DrawStandardMenus, VC menu array and minor fixes

This commit is contained in:
eray orçunus 2020-06-01 17:52:40 +03:00
parent 6d3e54369c
commit d930a25d94
11 changed files with 1227 additions and 1338 deletions

View file

@ -492,22 +492,7 @@ void CGame::ReInitGameObjectVariables(void)
void CGame::ReloadIPLs(void)
{
CTimer::Stop();
CWorld::RemoveStaticObjects();
ThePaths.Init();
CCullZones::Init();
CFileLoader::ReloadPaths("GTA3.IDE");
CFileLoader::LoadScene("INDUST.IPL");
CFileLoader::LoadScene("COMMER.IPL");
CFileLoader::LoadScene("SUBURBAN.IPL");
CFileLoader::LoadScene("CULL.IPL");
ThePaths.PreparePathData();
CTrafficLights::ScanForLightsOnMap();
CRoadBlocks::Init();
CCranes::InitCranes();
CGarages::Init();
CRenderer::SortBIGBuildings();
CTimer::Update();
// Empty and unused
}
void CGame::ShutDownForRestart(void)
@ -578,7 +563,7 @@ void CGame::InitialiseWhenRestarting(void)
for ( int32 i = 0; i < 50; i++ )
{
HandleExit();
FrontEndMenuManager.MessageScreen("FED_LFL"); // Loading save game has failed. The game will restart now.
FrontEndMenuManager.MessageScreen("FED_LFL", true); // Loading save game has failed. The game will restart now.
}
ShutDownForRestart();