mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-24 03:25:40 +00:00
VisibilityPlugins callbacks and fixes
This commit is contained in:
parent
4af82584e2
commit
d9fb2cc56f
1 changed files with 18 additions and 12 deletions
|
@ -7,6 +7,7 @@
|
|||
#include "Renderer.h"
|
||||
#include "Camera.h"
|
||||
#include "VisibilityPlugins.h"
|
||||
#include "World.h"
|
||||
|
||||
#define FADE_DISTANCE 20.0f
|
||||
|
||||
|
@ -43,7 +44,7 @@ CVisibilityPlugins::Initialise(void)
|
|||
m_alphaList.Init(20);
|
||||
m_alphaList.head.item.sort = 0.0f;
|
||||
m_alphaList.tail.item.sort = 100000000.0f;
|
||||
m_alphaEntityList.Init(350); // TODO: set back to 150 when things are fixed
|
||||
m_alphaEntityList.Init(150);
|
||||
m_alphaEntityList.head.item.sort = 0.0f;
|
||||
m_alphaEntityList.tail.item.sort = 100000000.0f;
|
||||
}
|
||||
|
@ -498,14 +499,11 @@ CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic)
|
|||
return atomic;
|
||||
}
|
||||
|
||||
// TODO: this is part of a struct
|
||||
static RwTexture *&playerskin = *(RwTexture**)0x941428;
|
||||
|
||||
RpAtomic*
|
||||
CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic)
|
||||
{
|
||||
if(playerskin)
|
||||
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, playerskin);
|
||||
if(CWorld::Players[0].m_pSkinTexture)
|
||||
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture);
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
return atomic;
|
||||
}
|
||||
|
@ -607,22 +605,30 @@ CVisibilityPlugins::DefaultVisibilityCB(RpClump *clump)
|
|||
bool
|
||||
CVisibilityPlugins::FrustumSphereCB(RpClump *clump)
|
||||
{
|
||||
// TODO, but unused
|
||||
return true;
|
||||
RwSphere sphere;
|
||||
RwFrame *frame = RpClumpGetFrame(clump);
|
||||
|
||||
CClumpModelInfo *modelInfo = (CClumpModelInfo*)GetFrameHierarchyId(frame);
|
||||
sphere.radius = modelInfo->GetColModel()->boundingSphere.radius;
|
||||
sphere.center.x = modelInfo->GetColModel()->boundingSphere.center.x;
|
||||
sphere.center.y = modelInfo->GetColModel()->boundingSphere.center.y;
|
||||
sphere.center.z = modelInfo->GetColModel()->boundingSphere.center.z;
|
||||
RwV3dTransformPoints(&sphere.center, &sphere.center, 1, RwFrameGetLTM(frame));
|
||||
return RwCameraFrustumTestSphere(ms_pCamera, &sphere) != rwSPHEREOUTSIDE;
|
||||
}
|
||||
|
||||
bool
|
||||
CVisibilityPlugins::VehicleVisibilityCB(RpClump *clump)
|
||||
{
|
||||
// TODO, but unused
|
||||
return true;
|
||||
if (GetDistanceSquaredFromCamera(RpClumpGetFrame(clump)) <= ms_vehicleLod1Dist)
|
||||
return FrustumSphereCB(clump);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool
|
||||
CVisibilityPlugins::VehicleVisibilityCB_BigVehicle(RpClump *clump)
|
||||
{
|
||||
// TODO, but unused
|
||||
return true;
|
||||
return FrustumSphereCB(clump);
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue