From d8f5e86ededa61863629e2c90a84e2b97cdf76b9 Mon Sep 17 00:00:00 2001 From: withmorten Date: Sat, 26 Jun 2021 03:43:40 +0200 Subject: [PATCH] swap out codewarrior reVC.mcp with xml export --- .gitignore | 1 + codewarrior/reVC.mcp | Bin 266787 -> 0 bytes codewarrior/reVC.mcp.xml | 16066 +++++++++++++++++++++++++++++++++++++ 3 files changed, 16067 insertions(+) delete mode 100644 codewarrior/reVC.mcp create mode 100644 codewarrior/reVC.mcp.xml diff --git a/.gitignore b/.gitignore index ca4dc200..c55a27ce 100644 --- a/.gitignore +++ b/.gitignore @@ -355,6 +355,7 @@ vendor/glfw-3.3.2.bin.WIN64/ sdk/ +codewarrior/reVC.mcp codewarrior/reVC_Data/ codewarrior/Release/ codewarrior/Debug/ diff --git a/codewarrior/reVC.mcp b/codewarrior/reVC.mcp deleted file mode 100644 index 00b3fd74e745180b060df4b648905d0d0ae5a4dc..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 266787 zcmeF42VhfG`?%9krpQKd7uf=3V+9mSS%m_nErJL_+J-jJHZ@5Zic-M67l<1~T*wr0 zvRoi8R8(*cjiob5HI#_uSc&lOnG-uZqLrXr172 zq&X8EldB{;9;xGS+(w!cw}v!tzI&9*=ks`dNtr(HBzIoGnsi7++1fIg0#l(7CPNVv z!!#&>SK$?y1h0V?Ho<1t0?)xia2}iw>tGE$43EI0@EAM}e(*pEl)@XZ1I`8?$k3Gi zCi|`hbb!9l22O;Q&>T8KC+G^@pgVMdQ=kWQhLa!}PKA@9C!7YopcV9iR7iqmkOpm` zJ+y;*WY zdW~cvy`m60auS2-WcU#5%;+iQC~OxEVf!FW^h~ z3f_jD@Bw@XpTk?Q8+O6F@E*Jmzrt_uJNyD)!#?;KzJ>4Ld-w@{gdgA=cn3a(k62DP9zG=Za_0aS&n6DVFtKh z6pV$lU_4BKOc()KkPZD{APjE)Kd(+>xqtq1(LRyju(nUO>o4vhvrvrL%Uq%lR=LVvF$W_hVh@cv zm_3wW>{)9z!7Y#knYm!?q2R(ulUio%U@KQ};``W_AZ5`l(ZQ3&|HgiGhLsH)RpAgU z4stmi^|IW4Z<#O8o#}H=^h`@GOg`XXvCS>KY~}J`%+1`{wMJ&9Czl$tv3TKj3W!!!qG)B#b6J!14Nv*0Y*<1EE zj?~@^shOD><*fb&d2ITdgUrvG#Yo3B2{jYW4Z8-&a{k#to;l^&OYU{#xlE!wmr0ao zJ9(~^=RR3*zQzeeSuJ^{lRFD}4wRcyd6tvsT)DZEE1*0}%9D{i2THAw=S_+7EGg6F z*;D2t&zds-gSpC9eBP4z$bX?hwj*+o=|(QOV9I$v?8+&ZQ0q$SNR+GYKUqu4|0}h` zULxV8AscI@1jQ^L?kkPqp!SPZO|58^sc}PMEx??wS-i$#6O4Lhn{248M`-^@QX?Zp z-f2W1WU2B%?$n1Q$;FMUL!RKj|Fq*fnJLjf7f=1)FM&SPfy9VF^^b(LOQG+aZk=x~W+wN{6GWRhqS&~;ST@vkQNlE_i4(8fKxrPNVVdnZ-Zvf2o z4|_{GK9az zsC28%OMgPd(}r;<**|;8S1WsA{8j(2zjNU15bXt(d4q5KRmk`=Q21*quEL?geumLH z5w9zu;`!(7-%?lpxh?u%o|F9;k;6g=UCd?6;he(8+3=0LEa#p0zE+98uWrw;WUtUwtXNK`a&A?gZ?l82ErhaMlteo zRbHIR%TlZ1i@bQ1m#Fr}H1g8aYK$W4Q_`!U;!+IJ7E#r1&iTsxCicq``~_9 z0uR7aSO&{s1+0Ws@F1*)hhPmn43EI0@EAM}PrzDO2kT)2Y=kG_DR>&5foEY8Y=-Ax z3p@`mz>Dw_ybN366?he1gKh9Sya8{*c6b}!fp=ji?1J5}2i}AC;RE;(K7zgQF?<4_ z!e{U~d;wp=SMW7_1K+}T@ICwhKf+J24}OMU;8*w!euqC`KNxQS61blSIXb0LqBNM3 z28q&GP8vc=BRy%jC=Ds4VVyMelZJ}Yh)x-yMT9pQ?(r{H8yh@{4tAVUEgq4P| z_J*?37*-m#P5>9=LLTIU8zw>l6oLn&5!+-af?_Cvv%v>`2tXN3fvGSJro%aKF3f=Q z;Cz?`v*ALx2rh<8;BvSEu7s=LYPbfjh3nvYxB=$EJh&0&!%c8A+yb}4ZE!o>0SjOu z+zE@|E?5kA!#!{>+z0o=5_kZX!ZKJ6D_|w8f(KzWJOpdtVR!@{g~#CuSPSc5J#2uD z@FYA1Ps20tENp_!@EmM`=ivo-5nh6qVJo}>ufl7v4PJ*g;7!;LJK!yN8{UC;VJGZ@ z-LMDVgQ^@t)u1}mfSOPX4ujfoIMjiD*TD{W z3mUP^#&9AugO1P%GGHj21>?aBr7#o9VGdjXm%?T682p*Cm2H%hg=}wph?ju91QMuA z#je=RPV9OAS6z<%_;6qe#LpWCmPtItEP?oWrUysNqg@1}kc-d%kWezN*TJVkvMev0}pcn|ePRMwvAC*i%+2jZuy z=i;ZS&%k@D&&B(wFUM2Wx8Qx%Kfu$}t8iiKr+zHnU%fj%Kz#^4P`wx*q<#gSuD%Q( zto{-{MEwgqL%j|U7em!M;KS52@!{%TJX8Hje1!V_c$WHRJX?J)o}*rso0pO5t#Nq< zk)b~>&muD9;iFA;%)rl3Ux1HM--w^7{vkeAy*dv?at$E%m%6V$K8UFxgw zT=iG+JoRtzeD(S~aJkhx;}g}h@B;Ozc%k|{+@rn*pQQc@K3V-cyhy#lVdlFv8SRRf zXnGFrRrlki>NntLt3QPM)Zf7U>ObHC^@g?0cXKk@5uc*z!|doqz?=)p}Fn)`spN-$DJ`cZ5 zeI0(g`bYR3>WA0oor-!Ve4%;{ey930e3AO?_+9E7@x|(U@w?RzYhb=RmC-fPzC?W^{($;ke5rcvhUPn08BNBQYx;0}h5Fg}O7*$;D)n{vgX(+m)#_Cn zneS?4v^l;;(}&>?tNZXr)NjEbRbPicroIz@T;0iwl_%6&;cL}1@OA1X_<~C;7_R^cZB(lSVnu}&uIEY{8{yj@lEQB@y+U+@aNP&#kZ&*ex&(sSw`F7 zFKBvi{6+OK_)F?u{AKl7_*V5B@mJKB;jgN1!CzDV0Ni@zp3f@ z_;&S6@g3?*@we1p#@|-|0e?rm$x-GzZyD`~@6_}G_%8Jc_-^&7_#X8;@b}a=FobC=P6_?MdQ z#lKR&3jbRDA^aQl9r(BEazpr?dJFt}^>q9P^-}yt_4)Wu>QCeQ)IY?3RUZIPs6UJESN{YzZtw_ok4F>C37v7LdL~{)eHxyqeluQGeJx&1 z{Uf}(daV=8za_|A+v7DgeI#B>eJXyK`Ym{E^>z5+>hI!p)Dx4;zd^`6+v4>!Jqxd| zJ{51Eely-seH||EQf2rg$$Y0OUcaf?X@ht#{7B8?!JDXGj~}JJ0Y6&(ef${p8Yh~6 z^N{(p!;jPSEc|%&8Tbk6_u@(F&*M$izrf{PuM7>EneTkXyW`C@eH`9G{UW@j`VzdA z`Zm0^`cHTp^<$fxe`}F>_Q%_5dNJNkeJ<)pU9`-n3oh@ZWjG7( ztbPgJMST_CRecZMO}#-&woSbSezJNBo}xY+KSkY*_fVgX_f)?E@1=exeyaLI_-X2! z@ZRe0;(gS=!c)}~TA6<{l5IH_Pt)`+ct7>Qcz^Zr_yBb;K2ZH)e31IBc)I#3e6aen z_z?B&xV+Ps;WJ#`?aS~RK1}`a*5==+B)tWmsp&oN5$c2REcG+-Z1pL4j`}6|NcEfX z)72lvN2$Mnk5=D3K?eO6Vz|S zUFys6T=l2%JoW8(zWUd=TRrh4^KWc2&n9?*rgy^&)ra98^#Xj7`uX@|^=t4V_51N+ z^^JIm`VL(F&LYECxct3EhAM5%zu}2D!F`(E7Wb>4h6mI~<7Mhze2V%^e5(2l_%!vE z_;mGW@N?96;ODCUg3nN|+s^zOp{!3!{CrJ66_>vc#fMM{a7r`wX?r5YW4trzN_-YJ zK_-lVEXal&7zwAtC>RZAz!*3a#==WHm%JunF-LlG21 z33#CZ-Xh=Ia05OUq}d z16$yEcmd|aO>i^Z0=vk!8{~de?nCANQ_drD{*e1mx$l(vF7><{$hmwe%p!d@%z+Ew zLbwPnhD+d5xC}0bDS*aS3ymX``D{N?qTKFkz-~XF88i-&XRML96NH%3?gk0 z@jZ~^Mvj*^NPCXB1#ZP}gD!9+%V`2f!OD)*9X5PZ8JdeKsKfylePTIS$6L!IF*aPpuiLjSEAA_7T z&I36|$hje(Y45`ak_SG9<5-8|;S>Br_z3#Jr|=mpfQ4`-pOk9Re9JoAEjD1upmB7vL8{FZ?j50?Qa*4i~}2Aou2SPhJ(0 zLGH=rUc434T0vgn%GV>C z!`+PE13$q&c!PXz!ewwdTme^t+#|@n!Bxs| z7vw@7X% zTn7QBmBH`u2NaW50w=I;NwAEx<**;5V6z|_euiJ5EwqCKa6%PGgsM;tszX!evx1MW zg!YUlLk*}2ZJ3r0ZDAGDAB5{kzX9gLJXlTIL$DQJLwpz>fk&Y$pX&y0d?K{R>p>l; 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+ Stats.cpp + Windows + Text + Debug + + + Name + Stats.h + Windows + Text + + + + Name + Streaming.cpp + Windows + Text + Debug + + + Name + Streaming.h + Windows + Text + + + + Name + SurfaceTable.cpp + Windows + Text + Debug + + + Name + SurfaceTable.h + Windows + Text + + + + Name + templates.h + Windows + Text + + + + Name + timebars.cpp + Windows + Text + Debug + + + Name + timebars.h + Windows + Text + + + + Name + Timer.cpp + Windows + Text + Debug + + + Name + Timer.h + Windows + Text + + + + Name + TimeStep.cpp + Windows + Text + Debug + + + Name + TimeStep.h + Windows + Text + + + + Name + User.cpp + Windows + Text + Debug + + + Name + User.h + Windows + Text + + + + Name + Wanted.cpp + Windows + Text + Debug + + + Name + Wanted.h + Windows + Text + + + + Name + World.cpp + Windows + Text + Debug + + + Name + World.h + Windows + Text + + + + Name + ZoneCull.cpp + Windows + Text + Debug + + + Name + ZoneCull.h + Windows + Text + + + + Name + Zones.cpp + Windows + Text + Debug 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Text + Debug + + + Name + ClumpModelInfo.h + Windows + Text + + + + Name + ModelIndices.cpp + Windows + Text + Debug + + + Name + ModelIndices.h + Windows + Text + + + + Name + ModelInfo.cpp + Windows + Text + Debug + + + Name + ModelInfo.h + Windows + Text + + + + Name + PedModelInfo.cpp + Windows + Text + Debug + + + Name + PedModelInfo.h + Windows + Text + + + + Name + SimpleModelInfo.cpp + Windows + Text + Debug + + + Name + SimpleModelInfo.h + Windows + Text + + + + Name + TimeModelInfo.cpp + Windows + Text + Debug + + + Name + TimeModelInfo.h + Windows + Text + + + + Name + VehicleModelInfo.cpp + Windows + Text + Debug + + + Name + VehicleModelInfo.h + Windows + Text + + + + Name + WeaponModelInfo.cpp + Windows + Text + Debug + + + Name + WeaponModelInfo.h + Windows + Text + + + + Name + CutsceneObject.cpp + Windows + Text + Debug + + + Name + CutsceneObject.h + Windows + Text + + + + Name + DummyObject.cpp + Windows + Text + Debug + + + Name + DummyObject.h + Windows + Text + + + + Name + Object.cpp + Windows + Text + Debug + + + Name + Object.h + Windows + Text + + + + Name + ObjectData.cpp + Windows + Text + Debug + + + Name + ObjectData.h + Windows + Text + + + + Name + ParticleObject.cpp + Windows + Text + Debug + + + Name + ParticleObject.h + Windows + Text + + + + Name + Projectile.cpp + Windows + Text + Debug + + + Name + Projectile.h + Windows + Text + + + + Name + Stinger.cpp + Windows + Text + Debug + + + Name + Stinger.h + Windows + Text + + + + Name + CivilianPed.cpp + Windows + Text + Debug + + + Name + CivilianPed.h + Windows + Text + + + + Name + CopPed.cpp + Windows + Text + Debug + + + Name + CopPed.h + Windows + Text + + + + Name + DummyPed.h + Windows + Text + + + + Name + EmergencyPed.cpp + Windows + Text + Debug + + + Name + EmergencyPed.h + Windows + Text + + + + Name + Gangs.cpp + Windows + Text + Debug + + + Name + Gangs.h + Windows + Text + + + + Name + Ped.cpp + Windows + Text + Debug + + + Name + Ped.h + Windows + Text + + + + Name + PedAI.cpp + Windows + Text + Debug + + + Name + PedAttractor.cpp + Windows + Text + Debug + + + Name + PedAttractor.h + Windows + Text + + + + Name + PedChat.cpp + Windows + Text + Debug + + + Name + PedDebug.cpp + Windows + Text + Debug + + + Name + PedFight.cpp + Windows + Text + Debug + + + Name + PedIK.cpp + Windows + Text + Debug + + + Name + PedIK.h + Windows + Text + + + + Name + PedPlacement.cpp + Windows + Text + Debug + + + Name + PedPlacement.h + Windows + Text + + + + Name + PedRoutes.cpp + Windows + Text + Debug + + + Name + PedRoutes.h + Windows + Text + + + + Name + PedType.cpp + Windows + Text + Debug + + + Name + PedType.h + Windows + Text + + + + Name + PlayerPed.cpp + Windows + Text + Debug + + + Name + PlayerPed.h + Windows + Text + + + + Name + Population.cpp + Windows + Text + Debug + + + Name + Population.h + Windows + Text + + + + Name + 2dEffect.h + Windows + Text + + + + Name + Antennas.cpp + Windows + Text + Debug + + + Name + Antennas.h + Windows + Text + + + + Name + Clouds.cpp + Windows + Text + Debug + + + Name + Clouds.h + Windows + Text + + + + Name + Console.cpp + Windows + Text + Debug + + + Name + Console.h + Windows + Text + + + + Name + Coronas.cpp + Windows + Text + Debug + + + Name + Coronas.h + Windows + Text + + + + Name + Credits.cpp + Windows + Text + Debug + + + Name + Credits.h + Windows + Text + + + + Name + CutsceneShadow.cpp + Windows + Text + Debug + + + Name + CutsceneShadow.h + Windows + Text + + + + Name + Draw.cpp + Windows + Text + Debug + + + Name + Draw.h + Windows + Text + + + + Name + Fluff.cpp + Windows + Text + Debug + + + Name + Fluff.h + Windows + Text + + + + Name + Font.cpp + Windows + Text + Debug + + + Name + Font.h + Windows + Text + + + + Name + Glass.cpp + Windows + Text + Debug + + + Name + Glass.h + Windows + Text + + + + Name + Hud.cpp + Windows + Text + Debug + + + Name + Hud.h + Windows + Text + + + + Name + Instance.cpp + Windows + Text + Debug + + + Name + Instance.h + Windows + Text + + + + Name + Lines.cpp + Windows + Text + Debug + + + Name + Lines.h + Windows + Text + + + + Name + MBlur.cpp + Windows + Text + Debug + + + Name + MBlur.h + Windows + Text + + + + Name + Occlusion.cpp + Windows + Text + Debug + + + Name + Occlusion.h + Windows + Text + + + + Name + Particle.cpp + Windows + Text + Debug + + + Name + Particle.h + Windows + Text + + + + Name + ParticleMgr.cpp + Windows + Text + Debug + + + Name + ParticleMgr.h + Windows + Text + + + + Name + ParticleType.h + Windows + Text + + + + Name + PlayerSkin.cpp + Windows + Text + Debug + + + Name + PlayerSkin.h + Windows + Text + + + + Name + PointLights.cpp + Windows + Text + Debug + + + Name + PointLights.h + Windows + Text + + + + Name + RenderBuffer.cpp + Windows + Text + Debug + + + Name + RenderBuffer.h + Windows + Text + + + + Name + Renderer.cpp + Windows + Text + Debug + + + Name + Renderer.h + Windows + Text + + + + Name + Rubbish.cpp + Windows + Text + Debug + + + Name + Rubbish.h + Windows + Text + + + + Name + ShadowCamera.cpp + Windows + Text + Debug + + + Name + ShadowCamera.h + Windows + Text + + + + Name + Shadows.cpp + Windows + Text + Debug + + + Name + Shadows.h + Windows + Text + + + + Name + Skidmarks.cpp + Windows + Text + Debug + + + Name + Skidmarks.h + Windows + Text + + + + Name + SpecialFX.cpp + Windows + Text + Debug + + + Name + SpecialFX.h + Windows + Text + + + + Name + Sprite.cpp + Windows + Text + Debug + + + Name + Sprite.h + Windows + Text + + + + Name + Sprite2d.cpp + Windows + Text + Debug + + + Name + Sprite2d.h + Windows + Text + + + + Name + TexList.cpp + Windows + Text + Debug + + + Name + TexList.h + Windows + Text + + + + Name + Timecycle.cpp + Windows + Text + Debug + + + Name + Timecycle.h + Windows + Text + + + + Name + VarConsole.cpp + Windows + Text + Debug + + + Name + VarConsole.h + Windows + Text + + + + Name + WaterCannon.cpp + Windows + Text + Debug + + + Name + WaterCannon.h + Windows + Text + + + + Name + WaterCreatures.cpp + Windows + Text + Debug + + + Name + WaterCreatures.h + Windows + Text + + + + Name + WaterLevel.cpp + Windows + Text + Debug + + + Name + WaterLevel.h + Windows + Text + + + + Name + Weather.cpp + Windows + Text + Debug + + + Name + Weather.h + Windows + Text + + + + Name + WindModifiers.cpp + Windows + Text + Debug + + + Name + WindModifiers.h + Windows + Text + + + + Name + ClumpRead.cpp + Windows + Text + Debug + + + Name + Lights.cpp + Windows + Text + Debug + + + Name + Lights.h + Windows + Text + + + + Name + MemoryHeap.cpp + Windows + Text + Debug + + + Name + MemoryHeap.h + Windows + Text + + + + Name + MemoryMgr.cpp + Windows + Text + Debug + + + Name + MemoryMgr.h + Windows + Text + + + + Name + NodeName.cpp + Windows + Text + Debug + + + Name + NodeName.h + Windows + Text + + + + Name + RwHelper.cpp + Windows + Text + Debug + + + Name + RwHelper.h + Windows + Text + + + + Name + RwMatFX.cpp + Windows + Text + Debug + + + Name + RwPS2AlphaTest.cpp + Windows + Text + Debug + + + Name + TexRead.cpp + Windows + Text + Debug + + + Name + TexturePools.cpp + Windows + Text + Debug + + + Name + TexturePools.h + Windows + Text + + + + Name + TxdStore.cpp + Windows + Text + Debug + + + Name + TxdStore.h + Windows + Text + + + + Name + VisibilityPlugins.cpp + Windows + Text + Debug + + + Name + VisibilityPlugins.h + Windows + Text + + + + Name + Date.cpp + Windows + Text + Debug + + + Name + Date.h + Windows + Text + + + + Name + GenericGameStorage.cpp + Windows + Text + Debug + + + Name + GenericGameStorage.h + Windows + Text + + + + Name + MemoryCard.cpp + Windows + Text + Debug + + + Name + MemoryCard.h + Windows + Text + + + + Name + PCSave.cpp + Windows + Text + Debug + + + Name + PCSave.h + Windows + Text + + + + Name + crossplatform.cpp + Windows + Text + Debug + + + Name + crossplatform.h + Windows + Text + + + + Name + events.cpp + Windows + Text + Debug + + + Name + events.h + Windows + Text + + + + Name + platform.h + Windows + Text + + + + Name + skeleton.cpp + 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Text + Debug + + + Name + DamageManager.h + Windows + Text + + + + Name + Door.cpp + Windows + Text + Debug + + + Name + Door.h + Windows + Text + + + + Name + Floater.cpp + Windows + Text + Debug + + + Name + Floater.h + Windows + Text + + + + Name + HandlingMgr.cpp + Windows + Text + Debug + + + Name + HandlingMgr.h + Windows + Text + + + + Name + Heli.cpp + Windows + Text + Debug + + + Name + Heli.h + Windows + Text + + + + Name + Plane.cpp + Windows + Text + Debug + + + Name + Plane.h + Windows + Text + + + + Name + Train.cpp + Windows + Text + Debug + + + Name + Train.h + Windows + Text + + + + Name + Transmission.cpp + Windows + Text + Debug + + + Name + Transmission.h + Windows + Text + + + + Name + Vehicle.cpp + Windows + Text + Debug + + + Name + Vehicle.h + Windows + Text + + + + Name + BulletInfo.cpp + Windows + Text + Debug + + + Name + BulletInfo.h + Windows + Text + + + + Name + Explosion.cpp + Windows + Text + Debug + + + Name + Explosion.h + Windows + Text + + + + Name + ProjectileInfo.cpp + Windows + Text + Debug + + + Name + ProjectileInfo.h + Windows + Text + + + + Name + ShotInfo.cpp + Windows + Text + Debug + + + Name + ShotInfo.h + Windows + Text + + + + Name + Weapon.cpp + Windows + Text + Debug + + + Name + Weapon.h + Windows + Text + + + + Name + WeaponEffects.cpp + Windows + Text + Debug + + + Name + WeaponEffects.h + Windows + Text + + + + Name + WeaponInfo.cpp + Windows + Text + Debug + + + Name + WeaponInfo.h + Windows + Text + + + + Name + WeaponType.h + Windows + Text + + + + + + Name + AnimationId.h + Windows + + + Name + AnimBlendAssocGroup.cpp + Windows + + + Name + AnimBlendAssocGroup.h + Windows + + + Name + AnimBlendAssociation.cpp + Windows + + + Name + AnimBlendAssociation.h + Windows + + + Name + AnimBlendClumpData.cpp + Windows + + + Name + AnimBlendClumpData.h + Windows + + + Name + AnimBlendHierarchy.cpp + Windows + + + Name + AnimBlendHierarchy.h + Windows + + + Name + AnimBlendList.h + Windows + + + Name + AnimBlendNode.cpp + Windows + + + Name + AnimBlendNode.h + Windows + + + Name + AnimBlendSequence.cpp + Windows + + + Name + AnimBlendSequence.h + Windows + + + Name + AnimManager.cpp + Windows + + + Name + AnimManager.h + Windows + + + Name + Bones.cpp + Windows + + + Name + Bones.h + Windows + + + Name + CutsceneMgr.cpp + Windows + + + Name + CutsceneMgr.h + Windows + + + Name + FrameUpdate.cpp + Windows + + + Name + RpAnimBlend.cpp + Windows + + + Name + RpAnimBlend.h + Windows + + + Name + audio_enums.h + Windows + + + Name + AudioCollision.cpp + Windows + + + Name + AudioCollision.h + Windows + + + Name + AudioLogic.cpp + Windows + + + Name + AudioManager.cpp + Windows + + + Name + AudioManager.h + Windows + + + Name + AudioSamples.h + Windows + + + Name + AudioScriptObject.cpp + Windows + + + Name + AudioScriptObject.h + Windows + + + Name + DMAudio.cpp + Windows + + + Name + DMAudio.h + Windows + + + Name + MusicManager.cpp + Windows + + + Name + MusicManager.h + Windows + + + Name + PolRadio.cpp + Windows + + + Name + PolRadio.h + Windows + + + Name + sampman.h + Windows + + + Name + sampman_miles.cpp + Windows + + + Name + soundlist.h + Windows + + + Name + eax.h + Windows + + + Name + eax-util.cpp + Windows + + + Name + eax-util.h + Windows + + + Name + Building.cpp + Windows + + + Name + Building.h + Windows + + + Name + Solid.h + Windows + + + Name + Treadable.cpp + Windows + + + Name + Treadable.h + Windows + + + Name + ColBox.cpp + Windows + + + Name + ColBox.h + Windows + + + Name + ColLine.cpp + Windows + + + Name + ColLine.h + Windows + + + Name + Collision.cpp + Windows + + + Name + Collision.h + Windows + + + Name + ColModel.cpp + Windows + + + Name + ColModel.h + Windows + + + Name + ColPoint.cpp + Windows + + + Name + ColPoint.h + Windows + + + Name + ColSphere.cpp + Windows + + + Name + ColSphere.h + Windows + + + Name + ColStore.cpp + Windows + + + Name + ColStore.h + Windows + + + Name + ColTriangle.cpp + Windows + + + Name + ColTriangle.h + Windows + + + Name + CompressedVector.h + Windows + + + Name + TempColModels.cpp + Windows + + + Name + TempColModels.h + Windows + + + Name + VuCollision.cpp + Windows + + + Name + VuCollision.h + Windows + + + Name + AutoPilot.cpp + Windows + + + Name + AutoPilot.h + Windows + + + Name + Bridge.cpp + Windows + + + Name + Bridge.h + Windows + + + Name + CarAI.cpp + Windows + + + Name + CarAI.h + Windows + + + Name + CarCtrl.cpp + Windows + + + Name + CarCtrl.h + Windows + + + Name + Curves.cpp + Windows + + + Name + Curves.h + Windows + + + Name + Darkel.cpp + Windows + + + Name + Darkel.h + Windows + + + Name + GameLogic.cpp + Windows + + + Name + GameLogic.h + Windows + + + Name + Garages.cpp + Windows + + + Name + Garages.h + Windows + + + Name + NameGrid.cpp + Windows + + + Name + NameGrid.h + Windows + + + Name + OnscreenTimer.cpp + Windows + + + Name + OnscreenTimer.h + Windows + + + Name + PathFind.cpp + Windows + + + Name + PathFind.h + Windows + + + Name + Phones.cpp + Windows + + + Name + Phones.h + Windows + + + Name + Pickups.cpp + Windows + + + Name + Pickups.h + Windows + + + Name + PowerPoints.cpp + Windows + + + Name + PowerPoints.h + Windows + + + Name + Record.cpp + Windows + + + Name + Record.h + Windows + + + Name + Remote.cpp + Windows + + + Name + Remote.h + Windows + + + Name + Replay.cpp + Windows + + + Name + Replay.h + Windows + + + Name + Restart.cpp + Windows + + + Name + Restart.h + Windows + + + Name + RoadBlocks.cpp + Windows + + + Name + RoadBlocks.h + Windows + + + Name + SceneEdit.cpp + Windows + + + Name + SceneEdit.h + Windows + + + Name + Script.cpp + Windows + + + Name + Script.h + Windows + + + Name + Script2.cpp + Windows + + + Name + Script3.cpp + Windows + + + Name + Script4.cpp + Windows + + + Name + Script5.cpp + Windows + + + Name + Script6.cpp + Windows + + + Name + Script7.cpp + Windows + + + Name + Script8.cpp + Windows + + + Name + ScriptCommands.h + Windows + + + Name + SetPieces.cpp + Windows + + + Name + SetPieces.h + Windows + + + Name + TrafficLights.cpp + Windows + + + Name + TrafficLights.h + Windows + + + Name + Accident.cpp + Windows + + + Name + Accident.h + Windows + + + Name + AnimViewer.cpp + Windows + + + Name + AnimViewer.h + Windows + + + Name + Cam.cpp + Windows + + + Name + Camera.cpp + Windows + + + Name + Camera.h + Windows + + + Name + CdStream.cpp + Windows + + + Name + CdStream.h + Windows + + + Name + CdStreamPosix.cpp + Windows + + + Name + Clock.cpp + Windows + + + Name + Clock.h + Windows + + + Name + common.h + Windows + + + Name + config.h + Windows + + + Name + ControllerConfig.cpp + Windows + + + Name + ControllerConfig.h + Windows + + + Name + Crime.h + Windows + + + Name + Debug.cpp + Windows + + + Name + Debug.h + Windows + + + Name + Directory.cpp + Windows + + + Name + Directory.h + Windows + + + Name + EventList.cpp + Windows + + + Name + EventList.h + Windows + + + Name + FileLoader.cpp + Windows + + + Name + FileLoader.h + Windows + + + Name + FileMgr.cpp + Windows + + + Name + FileMgr.h + Windows + + + Name + Fire.cpp + Windows + + + Name + Fire.h + Windows + + + Name + Frontend.cpp + Windows + + + Name + Frontend.h + Windows + + + Name + Frontend_PS2.cpp + Windows + + + Name + Frontend_PS2.h + Windows + + + Name + FrontEndControls.cpp + Windows + + + Name + FrontEndControls.h + Windows + + + Name + FrontendTriggers.h + Windows + + + Name + Game.cpp + Windows + + + Name + Game.h + Windows + + + Name + General.h + Windows + + + Name + IniFile.cpp + Windows + + + Name + IniFile.h + Windows + + + Name + Lists.cpp + Windows + + + Name + Lists.h + Windows + + + Name + main.cpp + Windows + + + Name + main.h + Windows + + + Name + MenuScreens.cpp + Windows + + + Name + MenuScreensCustom.cpp + Windows + + + Name + obrstr.cpp + Windows + + + Name + obrstr.h + Windows + + + Name + Pad.cpp + Windows + + + Name + Pad.h + Windows + + + Name + Placeable.cpp + Windows + + + Name + Placeable.h + Windows + + + Name + PlayerInfo.cpp + Windows + + + Name + PlayerInfo.h + Windows + + + Name + Pools.cpp + Windows + + + Name + Pools.h + Windows + + + Name + Profile.cpp + Windows + + + Name + Profile.h + Windows + + + Name + Radar.cpp + Windows + + + Name + Radar.h + Windows + + + Name + Range2D.cpp + Windows + + + Name + Range2D.h + Windows + + + Name + Range3D.cpp + Windows + + + Name + Range3D.h + Windows + + + Name + re3.cpp + Windows + + + Name + References.cpp + Windows + + + Name + References.h + Windows + + + Name + Ropes.cpp + Windows + + + Name + Ropes.h + Windows + + + Name + Stats.cpp + Windows + + + Name + Stats.h + Windows + + + Name + Streaming.cpp + Windows + + + Name + Streaming.h + Windows + + + Name + SurfaceTable.cpp + Windows + + + Name + SurfaceTable.h + Windows + + + Name + templates.h + Windows + + + Name + timebars.cpp + Windows + + + Name + timebars.h + Windows + + + Name + Timer.cpp + Windows + + + Name + Timer.h + Windows + + + Name + TimeStep.cpp + Windows + + + Name + TimeStep.h + Windows + + + Name + User.cpp + Windows + + + Name + User.h + Windows + + + Name + Wanted.cpp + Windows + + + Name + Wanted.h + Windows + + + Name + World.cpp + Windows + + + Name + World.h + Windows + + + Name + ZoneCull.cpp + Windows + + + Name + ZoneCull.h + Windows + + + Name + Zones.cpp + Windows + + + Name + Zones.h + Windows + + + Name + Dummy.cpp + Windows + + + Name + Dummy.h + Windows + + + Name + Entity.cpp + Windows + + + Name + Entity.h + Windows + + + Name + Physical.cpp + Windows + + + Name + Physical.h + Windows + + + Name + math.cpp + Windows + + + Name + maths.h + Windows + + + Name + Matrix.cpp + Windows + + + Name + Matrix.h + Windows + + + Name + Quaternion.cpp + Windows + + + Name + Quaternion.h + Windows + + + Name + Rect.cpp + Windows + + + Name + Rect.h + Windows + + + Name + Vector.cpp + Windows + + + Name + Vector.h + Windows + + + Name + Vector2D.h + Windows + + + Name + VuVector.h + Windows + + + Name + BaseModelInfo.cpp + Windows + + + Name + BaseModelInfo.h + 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AnimBlendAssocGroup.cpp + Windows + + + Name + AnimBlendAssocGroup.h + Windows + + + Name + AnimBlendAssociation.cpp + Windows + + + Name + AnimBlendAssociation.h + Windows + + + Name + AnimBlendClumpData.cpp + Windows + + + Name + AnimBlendClumpData.h + Windows + + + Name + AnimBlendHierarchy.cpp + Windows + + + Name + AnimBlendHierarchy.h + Windows + + + Name + AnimBlendList.h + Windows + + + Name + AnimBlendNode.cpp + Windows + + + Name + AnimBlendNode.h + Windows + + + Name + AnimBlendSequence.cpp + Windows + + + Name + AnimBlendSequence.h + Windows + + + Name + AnimManager.cpp + Windows + + + Name + AnimManager.h + Windows + + + Name + Bones.cpp + Windows + + + Name + Bones.h + Windows + + + Name + CutsceneMgr.cpp + Windows + + + Name + CutsceneMgr.h + Windows + + + Name + FrameUpdate.cpp + Windows + + + Name + RpAnimBlend.cpp + Windows + + + Name + RpAnimBlend.h + Windows + + + Name + audio_enums.h + Windows + + + Name + AudioCollision.cpp + Windows + + + Name + AudioCollision.h 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Matrix.cpp + Windows + + + Name + Matrix.h + Windows + + + Name + Quaternion.cpp + Windows + + + Name + Quaternion.h + Windows + + + Name + Rect.cpp + Windows + + + Name + Rect.h + Windows + + + Name + Vector.cpp + Windows + + + Name + Vector.h + Windows + + + Name + Vector2D.h + Windows + + + Name + VuVector.h + Windows + + + Name + BaseModelInfo.cpp + Windows + + + Name + BaseModelInfo.h + Windows + + + Name + ClumpModelInfo.cpp + Windows + + + Name + ClumpModelInfo.h + Windows + + + Name + ModelIndices.cpp + Windows + + + Name + ModelIndices.h + Windows + + + Name + ModelInfo.cpp + Windows + + + Name + ModelInfo.h + Windows + + + Name + PedModelInfo.cpp + Windows + + + Name + PedModelInfo.h + Windows + + + Name + SimpleModelInfo.cpp + Windows + + + Name + SimpleModelInfo.h + Windows + + + Name + TimeModelInfo.cpp + Windows + + + Name + TimeModelInfo.h + Windows + + + Name + VehicleModelInfo.cpp + Windows + + + Name + VehicleModelInfo.h + Windows + + + Name + WeaponModelInfo.cpp + Windows + + + Name + WeaponModelInfo.h + Windows + + + Name + CutsceneObject.cpp + Windows + + + Name + CutsceneObject.h + Windows + + + Name + DummyObject.cpp + Windows + + + Name + DummyObject.h + Windows + + + Name + Object.cpp + Windows + + + Name + Object.h + Windows + + + Name + ObjectData.cpp + Windows + + + Name + ObjectData.h + Windows + + + Name + ParticleObject.cpp + Windows + + + Name + ParticleObject.h + Windows + + + Name + Projectile.cpp + Windows + + + Name + Projectile.h + Windows + + + Name + Stinger.cpp + Windows + + + Name + Stinger.h + Windows + + + Name + CivilianPed.cpp + Windows + + + Name + CivilianPed.h + Windows + + + Name + CopPed.cpp + Windows + + + Name + CopPed.h + Windows + + + Name + DummyPed.h + Windows + + + Name + EmergencyPed.cpp + Windows + + + Name + EmergencyPed.h + Windows + + + Name + Gangs.cpp + Windows + + + Name + Gangs.h + Windows + + + Name + Ped.cpp + Windows + + + Name + Ped.h + Windows + + + Name + PedAI.cpp + Windows + + + Name + PedAttractor.cpp + Windows + + + Name + PedAttractor.h + Windows + + + Name + PedChat.cpp + Windows + + + Name + PedDebug.cpp + Windows + + + Name + PedFight.cpp + Windows + + + Name + PedIK.cpp + Windows + + + Name + PedIK.h + Windows + + + Name + PedPlacement.cpp + Windows + + + Name + PedPlacement.h + Windows + + + Name + PedRoutes.cpp + Windows + + + Name + PedRoutes.h + Windows + + + Name + PedType.cpp + Windows + + + Name + PedType.h + Windows + + + Name + PlayerPed.cpp + Windows + + + Name + PlayerPed.h + Windows + + + Name + Population.cpp + Windows + + + Name + Population.h + Windows + + + Name + 2dEffect.h + Windows + + + Name + Antennas.cpp + Windows + + + Name + Antennas.h + Windows + + + Name + Clouds.cpp + Windows + + + Name + Clouds.h + Windows + + + Name + Console.cpp + Windows + + + Name + Console.h + Windows + + + Name + Coronas.cpp + Windows + + + Name + Coronas.h + Windows + + + Name + Credits.cpp + Windows + + + Name + Credits.h + Windows + + + Name + CutsceneShadow.cpp + Windows + + + Name + CutsceneShadow.h + Windows + + + Name + Draw.cpp + Windows + + + Name + Draw.h + Windows + + + Name + Fluff.cpp + Windows + + + Name + Fluff.h + Windows + + + Name + Font.cpp + Windows + + + Name + Font.h + Windows + + + Name + Glass.cpp + Windows + + + Name + Glass.h + Windows + + + Name + Hud.cpp + Windows + + + Name + Hud.h + Windows + + + Name + Instance.cpp + Windows + + + Name + Instance.h + Windows + + + Name + Lines.cpp + Windows + + + Name + Lines.h + Windows + + + Name + MBlur.cpp + Windows + + + Name + MBlur.h + Windows + + + Name + Occlusion.cpp + Windows + + + Name + Occlusion.h + Windows + + + Name + Particle.cpp + Windows + + + Name + Particle.h + Windows + + + Name + ParticleMgr.cpp + Windows + + + Name + ParticleMgr.h + Windows + + + Name + ParticleType.h + Windows + + + Name + PlayerSkin.cpp + Windows + + + Name + PlayerSkin.h + Windows + + + Name + PointLights.cpp + Windows + + + Name + PointLights.h + Windows + + + Name + RenderBuffer.cpp + Windows + + + Name + RenderBuffer.h + Windows + + + Name + Renderer.cpp + Windows + + + Name + Renderer.h + Windows + + + Name + Rubbish.cpp + Windows + + + Name + Rubbish.h + Windows + + + Name + ShadowCamera.cpp + Windows + + + Name + ShadowCamera.h + Windows + + + Name + Shadows.cpp + Windows + + + Name + Shadows.h + Windows + + + Name + Skidmarks.cpp + Windows + + + Name + Skidmarks.h + Windows + + + Name + SpecialFX.cpp + Windows + + + Name + SpecialFX.h + Windows + + + Name + Sprite.cpp + Windows + + + Name + Sprite.h + Windows + + + Name + Sprite2d.cpp + Windows + + + Name + Sprite2d.h + Windows + + + Name + TexList.cpp + Windows + + + Name + TexList.h + Windows + + + Name + Timecycle.cpp + Windows + + + Name + Timecycle.h + Windows + + + Name + VarConsole.cpp + Windows + + + Name + VarConsole.h + Windows + + + Name + WaterCannon.cpp + Windows + + + Name + WaterCannon.h + Windows + + + Name + WaterCreatures.cpp + Windows + + + Name + WaterCreatures.h + Windows + + + Name + WaterLevel.cpp + Windows + + + Name + WaterLevel.h + Windows + + + Name + Weather.cpp + Windows + + + Name + Weather.h + Windows + + + Name + WindModifiers.cpp + Windows + + + Name + WindModifiers.h + Windows + + + Name + ClumpRead.cpp + Windows + + + Name + Lights.cpp + Windows + + + Name + Lights.h + Windows + + + Name + MemoryHeap.cpp + Windows + + + Name + MemoryHeap.h + Windows + + + Name + MemoryMgr.cpp + Windows + + + Name + MemoryMgr.h + Windows + + + Name + NodeName.cpp + Windows + + + Name + NodeName.h + Windows + + + Name + RwHelper.cpp + Windows + + + Name + RwHelper.h + Windows + + + Name + RwMatFX.cpp + Windows + + + Name + RwPS2AlphaTest.cpp + Windows + + + Name + TexRead.cpp + Windows + + + Name + TexturePools.cpp + Windows + + + Name + TexturePools.h + Windows + + + Name + TxdStore.cpp + Windows + + + Name + TxdStore.h + Windows + + + Name + VisibilityPlugins.cpp + Windows + + + Name + VisibilityPlugins.h + Windows + + + Name + Date.cpp + Windows + + + Name + Date.h + Windows + + + Name + GenericGameStorage.cpp + Windows + + + Name + GenericGameStorage.h + Windows + + + Name + MemoryCard.cpp + Windows + + + Name + MemoryCard.h + Windows + + + Name + PCSave.cpp + Windows + + + Name + PCSave.h + Windows + + + Name + crossplatform.cpp + Windows + + + Name + crossplatform.h + Windows + + + Name + events.cpp + Windows + + + Name + events.h + Windows + + + Name + platform.h + Windows + + + Name + skeleton.cpp + Windows + + + Name + skeleton.h + Windows + + + Name + resource.h + Windows + + + Name + win.cpp + Windows + + + Name + win.h + Windows + + + Name + win.rc + Windows + + + Name + Messages.cpp + Windows + + + Name + Messages.h + Windows + + + Name + Pager.cpp + Windows + + + Name + Pager.h + Windows + + + Name + Text.cpp + Windows + + + Name + Text.h + Windows + + + Name + Automobile.cpp + Windows + + + Name + Automobile.h + Windows + + + Name + Bike.cpp + Windows + + + Name + Bike.h + Windows + + + Name + Boat.cpp + Windows + + + Name + Boat.h + Windows + + + Name + CarGen.cpp + Windows + + + Name + CarGen.h + Windows + + + Name + Cranes.cpp + Windows + + + Name + Cranes.h + Windows + + + Name + DamageManager.cpp + Windows + + + Name + DamageManager.h + Windows + + + Name + Door.cpp + Windows + + + Name + Door.h + Windows + + + Name + Floater.cpp + Windows + + + Name + Floater.h + Windows + + + Name + HandlingMgr.cpp + Windows + + + Name + HandlingMgr.h + Windows + + + Name + Heli.cpp + Windows + + + Name + Heli.h + Windows + + + Name + Plane.cpp + Windows + + + Name + Plane.h + Windows + + + Name + Train.cpp + Windows + + + Name + Train.h + Windows + + + Name + Transmission.cpp + Windows + + + Name + Transmission.h + Windows + + + Name + Vehicle.cpp + Windows + + + Name + Vehicle.h + Windows + + + Name + BulletInfo.cpp + Windows + + + Name + BulletInfo.h + Windows + + + Name + Explosion.cpp + Windows + + + Name + Explosion.h + Windows + + + Name + ProjectileInfo.cpp + Windows + + + Name + ProjectileInfo.h + Windows + + + Name + ShotInfo.cpp + Windows + + + Name + ShotInfo.h + Windows + + + Name + Weapon.cpp + Windows + + + Name + Weapon.h + Windows + + + Name + WeaponEffects.cpp + Windows + + + Name + WeaponEffects.h + Windows + + + Name + WeaponInfo.cpp + Windows + + + Name + WeaponInfo.h + Windows + + + Name + WeaponType.h + Windows + + + Name + mss32.lib + Windows + + + Name + d3d8.lib + Windows + + + Name + ddraw.lib + Windows + + + Name + dxguid.lib + Windows + + + Name + strmiids.lib + Windows + + + Name + dinput8.lib + Windows + + + Name + winmm.lib + Windows + + + Name + rwcore.lib + Windows + + + Name + rpworld.lib + Windows + + + Name + rpmatfx.lib + Windows + + + Name + rpskin.lib + Windows + + + Name + rphanim.lib + Windows + + + Name + rtbmp.lib + Windows + + + Name + rtquat.lib + Windows + + + Name + rtcharse.lib + Windows + + + Name + rtanim.lib + Windows + + + Name + rpanisot.lib + Windows + + + Name + MSL_All_x86.lib + MacOS + + + Name + Comdlg32.lib + MacOS + + + Name + Gdi32.lib + MacOS + + + Name + Kernel32.lib + MacOS + + + Name + User32.lib + MacOS + + + Name + ole32.lib + Windows + + + Name + shell32.lib + Windows + + + Name + uuid.lib + Windows + + + + + + + Debug + Release + + + + animation + + Debug + Name + AnimationId.h + Windows + + + Debug + Name + AnimBlendAssocGroup.cpp + Windows + + + Debug + Name + AnimBlendAssocGroup.h + Windows + + + Debug + Name + AnimBlendAssociation.cpp + Windows + + + Debug + Name + AnimBlendAssociation.h + Windows + + + Debug + Name + AnimBlendClumpData.cpp + Windows + + + Debug + Name + AnimBlendClumpData.h + Windows + + + Debug + Name + AnimBlendHierarchy.cpp + Windows + + + Debug + Name + AnimBlendHierarchy.h + Windows + + + Debug + Name + AnimBlendList.h + Windows + + + Debug + Name + AnimBlendNode.cpp + Windows + + + Debug + Name + AnimBlendNode.h + Windows + + + Debug + Name + AnimBlendSequence.cpp + Windows + + + Debug + Name + AnimBlendSequence.h + Windows + + + Debug + Name + AnimManager.cpp + Windows + + + Debug + Name + AnimManager.h + Windows + + + Debug + Name + Bones.cpp + Windows + + + Debug + Name + Bones.h + Windows + + + Debug + Name + CutsceneMgr.cpp + Windows + + + Debug + Name + CutsceneMgr.h + Windows + + + Debug + Name + FrameUpdate.cpp + Windows + + + Debug + Name + RpAnimBlend.cpp + Windows + + + Debug + Name + RpAnimBlend.h + Windows + + + audio + + Debug + Name + audio_enums.h + Windows + + + Debug + Name + AudioCollision.cpp + Windows + + + Debug + Name + AudioCollision.h + Windows + + + Debug + Name + AudioLogic.cpp + Windows + + + Debug + Name + AudioManager.cpp + Windows + + + Debug + Name + AudioManager.h + Windows + + + Debug + Name + AudioSamples.h + Windows + + + Debug + Name + AudioScriptObject.cpp + Windows + + + Debug + Name + AudioScriptObject.h + Windows + + + Debug + Name + DMAudio.cpp + Windows + + + Debug + Name + DMAudio.h + Windows + + + Debug + Name + MusicManager.cpp + Windows + + + Debug + Name + MusicManager.h + Windows + + + Debug + Name + PolRadio.cpp + Windows + + + Debug + Name + PolRadio.h + Windows + + + Debug + Name + sampman.h + Windows + + + Debug + Name + sampman_miles.cpp + Windows + + + Debug + Name + soundlist.h + Windows + + + Debug + Name + eax.h + Windows + + + Debug + Name + eax-util.cpp + Windows + + + Debug + Name + eax-util.h + Windows + + + buildings + + Debug + Name + Building.cpp + Windows + + + Debug + Name + Building.h + Windows + + + Debug + Name + Solid.h + Windows + + + Debug + Name + Treadable.cpp + Windows + + + Debug + Name + Treadable.h + Windows + + + collision + + Debug + Name + ColBox.cpp + Windows + + + Debug + Name + ColBox.h + Windows + + + Debug + Name + ColLine.cpp + Windows + + + Debug + Name + ColLine.h + Windows + + + Debug + Name + Collision.cpp + Windows + + + Debug + Name + Collision.h + Windows + + + Debug + Name + ColModel.cpp + Windows + + + Debug + Name + ColModel.h + Windows + + + Debug + Name + ColPoint.cpp + Windows + + + Debug + Name + ColPoint.h + Windows + + + Debug + Name + ColSphere.cpp + Windows + + + Debug + Name + ColSphere.h + Windows + + + Debug + Name + ColStore.cpp + Windows + + + Debug + Name + ColStore.h + Windows + + + Debug + Name + ColTriangle.cpp + Windows + + + Debug + Name + ColTriangle.h + Windows + + + Debug + Name + CompressedVector.h + Windows + + + Debug + Name + TempColModels.cpp + Windows + + + Debug + Name + TempColModels.h + Windows + + + Debug + Name + VuCollision.cpp + Windows + + + Debug + Name + VuCollision.h + Windows + + + control + + Debug + Name + AutoPilot.cpp + Windows + + + Debug + Name + AutoPilot.h + Windows + + + Debug + Name + Bridge.cpp + Windows + + + Debug + Name + Bridge.h + Windows + + + Debug + Name + CarAI.cpp + Windows + + + Debug + Name + CarAI.h + Windows + + + Debug + Name + CarCtrl.cpp + Windows + + + Debug + Name + CarCtrl.h + Windows + + + Debug + Name + Curves.cpp + Windows + + + Debug + Name + Curves.h + Windows + + + Debug + Name + Darkel.cpp + Windows + + + Debug + Name + Darkel.h + Windows + + + Debug + Name + GameLogic.cpp + Windows + + + Debug + Name + GameLogic.h + Windows + + + Debug + Name + Garages.cpp + Windows + + + Debug + Name + Garages.h + Windows + + + Debug + Name + NameGrid.cpp + Windows + + + Debug + Name + NameGrid.h + Windows + + + Debug + Name + OnscreenTimer.cpp + Windows + + + Debug + Name + OnscreenTimer.h + Windows + + + Debug + Name + PathFind.cpp + Windows + + + Debug + Name + PathFind.h + Windows + + + Debug + Name + Phones.cpp + Windows + + + Debug + Name + Phones.h + Windows + + + Debug + Name + Pickups.cpp + Windows + + + Debug + Name + Pickups.h + Windows + + + Debug + Name + PowerPoints.cpp + Windows + + + Debug + Name + PowerPoints.h + Windows + + + Debug + Name + Record.cpp + Windows + + + Debug + Name + Record.h + Windows + + + Debug + Name + Remote.cpp + Windows + + + Debug + Name + Remote.h + Windows + + + Debug + Name + Replay.cpp + Windows + + + Debug + Name + Replay.h + Windows + + + Debug + Name + Restart.cpp + Windows + + + Debug + Name + Restart.h + Windows + + + Debug + Name + RoadBlocks.cpp + Windows + + + Debug + Name + RoadBlocks.h + Windows + + + Debug + Name + SceneEdit.cpp + Windows + + + Debug + Name + SceneEdit.h + Windows + + + Debug + Name + Script.cpp + Windows + + + Debug + Name + Script.h + Windows + + + Debug + Name + Script2.cpp + Windows + + + Debug + Name + Script3.cpp + Windows + + + Debug + Name + Script4.cpp + Windows + + + Debug + Name + Script5.cpp + Windows + + + Debug + Name + Script6.cpp + Windows + + + Debug + Name + Script7.cpp + Windows + + + Debug + Name + Script8.cpp + Windows + + + Debug + Name + ScriptCommands.h + Windows + + + Debug + Name + SetPieces.cpp + Windows + + + Debug + Name + SetPieces.h + Windows + + + Debug + Name + TrafficLights.cpp + Windows + + + Debug + Name + TrafficLights.h + Windows + + + core + + Debug + Name + Accident.cpp + Windows + + + Debug + Name + Accident.h + Windows + + + Debug + Name + AnimViewer.cpp + Windows + + + Debug + Name + AnimViewer.h + Windows + + + Debug + Name + Cam.cpp + Windows + + + Debug + Name + Camera.cpp + Windows + + + Debug + Name + Camera.h + Windows + + + Debug + Name + CdStream.cpp + Windows + + + Debug + Name + CdStream.h + Windows + + + Debug + Name + CdStreamPosix.cpp + Windows + + + Debug + Name + Clock.cpp + Windows + + + Debug + Name + Clock.h + Windows + + + Debug + Name + common.h + Windows + + + Debug + Name + config.h + Windows + + + Debug + Name + ControllerConfig.cpp + Windows + + + Debug + Name + ControllerConfig.h + Windows + + + Debug + Name + Crime.h + Windows + + + Debug + Name + Debug.cpp + Windows + + + Debug + Name + Debug.h + Windows + + + Debug + Name + Directory.cpp + Windows + + + Debug + Name + Directory.h + Windows + + + Debug + Name + EventList.cpp + Windows + + + Debug + Name + EventList.h + Windows + + + Debug + Name + FileLoader.cpp + Windows + + + Debug + Name + FileLoader.h + Windows + + + Debug + Name + FileMgr.cpp + Windows + + + Debug + Name + FileMgr.h + Windows + + + Debug + Name + Fire.cpp + Windows + + + Debug + Name + Fire.h + Windows + + + Debug + Name + Frontend.cpp + Windows + + + Debug + Name + Frontend.h + Windows + + + Debug + Name + Frontend_PS2.cpp + Windows + + + Debug + Name + Frontend_PS2.h + Windows + + + Debug + Name + FrontEndControls.cpp + Windows + + + Debug + Name + FrontEndControls.h + Windows + + + Debug + Name + FrontendTriggers.h + Windows + + + Debug + Name + Game.cpp + Windows + + + Debug + Name + Game.h + Windows + + + Debug + Name + General.h + Windows + + + Debug + Name + IniFile.cpp + Windows + + + Debug + Name + IniFile.h + Windows + + + Debug + Name + Lists.cpp + Windows + + + Debug + Name + Lists.h + Windows + + + Debug + Name + main.cpp + Windows + + + Debug + Name + main.h + Windows + + + Debug + Name + MenuScreens.cpp + Windows + + + Debug + Name + MenuScreensCustom.cpp + Windows + + + Debug + Name + obrstr.cpp + Windows + + + Debug + Name + obrstr.h + Windows + + + Debug + Name + Pad.cpp + Windows + + + Debug + Name + Pad.h + Windows + + + Debug + Name + Placeable.cpp + Windows + + + Debug + Name + Placeable.h + Windows + + + Debug + Name + PlayerInfo.cpp + Windows + + + Debug + Name + PlayerInfo.h + Windows + + + Debug + Name + Pools.cpp + Windows + + + Debug + Name + Pools.h + Windows + + + Debug + Name + Profile.cpp + Windows + + + Debug + Name + Profile.h + Windows + + + Debug + Name + Radar.cpp + Windows + + + Debug + Name + Radar.h + Windows + + + Debug + Name + Range2D.cpp + Windows + + + Debug + Name + Range2D.h + Windows + + + Debug + Name + Range3D.cpp + Windows + + + Debug + Name + Range3D.h + Windows + + + Debug + Name + re3.cpp + Windows + + + Debug + Name + References.cpp + Windows + + + Debug + Name + References.h + Windows + + + Debug + Name + Ropes.cpp + Windows + + + Debug + Name + Ropes.h + Windows + + + Debug + Name + Stats.cpp + Windows + + + Debug + Name + Stats.h + Windows + + + Debug + Name + Streaming.cpp + Windows + + + Debug + Name + Streaming.h + Windows + + + Debug + Name + SurfaceTable.cpp + Windows + + + Debug + Name + SurfaceTable.h + Windows + + + Debug + Name + templates.h + Windows + + + Debug + Name + timebars.cpp + Windows + + + Debug + Name + timebars.h + Windows + + + Debug + Name + Timer.cpp + Windows + + + Debug + Name + Timer.h + Windows + + + Debug + Name + TimeStep.cpp + Windows + + + Debug + Name + TimeStep.h + Windows + + + Debug + Name + User.cpp + Windows + + + Debug + Name + User.h + Windows + + + Debug + Name + Wanted.cpp + Windows + + + Debug + Name + Wanted.h + Windows + + + Debug + Name + World.cpp + Windows + + + Debug + Name + World.h + Windows + + + Debug + Name + ZoneCull.cpp + Windows + + + Debug + Name + ZoneCull.h + Windows + + + Debug + Name + Zones.cpp + Windows + + + Debug + Name + Zones.h + Windows + + + entities + + Debug + Name + Dummy.cpp + Windows + + + Debug + Name + Dummy.h + Windows + + + Debug + Name + Entity.cpp + Windows + + + Debug + Name + Entity.h + Windows + + + Debug + Name + Physical.cpp + Windows + + + Debug + Name + Physical.h + Windows + + + math + + Debug + Name + math.cpp + Windows + + + Debug + Name + maths.h + Windows + + + Debug + Name + Matrix.cpp + Windows + + + Debug + Name + Matrix.h + Windows + + + Debug + Name + Quaternion.cpp + Windows + + + Debug + Name + Quaternion.h + Windows + + + Debug + Name + Rect.cpp + Windows + + + Debug + Name + Rect.h + Windows + + + Debug + Name + Vector.cpp + Windows + + + Debug + Name + Vector.h + Windows + + + Debug + Name + Vector2D.h + Windows + + + Debug + Name + VuVector.h + Windows + + + modelinfo + + Debug + Name + BaseModelInfo.cpp + Windows + + + Debug + Name + BaseModelInfo.h + Windows + + + Debug + Name + ClumpModelInfo.cpp + Windows + + + Debug + Name + ClumpModelInfo.h + Windows + + + Debug + Name + ModelIndices.cpp + Windows + + + Debug + Name + ModelIndices.h + Windows + + + Debug + Name + ModelInfo.cpp + Windows + + + Debug + Name + ModelInfo.h + Windows + + + Debug + Name + PedModelInfo.cpp + Windows + + + Debug + Name + PedModelInfo.h + Windows + + + Debug + Name + SimpleModelInfo.cpp + Windows + + + Debug + Name + SimpleModelInfo.h + Windows + + + Debug + Name + TimeModelInfo.cpp + Windows + + + Debug + Name + TimeModelInfo.h + Windows + + + Debug + Name + VehicleModelInfo.cpp + Windows + + + Debug + Name + VehicleModelInfo.h + Windows + + + Debug + Name + WeaponModelInfo.cpp + Windows + + + Debug + Name + WeaponModelInfo.h + Windows + + + objects + + Debug + Name + CutsceneObject.cpp + Windows + + + Debug + Name + CutsceneObject.h + Windows + + + Debug + Name + DummyObject.cpp + Windows + + + Debug + Name + DummyObject.h + Windows + + + Debug + Name + Object.cpp + Windows + + + Debug + Name + Object.h + Windows + + + Debug + Name + ObjectData.cpp + Windows + + + Debug + Name + ObjectData.h + Windows + + + Debug + Name + ParticleObject.cpp + Windows + + + Debug + Name + ParticleObject.h + Windows + + + Debug + Name + Projectile.cpp + Windows + + + Debug + Name + Projectile.h + Windows + + + Debug + Name + Stinger.cpp + Windows + + + Debug + Name + Stinger.h + Windows + + + peds + + Debug + Name + CivilianPed.cpp + Windows + + + Debug + Name + CivilianPed.h + Windows + + + Debug + Name + CopPed.cpp + Windows + + + Debug + Name + CopPed.h + Windows + + + Debug + Name + DummyPed.h + Windows + + + Debug + Name + EmergencyPed.cpp + Windows + + + Debug + Name + EmergencyPed.h + Windows + + + Debug + Name + Gangs.cpp + Windows + + + Debug + Name + Gangs.h + Windows + + + Debug + Name + Ped.cpp + Windows + + + Debug + Name + Ped.h + Windows + + + Debug + Name + PedAI.cpp + Windows + + + Debug + Name + PedAttractor.cpp + Windows + + + Debug + Name + PedAttractor.h + Windows + + + Debug + Name + PedChat.cpp + Windows + + + Debug + Name + PedDebug.cpp + Windows + + + Debug + Name + PedFight.cpp + Windows + + + Debug + Name + PedIK.cpp + Windows + + + Debug + Name + PedIK.h + Windows + + + Debug + Name + PedPlacement.cpp + Windows + + + Debug + Name + PedPlacement.h + Windows + + + Debug + Name + PedRoutes.cpp + Windows + + + Debug + Name + PedRoutes.h + Windows + + + Debug + Name + PedType.cpp + Windows + + + Debug + Name + PedType.h + Windows + + + Debug + Name + PlayerPed.cpp + Windows + + + Debug + Name + PlayerPed.h + Windows + + + Debug + Name + Population.cpp + Windows + + + Debug + Name + Population.h + Windows + + + render + + Debug + Name + 2dEffect.h + Windows + + + Debug + Name + Antennas.cpp + Windows + + + Debug + Name + Antennas.h + Windows + + + Debug + Name + Clouds.cpp + Windows + + + Debug + Name + Clouds.h + Windows + + + Debug + Name + Console.cpp + Windows + + + Debug + Name + Console.h + Windows + + + Debug + Name + Coronas.cpp + Windows + + + Debug + Name + Coronas.h + Windows + + + Debug + Name + Credits.cpp + Windows + + + Debug + Name + Credits.h + Windows + + + Debug + Name + CutsceneShadow.cpp + Windows + + + Debug + Name + CutsceneShadow.h + Windows + + + Debug + Name + Draw.cpp + Windows + + + Debug + Name + Draw.h + Windows + + + Debug + Name + Fluff.cpp + Windows + + + Debug + Name + Fluff.h + Windows + + + Debug + Name + Font.cpp + Windows + + + Debug + Name + Font.h + Windows + + + Debug + Name + Glass.cpp + Windows + + + Debug + Name + Glass.h + Windows + + + Debug + Name + Hud.cpp + Windows + + + Debug + Name + Hud.h + Windows + + + Debug + Name + Instance.cpp + Windows + + + Debug + Name + Instance.h + Windows + + + Debug + Name + Lines.cpp + Windows + + + Debug + Name + Lines.h + Windows + + + Debug + Name + MBlur.cpp + Windows + + + Debug + Name + MBlur.h + Windows + + + Debug + Name + Occlusion.cpp + Windows + + + Debug + Name + Occlusion.h + Windows + + + Debug + Name + Particle.cpp + Windows + + + Debug + Name + Particle.h + Windows + + + Debug + Name + ParticleMgr.cpp + Windows + + + Debug + Name + ParticleMgr.h + Windows + + + Debug + Name + ParticleType.h + Windows + + + Debug + Name + PlayerSkin.cpp + Windows + + + Debug + Name + PlayerSkin.h + Windows + + + Debug + Name + PointLights.cpp + Windows + + + Debug + Name + PointLights.h + Windows + + + Debug + Name + RenderBuffer.cpp + Windows + + + Debug + Name + RenderBuffer.h + Windows + + + Debug + Name + Renderer.cpp + Windows + + + Debug + Name + Renderer.h + Windows + + + Debug + Name + Rubbish.cpp + Windows + + + Debug + Name + Rubbish.h + Windows + + + Debug + Name + ShadowCamera.cpp + Windows + + + Debug + Name + ShadowCamera.h + Windows + + + Debug + Name + Shadows.cpp + Windows + + + Debug + Name + Shadows.h + Windows + + + Debug + Name + Skidmarks.cpp + Windows + + + Debug + Name + Skidmarks.h + Windows + + + Debug + Name + SpecialFX.cpp + Windows + + + Debug + Name + SpecialFX.h + Windows + + + Debug + Name + Sprite.cpp + Windows + + + Debug + Name + Sprite.h + Windows + + + Debug + Name + Sprite2d.cpp + Windows + + + Debug + Name + Sprite2d.h + Windows + + + Debug + Name + TexList.cpp + Windows + + + Debug + Name + TexList.h + Windows + + + Debug + Name + Timecycle.cpp + Windows + + + Debug + Name + Timecycle.h + Windows + + + Debug + Name + VarConsole.cpp + Windows + + + Debug + Name + VarConsole.h + Windows + + + Debug + Name + WaterCannon.cpp + Windows + + + Debug + Name + WaterCannon.h + Windows + + + Debug + Name + WaterCreatures.cpp + Windows + + + Debug + Name + WaterCreatures.h + Windows + + + Debug + Name + WaterLevel.cpp + Windows + + + Debug + Name + WaterLevel.h + Windows + + + Debug + Name + Weather.cpp + Windows + + + Debug + Name + Weather.h + Windows + + + Debug + Name + WindModifiers.cpp + Windows + + + Debug + Name + WindModifiers.h + Windows + + + rw + + Debug + Name + ClumpRead.cpp + Windows + + + Debug + Name + Lights.cpp + Windows + + + Debug + Name + Lights.h + Windows + + + Debug + Name + MemoryHeap.cpp + Windows + + + Debug + Name + MemoryHeap.h + Windows + + + Debug + Name + MemoryMgr.cpp + Windows + + + Debug + Name + MemoryMgr.h + Windows + + + Debug + Name + NodeName.cpp + Windows + + + Debug + Name + NodeName.h + Windows + + + Debug + Name + RwHelper.cpp + Windows + + + Debug + Name + RwHelper.h + Windows + + + Debug + Name + RwMatFX.cpp + Windows + + + Debug + Name + RwPS2AlphaTest.cpp + Windows + + + Debug + Name + TexRead.cpp + Windows + + + Debug + Name + TexturePools.cpp + Windows + + + Debug + Name + TexturePools.h + Windows + + + Debug + Name + TxdStore.cpp + Windows + + + Debug + Name + TxdStore.h + Windows + + + Debug + Name + VisibilityPlugins.cpp + Windows + + + Debug + Name + VisibilityPlugins.h + Windows + + + save + + Debug + Name + Date.cpp + Windows + + + Debug + Name + Date.h + Windows + + + Debug + Name + GenericGameStorage.cpp + Windows + + + Debug + Name + GenericGameStorage.h + Windows + + + Debug + Name + MemoryCard.cpp + Windows + + + Debug + Name + MemoryCard.h + Windows + + + Debug + Name + PCSave.cpp + Windows + + + Debug + Name + PCSave.h + Windows + + + skel + + Debug + Name + crossplatform.cpp + Windows + + + Debug + Name + crossplatform.h + Windows + + + Debug + Name + events.cpp + Windows + + + Debug + Name + events.h + Windows + + + Debug + Name + platform.h + Windows + + + Debug + Name + skeleton.cpp + Windows + + + Debug + Name + skeleton.h + Windows + + + Debug + Name + resource.h + Windows + + + Debug + Name + win.cpp + Windows + + + Debug + Name + win.h + Windows + + + Debug + Name + win.rc + Windows + + + text + + Debug + Name + Messages.cpp + Windows + + + Debug + Name + Messages.h + Windows + + + Debug + Name + Pager.cpp + Windows + + + Debug + Name + Pager.h + Windows + + + Debug + Name + Text.cpp + Windows + + + Debug + Name + Text.h + Windows + + + vehicles + + Debug + Name + Automobile.cpp + Windows + + + Debug + Name + Automobile.h + Windows + + + Debug + Name + Bike.cpp + Windows + + + Debug + Name + Bike.h + Windows + + + Debug + Name + Boat.cpp + Windows + + + Debug + Name + Boat.h + Windows + + + Debug + Name + CarGen.cpp + Windows + + + Debug + Name + CarGen.h + Windows + + + Debug + Name + Cranes.cpp + Windows + + + Debug + Name + Cranes.h + Windows + + + Debug + Name + DamageManager.cpp + Windows + + + Debug + Name + DamageManager.h + Windows + + + Debug + Name + Door.cpp + Windows + + + Debug + Name + Door.h + Windows + + + Debug + Name + Floater.cpp + Windows + + + Debug + Name + Floater.h + Windows + + + Debug + Name + HandlingMgr.cpp + Windows + + + Debug + Name + HandlingMgr.h + Windows + + + Debug + Name + Heli.cpp + Windows + + + Debug + Name + Heli.h + Windows + + + Debug + Name + Plane.cpp + Windows + + + Debug + Name + Plane.h + Windows + + + Debug + Name + Train.cpp + Windows + + + Debug + Name + Train.h + Windows + + + Debug + Name + Transmission.cpp + Windows + + + Debug + Name + Transmission.h + Windows + + + Debug + Name + Vehicle.cpp + Windows + + + Debug + Name + Vehicle.h + Windows + + + weapons + + Debug + Name + BulletInfo.cpp + Windows + + + Debug + Name + BulletInfo.h + Windows + + + Debug + Name + Explosion.cpp + Windows + + + Debug + Name + Explosion.h + Windows + + + Debug + Name + ProjectileInfo.cpp + Windows + + + Debug + Name + ProjectileInfo.h + Windows + + + Debug + Name + ShotInfo.cpp + Windows + + + Debug + Name + ShotInfo.h + Windows + + + Debug + Name + Weapon.cpp + Windows + + + Debug + Name + Weapon.h + Windows + + + Debug + Name + WeaponEffects.cpp + Windows + + + Debug + Name + WeaponEffects.h + Windows + + + Debug + Name + WeaponInfo.cpp + Windows + + + Debug + Name + WeaponInfo.h + Windows + + + Debug + Name + WeaponType.h + Windows + + + RenderWare + + Debug + Name + rwcore.lib + Windows + + + Debug + Name + rpworld.lib + Windows + + + Debug + Name + rpmatfx.lib + Windows + + + Debug + Name + rpskin.lib + Windows + + + Debug + Name + rphanim.lib + Windows + + + Debug + Name + rtbmp.lib + Windows + + + Debug + Name + rtquat.lib + Windows + + + Debug + Name + rtcharse.lib + Windows + + + Debug + Name + rtanim.lib + Windows + + + Debug + Name + rpanisot.lib + Windows + + + DirectX + + Debug + Name + d3d8.lib + Windows + + + Debug + Name + ddraw.lib + Windows + + + Debug + Name + dxguid.lib + Windows + + + Debug + Name + strmiids.lib + Windows + + + Debug + Name + dinput8.lib + Windows + + + Miles + + Debug + Name + mss32.lib + Windows + + + MSL ANSI Libraries + + Debug + Name + MSL_All_x86_D.lib + MacOS + + + Release + Name + MSL_All_x86.lib + MacOS + + + Win32 SDK Libraries + + Debug + Name + Gdi32.lib + MacOS + + + Debug + Name + Kernel32.lib + MacOS + + + Debug + Name + User32.lib + MacOS + + + Debug + Name + Comdlg32.lib + MacOS + + + Debug + Name + winmm.lib + Windows + + + Debug + Name + ole32.lib + Windows + + + Debug + Name + shell32.lib + Windows + + + Debug + Name + uuid.lib + Windows + + + + +