mirror of
https://github.com/GTAmodding/re3.git
synced 2025-07-14 11:44:09 +00:00
start using CMemoryHeap
This commit is contained in:
parent
4ddc356341
commit
d857758c16
22 changed files with 652 additions and 238 deletions
|
@ -90,6 +90,7 @@
|
|||
#include "custompipes.h"
|
||||
#include "screendroplets.h"
|
||||
#include "crossplatform.h"
|
||||
#include "MemoryHeap.h"
|
||||
|
||||
eLevelName CGame::currLevel;
|
||||
bool CGame::bDemoMode = true;
|
||||
|
@ -327,21 +328,35 @@ CGame::FinalShutdown(void)
|
|||
|
||||
bool CGame::Initialise(const char* datFile)
|
||||
{
|
||||
#ifdef GTA_PS2
|
||||
// TODO: upload VU0 collision code here
|
||||
#else
|
||||
ResetLoadingScreenBar();
|
||||
strcpy(aDatFile, datFile);
|
||||
CPools::Initialise();
|
||||
CPools::Initialise(); // done in CWorld on PS2
|
||||
CIniFile::LoadIniFile();
|
||||
#endif
|
||||
|
||||
currLevel = LEVEL_INDUSTRIAL;
|
||||
|
||||
PUSH_MEMID(MEMID_TEXTURES);
|
||||
LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen());
|
||||
gameTxdSlot = CTxdStore::AddTxdSlot("generic");
|
||||
CTxdStore::Create(gameTxdSlot);
|
||||
CTxdStore::AddRef(gameTxdSlot);
|
||||
|
||||
LoadingScreen("Loading the Game", "Loading particles", nil);
|
||||
int particleTxdSlot = CTxdStore::AddTxdSlot("particle");
|
||||
CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD");
|
||||
CTxdStore::AddRef(particleTxdSlot);
|
||||
CTxdStore::SetCurrentTxd(gameTxdSlot);
|
||||
LoadingScreen("Loading the Game", "Setup game variables", nil);
|
||||
POP_MEMID();
|
||||
|
||||
#ifdef GTA_PS2
|
||||
CDma::SyncChannel(0, true);
|
||||
#endif
|
||||
|
||||
CGameLogic::InitAtStartOfGame();
|
||||
CReferences::Init();
|
||||
TheCamera.Init();
|
||||
|
@ -361,20 +376,41 @@ bool CGame::Initialise(const char* datFile)
|
|||
CMessages::ClearAllMessagesDisplayedByGame();
|
||||
CRecordDataForGame::Init();
|
||||
CRestart::Initialise();
|
||||
|
||||
PUSH_MEMID(MEMID_WORLD);
|
||||
CWorld::Initialise();
|
||||
POP_MEMID();
|
||||
|
||||
PUSH_MEMID(MEMID_TEXTURES);
|
||||
CParticle::Initialise();
|
||||
#ifdef PS2
|
||||
POP_MEMID();
|
||||
|
||||
#ifdef GTA_PS2
|
||||
gStartX = -180.0f;
|
||||
gStartY = 180.0f;
|
||||
gStartZ = 14.0f;
|
||||
#endif
|
||||
|
||||
PUSH_MEMID(MEMID_ANIMATION);
|
||||
CAnimManager::Initialise();
|
||||
CCutsceneMgr::Initialise();
|
||||
POP_MEMID();
|
||||
|
||||
PUSH_MEMID(MEMID_CARS);
|
||||
CCarCtrl::Init();
|
||||
POP_MEMID();
|
||||
|
||||
#ifndef GTA_PS2
|
||||
InitModelIndices();
|
||||
#endif
|
||||
|
||||
PUSH_MEMID(MEMID_DEF_MODELS);
|
||||
CModelInfo::Initialise();
|
||||
#ifndef GTA_PS2
|
||||
// probably moved before LoadLevel for multiplayer maps?
|
||||
CPickups::Init();
|
||||
CTheCarGenerators::Init();
|
||||
#endif
|
||||
CdStreamAddImage("MODELS\\GTA3.IMG");
|
||||
CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
|
||||
CFileLoader::LoadLevel(datFile);
|
||||
|
@ -386,17 +422,23 @@ bool CGame::Initialise(const char* datFile)
|
|||
CVehicleModelInfo::LoadVehicleColours();
|
||||
CVehicleModelInfo::LoadEnvironmentMaps();
|
||||
CTheZones::PostZoneCreation();
|
||||
POP_MEMID();
|
||||
|
||||
LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen());
|
||||
ThePaths.PreparePathData();
|
||||
// done elsewhere on PS2
|
||||
for (int i = 0; i < NUMPLAYERS; i++)
|
||||
CWorld::Players[i].Clear();
|
||||
CWorld::Players[0].LoadPlayerSkin();
|
||||
TestModelIndices();
|
||||
//
|
||||
|
||||
LoadingScreen("Loading the Game", "Setup water", nil);
|
||||
CWaterLevel::Initialise("DATA\\WATER.DAT");
|
||||
TheConsole.Init();
|
||||
CDraw::SetFOV(120.0f);
|
||||
CDraw::ms_fLODDistance = 500.0f;
|
||||
|
||||
LoadingScreen("Loading the Game", "Setup streaming", nil);
|
||||
CStreaming::Init();
|
||||
CStreaming::LoadInitialVehicles();
|
||||
|
@ -404,8 +446,12 @@ bool CGame::Initialise(const char* datFile)
|
|||
CStreaming::RequestBigBuildings(LEVEL_GENERIC);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d
|
||||
|
||||
LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
|
||||
PUSH_MEMID(MEMID_ANIMATION);
|
||||
CAnimManager::LoadAnimFiles();
|
||||
POP_MEMID();
|
||||
|
||||
CPed::Initialise();
|
||||
CRouteNode::Initialise();
|
||||
CEventList::Initialise();
|
||||
|
@ -414,13 +460,16 @@ bool CGame::Initialise(const char* datFile)
|
|||
#endif
|
||||
LoadingScreen("Loading the Game", "Find big buildings", nil);
|
||||
CRenderer::Init();
|
||||
|
||||
LoadingScreen("Loading the Game", "Setup game variables", nil);
|
||||
CRadar::Initialise();
|
||||
CRadar::LoadTextures();
|
||||
CWeapon::InitialiseWeapons();
|
||||
|
||||
LoadingScreen("Loading the Game", "Setup traffic lights", nil);
|
||||
CTrafficLights::ScanForLightsOnMap();
|
||||
CRoadBlocks::Init();
|
||||
|
||||
LoadingScreen("Loading the Game", "Setup game variables", nil);
|
||||
CPopulation::Initialise();
|
||||
CWorld::PlayerInFocus = 0;
|
||||
|
@ -431,26 +480,48 @@ bool CGame::Initialise(const char* datFile)
|
|||
CAntennas::Init();
|
||||
CGlass::Init();
|
||||
gPhoneInfo.Initialise();
|
||||
#ifndef GTA_PS2
|
||||
CSceneEdit::Initialise();
|
||||
#endif
|
||||
|
||||
LoadingScreen("Loading the Game", "Load scripts", nil);
|
||||
PUSH_MEMID(MEMID_SCRIPT);
|
||||
CTheScripts::Init();
|
||||
CGangs::Initialise();
|
||||
POP_MEMID();
|
||||
|
||||
LoadingScreen("Loading the Game", "Setup game variables", nil);
|
||||
#ifdef GTA_PS2
|
||||
CTimer::Initialise();
|
||||
#endif
|
||||
CClock::Initialise(1000);
|
||||
#ifdef GTA_PS2
|
||||
CTheCarGenerators::Init();
|
||||
#endif
|
||||
CHeli::InitHelis();
|
||||
CCranes::InitCranes();
|
||||
CMovingThings::Init();
|
||||
CDarkel::Init();
|
||||
CStats::Init();
|
||||
#ifdef GTA_PS2
|
||||
CPickups::Init();
|
||||
#endif
|
||||
CPacManPickups::Init();
|
||||
// CGarages::Init(); here on PS2 instead
|
||||
CRubbish::Init();
|
||||
CClouds::Init();
|
||||
#ifdef GTA_PS2
|
||||
CRemote::Init();
|
||||
#endif
|
||||
CSpecialFX::Init();
|
||||
CWaterCannons::Init();
|
||||
CBridge::Init();
|
||||
CGarages::Init();
|
||||
|
||||
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
|
||||
CWorld::RepositionCertainDynamicObjects();
|
||||
// CCullZones::ResolveVisibilities(); on PS2 here instead
|
||||
|
||||
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
|
||||
CCullZones::ResolveVisibilities();
|
||||
CTrain::InitTrains();
|
||||
|
@ -458,6 +529,7 @@ bool CGame::Initialise(const char* datFile)
|
|||
CCredits::Init();
|
||||
CRecordDataForChase::Init();
|
||||
CReplay::Init();
|
||||
|
||||
#ifdef PS2_MENU
|
||||
if ( !TheMemoryCard.m_bWantToLoad )
|
||||
{
|
||||
|
@ -469,6 +541,7 @@ bool CGame::Initialise(const char* datFile)
|
|||
#ifdef PS2_MENU
|
||||
}
|
||||
#endif
|
||||
|
||||
LoadingScreen("Loading the Game", "Load scene", nil);
|
||||
CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
|
||||
CCollision::ms_collisionInMemory = currLevel;
|
||||
|
@ -550,7 +623,7 @@ void CGame::ReInitGameObjectVariables(void)
|
|||
CWorld::bDoingCarCollisions = false;
|
||||
CHud::ReInitialise();
|
||||
CRadar::Initialise();
|
||||
#ifdef PS2
|
||||
#ifdef GTA_PS2
|
||||
gStartX = -180.0f;
|
||||
gStartY = 180.0f;
|
||||
gStartZ = 14.0f;
|
||||
|
@ -573,15 +646,19 @@ void CGame::ReInitGameObjectVariables(void)
|
|||
CWorld::Players[i].Clear();
|
||||
|
||||
CWorld::PlayerInFocus = 0;
|
||||
#ifdef PS2
|
||||
#ifdef GTA_PS2
|
||||
CWeaponEffects::Init();
|
||||
CSkidmarks::Init();
|
||||
#endif
|
||||
CAntennas::Init();
|
||||
CGlass::Init();
|
||||
gPhoneInfo.Initialise();
|
||||
|
||||
PUSH_MEMID(MEMID_SCRIPT);
|
||||
CTheScripts::Init();
|
||||
CGangs::Initialise();
|
||||
POP_MEMID();
|
||||
|
||||
CTimer::Initialise();
|
||||
CClock::Initialise(1000);
|
||||
CTheCarGenerators::Init();
|
||||
|
@ -592,7 +669,7 @@ void CGame::ReInitGameObjectVariables(void)
|
|||
CPickups::Init();
|
||||
CPacManPickups::Init();
|
||||
CGarages::Init();
|
||||
#ifdef PS2
|
||||
#ifdef GTA_PS2
|
||||
CClouds::Init();
|
||||
CRemote::Init();
|
||||
#endif
|
||||
|
@ -807,7 +884,7 @@ void CGame::InitialiseWhenRestarting(void)
|
|||
void CGame::Process(void)
|
||||
{
|
||||
CPad::UpdatePads();
|
||||
#ifdef GTA_PS2
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
ProcessTidyUpMemory();
|
||||
#endif
|
||||
TheCamera.SetMotionBlurAlpha(0);
|
||||
|
@ -817,8 +894,12 @@ void CGame::Process(void)
|
|||
DebugMenuProcess();
|
||||
#endif
|
||||
CCutsceneMgr::Update();
|
||||
|
||||
PUSH_MEMID(MEMID_FRONTEND);
|
||||
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
|
||||
FrontEndMenuManager.Process();
|
||||
POP_MEMID();
|
||||
|
||||
CStreaming::Update();
|
||||
if (!CTimer::GetIsPaused())
|
||||
{
|
||||
|
@ -831,7 +912,11 @@ void CGame::Process(void)
|
|||
CPad::DoCheats();
|
||||
CClock::Update();
|
||||
CWeather::Update();
|
||||
|
||||
PUSH_MEMID(MEMID_SCRIPT);
|
||||
CTheScripts::Process();
|
||||
POP_MEMID();
|
||||
|
||||
CCollision::Update();
|
||||
CTrain::UpdateTrains();
|
||||
CPlane::UpdatePlanes();
|
||||
|
@ -855,7 +940,11 @@ void CGame::Process(void)
|
|||
CWaterCannons::Update();
|
||||
CUserDisplay::Process();
|
||||
CReplay::Update();
|
||||
|
||||
PUSH_MEMID(MEMID_WORLD);
|
||||
CWorld::Process();
|
||||
POP_MEMID();
|
||||
|
||||
gAccidentManager.Update();
|
||||
CPacManPickups::Update();
|
||||
CPickups::Update();
|
||||
|
@ -876,33 +965,35 @@ void CGame::Process(void)
|
|||
gPhoneInfo.Update();
|
||||
if (!CReplay::IsPlayingBack())
|
||||
{
|
||||
PUSH_MEMID(MEMID_CARS);
|
||||
CCarCtrl::GenerateRandomCars();
|
||||
CRoadBlocks::GenerateRoadBlocks();
|
||||
CCarCtrl::RemoveDistantCars();
|
||||
POP_MEMID();
|
||||
}
|
||||
}
|
||||
#ifdef PS2
|
||||
#ifdef GTA_PS2
|
||||
CMemCheck::DoTest();
|
||||
#endif
|
||||
}
|
||||
|
||||
void CGame::DrasticTidyUpMemory(bool)
|
||||
{
|
||||
#ifdef PS2
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
// meow
|
||||
#endif
|
||||
}
|
||||
|
||||
void CGame::TidyUpMemory(bool, bool)
|
||||
{
|
||||
#ifdef PS2
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
// meow
|
||||
#endif
|
||||
}
|
||||
|
||||
void CGame::ProcessTidyUpMemory(void)
|
||||
{
|
||||
#ifdef PS2
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
// meow
|
||||
#endif
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue