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eSurfaceType
This commit is contained in:
parent
0b8f045d36
commit
d8528ebbbe
13 changed files with 226 additions and 227 deletions
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@ -504,11 +504,11 @@ CCam::ProcessSpecialHeightRoutines(void)
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switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched)
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case SURFACE_GRASS:
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case SURFACE_DIRT:
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case SURFACE_DIRTTRACK:
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case SURFACE_STEEL:
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case SURFACE_TIRE:
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case SURFACE_STONE:
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case SURFACE_GRAVEL:
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case SURFACE_MUD_DRY:
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case SURFACE_THICK_METAL_PLATE:
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case SURFACE_RUBBER:
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case SURFACE_STEEP_CLIFF:
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OnRoad = true;
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if(CCullZones::PlayerNoRain())
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@ -565,9 +565,9 @@ CCam::ProcessSpecialHeightRoutines(void)
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if(PreviouslyFailedRoadHeightCheck && m_fCloseInPedHeightOffset < 0.0001f){
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if(colPoint.surfaceB != SURFACE_TARMAC &&
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colPoint.surfaceB != SURFACE_GRASS &&
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colPoint.surfaceB != SURFACE_DIRT &&
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colPoint.surfaceB != SURFACE_DIRTTRACK &&
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colPoint.surfaceB != SURFACE_STONE){
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colPoint.surfaceB != SURFACE_GRAVEL &&
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colPoint.surfaceB != SURFACE_MUD_DRY &&
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colPoint.surfaceB != SURFACE_STEEP_CLIFF){
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if(m_fRoadOffSet > 1.4f)
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m_fRoadOffSet = 1.4f;
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}else{
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@ -1408,11 +1408,11 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
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bool foo = false;
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switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched)
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case SURFACE_GRASS:
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case SURFACE_DIRT:
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case SURFACE_GRAVEL:
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case SURFACE_PAVEMENT:
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case SURFACE_STEEL:
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case SURFACE_TIRE:
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case SURFACE_STONE:
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case SURFACE_THICK_METAL_PLATE:
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case SURFACE_RUBBER:
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case SURFACE_STEEP_CLIFF:
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foo = true;
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if(foo)
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WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.4f, 0.05f, false);
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@ -1750,8 +1750,8 @@ CCam::WorkOutCamHeightWeeCar(CVector &TargetCoors, float TargetOrientation)
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else
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WellBufferMe(TargetZOffSet, &RoadHeightFix, &RoadHeightFixSpeed, 0.27f, 0.1f, false);
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if((colpoint.surfaceB == SURFACE_DEFAULT || colpoint.surfaceB >= SURFACE_METAL6) &&
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colpoint.surfaceB != SURFACE_STEEL && colpoint.surfaceB != SURFACE_STONE &&
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if((colpoint.surfaceB == SURFACE_DEFAULT || colpoint.surfaceB >= SURFACE_CAR) &&
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colpoint.surfaceB != SURFACE_THICK_METAL_PLATE && colpoint.surfaceB != SURFACE_STEEP_CLIFF &&
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RoadHeightFix > 1.4f)
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RoadHeightFix = 1.4f;
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@ -430,18 +430,18 @@ CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColMod
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return false;
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for(i = 0; i < model.numSpheres; i++)
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if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_SCAFFOLD)
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if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_TRANSPARENT_CLOTH)
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if(TestLineSphere(newline, model.spheres[i]))
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return true;
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for(i = 0; i < model.numBoxes; i++)
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if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_SCAFFOLD)
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if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_TRANSPARENT_CLOTH)
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if(TestLineBox(newline, model.boxes[i]))
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return true;
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CalculateTrianglePlanes(&model);
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for(i = 0; i < model.numTriangles; i++)
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if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_SCAFFOLD)
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if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_TRANSPARENT_CLOTH)
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if(TestLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i]))
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return true;
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@ -1062,16 +1062,16 @@ CCollision::ProcessLineOfSight(const CColLine &line,
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float coldist = mindist;
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for(i = 0; i < model.numSpheres; i++)
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if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_SCAFFOLD)
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if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_TRANSPARENT_CLOTH)
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ProcessLineSphere(newline, model.spheres[i], point, coldist);
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for(i = 0; i < model.numBoxes; i++)
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if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_SCAFFOLD)
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if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_TRANSPARENT_CLOTH)
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ProcessLineBox(newline, model.boxes[i], point, coldist);
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CalculateTrianglePlanes(&model);
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for(i = 0; i < model.numTriangles; i++)
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if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_SCAFFOLD)
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if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_TRANSPARENT_CLOTH)
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ProcessLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist);
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if(coldist < mindist){
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@ -1103,17 +1103,17 @@ CCollision::ProcessVerticalLine(const CColLine &line,
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float coldist = mindist;
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for(i = 0; i < model.numSpheres; i++)
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if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_SCAFFOLD)
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if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_TRANSPARENT_CLOTH)
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ProcessLineSphere(newline, model.spheres[i], point, coldist);
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for(i = 0; i < model.numBoxes; i++)
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if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_SCAFFOLD)
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if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_TRANSPARENT_CLOTH)
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ProcessLineBox(newline, model.boxes[i], point, coldist);
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CalculateTrianglePlanes(&model);
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TempStoredPoly.valid = false;
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for(i = 0; i < model.numTriangles; i++)
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if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_SCAFFOLD)
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if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_TRANSPARENT_CLOTH)
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ProcessVerticalLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist, &TempStoredPoly);
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if(coldist < mindist){
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@ -1642,15 +1642,15 @@ CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel,
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b *= f;
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}
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if(s == SURFACE_SCAFFOLD || s == SURFACE_METAL_FENCE ||
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s == SURFACE_BOLLARD || s == SURFACE_METAL_POLE)
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if(s == SURFACE_TRANSPARENT_CLOTH || s == SURFACE_METAL_CHAIN_FENCE ||
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s == SURFACE_TRANSPARENT_STONE || s == SURFACE_SCAFFOLD_POLE)
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if(CTimer::GetFrameCounter() & 1){
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r = 0;
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g = 0;
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b = 0;
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}
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if(s > SURFACE_GATE){
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if(s > SURFACE_METAL_GATE){
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r = CGeneral::GetRandomNumber();
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g = CGeneral::GetRandomNumber();
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b = CGeneral::GetRandomNumber();
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@ -1723,8 +1723,8 @@ CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel,
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b *= f;
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}
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if(s == SURFACE_SCAFFOLD || s == SURFACE_METAL_FENCE ||
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s == SURFACE_BOLLARD || s == SURFACE_METAL_POLE)
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if(s == SURFACE_TRANSPARENT_CLOTH || s == SURFACE_METAL_CHAIN_FENCE ||
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s == SURFACE_TRANSPARENT_STONE || s == SURFACE_SCAFFOLD_POLE)
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if(CTimer::GetFrameCounter() & 1){
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r = 0;
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g = 0;
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@ -59,38 +59,38 @@ CSurfaceTable::GetAdhesionGroup(uint8 surfaceType)
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case SURFACE_DEFAULT: return ADHESIVE_ROAD;
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case SURFACE_TARMAC: return ADHESIVE_ROAD;
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case SURFACE_GRASS: return ADHESIVE_LOOSE;
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case SURFACE_DIRT: return ADHESIVE_LOOSE;
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case SURFACE_DIRTTRACK: return ADHESIVE_HARD;
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case SURFACE_GRAVEL: return ADHESIVE_LOOSE;
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case SURFACE_MUD_DRY: return ADHESIVE_HARD;
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case SURFACE_PAVEMENT: return ADHESIVE_ROAD;
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case SURFACE_METAL6: return ADHESIVE_HARD;
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case SURFACE_CAR: return ADHESIVE_HARD;
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case SURFACE_GLASS: return ADHESIVE_HARD;
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case SURFACE_SCAFFOLD: return ADHESIVE_HARD;
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case SURFACE_METAL_DOOR: return ADHESIVE_HARD;
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case SURFACE_BILLBOARD: return ADHESIVE_HARD;
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case SURFACE_STEEL: return ADHESIVE_HARD;
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case SURFACE_METAL_POLE: return ADHESIVE_HARD;
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case SURFACE_STREET_LIGHT: return ADHESIVE_HARD;
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case SURFACE_METAL14: return ADHESIVE_HARD;
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case SURFACE_METAL15: return ADHESIVE_HARD;
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case SURFACE_METAL_FENCE: return ADHESIVE_HARD;
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case SURFACE_FLESH: return ADHESIVE_RUBBER;
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case SURFACE_TRANSPARENT_CLOTH: return ADHESIVE_HARD;
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case SURFACE_GARAGE_DOOR: return ADHESIVE_HARD;
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case SURFACE_CAR_PANEL: return ADHESIVE_HARD;
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case SURFACE_THICK_METAL_PLATE: return ADHESIVE_HARD;
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case SURFACE_SCAFFOLD_POLE: return ADHESIVE_HARD;
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case SURFACE_LAMP_POST: return ADHESIVE_HARD;
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case SURFACE_FIRE_HYDRANT: return ADHESIVE_HARD;
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case SURFACE_GIRDER: return ADHESIVE_HARD;
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case SURFACE_METAL_CHAIN_FENCE: return ADHESIVE_HARD;
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case SURFACE_PED: return ADHESIVE_RUBBER;
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case SURFACE_SAND: return ADHESIVE_SAND;
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case SURFACE_PUDDLE: return ADHESIVE_WET;
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case SURFACE_WOOD: return ADHESIVE_ROAD;
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case SURFACE_WOOD_BOX: return ADHESIVE_ROAD;
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case SURFACE_WOOD_PLANK: return ADHESIVE_ROAD;
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case SURFACE_TIRE: return ADHESIVE_RUBBER;
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case SURFACE_HARD24: return ADHESIVE_HARD;
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case SURFACE_WATER: return ADHESIVE_WET;
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case SURFACE_WOOD_CRATES: return ADHESIVE_ROAD;
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case SURFACE_WOOD_BENCH: return ADHESIVE_ROAD;
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case SURFACE_WOOD_SOLID: return ADHESIVE_ROAD;
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case SURFACE_RUBBER: return ADHESIVE_RUBBER;
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case SURFACE_PLASTIC: return ADHESIVE_HARD;
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case SURFACE_HEDGE: return ADHESIVE_LOOSE;
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case SURFACE_STONE: return ADHESIVE_LOOSE;
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case SURFACE_METAL27: return ADHESIVE_HARD;
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case SURFACE_METAL28: return ADHESIVE_HARD;
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case SURFACE_RUBBER29: return ADHESIVE_RUBBER;
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case SURFACE_LOOSE30: return ADHESIVE_LOOSE;
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case SURFACE_BOLLARD: return ADHESIVE_HARD;
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case SURFACE_GATE: return ADHESIVE_HARD;
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case SURFACE_SAND33: return ADHESIVE_SAND;
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case SURFACE_ROAD34: return ADHESIVE_ROAD;
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case SURFACE_STEEP_CLIFF: return ADHESIVE_LOOSE;
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case SURFACE_CONTAINER: return ADHESIVE_HARD;
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case SURFACE_NEWS_VENDOR: return ADHESIVE_HARD;
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case SURFACE_WHEELBASE: return ADHESIVE_RUBBER;
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case SURFACE_CARDBOARDBOX: return ADHESIVE_LOOSE;
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case SURFACE_TRANSPARENT_STONE: return ADHESIVE_HARD;
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case SURFACE_METAL_GATE: return ADHESIVE_HARD;
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case SURFACE_SAND_BEACH: return ADHESIVE_SAND;
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case SURFACE_CONCRETE_BEACH: return ADHESIVE_ROAD;
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default: return ADHESIVE_ROAD;
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}
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}
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@ -101,41 +101,41 @@ CSurfaceTable::GetWetMultiplier(uint8 surfaceType)
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switch(surfaceType){
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case SURFACE_DEFAULT:
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case SURFACE_TARMAC:
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case SURFACE_DIRTTRACK:
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case SURFACE_MUD_DRY:
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case SURFACE_PAVEMENT:
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case SURFACE_SCAFFOLD:
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case SURFACE_WOOD:
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case SURFACE_WOOD_BOX:
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case SURFACE_WOOD_PLANK:
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case SURFACE_TRANSPARENT_CLOTH:
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case SURFACE_WOOD_CRATES:
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case SURFACE_WOOD_BENCH:
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case SURFACE_WOOD_SOLID:
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case SURFACE_HEDGE:
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case SURFACE_LOOSE30:
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case SURFACE_BOLLARD:
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case SURFACE_ROAD34:
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case SURFACE_CARDBOARDBOX:
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case SURFACE_TRANSPARENT_STONE:
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case SURFACE_CONCRETE_BEACH:
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return 1.0f - CWeather::WetRoads*0.25f;
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case SURFACE_GRASS:
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case SURFACE_METAL6:
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case SURFACE_CAR:
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case SURFACE_GLASS:
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case SURFACE_METAL_DOOR:
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case SURFACE_BILLBOARD:
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case SURFACE_STEEL:
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case SURFACE_METAL_POLE:
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case SURFACE_STREET_LIGHT:
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case SURFACE_METAL14:
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case SURFACE_METAL15:
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case SURFACE_METAL_FENCE:
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case SURFACE_FLESH:
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case SURFACE_TIRE:
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case SURFACE_HARD24:
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case SURFACE_STONE:
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case SURFACE_METAL27:
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case SURFACE_METAL28:
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case SURFACE_RUBBER29:
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case SURFACE_GATE:
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case SURFACE_GARAGE_DOOR:
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case SURFACE_CAR_PANEL:
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case SURFACE_THICK_METAL_PLATE:
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case SURFACE_SCAFFOLD_POLE:
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case SURFACE_LAMP_POST:
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case SURFACE_FIRE_HYDRANT:
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case SURFACE_GIRDER:
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case SURFACE_METAL_CHAIN_FENCE:
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case SURFACE_PED:
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case SURFACE_RUBBER:
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case SURFACE_PLASTIC:
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case SURFACE_STEEP_CLIFF:
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case SURFACE_CONTAINER:
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case SURFACE_NEWS_VENDOR:
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case SURFACE_WHEELBASE:
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case SURFACE_METAL_GATE:
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return 1.0f - CWeather::WetRoads*0.4f;
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case SURFACE_SAND:
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case SURFACE_SAND33:
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case SURFACE_SAND_BEACH:
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return 1.0f - CWeather::WetRoads*0.5f;
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default:
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@ -1,43 +1,42 @@
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#pragma once
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// TODO: check this
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enum eSurfaceType
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{
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SURFACE_DEFAULT,
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SURFACE_TARMAC,
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SURFACE_GRASS,
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SURFACE_DIRT,
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SURFACE_DIRTTRACK,
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SURFACE_GRAVEL,
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SURFACE_MUD_DRY,
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SURFACE_PAVEMENT,
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SURFACE_METAL6,
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SURFACE_CAR,
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SURFACE_GLASS,
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SURFACE_SCAFFOLD,
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SURFACE_METAL_DOOR, // garage door
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SURFACE_BILLBOARD,
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SURFACE_STEEL, //?
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SURFACE_METAL_POLE, // ?
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SURFACE_STREET_LIGHT,
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SURFACE_METAL14,
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SURFACE_METAL15,
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SURFACE_METAL_FENCE,
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SURFACE_FLESH,
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SURFACE_TRANSPARENT_CLOTH,
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SURFACE_GARAGE_DOOR,
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SURFACE_CAR_PANEL,
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SURFACE_THICK_METAL_PLATE,
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SURFACE_SCAFFOLD_POLE,
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SURFACE_LAMP_POST,
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SURFACE_FIRE_HYDRANT,
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SURFACE_GIRDER,
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SURFACE_METAL_CHAIN_FENCE,
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SURFACE_PED,
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SURFACE_SAND,
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SURFACE_PUDDLE,
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SURFACE_WOOD,
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SURFACE_WOOD_BOX,
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SURFACE_WOOD_PLANK,
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SURFACE_TIRE,
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SURFACE_HARD24,
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SURFACE_WATER,
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SURFACE_WOOD_CRATES,
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SURFACE_WOOD_BENCH,
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SURFACE_WOOD_SOLID,
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SURFACE_RUBBER,
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SURFACE_PLASTIC,
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SURFACE_HEDGE,
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SURFACE_STONE,
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SURFACE_METAL27,
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SURFACE_METAL28,
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SURFACE_RUBBER29,
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SURFACE_LOOSE30,
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SURFACE_BOLLARD,
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SURFACE_GATE,
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SURFACE_SAND33,
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SURFACE_ROAD34,
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SURFACE_STEEP_CLIFF,
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SURFACE_CONTAINER,
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SURFACE_NEWS_VENDOR,
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SURFACE_WHEELBASE,
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SURFACE_CARDBOARDBOX,
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SURFACE_TRANSPARENT_STONE,
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SURFACE_METAL_GATE,
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SURFACE_SAND_BEACH,
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SURFACE_CONCRETE_BEACH,
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};
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enum
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@ -66,7 +66,7 @@ CTempColModels::Initialise(void)
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#else
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for (i = 0; i < ARRAY_SIZE(s_aPedGSpheres); i++) {
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#endif
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s_aPedSpheres[i].surface = SURFACE_FLESH;
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s_aPedSpheres[i].surface = SURFACE_PED;
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s_aPedSpheres[i].piece = 0;
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}
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@ -85,7 +85,7 @@ CTempColModels::Initialise(void)
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s_aPed2Spheres[2].center = CVector(0.0f, -0.35f, -0.9f);
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||||
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||||
for (i = 0; i < ARRAY_SIZE(s_aPed2Spheres); i++) {
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s_aPed2Spheres[i].surface = SURFACE_FLESH;
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s_aPed2Spheres[i].surface = SURFACE_PED;
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s_aPed2Spheres[i].piece = 0;
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}
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||||
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@ -106,10 +106,10 @@ CTempColModels::Initialise(void)
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|||
s_aPedGSpheres[2].center = CVector(0.0f, 0.25f, -0.9f);
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||||
s_aPedGSpheres[3].center = CVector(0.0f, 0.65f, -0.9f);
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||||
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||||
s_aPedGSpheres[0].surface = SURFACE_FLESH;
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||||
s_aPedGSpheres[1].surface = SURFACE_FLESH;
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||||
s_aPedGSpheres[2].surface = SURFACE_FLESH;
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||||
s_aPedGSpheres[3].surface = SURFACE_FLESH;
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||||
s_aPedGSpheres[0].surface = SURFACE_PED;
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||||
s_aPedGSpheres[1].surface = SURFACE_PED;
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||||
s_aPedGSpheres[2].surface = SURFACE_PED;
|
||||
s_aPedGSpheres[3].surface = SURFACE_PED;
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||||
s_aPedGSpheres[0].piece = 4;
|
||||
s_aPedGSpheres[1].piece = 1;
|
||||
s_aPedGSpheres[2].piece = 0;
|
||||
|
@ -131,7 +131,7 @@ CTempColModels::Initialise(void)
|
|||
s_aDoorSpheres[2].center = CVector(0.0f, -0.6f, 0.25f);
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(s_aDoorSpheres); i++) {
|
||||
s_aDoorSpheres[i].surface = SURFACE_BILLBOARD;
|
||||
s_aDoorSpheres[i].surface = SURFACE_CAR_PANEL;
|
||||
s_aDoorSpheres[i].piece = 0;
|
||||
}
|
||||
|
||||
|
@ -151,7 +151,7 @@ CTempColModels::Initialise(void)
|
|||
s_aBumperSpheres[3].center = CVector(-0.85f, -0.05f, 0.0f);
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBumperSpheres); i++) {
|
||||
s_aBumperSpheres[i].surface = SURFACE_BILLBOARD;
|
||||
s_aBumperSpheres[i].surface = SURFACE_CAR_PANEL;
|
||||
s_aBumperSpheres[i].piece = 0;
|
||||
}
|
||||
|
||||
|
@ -171,7 +171,7 @@ CTempColModels::Initialise(void)
|
|||
s_aPanelSpheres[3].center = CVector(-0.15f, 0.45f, 0.0f);
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(s_aPanelSpheres); i++) {
|
||||
s_aPanelSpheres[i].surface = SURFACE_BILLBOARD;
|
||||
s_aPanelSpheres[i].surface = SURFACE_CAR_PANEL;
|
||||
s_aPanelSpheres[i].piece = 0;
|
||||
}
|
||||
|
||||
|
@ -191,7 +191,7 @@ CTempColModels::Initialise(void)
|
|||
s_aBonnetSpheres[3].center = CVector(0.4f, 0.9f, 0.0f);
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBonnetSpheres); i++) {
|
||||
s_aBonnetSpheres[i].surface = SURFACE_BILLBOARD;
|
||||
s_aBonnetSpheres[i].surface = SURFACE_CAR_PANEL;
|
||||
s_aBonnetSpheres[i].piece = 0;
|
||||
}
|
||||
|
||||
|
@ -211,7 +211,7 @@ CTempColModels::Initialise(void)
|
|||
s_aBootSpheres[3].center = CVector(0.4f, -0.6f, 0.0f);
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
|
||||
s_aBootSpheres[i].surface = SURFACE_BILLBOARD;
|
||||
s_aBootSpheres[i].surface = SURFACE_CAR_PANEL;
|
||||
s_aBootSpheres[i].piece = 0;
|
||||
}
|
||||
|
||||
|
@ -233,7 +233,7 @@ CTempColModels::Initialise(void)
|
|||
#else
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
|
||||
#endif
|
||||
s_aWheelSpheres[i].surface = SURFACE_RUBBER29;
|
||||
s_aWheelSpheres[i].surface = SURFACE_WHEELBASE;
|
||||
s_aWheelSpheres[i].piece = 0;
|
||||
}
|
||||
|
||||
|
@ -255,7 +255,7 @@ CTempColModels::Initialise(void)
|
|||
#else
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
|
||||
#endif
|
||||
s_aBodyPartSpheres1[i].surface = SURFACE_FLESH;
|
||||
s_aBodyPartSpheres1[i].surface = SURFACE_PED;
|
||||
s_aBodyPartSpheres1[i].piece = 0;
|
||||
}
|
||||
|
||||
|
@ -277,7 +277,7 @@ CTempColModels::Initialise(void)
|
|||
#else
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
|
||||
#endif
|
||||
s_aBodyPartSpheres2[i].surface = SURFACE_FLESH;
|
||||
s_aBodyPartSpheres2[i].surface = SURFACE_PED;
|
||||
s_aBodyPartSpheres2[i].piece = 0;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue