
|
||||
bool CGarage::IsEntityEntirelyInside3D(CEntity* pEntity, float fMargin)
|
||||
{
|
||||
// TODO: hack for GARAGE_60SECONDS
|
||||
if (pEntity->GetPosition().x < m_fInfX - fMargin || pEntity->GetPosition().x > m_fSupX + fMargin ||
|
||||
pEntity->GetPosition().y < m_fInfY - fMargin || pEntity->GetPosition().y > m_fSupY + fMargin ||
|
||||
pEntity->GetPosition().z < m_fInfZ - fMargin || pEntity->GetPosition().z > m_fSupZ + fMargin)
|
||||
|
|
|
@ -15,6 +15,7 @@ enum eGarageState
|
|||
GS_OPENEDCONTAINSCAR,
|
||||
GS_CLOSEDCONTAINSCAR,
|
||||
GS_AFTERDROPOFF,
|
||||
GS_WAITINGFORCAR
|
||||
};
|
||||
|
||||
enum eGarageType
|
||||
|
@ -121,6 +122,7 @@ public:
|
|||
float m_fSupX;
|
||||
float m_fInfY;
|
||||
float m_fSupY;
|
||||
uint32 m_nTimeCrusherCraneActivated;
|
||||
float m_fDoorPos;
|
||||
float m_fDoorHeight;
|
||||
float m_fDoor1X;
|
||||
|
@ -133,6 +135,11 @@ public:
|
|||
uint8 m_bCollectedCarsState;
|
||||
CVehicle *m_pTarget;
|
||||
CStoredCar m_sStoredCar; // not needed
|
||||
bool m_bInitialized;
|
||||
uint32 field_F0;
|
||||
bool m_bLocked;
|
||||
uint32 field_F8;
|
||||
uint32 field_FC;
|
||||
|
||||
void OpenThisGarage();
|
||||
void CloseThisGarage();
|
||||
|
@ -219,6 +226,7 @@ public:
|
|||
static CGarage aGarages[NUM_GARAGES];
|
||||
static CStoredCar aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][NUM_GARAGE_STORED_CARS];
|
||||
static bool bCamShouldBeOutisde;
|
||||
static uint8 CrusherRewardMultiplier;
|
||||
|
||||
static void Init(void);
|
||||
#ifndef PS2
|
||||
|
@ -297,6 +305,8 @@ public:
|
|||
}
|
||||
static bool IsThisGarageTypeSafehouse(uint8 type) { return FindSafeHouseIndexForGarageType(type) >= 0; }
|
||||
|
||||
static void SetupAnyGaragesForThisIsland(void) {} // TODO(LCS)
|
||||
static bool InitDoorGubbins(uint32, uint8);
|
||||
static void SetupAnyGaragesForThisIsland(void);
|
||||
static void LockGarage(int16, bool);
|
||||
|
||||
};
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "DMAudio.h"
|
||||
#include "Frontend.h"
|
||||
#include "GameLogic.h"
|
||||
#include "Garages.h"
|
||||
#include "General.h"
|
||||
#include "Hud.h"
|
||||
#include "Messages.h"
|
||||
|
@ -286,7 +287,7 @@ int8 CRunningScript::ProcessCommands1600To1699(int32 command)
|
|||
return 0;
|
||||
case COMMAND_LOCK_GARAGE:
|
||||
CollectParameters(&m_nIp, 2);
|
||||
// CGarages::LockGarage(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
|
||||
CGarages::LockGarage(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
|
||||
return 0;
|
||||
case COMMAND_IS_FINAL_GAME:
|
||||
#ifdef FINAL
|
||||
|
|
|
@ -1225,6 +1225,10 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
|
|||
if (pVehicle->m_vehType == VEHICLE_TYPE_CAR)
|
||||
#endif
|
||||
((CAutomobile*)pVehicle)->bFixedColour = (GET_INTEGER_PARAM(1) == 0);
|
||||
#ifdef FIX_BUGS
|
||||
else if (pVehicle->m_vehType == VEHICLE_TYPE_BIKE)
|
||||
((CBike*)pVehicle)->bFixedColour = (GET_INTEGER_PARAM(1) == 0);
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -134,6 +134,8 @@ CBike::CBike(int32 id, uint8 CreatedBy)
|
|||
bIsOnFire = false;
|
||||
bWheelieCam = false;
|
||||
|
||||
bFixedColour = false; // <- figure out actual place (TODO)
|
||||
|
||||
m_fTireTemperature = 1.0f;
|
||||
m_fBrakeDestabilization = 0.0f;
|
||||
m_fVelocityChangeForAudio = 0;
|
||||
|
|
|
@ -75,6 +75,7 @@ public:
|
|||
uint8 bExtraSpeed : 1; // leaning forward
|
||||
uint8 bIsOnFire : 1;
|
||||
uint8 bWheelieCam : 1;
|
||||
uint8 bFixedColour : 1; // <- figure out its actual place (TODO)
|
||||
int16 m_doingBurnout;
|
||||
float m_fTireTemperature;
|
||||
float m_fBrakeDestabilization;
|
||||
|
|
|
@ -133,6 +133,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
|
|||
bCreatedAsPoliceVehicle = false;
|
||||
bRestingOnPhysical = false;
|
||||
bParking = false;
|
||||
m_bGarageTurnedLightsOff = false;
|
||||
bCanPark = CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.0f; // never true. probably doesn't work very well
|
||||
bIsVan = false;
|
||||
bIsBus = false;
|
||||
|
|
|
@ -251,6 +251,7 @@ public:
|
|||
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
|
||||
int8 m_nPacManPickupsCarried;
|
||||
uint8 m_nRoadblockType;
|
||||
bool m_bGarageTurnedLightsOff;
|
||||
float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
|
||||
float m_fEngineEnergy; // TODO(LCS): better name. it adds up acceleration force, so possibly kinetic energy??
|
||||
uint8 m_nCurrentGear;
|
||||
|
|
Loading…
Add table
Reference in a new issue