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DrawStandardMenus, VC menu array and minor fixes
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parent
6d3e54369c
commit
d930a25d94
11 changed files with 1227 additions and 1338 deletions
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@ -492,22 +492,7 @@ void CGame::ReInitGameObjectVariables(void)
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void CGame::ReloadIPLs(void)
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{
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CTimer::Stop();
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CWorld::RemoveStaticObjects();
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ThePaths.Init();
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CCullZones::Init();
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CFileLoader::ReloadPaths("GTA3.IDE");
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CFileLoader::LoadScene("INDUST.IPL");
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CFileLoader::LoadScene("COMMER.IPL");
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CFileLoader::LoadScene("SUBURBAN.IPL");
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CFileLoader::LoadScene("CULL.IPL");
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ThePaths.PreparePathData();
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CTrafficLights::ScanForLightsOnMap();
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CRoadBlocks::Init();
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CCranes::InitCranes();
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CGarages::Init();
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CRenderer::SortBIGBuildings();
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CTimer::Update();
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// Empty and unused
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}
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void CGame::ShutDownForRestart(void)
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@ -578,7 +563,7 @@ void CGame::InitialiseWhenRestarting(void)
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for ( int32 i = 0; i < 50; i++ )
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{
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HandleExit();
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FrontEndMenuManager.MessageScreen("FED_LFL"); // Loading save game has failed. The game will restart now.
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FrontEndMenuManager.MessageScreen("FED_LFL", true); // Loading save game has failed. The game will restart now.
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}
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ShutDownForRestart();
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